; Mental Omega APYR 3.0 Rules

[General]
UIName=Name:General
Name=Mental Omega 3.0 -- Official Rules

VeteranRatio=5.0
VeteranCombat=1.2
VeteranSpeed=1.2
VeteranSight=0.0
VeteranArmor=1.2
VeteranROF=1.0
VeteranCap=2
InitialVeteran=no

RepairPercent=15%
RepairRate=.03
RepairStep=8
URepairRate=.008
IRepairRate=.001
IRepairStep=20
TiberiumHeal=.010
SelfHealInfantryFrames=100
SelfHealInfantryAmount=20
SelfHealUnitFrames=100
SelfHealUnitAmount=10

RefundPercent=50%
ReloadRate=.3
BuildSpeed=.6
BuildupTime=.06
GrowthRate=1
TiberiumGrows=yes
TiberiumSpreads=yes
SeparateAircraft=yes
SurvivorRate=.4
AlliedSurvivorDivisor=500
SovietSurvivorDivisor=250
ThirdSurvivorDivisor=600
PlacementDelay=.05
WeedCapacity=56
HarvesterDumpRate=0.016
HarvesterLoadRate=5

CurleyShuffle=yes
BaseBias=20
BaseDefenseDelay=.1
CloseEnough=4.25
DamageDelay=1
GameSpeedBias=1.6
Stray=2.0
RelaxedStray=3.0
CloakDelay=0
SuspendDelay=1
SuspendPriority=1
FlightLevel=1200
ParachuteMaxFallRate=-10
NoParachuteMaxFallRate=-100
GuardModeStray=2.0

MissileSpeedVar=.25
MissileROTVar=.25
MissileSafetyAltitude=750

TeamDelays=300,600,1200
AIHateDelays=20,10,5;30,30,30
AIAlternateProductionCreditCutoff=4000
NodAIBuildsWalls=no
AIBuildsWalls=no
MultiplayerAICM=3600,1800,900
AIVirtualPurifiers=25,12,6
AISlaveMinerNumber=0,0,0
HarvestersPerRefinery=2,2,1
AIExtraRefineries=1,1,1
HealScanRadius=10
FillEarliestTeamProbability=100,100,100
MinimumAIDefensiveTeams=1,1,1
MaximumAIDefensiveTeams=3,3,3
TotalAITeamCap=60,50,40
UseMinDefenseRule=no
DissolveUnfilledTeamDelay=5000

LargeVisceroid=VISC_LRG
SmallVisceroid=VISC_SML
AIIonCannonConYardValue=100,100,100
AIIonCannonWarFactoryValue=100,100,100
AIIonCannonPowerValue=60,100,100
AIIonCannonTechCenterValue=100,100,100
AIIonCannonPlugValue=100,100,100
AIIonCannonTempleValue=100,100,100
AIIonCannonEngineerValue=1,1,1
AIIonCannonThiefValue=1,1,1
AIIonCannonHarvesterValue=1,1,1
AIIonCannonHelipadValue=100,100,100
AIIonCannonMCVValue=1,1,1
AIIonCannonAPCValue=1,1,1
AIIonCannonBaseDefenseValue=35,35,35

LightningDeferment=250
LightningDamage=250
LightningStormDuration=180
LightningWarhead=IonWH
LightningHitDelay=100
LightningScatterDelay=5
LightningCellSpread=10
LightningSeparation=3
IonStorms=no

ForceShieldRadius=4
ForceShieldDuration=500
ForceShieldBlackoutDuration=500
ForceShieldPlayFadeSoundTime=75

MutateExplosion=yes

PrismType=ATESLA
PrismSupportModifier=125%
PrismSupportMax=8
PrismSupportDelay=45
PrismSupportDuration=15
PrismSupportHeight=420

V3RocketPauseFrames=0
V3RocketTiltFrames=12
V3RocketPitchInitial=0.21
V3RocketPitchFinal=0.5
V3RocketTurnRate=0.05
V3RocketRaiseRate=1
V3RocketAcceleration=3.5
V3RocketAltitude=768
V3RocketDamage=250
V3RocketEliteDamage=400
V3RocketBodyLength=256
V3RocketLazyCurve=yes
V3RocketType=V3ROCKET

DMislPauseFrames=20
DMislTiltFrames=60
DMislPitchInitial=0
DMislPitchFinal=0.5
DMislTurnRate=0.08
DMislRaiseRate=1
DMislAcceleration=0.8
DMislAltitude=768
DMislDamage=300
DMislEliteDamage=400
DMislBodyLength=128
DMislLazyCurve=no
DMislType=DMISL

CMislPauseFrames=20
CMislTiltFrames=100
CMislPitchInitial=1
CMislPitchFinal=1.0
CMislTurnRate=0.10
CMislRaiseRate=1
CMislAcceleration=1.0
CMislAltitude=768
CMislDamage=200
CMislEliteDamage=300
CMislBodyLength=128
CMislLazyCurve=no
CMislType=CMISL

ParadropRadius=1024
FogOfWar=no
Visceroids=no
Meteorites=no
CrewEscape=30%
CameraRange=9
FineDiffControl=no
Pilot=CTECH
AlliedCrew=E1
SovietCrew=E2
ThirdCrew=INIT
Technician=CTECH
Engineer=CTECH
PParatrooper=E1

ChronoDelay=60
ChronoReinfDelay=180
ChronoDistanceFactor=48
ChronoTrigger=yes
;ChronoCross=yes
ChronoMinimumDelay=16
ChronoRangeMinimum=0

AmerParaDropInf=E1	;unused
AmerParaDropNum=7	;unused
AllyParaDropInf=E1,GGI
AllyParaDropNum=6,2
SovParaDropInf=E2,FLAKT
SovParaDropNum=8,4
YuriParaDropInf=INIT,HARP
YuriParaDropNum=6,2

AnimToInfantry=BRUTE

AlliedDisguise=E1
SovietDisguise=E2
ThirdDisguise=INIT
SpyPowerBlackout=1350
SpyMoneyStealPercent=.1
AttackCursorOnDisguise=no
DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04,TREE05,TREE06,TREE07,TREE08
InfantryBlinkDisguiseTime=20
MaximumCheerRate=300

EngineerAlwaysCaptureTech=yes
EngineerDamage=34%
EngineerCaptureLevel=33%

AISafeDistance=20
AIMinorSuperReadyPercent=.7
HarvesterTooFarDistance=5
ChronoHarvTooFarDistance=50
AlliedBaseDefenseCounts=26,13,7
SovietBaseDefenseCounts=26,13,7
ThirdBaseDefenseCounts=26,13,7
AIPickWallDefensePercent=50,25,10
AIRestrictReplaceTime=300
ThreatPerOccupant=50
ApproachTargetResetMultiplier=1.5
CampaignMoneyDeltaEasy=0
CampaignMoneyDeltaHard=0
GuardAreaTargetingDelay=36
NormalTargetingDelay=27
AINavalYardAdjacency=30
DisabledDisguiseDetectionPercent=15,5,2
AIAutoDeployFrameDelay=15,25,100
MaximumBuildingPlacementFailures=3

TiberiumShortScan=10
TiberiumLongScan=75
SlaveMinerShortScan=8
SlaveMinerSlaveScan=14
SlaveMinerLongScan=64
SlaveMinerScanCorrection=3
SlaveMinerKickFrameDelay=150
AISuperDefenseProbability=99,89,79
AISuperDefenseFrames=50
AISuperDefenseDistance=12
AICaptureNormal=75,5,5,15
AICaptureWounded=15,40,40,5
AICaptureLowPower=15,5,75,5
AICaptureLowMoney=15,75,5,5
AICaptureLowMoneyMark=2000
AICaptureWoundedMark=.25

PurifierBonus=.22
DropPodWeapon=Vulcan2
DropPodHeight=2000
DropPodSpeed=75
DropPodAngle=0.79
HoverHeight=80
HoverDampen=40%
HoverBob=.04
HoverBoost=150%
HoverAcceleration=.02
HoverBrake=.03
BalloonHoverHeight=1000
BalloonHoverDampen=20%
BalloonHoverBob=1.2
BalloonHoverBoost=150%
BalloonHoverAcceleration=.04
BalloonHoverBrake=.03
TunnelSpeed=1
MultipleFactory=0.8
MinLowPowerProductionSpeed=.5
MaxLowPowerProductionSpeed=.7
LowPowerPenaltyModifier=1

GDIGateOne=GAGATE_C
GDIGateTwo=GAGATE_D
WallTower=GADUMY
Shipyard=GAYARD,NAYARD,YAYARD
NodGateOne=NAGATE_A
NodGateTwo=NAGATE_B
NodRegularPower=NAPOWR
NodAdvancedPower=NANRCT
GDIPowerPlant=GAPOWR
ThirdPowerPlant=YAPOWR
GDIPowerTurbine=GAPOWRUP
RepairBay=NADPT
BaseUnit=AMCV,SMCV,PCV
HarvesterUnit=HARV,CMIN,YMIN
PadAircraft=ORCA,BEAG,STORM,FORTRESS,FOX
AIUseTurbineUpgradeProbability=1.0

TreeStrength=50
WindDirection=1
TrackedUphill=1.0
TrackedDownhill=1.0
WheeledUphill=0.8
WheeledDownhill=1.2
LeptonsPerSightIncrease=1024
LeptonsPerFireIncrease=1024
AttackingAircraftSightRange=2
BlendedFog=yes
CliffBackImpassability=2
IceCrackingWeight=50.0
IceBreakingWeight=50.0
ShipSinkingWeight=3.0
CloakingStages=9
TiberiumTransmogrify=40
TreeFlammability=0.0
CraterLevel=1
BridgeVoxelMax=3
WallBuildSpeedCoefficient=3.0
AllowShroudedSubteranneanMoves=true
AircraftFogReveal=6
MaximumQueuedObjects=49
MaxWaypointPathLength=25

ChargeToDrainRatio=.2
DamageToFirestormDamageCoefficient=.1
VeinholeGrowthRate=300
VeinholeShrinkRate=100
MaxVeinholeGrowth=2000
VeinDamage=0
VeinholeTypeClass=VEINTREE
AITriggerSuccessWeightDelta=50
AITriggerFailureWeightDelta=-50
AITriggerTrackRecordCoefficient=1
SpotlightSpeed=.015
SpotlightMovementRadius=2000
SpotlightLocationRadius=1000
SpotlightAcceleration=.0025
SpotlightAngle=.5
RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6
RadarEventVisibilityDurations=200,200,200,200,200,200
RadarEventDurations=400,400,400,400,400,400
FlashFrameTime=7
RadarCombatFlashTime=49
RadarEventMinRadius=8
RadarEventSpeed=1.2
RadarEventRotationSpeed=.05
RadarEventColorSpeed=.1
RevealTriggerRadius=9
RevealByHeight=1
ZoomInFactor=0.5

ExplosiveVoxelDebris=GASTANK,PIECE
TireVoxelDebris=TIRE
ScrapVoxelDebris=PIECE
OKBuildingSmokeSystem=SmokeStackSys
DamagedBuildingSmokeSystem=SmallSmokeSys
DamagedUnitSmokeSystem=VSSmokeSys
DebrisSmokeSystem=VSSmokeSys
PrerequisitePower=GAPOWR,NAPOWR,NANRCT,YAPOWR,CAPOWR
PrerequisiteFactory=GAWEAP,NAWEAP,YAWEAP,GAWEAPB,NAWEAPB,YAWEAPB
PrerequisiteBarracks=NAHAND,GAPILE,YABRCK
PrerequisiteRadar=GAAIRC,NARADR,YAPSIS
PrerequisiteTech=GATECH,NATEK,YATECH,NATECHR,NATECHC
PrerequisiteProc=GAREFN,NAREFN,CAREFN,YARIREFN
PrerequisiteProcAlternate=GGOLEM
HunterSeekerDetonateProximity=150
HunterSeekerDescendProximity=700
HunterSeekerAscentSpeed=40
HunterSeekerDescentSpeed=50
HunterSeekerEmergeSpeed=6
TalkBubbleTime=0.1

MyEffectivenessCoefficientDefault=2.0
TargetEffectivenessCoefficientDefault=-2.0
TargetSpecialThreatCoefficientDefault=2.0
TargetStrengthCoefficientDefault=-2.0
TargetDistanceCoefficientDefault=-0.1
DumbMyEffectivenessCoefficient=2.0
DumbTargetEffectivenessCoefficient=2.0
DumbTargetSpecialThreatCoefficient=2.0
DumbTargetStrengthCoefficient=2.0
DumbTargetStrengthCoefficient=2.0
DumbTargetDistanceCoefficient=-0.1
EnemyHouseThreatBonus=4.0

DamageFireTypes=FIRE01,FIRE02,FIRE03
OreTwinkle=TWNK1
BarrelExplode=EXPLOLRG
BarrelDebris=GASTANK,PIECE
BarrelParticle=DummySys
NukeTakeOff=NUKETO
Wake=WAKE1
DropPod=DROPPOD,DROPPOD2
DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F
MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM
BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070
IonBlast=RING1
IonBeam=IONBEAM
WeatherConClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3
WeatherConBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3
WeatherConBoltExplosion=EXPLOLB
DominatorWarhead=DominatorWH
DominatorDamage=1000
DominatorCaptureRange=1
DominatorFirstAnim=PDFXCLD
DominatorSecondAnim=DOMRING
DominatorFireAtPercentage=20
ChronoPlacement=CHRONOAR
ChronoBeam=CHRONOBM
ChronoBlast=CHRONOFD
ChronoBlastDest=CHRONOTG
WarpIn=WARPIN
WarpOut=WARPOUT
WarpAway=WARPAWAY
IronCurtainInvokeAnim=IRONBLST
ForceShieldInvokeAnim=FORCSHLD
WeaponNullifyAnim=IRONFX
ChronoSparkle1=CHRONOSK
InfantryExplode=S_BANG34
FlamingInfantry=FLAMEGUY
InfantryHeadPop=YURIDIE
InfantryNuked=NUKEDIE
InfantryVirus=VIRUSD
InfantryBrute=BRUTDIE
InfantryMutate=GENDEATH
Behind=BEHIND
MoveFlash=RING
Parachute=PARACH
BombParachute=SOVIETPARA
DropZoneAnim=FLARU
EMPulseSparkles=EMP_FX01

[JumpjetControls]
TurnRate=4
Speed=14
Climb=5
CruiseHeight=500
Acceleration=2
WobblesPerSecond=.15
WobbleDeviation=40

[SpecialWeapons]
NukeWarhead=Nuke
NukeDown=NukeDown
NukeProjectile=NukeUp
EMPulseWarhead=EMPuls
EMPulseProjectile=PulsPr
MutateWarhead=Mutate
MutateExplosionWarhead=MutateExplosion

[ArmorTypes]
;;;;;;;;;;;;;;GROUND/NAVAL

;light
;medium
;heavy
r_light=light					; robotic light
r_heavy=heavy					; robotic heavy
train=heavy						; special train armor
harvester=medium				; harvester armor
car=light						; automobile armor
mantis=medium					; mantis heal
blzz=medium						; not affected by ice
ttnk=heavy						; overchargeable tank
moleb=light						; not cloakable light robot
yahcr=medium					; not cloakable spawners
dril=light						; not cloakable light
bggy=light						; resistance to own bombs
mind=heavy						; lowered repair rate
yarefn=medium					; magneshake
bass=light						; basswave
mcv=heavy						; for later
cntr=heavy						; centurion
mwf=heavy						; stalin's fist
scav=heavy						; tyrant
devi=heavy						; deviator
bfrt=heavy						; something
qilin=medium					; radiation
nuwa=heavy						; radiation
kappa=medium					; improved repairs
apoc=heavy
scudl=medium
;special_1						; terror drone
;special_2						; rockets

;;;;;;;;;;;;;;AIRCRAFT

f_light=light
f_medium=medium
f_heavy=heavy
schpc=medium					; can use Rage Inductor
reju=medium						; can't repair itself ever
thor=heavy						; not affected by htl
dybb=light						; thor & irkalla is less effective against

;;;;;;;;;;;;;;SHIPS

s_light=light
s_medium=medium
s_heavy=heavy

bship=heavy						; not affected by heal ring
squid=light						; mad squid
seamon=light					; dolphin

;;;;;;;;;;;;;;INFANTRY

;none
;flak
;plate
hero=flak
cyborg=plate
animal=none

brute=flak						; spy can't disguise as
libra=flak						; libra's resistance to bullets
c_hero=plate					; volkov overcharge
c_hero2=plate					; chitzkoi
deso=plate						; no rad target
ccomand=plate					; cryo resistance to ice
engi=none						; engi/spy bomb
dune=flak						; resistance to grenades
mothra=none						; flying animal
sieg=plate						; siegfried
rock=flak						; basic AA inf more effective
shk=plate						; overcharge
erad=plate						; immune to eradiation and no rad target
chro=plate						; can't disguise or stasis field
civan=flak						; can't disguise or stasis field + ivan
herof=flak						; hero but flying
yunru=flak						; yunru earth breaker almost immune
rahn=plate						; rahn
ivan=none						; less damage from ivan bomb
fire=flak						; pyro armor
mort=plate						; spy can't disguise as
raflak=flak						; tier 1 anti-inf/anti-tank inf
viru=flak						; heals in toxins

;;;;;;;;;;;;;;BUILDINGS

;wood
;steel
;concrete
defense=steel

wood_b=wood				; 3x3+ nerf to area-of-fire weapons
steel_b=steel			; 3x3+ nerf to area-of-fire weapons
concrete_b=concrete		; 3x3+ nerf to area-of-fire weapons
defense_b=steel			; 2x2

bridge=0%				; immune to all but c4
trap=steel				; emp mines
fence=concrete			; comet fence
tesla=steel				; tesla coil overcharge
shipyard=concrete		; shipyards needs own modifications
target=0%				; zephyr beacon
eiffel=0%				; eiffel tower
ampli=concrete			; special mission armor
fusi=concrete			; seismic stabilizer armor

;;;;;;;;;;;;;;OTHER

special=0%

;end of armor types

[GenericPrerequisites]
SOVWEAP=NAWEAP,NAWEAPB			; clone factories
ALLWEAP=GAWEAP,GAWEAPB
YURWEAP=YAWEAP,YAWEAPB
SOVTECH=NATEK,NATECHR,NATECHC	; clone soviet labs
CONYARD=GACNST,NACNST,YACNST	; for Unholy Alliance
SHIPYARD=YAYARD,GAYARD,NAYARD,YAYARDAI,GAYARDAI,NAYARDAI
PROC2=GAREFN,YARIREFN,NAREFN,CAREFN		; not Slave Miner
ALLRAX=GAPILE					; for Meteor Shower
SOVRAX=NAHAND
YURRAX=YABRCK

[AudioVisual]
DetailMinFrameRateNormal=0
DetailMinFrameRateMovie=0
DetailBufferZoneWidth=5
LineTrailColorOverride=0,0,0
ChronoBeamColor=128,200,255
MagnaBeamColor=255,200,255
OreTwinkleChance=30
CreateInfantrySound=
CreateUnitSound=
CreateAircraftSound=
SpySatActivationSound=SpyUplinkOn
SpySatDeactivationSound=SpyUplinkOff
UpgradeVeteranSound=UpgradeVeteran
UpgradeEliteSound=UpgradeElite
BaseUnderAttackSound=BaseUnderAttackSiren
BuildingGarrisonedSound=BuildingGarrisoned
BuildingRepairedSound=BuildingRepaired
CheerSound=Cheer
AtmosphereEntry=TELERING
PlaceBeaconSound=BeaconPlaced
DirectRockingCoefficient=1.5
FallBackCoefficient=0.1
LaserTargetColor=4
IronCurtainColor=14
BerserkColor=11
ForceShieldColor=6
StartPlanningModeSound=PlanningModeStart
EndPlanningModeSound=PlanningModeEnd
AddPlanningModeCommandSound=PlanningModeAdd
ExecutePlanSound=PlanningModeStart
CratePromoteSound=CratePromoted
CrateMoneySound=CrateMoney
CrateRevealSound=CrateReveal
CrateFireSound=CrateFirePower
CrateArmourSound=CrateArmor
CrateSpeedSound=CrateSpeed
CrateUnitSound=CrateFreeUnit
GUIMainButtonSound=MenuClick
GUIBuildSound=MenuClick
GUITabSound=MenuTab
GUIOpenSound=MenuACBOpen
GUICloseSound=MenuACBClose
GUIMoveOutSound=MenuSlideOut
GUIMoveInSound=MenuSlideIn
GUIComboOpenSound=MenuACBOpen
GUIComboCloseSound=MenuACBClose
GUICheckboxSound=MenuClick
ScoreAnimSound=ScoreEmblemSoundLoop
SinkingSound=GenLargeWaterDie
ImpactWaterSound=ExplosionWaterLarge
ImpactLandSound=Explosion05
BombTickingSound=CrazyIvanBombTick
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
BombAttachSound=CrazyIvanAttack
YuriMindControlSound=YuriMindControl
PoseDir=4
DeployDir=2
WaypointAnimationSpeed=10
DigSound=Dummy
Dig=DIG
GateUp=GateUp
GateDown=GateDown
ShroudGrow=no
ScrollMultiplier=.07
ShakeScreen=400
CloakSound=NavalUnitEmerge
SellSound=SellBuilding
GameClosed=GameClosed
IncomingMessage=MessageText
MessageCharTyped=TextBleep
SystemError=GenericBeep
OptionsChanged=OptionsChanged
GameForming=NewGame
PlayerJoined=PlayerJoined
Construction=Dummy
CreditTicks=;CreditUp,CreditDown
BuildingDieSound=BuildingGenericDie
BuildingSlam=PlaceBuilding
RadarOn=MORadarOn
RadarOff=MORadarOff
MovieOn=MovieOn
MovieOff=MovieOff
ScoldSound=MenuScold
TeslaCharge=TeslaCoilPowerUp
TeslaZap=
BuildingDamageSound=BuildingDamaged
ChuteSound=ParachuteDrop
GenericClick=MenuClick
GenericBeep=GenericBeep
BuildingDrop=PlaceBuilding
StopSound=CommandBar
GuardSound=CommandBar
ScatterSound=CommandBar
DeploySound=CommandBar
StormSound=WeatherIntro
LightningSounds=WeatherStrike
OnFire=FIRE3,FIRE2,FIRE1
ShellButtonSlideSound=
VoiceIFVRepair=IFVRepairCommand
SlavesFreeSound=SlaveWorkerLiberated
SlaveMinerDeploySound=SlaveMinerDeploy
SlaveMinerUndeploySound=SlaveMinerUndeploy
BunkerWallsUpSound=TankBunkerUp
BunkerWallsDownSound=TankBunkerDown
RepairBridgeSound=BridgeRepaired
PsychicDominatorActivateSound=PsychicDominatorActivate
GeneticMutatorActivateSound=MutatorExecute
PsychicRevealActivateSound=PsychicRevealActivate
MasterMindOverloadDeathSound=MasterMindOverloadVoice
MindClearedSound=MindCleared
EnterGrinderSound=GrinderGrinding
LeaveGrinderSound=
EnterBioReactorSound=CloningVatsCreate
LeaveBioReactorSound=CloningVatsCreate
ActivateSound=
DeactivateSound=
AirstrikeAbortSound=MIGMissionAborted
AirstrikeAttackVoice=MIGMove
SpyPlaneCamera=SpyPlaneSnapshot
SpyPlaneCameraFrames=16
DiskLaserChargeUp=FloatingDiscChargeUp
LetsDoTheTimeWarpOutAgain=ChronoScreenSound
LetsDoTheTimeWarpInAgain=ChronoScreenSoundAgain
Smoke=DUMMY
EliteFlashTimer=200
AllyReveal=yes
ConditionRed=33%
ConditionYellow=66%
DropZoneRadius=4
EnemyHealth=yes
Gravity=6
IdleActionFrequency=.15
MessageDelay=.6
MovieTime=.06
NamedCivilians=no
SavourDelay=.1
ShroudRate=4
FogRate=.5
IceGrowthRate=1.5
IceSolidifyFrameTime=1000
IceCrackSounds=
AmbientChangeRate=2.5
AmbientChangeStep=0.04
SpeakDelay=2
TimerWarning=2
ExtraUnitLight=0
ExtraInfantryLight=0
ExtraAircraftLight=0
LocalRadarColor=0,255,0

[GlobalControls]
AllowBypassBuildLimit=no,no,no
DebugKeysEnabled=no
AllowParallelAIQueues=no

[CrateRules]
CrateMaximum=255
CrateMinimum=1
CrateRadius=3.0
CrateRegen=3
SilverCrate=HealBase
SoloCrateMoney=3000
UnitCrateType=none
WoodCrate=Money
WaterCrate=Money
HealCrateSound=HealCrate
WoodCrateImg=CRATE
CrateImg=CRATE
WaterCrateImg=WCRATE
FreeMCV=no

[Powerups]
								;IDs
Armor=10,ARMOR,yes,1.25			;9
Firepower=10,FIREPOWR,yes,1.25	;11
HealBase=10,HEALALL,yes			;2
Money=5,MONEY,yes,3000			;6
Reveal=3,REVEAL,yes				;8
Speed=10,SPEED,yes,1.25			;10
Veteran=8,VETERAN,yes,1			;14
Unit=10,<none>,no				;1

;Crate War
IonStorm=0,DEMTEXP,yes			;15
Cloak=0,CLOAK,yes				;3
Darkness=0,SHROUDX,yes			;7
Explosion=0,<none>,yes,500		;4&5
ICBM=0,ICBMCRATE,yes			;12

;Obsolete
Invulnerability=0,<none>,yes,1.0;13
Gas=0,<none>,yes,1				;16
Tiberium=0,<none>,no			;17
Pod=0,<none>,no					;18
Napalm=0,<none>,no,600			;??
Squad=0,<none>,no				;??

[CombatDamage]
AmmoCrateDamage=200
IonCannonDamage=751
HarvesterImmune=no
DestroyableBridges=yes
TiberiumExplosive=no
Scorches=BURN01,BURN02,BURN03,BURN04
Scorches1=BURN05,BURN06,BURN07
Scorches2=BURN08,BURN09,BURN10
Scorches3=BURN11,BURN12,BURN13
Scorches4=BURN14,BURN15,BURN16
TiberiumExplosionDamage=0
TiberiumStrength=-1
Craters=CR1,CR2,CR3,CR4,CR5,CR6
AtomDamage=1000
BallisticScatter=1.0
BridgeStrength=2000
C4Delay=.03
C4Warhead=Super
V3Warhead=V3WH
DMislWarhead=DMISLWH
V3EliteWarhead=V3EWH
DMislEliteWarhead=DMISLEWH
CMislWarhead=CMISLWH
CMislEliteWarhead=CMISLEWH
CrushWarhead=Crush
IvanWarhead=IvanWH
IvanDamage=275
IvanTimedDelay=400
CanDetonateTimeBomb=no
CanDetonateDeathBomb=no
IvanIconFlickerRate=8
OccupyDamageMultiplier=1.1
OccupyROFMultiplier=1.2
OccupyWeaponRange=6
BunkerDamageMultiplier=1.2
BunkerROFMultiplier=1.2
BunkerWeaponRangeBonus=1
OverloadCount=3,4,6,8
OverloadDamage=0,25,50,100
OverloadFrames=30,60,60,60
ControlledAnimationType=MINDANIM
PermaControlledAnimationType=DUMMY
MindControlAttackLineFrames=20
DrainMoneyFrameDelay=50
DrainMoneyAmount=20
DrainAnimationType=DISKRAY
FallingDamageMultiplier=0.4
CurrentStrengthDamage=yes
OpenToppedRangeBonus=0
OpenToppedDamageMultiplier=1.2
OpenToppedWarpDistance=7
DeathWeapon=DefaultDeathWeapon
IronCurtainDuration=675
FirestormWarhead=FirestormWH
IonCannonWarhead=IonCannonWH
VeinholeWarhead=VeinholeWH
PsychicRevealRadius=15
DefaultFirestormExplosionSystem=FirestormSparkSys
DefaultLargeGreySmokeSystem=BigGreySmokeSys
DefaultSmallGreySmokeSystem=SmallGreySSys
DefaultSparkSystem=DummySys;SparkSys
DefaultLargeRedSmokeSystem=BigGreySmokeSys
DefaultSmallRedSmokeSystem=SmallGreySSys
DefaultDebrisSmokeSystem=DummySys;SmallGreySSys
DefaultFireStreamSystem=FireStreamSys
DefaultTestParticleSystem=TestSmokeSys
DefaultRepairParticleSystem=DummySys;WeldingSys
Crush=5
ExpSpread=.7
FireSupress=1
FlameDamage=Fire
FlameDamage2=Fire2
HomingScatter=2.0
MaxDamage=10000
MinDamage=1
PlayerAutoCrush=no
PlayerReturnFire=no
PlayerScatter=no
SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1
TreeTargeting=no
TurboBoost=1.5
Incoming=10
CollapseChance=100
BerzerkAllowed=no

[UISettings]
; if someone still uses NPSE
ShowThirdButton=no
ShowTechLevelSlider=no
ShowMultiEngineerBox=no
UseDropDownColors=no
UseTogglePower=no
UseNewMainMenu=yes

[Radiation]
RadDurationMultiple=1
RadApplicationDelay=16
RadLevelMax=500
RadLevelDelay=90
RadLightDelay=90
RadLevelFactor=0.2
RadLightFactor=0.1
RadTintFactor=1.0
RadColor=250,130,0
RadSiteWarhead=RadSite

[ElevationModel]
ElevationIncrement=4
ElevationIncrementBonus=2
ElevationBonusCap=2

[WallModel]
AlliedWallTransparency=no
WallPenetratorThreshold=50%

;;;LISTS

[InfantryTypes]
0	=	E1
1	=	GGI
2	=	ADOG
3	=	ENGINEER
4	=	ENFO
5	=	JUMPJET
6	=	GHOST
7	=	SPY
8	=	CLEG
9	=	TANY
10	=	SIEG
11	=	ARMR
12	=	E2
13	=	FLAKT
14	=	DOG
15	=	SENGINEER
16	=	SHK
17	=	FLAMER
18	=	MOTOR
19	=	IVAN
20	=	DESO
21	=	DESOR
22	=	HIJACKER
23	=	TERROR
24	=	SBTR
25	=	GYRO
26	=	VOLKOV
27	=	CHITZ
28	=	MORALES
29	=	YUNRU
30	=	INIT
31	=	HARP
32	=	YENGINEER
33	=	MOTHRA
34	=	KAOS
35	=	YDOG
36	=	BRUTE
37	=	YURI
38	=	YURIPR
39	=	INTRUDER
40	=	STALKER
41	=	DUNE
42	=	ASSN
43	=	UNDER
44	=	LIBRA
45	=	CCOMAND
46	=	HOPL
47	=	SUPR
48	=	CIVAN
49	=	CYBO
50	=	MORTA
51	=	CYURI
52	=	REAP
53	=	VIRUS
54	=	CYCOM
55	=	SNIPE
56	=	AMEDIC
57	=	LUNR
58	=	SLAV
59	=	LIBRC
60	=	YURIX
61	=	CTECH
62	=	EINS
63	=	RMNV
64	=	AICLEG
65	=	BIKE
66	=	PRES
67	=	CARV
68	=	SSRV
69	=	PENTGENX
70	=	BLACKGEN
71	=	VLADIMIRX
72	=	CIV3
73	=	MUMY
74	=	DNOA
75	=	DNOB
76	=	COW
77	=	PIG
78	=	SEL
79	=	BISON
80	=	DEER
81	=	SHEEP
82	=	TAPIR
83	=	HYENA
84	=	ALL
85	=	POLARB
86	=	JOSH
87	=	CAML
88	=	ELEPHANT
89	=	GBEAR
90	=	LION
91	=	TIGER
92	=	WTIGR
93	=	KANGAROO
94	=	CDOG
95	=	BEETLE
96	=	RHAD
97	=	CIV4
98	=	CIVBBR
99	=	CIVA
100	=	CIVB
101	=	CIVC
102	=	CIVBBP
103	=	CIVBFM
104	=	CIVBF
105	=	CIVBTM
106	=	CIVSFM
107	=	CIVSF
108	=	CIVSTM
109	=	CIVX1
110	=	CIVX2
111	=	CIVX3
112	=	CIVX4
113	=	CIVX5
114	=	CIVX6
115	=	CIVX7
116	=	CIV1
117	=	CIV2
;newinf

[VehicleTypes]
0	=	AMCV
1	=	AIAMCV
2	=	CMIN
3	=	MTNK
4	=	KTNK
5	=	ETNK
6	=	FV
7	=	AMC
8	=	TENGU
9	=	ROBO
10	=	SHAD
11	=	MGTK
12	=	COMA
13	=	HOWI
14	=	BASS
15	=	ABRM
16	=	AERO
17	=	SREF
18	=	CHRTNK
19	=	THOR
20	=	VCARR
21	=	BLZZ
22	=	BFRT
23	=	LCRF
24	=	DEST
25	=	DLPH
26	=	AEGIS
27	=	CARRIER
28	=	HCRUIS
29	=	AHVYBOT
30	=	AHMV
31	=	SMCV
32	=	AISMCV
33	=	HARV
34	=	HTNK
35	=	JTNK
36	=	CTNK
37	=	HTK
38	=	DRON
39	=	BOREK
40	=	SCHP
41	=	BGGY
42	=	DTRUCK
43	=	BURA
44	=	V3
45	=	TTNK
46	=	WOLF
47	=	APOC
48	=	EMPR
49	=	SENT
50	=	EDRN
51	=	RAVA
52	=	CNTR
53	=	MWF
54	=	ZEP
55	=	SAPC
56	=	SUB
57	=	SWLF
58	=	DRED
59	=	AKULA
60	=	SDRN
61	=	SCAR
62	=	SVSTNK
63	=	PCV
64	=	AIPCV
65	=	XPCV
66	=	YMIN
67	=	MOLE
68	=	LTNK
69	=	STNK
70	=	QTNK
71	=	YTNK
72	=	STING
73	=	TRIKE
74	=	DRIL
75	=	SHADOW
76	=	MARA
77	=	TELE
78	=	COYO
79	=	SCAV
80	=	PLAG
81	=	DEVO
82	=	BASIL
83	=	YAHCR
84	=	MIND
85	=	DISK
86	=	YHVR
87	=	SLED
88	=	SQD
89	=	BSUB
90	=	GOTTER
91	=	AITRIKE
92	=	DEV
93	=	GGOLEM
94	=	TNKD
95	=	ICBM
96	=	PATRON
97	=	AMWC
98	=	UTOPIA
99	=	SHADOWF
100	=	MAMM
101	=	ZPCV
102	=	ZAMCV
103	=	ZSMCV
104	=	CAR
105	=	SPGRE
106	=	REDR12
107	=	SUV
108	=	BEETL
109	=	PRS
110	=	PRSA
111	=	BUS
112	=	WINI
113	=	PICK
114	=	TRUCKA
115	=	TRUCKB
116	=	PROPA
117	=	CONA
118	=	COP
119	=	LIMO
120	=	TAXI
121	=	PTRUCK
122	=	CRUISE
123	=	TUG
124	=	DDBX
125	=	JEEP
126	=	TAXI2
127	=	DOLY
128	=	CBLC
129	=	FTRK
130	=	AMBU
131	=	CIVP
132	=	WZHDL
133	=	TRASH
134	=	OILTANKER
135	=	KAMAZ
136	=	COPCAR
137	=	CONVEH
138	=	ARGT
139	=	DOZER
140	=	FLATA
141	=	FTRUCK
142	=	YCAB
143	=	AMBL
144	=	EUROC
145	=	SUVW
146	=	SFGP50L
147	=	SFCF7R
148	=	SFGP60L
149	=	SFB237I
150	=	SFC408WL
151	=	SFCAB
152	=	STEAM
153	=	SSUBCAR
154	=	BCAB
155	=	SUVB
156	=	SCHD
157	=	HORV
158	=	CMON
159	=	AITHOR
160	=	STANG
161	=	BOREKW
162	=	MARAW
163	=	DEVOD
164	=	YMON
165	=	DMCV
166	=	DeathDummy
167 =	ICBMWO
;newveh

[AircraftTypes]
0	=	ORCA
1	=	STORM
2	=	BEAG
3	=	FORTRESS
4	=	FOX
5	=	HORNET
6	=	YAPLN
7	=	ASW
8	=	BPLN
9	=	BPLNE
10	=	PDPLANE
11	=	PDPLANE2
12	=	PDPLANE3
13	=	PDPLANE4
14	=	CARGOPLANE
15	=	TU16
16	=	SPYP
17	=	V3ROCKET
18	=	DMISL
19	=	CMISL
20	=	ICBMROCKET
21	=	PDPLANEUS
22	=	MIGSPY
23	=	PSBOM
24	=	VENTREX
25	=	YAPLNB
;newair

[BuildingTypes]
0	=	GACNST
1	=	GAPOWR
2	=	GAPILE
3	=	GAREFN
4	=	GAWEAP
5	=	GAAIRC
6	=	GAYARD
7	=	GATECH
8	=	GASCPF
9	=	GASCEA
10	=	GASCUS
11	=	GAOREP
12	=	GAMERC
13	=	GAHPAD
14	=	GAWEAPB
15	=	GAPOWRUP
16	=	GAWALL
17	=	GAGATE_C
18	=	GAGATE_D
19	=	GAPILL
20	=	GAGUN
21	=	NASAM
22	=	ATESLA
23	=	GTGCAN
24	=	GAFNCE
25	=	GAPOST
26	=	GAGAP
27	=	GAWEAT
28	=	GACSPH
29	=	NACNST
30	=	NAPOWR
31	=	NAHAND
32	=	NAREFN
33	=	NAWEAP
34	=	NARADR
35	=	NAAIR
36	=	NAYARD
37	=	NATEK
38	=	NATECHR
39	=	NATECHC
40	=	NAWEAPB
41	=	NAINDP
42	=	NANRCT
43	=	NAFIST
44	=	NAWALL
45	=	NAGATE_A
46	=	NAGATE_B
47	=	NALASR
48	=	NAFLAK
49	=	TESLA
50	=	NABNKR
51	=	GAGATE_A
52	=	NAMISL
53	=	NAIRON
54	=	YACNST
55	=	YAPOWR
56	=	YABRCK
57	=	YARIREFN
58	=	YAROCK
59	=	YAWEAP
60	=	YAPSIS
61	=	YAYARD
62	=	YATECH
63	=	YAWEAPB
64	=	YAGVLT
65	=	YACVLT
66	=	YAPVLT
67	=	YAGRND
68	=	NACLON
69	=	GAFWLL
70	=	YAGATE_A
71	=	YAGATE_B
72	=	YAGGUN
73	=	NATBNK
74	=	YARIFT
75	=	YAPSYT
76	=	YABALL
77	=	YAMPSI
78	=	YAPPET
79	=	YAPPXT
80	=	YAGNTC
81	=	YACXST
82	=	CABHUT
83	=	GARAIN
84	=	CAAIRP
85	=	CAEMPS
86	=	CAREFN
87	=	CACOMN
88	=	CAEXPS
89	=	CARAD
90	=	CAOILD
91	=	CAPOWR
92	=	CAMACH
93	=	CATHOSP
94	=	CAMISL
95	=	CASLAB
96	=	KEYBLD
97	=	CAASHN
98	=	GASAND
99	=	CAFNCB
100	=	CAFNCW
101	=	CAFNCP
102	=	GASNPR
103	=	NASPOT
104	=	YASPOT
105	=	NAHOSP
106	=	DGGOLEM
107	=	YACOMD
108	=	GASONIC
109	=	CAEXCV
110	=	CAFUSI
111	=	NADRON
112	=	GAAIRB
113	=	MODEV
114	=	FTHQ
115	=	CACITY05
116	=	CAOLEO
117	=	GAMISL
118	=	DBMOV
119	=	CAPP
120	=	CAFDZ
121	=	GACREM
122	=	GAAIRB2
123	=	CACOLO
124	=	GAAIRB3
125	=	NATRAP
126	=	GAYARDAI
127	=	NAYARDAI
128	=	YAYARDAI
129	=	YAHADE
130	=	NAHAMM
131	=	HINATECH
132	=	CAKANE01
133	=	CAKANE02
134	=	CAKANE03
135	=	CAKANE04
136	=	CAKANE05
137	=	CAKANE06
138	=	CAVENT
139	=	CASOLR
140	=	NAPSYB
141	=	NAPSYA
142	=	CAYBAN
143	=	CAEAST02
144	=	YAPPPT
145	=	ZTARGET
146	=	AMMOCRAT
147	=	CUTARGET
148	=	KENNL
149	=	CARRELS
150	=	SLHYT
151	=	NACSTB01
152	=	CAGARD
153	=	CAWASH18
154	=	CAFONT
155	=	CAHTCH
156	=	CAWIND
157	=	CASTOR
158	=	CASTOR02
159	=	SCHWARZ
160	=	CAPIPE
161	=	CATPIP
162	=	CABUBB
163	=	CAMISC0X
164	=	CAMISC01
165	=	CAMISC02
166	=	CAMISC01B
167	=	CAMISC02B
168	=	CALA10
169	=	CALB10
170	=	CASANF15
171	=	CARODS01
172	=	CARODS02
173	=	CABARR01
174	=	CABARR02
175	=	CARSIN01
176	=	CARSIN02
177	=	CALGHT01
178	=	CACARG1
179	=	CACARG2
180	=	CASIN03S
181	=	CASIN03E
182	=	CABANN01
183	=	CABANN02
184	=	CAMSC01
185	=	CAMSC02
186	=	CAMSC03
187	=	CAMSC04
188	=	CAMSC05
189	=	CAMSC06
190	=	CAMSC07
191	=	CAMSC08
192	=	CAMSC09
193	=	CAEURO05
194	=	CAHELI
195	=	CALUNR01
196	=	CALUNR02
197	=	CAPICN01
198	=	CAPICN02
199	=	CAPARK01
200	=	CAPARK02
201	=	CAPARK03
202	=	CAPARK04
203	=	CAPARK05
204	=	CAPARK06
205	=	CASTRT01
206	=	CASTRT02
207	=	CASTRT03
208	=	CASTRT04
209	=	CASTRT05
210	=	CABUS01
211	=	CABUS02
212	=	CATENT02
213	=	CATENT03
214	=	CATENT04
215	=	CATENT05
216	=	CATENT06
217	=	CATENT07
218	=	CAARMY01
219	=	CAARMY02
220	=	CAARMY03
221	=	CAARMY04
222	=	CAGARD01
223	=	CAGARD02
224	=	CAFARM02
225	=	CAFRMB
226	=	CAWATR
227	=	CABUBL
228	=	CAWT01
229	=	CATS01
230	=	CAMISC03
231	=	CAMISC04
232	=	CAMISC05
233	=	CAMISC06
234	=	CAWOODS
235	=	CAMSC11
236	=	CAMSC12
237	=	CAMSC12A
238	=	CAMOV01
239	=	CAMOV03
240	=	CAMOV02
241	=	CABUNK01
242	=	CABUNK02
243	=	CABUNK03
244	=	CABUNK04
245	=	CAPOL01E
246	=	CAPOL01N
247	=	CAPOL01S
248	=	CAPOL01W
249	=	CAPARS07
250	=	CAURB01
251	=	CAURB02
252	=	CAURB03
253	=	CASIN01E
254	=	CASIN01W
255	=	CASIN01S
256	=	CASIN01N
257	=	CAKRMW
258	=	CALIT01E
259	=	CALIT01N
260	=	CALIT01S
261	=	CALIT01W
262	=	CALIT02L
263	=	CALIT02R
264	=	CALIT03E
265	=	CALIT03N
266	=	CALIT03S
267	=	CALIT03W
268	=	CACHIN
269	=	CANRKR
270	=	CAUSFGL
271	=	CARUFGL
272	=	CAFRFGL
273	=	CAIRFGL
274	=	CACUFGL
275	=	CASKFGL
276	=	CALBFGL
277	=	CAGEFGL
278	=	CAUKFGL
279	=	CAARFGL
280	=	CAPOFGL
281	=	CAJPFLG
282	=	CAAFLG
283	=	CAMINE
284	=	CAMINE01
285	=	CAMINE02
286	=	CAMINE03
287	=	CAMINE04
288	=	CASPAC
289	=	CABRID
290	=	CADRIL
291	=	CADOME
292	=	CAINDU01
293	=	CAINDU02
294	=	CAINDU03
295	=	CAINDU04
296	=	CAINDU05
297	=	CAINDU06
298	=	CAINDU07
299	=	CACAST
300	=	CACHIG01
301	=	CACHIG02
302	=	CACHIG03
303	=	CACHIG06
304	=	CAEUR1
305	=	CAEUR2
306	=	CAEUR04
307	=	CABARN02
308	=	CAFARM01
309	=	CAFRMA
310	=	CAFARM06
311	=	CASHSE01
312	=	CASHSE02
313	=	CASHSE03
314	=	CAGAS01
315	=	CAHSE01
316	=	CAHSE02
317	=	CAHSE03
318	=	CAHSE04
319	=	CAHSE05
320	=	CAHSE06
321	=	CAHSE07
322	=	CAPLF01
323	=	CASTN01
324	=	CAPLF02
325	=	CASTN02
326	=	CAIND01
327	=	CALA01
328	=	CALA07
329	=	CALA08
330	=	CALA09
331	=	CALA14
332	=	CALA15
333	=	CALOND01
334	=	CALOND03
335	=	CAMSC10
336	=	CAMIAM01
337	=	CAMIAM02
338	=	CAMIAM03
339	=	CAMIAM04
340	=	CAMIAM05
341	=	CAMIAM06
342	=	CAMIAM07
343	=	CAMORR01
344	=	CAMORR02
345	=	CAMORR03
346	=	CAMORR04
347	=	CAMORR05
348	=	CAMORR06
349	=	CAMORR07
350	=	CAMORR08
351	=	CAMORR09
352	=	CAMORR10
353	=	CANEWY01
354	=	CANEWY06
355	=	CANEWY07
356	=	CANEWY08
357	=	CANEWY10
358	=	CANEWY11
359	=	CANEWY12
360	=	CANEWY13
361	=	CANEWY14
362	=	CANEWY15
363	=	CANEWY16
364	=	CANEWY17
365	=	CANEWY18
366	=	CANEWY20
367	=	CANEWY21
368	=	CAJUNK
369	=	CAFACC
370	=	CAFCTR
371	=	CAHANG
372	=	CAFUEL
373	=	CAHALL
374	=	CABRKK
375	=	CAWARS
376	=	CAWARE
377	=	CAGARG
378	=	CAWHSE
379	=	CAHALL02
380	=	CANWY09
381	=	CANWY22
382	=	CANWY23
383	=	CANWY24
384	=	CANWY25
385	=	CANWY26
386	=	CAPARS02
387	=	CAPARS04
388	=	CAPARS05
389	=	CAPARS06
390	=	CAPARS08
391	=	CAPARS09
392	=	CAPARS10
393	=	CAPARS13
394	=	CAPARS14
395	=	CARUS02A
396	=	CARUS02B
397	=	CARUS02C
398	=	CARUS02D
399	=	CARUS02E
400	=	CARUS02F
401	=	CARUS02G
402	=	CARUS04
403	=	CARUS05
404	=	CARUS06
405	=	CARUS08
406	=	CARUS09
407	=	CARUS10
408	=	CARUS11
409	=	CASANF01
410	=	CASANF02
411	=	CASANF03
412	=	CASANF06
413	=	CASANF07
414	=	CASANF08
415	=	CASANF16
416	=	CASANF17
417	=	CASANF18
418	=	CASTL01
419	=	CASTL02
420	=	CASTL03
421	=	CASTL05A
422	=	CASTL05B
423	=	CASTL05C
424	=	CASTL05D
425	=	CASTL05E
426	=	CASTL05F
427	=	CASTL05G
428	=	CASTL05H
429	=	CASWST01
430	=	CASYDN02
431	=	CATEXS01
432	=	CATEXS03
433	=	CATEXS04
434	=	CATEXS05
435	=	CATEXS06
436	=	CATEXS07
437	=	CATEXS08
438	=	CATEXS08B
439	=	CATRAN01
440	=	CATRAN02
441	=	CACHUR01
442	=	CACHUR02
443	=	CACHUR03
444	=	CACHUR04
445	=	CACHUR05
446	=	CAWASH02
447	=	CAWASH03
448	=	CAWASH04
449	=	CAWASH05
450	=	CAWASH06
451	=	CAWASH07
452	=	CAWASH08
453	=	CAWASH09
454	=	CAWASH10
455	=	CAWASH11
456	=	CAWASH13
457	=	CCHINA01
458	=	CCHINA02
459	=	CACHNA01
460	=	CACHNA02
461	=	CACHNA03
462	=	CASCIE01
463	=	CASCIE02
464	=	CASCIE03
465	=	CASCIE04
466	=	CAWSTA
467	=	CABSTA
468	=	CAOSTA
469	=	CAZOO
470	=	BANK
471	=	CABIOS
472	=	GADUMY
473	=	CATEXS02
474	=	CAWASH01
475	=	CAWSH12
476	=	CAWASH14
477	=	CAPRS03
478	=	CARUS03
479	=	CAWASH15
480	=	CAPARS11
481	=	CAPARS12
482	=	CACOLO01
483	=	CARUS07
484	=	CAWASH16
485	=	CAWASH17
486	=	CACHIG05
487	=	CASTL04
488	=	CARUS01
489	=	CAWA2A
490	=	CAWA2B
491	=	CAWA2C
492	=	CAWA2D
493	=	CAFISH
494	=	CATSAR
495	=	CATOKY
496	=	CAMONA
497	=	CAPALACE01
498	=	CAPALACE02
499	=	CAPALACE03
500	=	CAPALACE04
501	=	CAPLAT01
502	=	CAOPLT
503	=	CAOPLT2
504	=	CASHIP
505	=	CASHIP01
506	=	CASHIP02
507	=	CADFLY
508	=	CADRAG01
509	=	CADRAG02
510	=	CADRAG03
511	=	CADRAG04
512	=	CAPOWR2
513	=	NAAZT1
514	=	NAAZT2
515	=	CATIKI01
516	=	CATIKI02
517	=	CATIKI03
518	=	CATIKI04
519	=	CATIKI05
520	=	CATIKI06
521	=	CATIKI07
522	=	CATOTE01
523	=	CATOTE02
524	=	CAMEX01
525	=	MAYAN
526	=	CAMEX02
527	=	CAMEX03
528	=	CAMEX04
529	=	CAMEX05
530	=	CABUDD
531	=	CASTAT04
532	=	CASTAT05
533	=	CASTAT06
534	=	CASTAT07
535	=	CAEMBA
536	=	CALAB
537	=	CATIME01
538	=	CATIME02
539	=	CALOND04
540	=	CALOND05
541	=	CALOND06
542	=	CATRAN03
543	=	CAMIAM08
544	=	CAEAST01
545	=	CAEGYP01
546	=	CAEGYP02
547	=	CAEGYP03
548	=	CAEGYP04
549	=	CAEGYP05
550	=	CAEGYP06
551	=	CALA03
552	=	CALA04
553	=	CALA11
554	=	CALA12
555	=	CALA13
556	=	CALA05
557	=	CALA06
558	=	CASANF04
559	=	CASANF09
560	=	CASANF10
561	=	CASANF11
562	=	CASANF12
563	=	CASANF13
564	=	CASANF14
565	=	CASANF05
566	=	CASEAT01
567	=	CASEAT02
568	=	CASYDN03
569	=	CAPARS01
570	=	CANEWY04
571	=	CANWY05
572	=	CACHIG04
573	=	GALITE
574	=	REDLAMP
575	=	GRENLAMP
576	=	BLUELAMP
577	=	YELWLAMP
578	=	PURPLAMP
579	=	INORANLAMP
580	=	INGRNLMP
581	=	INREDLMP
582	=	INBLULMP
583	=	INGALITE
584	=	INYELWLAMP
585	=	INPURPLAMP
586	=	NEGLAMP
587	=	NEGRED
588	=	TSTLAMP
589	=	TEMMORLAMP
590	=	TEMDAYLAMP
591	=	TEMDUSLAMP
592	=	TEMNITLAMP
593	=	SNOMORLAMP
594	=	SNODAYLAMP
595	=	SNODUSLAMP
596	=	SNONITLAMP
597	=	FEYRIS
598	=	CACRYO
599	=	CACRYOB
600	=	CATEKN01
601	=	CATEKN02
602	=	CABALL
603	=	CACANN01
604	=	CACANN02
605	=	CAIFLG
606	=	CACOLM
607	=	CAMONU
608	=	CASTON
609	=	CASTON01
610	=	CASTON02
611	=	CATIKI08
612	=	CASTAT01
613	=	CASTAT02
614	=	CASTAT03
615	=	CAAZIZ
616	=	CABARR
617	=	CANAVY
618	=	MOMOV
619	=	CAJAPA01
620	=	CAJAPA02
621	=	CAJAPA03
622	=	CAJAPA04
623	=	CAJAPA05
624	=	CAJAPA06
625	=	CAJAPA07
626	=	CAJAPA08
627	=	CAJAPA09
628	=	CAJAPA10
629	=	CAJAPA11
630	=	CAHEAV
631	=	CAJORA
632	=	CAPOZN
633	=	DUMMYDUMMY
634	=	NOTHING
635	=	NAAPP
636	=	NASAIR
637	=	NAPILE
638	=	NACONY
639	=	NAFMLT
640	=	NAHELI
641	=	NAPWR
642	=	NADOME
643	=	NASAMT
644	=	NADPT
645	=	NATEKN
646	=	NATCOIL
647	=	NAFACT
648	=	NAICUR
649	=	NAREF
650	=	GAAAGUN
651	=	GAAPP
652	=	GABARR
653	=	GARGAP
654	=	GAPWR
655	=	GADOME
656	=	GAREF
657	=	GAFACT
658	=	GAPDOX
659	=	AILOCK
660	=	AINODE
661	=	AINODE2
662	=	AINODE3
663	=	AINODE4
664	=	AINODE5
665	=	AINODE6
666	=	AINODE7
667	=	MOGILA
668	=	GAAIRB4
669	=	GAAIRB5
670	=	CADEFN
671	=	CASHTAKE
672	=	CASHGIVE
673	=	CAMDDB
674	=	CAMDDB2
675	=	CAMIKU
676	=	CAMIKU2
677	=	CAYUNO
678	=	CAYUNO2
679	=	CASTEI
680	=	CASTEI2
681	=	CATUR
682	=	CAART
683	=	CASAM
684	=	CAHMG
685	=	CASSAM
686	=	CACANN
687	=	CADEFNB
688	=	CADEFNC
689	=	CANMIN
690	=	CAOILDX
691	=	CAOILD1
692	=	CAOILD2
693	=	CAOILD3
694	=	CAOILD4
695	=	CAOILD5
696	=	CAOILD6
697	=	CAOILD7
698	=	CAOILD8
699	=	CAOILD9
700	=	CAOILD10
701	=	CAOILD11
702	=	CAOILD12
703	=	CAOILD13
704	=	CAOILD14
705	=	CAOILD15
706	=	CAOILD16
707	=	CAOILD17
708	=	CAOILD18
709	=	CAOILD19
710	=	CAOILD20
711	=	CACHUR06
712	=	CACHUR07
713	=	CACHUR08
714	=	CADSTA
715	=	CAETNT01
716	=	CAETNT02
717	=	CAETNT03
718 = 	CAMRKT01
719 = 	CAMRKT02
720 = 	CAMRKT03
721 = 	CAMRKT04
722 = 	CAMRKT05
723 = 	CAMRKT06
724 = 	CAMRKT07
725 = 	CAMRKT08
726 = 	CAMUSE01
727 = 	CAMUSE02
728 = 	CAMUSE03
729 = 	CAMUSE04
730 = 	CANHSE01
731 = 	CANHSE02
732 = 	CAOPER
733 = 	CARADI
734 = 	CARATO
735 = 	CAWARE2
736 = 	CACHUR09
737 = 	CAONIO
738 = 	CAORAN
739 = 	CASCRG01
740 = 	CASCRG02
741 = 	CAABOX
742 = 	CABRLS
743 = 	CACASK
744 = 	CACHUT
745 = 	CACMNT
746 = 	CACNONA
747 = 	CACNONB
748 = 	CADWAR
749 = 	CADWARB
750 = 	CAHERT
751 = 	CAJHUT
752 = 	CAJHUTB
753 = 	CAJWAT
754 = 	CAPALA
755 = 	CAPHUT
756 = 	CAPHUT2
757 = 	CAPHUT3
758 = 	CAPHUT4
759 = 	CAPRSNA
760 = 	CAPRSNB
761 = 	CAPRSNC
762 = 	CAPRSND
763 = 	CAPRSNE
764 = 	CAPRSNF
765 = 	CAPRSNG
766 = 	CASHUT
767 = 	CASLUMA
768 = 	CASLUMB
769 = 	CASLUMC
770 = 	CASLUMD
771 = 	CASLUME
772 = 	CASUPLA
773 = 	CAWHEE
774 = 	CAASUK
775 = 	CAASUK2
776 = 	CADTBG
777 = 	CADTBG2
778 = 	CAMSC13
779 = 	CAPETE
780 = 	CARING
781 = 	CARING2
782 = 	CABILL01A
783 = 	CABILL01B
784 = 	CABILL02A
785 = 	CABILL02B
786 = 	CABILL03A
787 = 	CABILL03B
788 = 	CABILL04A
789 = 	CABILL04B
790 = 	CABILL05A
791 = 	CABILL05B
792 = 	CABILL06A
793 = 	CABILL06B
794 = 	CABILL07A
795 = 	CABILL07B
796 = 	CABILL08A
797 = 	CABILL08B
798 = 	CABILL09A
799 = 	CABILL09B
800 = 	CABILL10A
801 = 	CABILL10B
802 = 	CABILL11A
803 = 	CABILL11B
804 = 	CASANT
805 = 	CAMALL
806	=	NEGLAMPBH
807 =	NAHALL
; newbuild

[TerrainTypes]
2=BOXES01
3=BOXES02
4=BOXES03
5=BOXES04
6=BOXES05
7=BOXES06
8=BOXES07
9=BOXES08
10=BOXES09
11=ICE01
12=ICE02
13=ICE03
14=ICE04
15=ICE05
16=TREE01
17=TREE02
18=TREE03
19=TREE04
20=TREE05
21=TREE06
22=TREE07
23=TREE08
24=TREE09
25=TREE10
26=TREE11
27=TREE12
28=TREE13
29=TREE14
30=TREE15
31=TREE16
32=TREE17
33=TREE18
34=TREE19
35=TREE20
36=TREE21
37=TREE22
38=TREE23
39=TREE24
40=TREE25
41=TREE26
42=TREE27
43=TREE28
44=TREE29
45=TREE30
46=TIBTRE01
47=TIBTRE02
48=TIBTRE03
49=VEINTREE
50=HDSTN01
51=LT_GEN01
52=LT_GEN02
53=LT_GEN03
54=LT_GEN04
55=LT_SGN01
56=LT_SGN02
57=LT_SGN03
58=LT_SGN04
59=LT_EUR01
60=LT_EUR02
61=POLE01
62=POLE02
63=SIGN01
64=TRFF01
65=TRFF02
66=TRFF03
67=TRFF04
68=SIGN02
69=SIGN03
70=SIGN04
71=SIGN05
72=SIGN06
73=SPKR01
74=TREE31
75=TREE32
76=TREE33
77=TREE34
78=TREE35
79=TREE36
;newterr

[SmudgeTypes]
0 = CR1
1 = CR2
2 = CR3
3 = CR4
4 = CR5
5 = CR6
6 = BURN01
7 = BURN02
8 = BURN03
9 = BURN04
10 = BURN05
11 = BURN06
12 = BURN07
13 = BURN08
14 = BURN09
15 = BURN10
16 = BURN11
17 = BURN12
18 = BURN13
19 = BURN14
20 = BURN15
21 = BURN16
22 = BURNT01
23 = BURNT02
24 = BURNT03
25 = BURNT04
26 = BURNT05
27 = BURNT06
28 = BURNT07
29 = BURNT08
30 = BURNT09
31 = BURNT10
32 = BURNT11
33 = BURNT12
34 = CRATER01
35 = CRATER02
36 = CRATER03
37 = CRATER04
38 = CRATER05
39 = CRATER06
40 = CRATER07
41 = CRATER08
42 = CRATER09
43 = CRATER10
44 = CRATER11
45 = CRATER12
;newsmud

[OverlayTypes]
0 = GASAND
1 = CYCL
2 = GAWALL
3 = BARB
4 = WOOD
5 = DUMMY
6 = DUMMY2
7 = DUMMY3
8 = DUMMY4
9 = DUMMY5
10 = DUMMY6
11 = DUMMY7
12 = DUMMY8
13 = DUMMY9
14 = DUMMY10
15 = DUMMY11
16 = DUMMY12
17 = V16
18 = V17
19 = V18
20 = DUMMY13
21 = DUMMY14
22 = FENC
23 = DUMMY15
24 = BRIDGE1
25 = BRIDGE2
26 = NAWALL
27 = GEM01
28 = GEM02
29 = GEM03
30 = GEM04
31 = GEM05
32 = GEM06
33 = GEM07
34 = GEM08
35 = GEM09
36 = GEM10
37 = GEM11
38 = GEM12
39 = TRACKS01
40 = TRACKS02
41 = TRACKS03
42 = TRACKS04
43 = TRACKS05
44 = TRACKS06
45 = TRACKS07
46 = TRACKS08
47 = TRACKS09
48 = TRACKS10
49 = TRACKS11
50 = TRACKS12
51 = TRACKS13
52 = TRACKS14
53 = TRACKS15
54 = TRACKS16
55 = TRACKTUNNEL01
56 = TRACKTUNNEL02
57 = TRACKTUNNEL03
58 = TRACKTUNNEL04
59 = RAILBRDG1
60 = RAILBRDG2
61 = CRAT01
62 = CRAT02
63 = CRAT03
64 = CRAT04
65 = CRAT0A
66 = CRAT0B
67 = CRAT0C
68 = DRUM01
69 = DRUM02
70 = PALET01
71 = PALET02
72 = PALET03
73 = PALET04
74 = LOBRDG01
75 = LOBRDG02
76 = LOBRDG03
77 = LOBRDG04
78 = LOBRDG05
79 = LOBRDG06
80 = LOBRDG07
81 = LOBRDG08
82 = LOBRDG09
83 = LOBRDG10
84 = LOBRDG11
85 = LOBRDG12
86 = LOBRDG13
87 = LOBRDG14
88 = LOBRDG15
89 = LOBRDG16
90 = LOBRDG17
91 = LOBRDG18
92 = LOBRDG19
93 = LOBRDG20
94 = LOBRDG21
95 = LOBRDG22
96 = LOBRDG23
97 = LOBRDG24
98 = LOBRDG25
99 = LOBRDG26
100 = LOBRDG27
101 = LOBRDG28
102 = TIB01
103 = TIB02
104 = TIB03
105 = TIB04
106 = TIB05
107 = TIB06
108 = TIB07
109 = TIB08
110 = TIB09
111 = TIB10
112 = TIB11
113 = TIB12
114 = TIB13
115 = TIB14
116 = TIB15
117 = TIB16
118 = TIB17
119 = TIB18
120 = TIB19
121 = TIB20
122 = LOBRDGE1
123 = LOBRDGE2
124 = LOBRDGE3
125 = LOBRDGE4
126 = DUMMYOLD
127 = TIB2_01
128 = TIB2_02
129 = TIB2_03
130 = TIB2_04
131 = TIB2_05
132 = TIB2_06
133 = TIB2_07
134 = TIB2_08
135 = TIB2_09
136 = TIB2_10
137 = TIB2_11
138 = TIB2_12
139 = TIB2_13
140 = TIB2_14
141 = TIB2_15
142 = TIB2_16
143 = TIB2_17
144 = TIB2_18
145 = TIB2_19
146 = TIB2_20
147 = TIB3_01
148 = TIB3_02
149 = TIB3_03
150 = TIB3_04
151 = TIB3_05
152 = TIB3_06
153 = TIB3_07
154 = TIB3_08
155 = TIB3_09
156 = TIB3_10
157 = TIB3_11
158 = TIB3_12
159 = TIB3_13
160 = TIB3_14
161 = TIB3_15
162 = TIB3_16
163 = TIB3_17
164 = TIB3_18
165 = TIB3_19
166 = TIB3_20
167 = USELESS
168 = SROCK01
169 = SROCK02
170 = SROCK03
171 = SROCK04
172 = SROCK05
173 = TROCK01
174 = TROCK02
175 = TROCK03
176 = TROCK04
177 = TROCK05
178 = VEINHOLEDUMMY
179 = CRATE
180 = FENCE01
181 = FENCE02
182 = FENCE03
183 = FENCE04
184 = FENCE05
185 = FENCE06
186 = FENCE07
187 = FENCE08
188 = FENCE09
189 = FENCE10
190 = FENCE11
191 = FENCE12
192 = FENCE13
193 = FENCE14
194 = FENCE15
195 = FENCE16
196 = FENCE17
197 = FENCE18
198 = FENCE19
199 = FENCE20
200 = FENCE21
201 = FENCE22
202 = GAWRONG
203 = CAFNCB
204 = CAFNCW
205 = LOBRDB01
206 = LOBRDB02
207 = LOBRDB03
208 = LOBRDB04
209 = LOBRDB05
210 = LOBRDB06
211 = LOBRDB07
212 = LOBRDB08
213 = LOBRDB09
214 = LOBRDB10
215 = LOBRDB11
216 = LOBRDB12
217 = LOBRDB13
218 = LOBRDB14
219 = LOBRDB15
220 = LOBRDB16
221 = LOBRDB17
222 = LOBRDB18
223 = LOBRDB19
224 = LOBRDB20
225 = LOBRDB21
226 = LOBRDB22
227 = LOBRDB23
228 = LOBRDB24
229 = LOBRDB25
230 = LOBRDB26
231 = LOBRDB27
232 = LOBRDB28
233 = LOBRDGB1
234 = LOBRDGB2
235 = LOBRDGB3
236 = LOBRDGB4
237 = BRIDGEB1
238 = BRIDGEB2
239 = RUBBLE_OVERLAY
240 = CAKRMW
241 = CAFNCP
242 = WCRATE
243 = GAFWLL
244 = LUNRK1
245 = LUNRK2
246 = LUNRK3
247 = LUNRK4
248 = LUNRK5
249 = LUNRK6
;newover

[Animations]
0	=	TWLT100
1	=	ELECTRO
2	=	H2O_EXP1
3	=	H2O_EXP2
4	=	H2O_EXP3
5	=	PARACH
6	=	PARABOMB
7	=	RING
8	=	XFLARE
9	=	PIFF
10	=	PIFFPIFF
11	=	GUNFIRE
12	=	MONEY
13	=	MLTIMISL
14	=	HEALONE
15	=	HEALALL
16	=	ARMOR
17	=	CHEMISLE
18	=	CLOAK
19	=	FIREPOWR
20	=	MGUN-N
21	=	MGUN-NE
22	=	MGUN-E
23	=	MGUN-SE
24	=	MGUN-S
25	=	MGUN-SW
26	=	MGUN-W
27	=	MGUN-NW
28	=	VETERAN
29	=	REVEAL
30	=	SHROUDX
31	=	GAPOWR_A
32	=	GAPOWR_AD
33	=	NARADR_A
34	=	NARADR_AD
35	=	GAWEAP_1
36	=	GAWEAP_2
37	=	GAWEAP_A
38	=	GAWEAP_B
39	=	EXP04
40	=	ENERGYMUZZLE
41	=	GAPILE_A
42	=	GLSHCK
43	=	CRYOBLAST
44	=	CRYOATTA
45	=	MADNESS
46	=	CANGUNTUR
47	=	CHROBALL
48	=	EIONSPARK
49	=	GAWEAP_BD
50	=	SONIBL
51	=	PODRING
52	=	SPAWNGAS
53	=	GACNST_A
54	=	GACNST_AD
55	=	GACNST_B
56	=	TNKDTHE
57	=	MERCUR
58	=	YUNRING
59	=	CHROPAL
60	=	PLSMTC
61	=	DRAKRING
62	=	GAGATE_DT
63	=	PAYLOAD
64	=	SELFCLOK
65	=	BASGAS
66	=	NAGATE_BT
67	=	NAGATE_AT
68	=	GAHPAD_A
69	=	GAHPAD_AD
70	=	GAPOWR_B
71	=	GADEPT_A
72	=	GADEPT_AD
73	=	GADEPT_B
74	=	GATECH_A
75	=	GATECH_AD
76	=	HOLDTHELINE
77	=	HTLSHIELD
78	=	ICPIP
79	=	GAGATE_CT
80	=	FSMOKE
81	=	GMUZZLEFLASH_N
82	=	GMUZZLEFLASH_NE
83	=	GMUZZLEFLASH_E
84	=	GMUZZLEFLASH_SE
85	=	GMUZZLEFLASH_S
86	=	GMUZZLEFLASH_SW
87	=	GMUZZLEFLASH_W
88	=	GMUZZLEFLASH_NW
89	=	GVTMUZZLE
90	=	WSPLASH3
91	=	BSHIPRING
92	=	PLSM
93	=	WA01X
94	=	WA02X
95	=	WA03X
96	=	WA04X
97	=	WB01X
98	=	WB02X
99	=	WB03X
100	=	WB04X
101	=	WC01X
102	=	WC02X
103	=	WC03X
104	=	WC04X
105	=	WD01X
106	=	WD02X
107	=	WD03X
108	=	WD04X
109	=	NUKESTM
110	=	GADEPT_D
111	=	GADEPT_DD
112	=	GAPOWR_C
113	=	DEVOBALL
114	=	DEVOEXP
115	=	DEVOSPL
116	=	NAPOWR_A
117	=	NAPOWR_AD
118	=	CAHOSP_A
119	=	MINDHAZEBUM
120	=	FRENZY
121	=	FRENZYRING
122	=	ARMTRAIL
123	=	SPHERE
124	=	EMPAFTER
125	=	TUNTOP01
126	=	TUNTOP02
127	=	TUNTOP03
128	=	TUNTOP04
129	=	FRING
130	=	CDGASB
131	=	MANDIE
132	=	PULSBALL
133	=	MUZZLEARTY_N
134	=	MUZZLEARTY_NE
135	=	MUZZLEARTY_E
136	=	MUZZLEARTY_SE
137	=	MUZZLEARTY_S
138	=	MUZZLEARTY_SW
139	=	MUZZLEARTY_W
140	=	MUZZLEARTY_NW
141	=	TEMPROJ
142	=	RAZGREN
143	=	BLUEXP
144	=	RINGHEAL
145	=	MERWAVE
146	=	EROCKER
147	=	DARTSTRAIL
148	=	NPMHIT
149	=	MIDAS
150	=	TWLT026
151	=	TWLT036
152	=	TWLT050
153	=	TWLT070
154	=	URANBOOM
155	=	S_BANG16
156	=	S_BANG24
157	=	S_BANG34
158	=	S_BANG48
159	=	S_BRNL20
160	=	S_BRNL30
161	=	S_BRNL40
162	=	S_BRNL58
163	=	S_CLSN16
164	=	S_CLSN22
165	=	S_CLSN30
166	=	S_CLSN42
167	=	S_CLSN58
168	=	S_TUMU22
169	=	S_TUMU30
170	=	S_TUMU42
171	=	S_TUMU60
172	=	RING1
173	=	IONBEAM
174	=	SQDG_N
175	=	SQDG_NE
176	=	SQDG_E
177	=	SQDG_SE
178	=	SQDG_S
179	=	SQDG_SW
180	=	SQDG_W
181	=	SQDG_NW
182	=	SQDG
183	=	FIRE01
184	=	FIRE02
185	=	FIRE03
186	=	CENTDEATH
187	=	TOXBARL
188	=	TOXBOMB
189	=	EMP_FX01
190	=	SMKPUFF
191	=	V3TRAIL
192	=	V3TAKOFF
193	=	NUKEANIM
194	=	NUKEBALL
195	=	HTRKPUFF
196	=	IRONFX
197	=	IRONBLST
198	=	WARPIN
199	=	WARPOUT
200	=	WARPAWAY
201	=	GAREFNBB
202	=	GAREFNL1
203	=	GAREFNL2
204	=	GAREFNL3
205	=	GAREFNOR
206	=	CAGRD1_A
207	=	GAREFNL4
208	=	YAPOWR_A
209	=	YAPOWR_AD
210	=	GAROBO_A
211	=	YACNST_C
212	=	MATRIX
213	=	DBRIS1LG
214	=	DBRIS1SM
215	=	DBRIS2LG
216	=	DBRIS2SM
217	=	DBRIS3LG
218	=	DBRIS3SM
219	=	DBRIS4LG
220	=	DBRIS4SM
221	=	DBRIS5LG
222	=	DBRIS5SM
223	=	DBRIS6LG
224	=	DBRIS6SM
225	=	DBRIS7LG
226	=	DBRIS7SM
227	=	DBRIS8LG
228	=	DBRIS8SM
229	=	DBRIS9LG
230	=	DBRIS9SM
231	=	DBRS10LG
232	=	DBRS10SM
233	=	DEATH_A
234	=	DEATH_B
235	=	DEATH_C
236	=	DEATH_D
237	=	DEATH_E
238	=	DEATH_F
239	=	DROPPOD
240	=	DROPPOD2
241	=	FLAMEGUY
242	=	YURIDIE
243	=	NUKEDIE
244	=	EXPLOSML
245	=	EXPLOMED
246	=	EXPLOLRG
247	=	XGRYMED1
248	=	XGRYMED2
249	=	XGRYSML1
250	=	XGRYSML2
251	=	SHCBLLTRAIL
252	=	WAKE1
253	=	WAKE2
254	=	BEACON
255	=	CHRONOFD
256	=	CHRONOTG
257	=	NUKETO
258	=	NUKEPUFF
259	=	CRYSTAL1
260	=	CRYSTAL2
261	=	CRYSTAL3
262	=	CRYSTAL4
263	=	BIGBLUE
264	=	SGRYSMK1
265	=	INVISO
266	=	NAPSIS_A
267	=	NAPSIS_AD
268	=	PSIWARN
269	=	GACNST_BD
270	=	GAYARD_A
271	=	HYPBLST
272	=	HYPFRN
273	=	UCFLASH
274	=	UCELEC
275	=	UCBLOOD
276	=	GAPOST_A
277	=	GAWEAP_3
278	=	GAWEAP_4
279	=	NAWEAP_3
280	=	NAWEAP_4
281	=	SCHPDROP
282	=	CAOILD_A
283	=	NAREFNL1
284	=	NAREFNL2
285	=	NAREFNL3
286	=	NAREFNL4
287	=	NACNST_A
288	=	NACNST_B
289	=	NACNST_C
290	=	NAREFNOR
291	=	NACLON_A
292	=	NANRCT_A
293	=	NATSLA_A
294	=	CHRONOBM
295	=	CHRONOAR
296	=	CHRONOWAVE
297	=	GACSPH_E
298	=	GACSPH_F
299	=	GACSPH_FD
300	=	GACSPH_G
301	=	GACSPH_H
302	=	GACSPH_HD
303	=	CAWSH12A
304	=	CAWSH12D
305	=	CASEJM01_A
306	=	DBRI-WM1
307	=	DBRI-WM2
308	=	DBRI-WM3
309	=	NAMISL_E
310	=	NAMISL_F
311	=	NAMISL_G
312	=	NAMISL_H
313	=	CAAIRP_A
314	=	WCCLOUD1
315	=	WCCLOUD2
316	=	WCCLOUD3
317	=	WCLBOLT1
318	=	WCLBOLT3
319	=	WCLBOLT2
320	=	EXPLOLB
321	=	CAUSFGL_A
322	=	DBRI-WM4
323	=	DBRI-WM5
324	=	DBRI-WM6
325	=	GAWETH_E
326	=	GAWETH_F
327	=	GAWETH_FD
328	=	GAWETH_G
329	=	GAWETH_H
330	=	GAWETH_HD
331	=	NAIRON_A
332	=	TWNK1
333	=	NAYARD_A
334	=	NAYARD_B
335	=	NAYARD_C
336	=	NAYARD_D
337	=	CAWS01DM
338	=	NATSLA_B
339	=	NATSLA_BD
340	=	GAPRIS_A
341	=	GAPRIS_AD
342	=	CHRONOSK
343	=	CAWA14DM
344	=	CAJPFLG_A
345	=	NACNST_BD
346	=	GAWEAP_AD
347	=	GAWEAP_1D
348	=	GAWEAP_2D
349	=	GAWEAP_3D
350	=	GAWEAP_4D
351	=	GACSPH_GD
352	=	GAAIRF_A
353	=	GAAIRF_AD
354	=	GAAIRF_B
355	=	GAAIRF_BD
356	=	GAAIRF_C
357	=	GAAIRF_CD
358	=	NAYARD_AD
359	=	NAYARD_BD
360	=	NAYARD_CD
361	=	NAYARD_DD
362	=	NATSLA_AD
363	=	CARUS01D
364	=	GACSPH_ED
365	=	NAREFNL1D
366	=	NAREFNL2D
367	=	NAREFNL3D
368	=	NAREFNL4D
369	=	NAWEAP_1
370	=	NAWEAP_2
371	=	NAWEAP_1D
372	=	NAWEAP_2D
373	=	NAWEAP_3D
374	=	NAWEAP_4D
375	=	NAWEAP_A
376	=	ARROWEXP
377	=	GAOREP_A
378	=	GAOREP_AD
379	=	CAPARS12D
380	=	CACHIG04D
381	=	CABARR_A
382	=	NANRCT_AD
383	=	GASPST_A
384	=	GASPST_AD
385	=	NACLON_AD
386	=	CAWSH18A
387	=	NAIRON_AD
388	=	GAPILE_AD
389	=	GAYARD_C
390	=	GAYARD_CD
391	=	GAYARD_D
392	=	GAYARD_DD
393	=	GAYARD_AD
394	=	NAPSYA_A
395	=	NAPSYA_AD
396	=	NAPSYB_A
397	=	NAPSYB_AD
398	=	GADEPT_BD
399	=	GADEPT_C
400	=	GADEPT_CD
401	=	CAOUTP_A
402	=	CAOUTP_AD
403	=	CAOUTP_B
404	=	CAOUTP_BD
405	=	CAOUTP_C
406	=	CAOUTP_CD
407	=	CAOUTP_D
408	=	CAOUTP_DD
409	=	NADEPT_B
410	=	NADEPT_BD
411	=	NADEPT_C1
412	=	NADEPTBB
413	=	NADEPT_C2
414	=	NADEPT_C3
415	=	NADEPT_C4
416	=	NADEPT_C5
417	=	NADEPT_C6
418	=	CAMSC06A
419	=	CARUFGL_A
420	=	CAFRFGL_A
421	=	CAIRFGL_A
422	=	CACUFGL_A
423	=	CASKFGL_A
424	=	CALBFGL_A
425	=	CAWA19_A
426	=	CAWA19_AD
427	=	CASTL04DM
428	=	CAHOSP_AD
429	=	NACNST_CD
430	=	GAPRIS_B
431	=	GAPRIS_BD
432	=	GAGAP_A
433	=	GAGAP_AD
434	=	DEMTEXP2
435	=	BEHIND
436	=	NACNST_AD
437	=	CAGEFGL_A
438	=	CAUKFGL_A
439	=	CAPOFGL_A
440	=	NAIRON_F
441	=	NAIRON_FD
442	=	NAIRON_H
443	=	NAIRON_HD
444	=	NAIRON_G
445	=	NAIRON_GD
446	=	NAIRON_E
447	=	NAIRON_ED
448	=	CANY04DM
449	=	KTSTLEXP
450	=	DEMTEXP
451	=	GCMUZZLE
452	=	VTEXPLOD
453	=	VTMUZZLE
454	=	CRIVEXP
455	=	CRIVEXP2
456	=	TSTIMPCT
457	=	BRRLEXP1
458	=	BRRLEXP2
459	=	GAYARD_S1
460	=	GAYARD_S2
461	=	GAYARD_S3
462	=	MININUKE
463	=	CAPR01DM
464	=	NAYARD_S1
465	=	NAYARD_S2
466	=	NAYARD_S3
467	=	NAMISL_ED
468	=	NAMISL_FD
469	=	NAMISL_GD
470	=	NAMISL_HD
471	=	GAAIRFBB
472	=	CAWA19_AG
473	=	CAPR11DM
474	=	ARRWDEST
475	=	ARRWN
476	=	ARRWS
477	=	ARRWE
478	=	ARRWW
479	=	ARRWNW
480	=	ARRWNE
481	=	ARRWSW
482	=	ARRWSE
483	=	CAMOV01_A
484	=	CAMOV01_AD
485	=	CAMOV02_A
486	=	CAMOV02_AD
487	=	CAOILD_F
488	=	CAOILD_AD
489	=	CAOUTP_F
490	=	CAHOSP_F
491	=	CAAIRP_F
492	=	SPEED
493	=	NAYARD_S1D
494	=	NAYARD_S2D
495	=	NAYARD_S3D
496	=	GAYARD_S1D
497	=	GAYARD_S2D
498	=	GAYARD_S3D
499	=	CAEAST01DM
500	=	YAPPET_E
501	=	YAPPET_ED
502	=	YAPPET_F
503	=	YAPPET_FD
504	=	YAPPET_G
505	=	YAPPET_GD
506	=	YAPPET_H
507	=	YAPPET_HD
508	=	MISSANIM
509	=	VIRUSD
510	=	NAINDP_A
511	=	NAINDP_AD
512	=	YAMPSI_A
513	=	YAMPSI_AD
514	=	YAGRND_A
515	=	YAGRND_AD
516	=	YAGRND_B
517	=	YAGRND_BD
518	=	YAGRND_C
519	=	YAGRND_CD
520	=	YAWEAP_1
521	=	YAWEAP_2
522	=	YAWEAP_3
523	=	YAWEAP_4
524	=	YAWEAP_A
525	=	YAWEAP_AD
526	=	NATBNK_A
527	=	NATBNK_B
528	=	NATBNK_A2
529	=	NATBNK_B2
530	=	NATBNK_AD
531	=	NATBNK_BD
532	=	NATBNK_A2D
533	=	NATBNK_B2D
534	=	GENDEATH
535	=	YAROCK_A
536	=	YABRCK_A
537	=	YAYARD_C
538	=	YAYARD_CD
539	=	YAYARD_A
540	=	YAYARD_AD
541	=	YAYARD_D
542	=	YAYARD_DD
543	=	YAYARD_S
544	=	YAYARD_SD
545	=	YAYARD_S2
546	=	YAYARD_S2D
547	=	YAYARD_S3
548	=	YAYARD_S3D
549	=	YAPSYT_A
550	=	YAPSYT_AD
551	=	YATECH_A
552	=	YATECH_AD
553	=	YAREFN_A
554	=	SCHPDEPL
555	=	YAGNTC_E
556	=	YAGNTC_ED
557	=	YAGNTC_F
558	=	YAGNTC_FD
559	=	YAGNTC_G
560	=	YAGNTC_GD
561	=	YAGNTC_H
562	=	YAGNTC_HD
563	=	YACNST_A
564	=	YACNST_AD
565	=	YACNST_B
566	=	YACNST_BD
567	=	CALND6_A
568	=	CALND6_AD
569	=	CATR03DM
570	=	UCCONS
571	=	UCINIT
572	=	CASEAT02_A
573	=	CASEAT02_AD
574	=	MINDANIM
575	=	DISKRAY
576	=	PDFXCLD
577	=	PDFXLOC
578	=	OLD_053
579	=	OLD_054
580	=	CAPLANT_A
581	=	CAPLANT_AD
582	=	CALA10_A
583	=	CALA10_AD
584	=	CAMACH_F
585	=	OLD_055
586	=	YAGRND_D
587	=	YAGRND_DD
588	=	YACNST_CD
589	=	FORCSHLD
590	=	CATIME_A
591	=	INITFIRE
592	=	CDGAS
593	=	CASLAB_A
594	=	YAPOWR_B
595	=	YAPOWR_C
596	=	CASLAB_F
597	=	YAPPET_A
598	=	YAPPET_AD
599	=	BRUTDIE
600	=	YAGNTC_P
601	=	YAGNTC_PD
602	=	NANRCT_P
603	=	NANRCT_PD
604	=	YAPOWR_BD
605	=	YAPOWR_CD
606	=	GAROBO_AD
607	=	APMUZZLE
608	=	GAWETH_ED
609	=	GAWETH_GD
610	=	YABRCK_AD
611	=	GAWEAPBB
612	=	NAWEAPBB
613	=	NAWEAP_AD
614	=	YAWEAPBB
615	=	YAWEAP_1D
616	=	YAWEAP_2D
617	=	YAWEAP_3D
618	=	YAWEAP_4D
619	=	CATIME_AD
620	=	WA05X
621	=	WA06X
622	=	WA07X
623	=	WA08X
624	=	WB05X
625	=	WB06X
626	=	WB07X
627	=	WB08X
628	=	WC05X
629	=	WC06X
630	=	WC07X
631	=	WC08X
632	=	WD05X
633	=	WD06X
634	=	WD07X
635	=	WD08X
636	=	WA09X
637	=	WA10X
638	=	WA11X
639	=	WA12X
640	=	WB09X
641	=	WB10X
642	=	WB11X
643	=	WB12X
644	=	WC09X
645	=	WC10X
646	=	WC11X
647	=	WC12X
648	=	WD09X
649	=	WD10X
650	=	WD11X
651	=	WD12X
652	=	WA13X
653	=	WA14X
654	=	WA15X
655	=	WA16X
656	=	WB13X
657	=	WB14X
658	=	WB15X
659	=	WB16X
660	=	WC13X
661	=	WC14X
662	=	WC15X
663	=	WC16X
664	=	WD13X
665	=	WD14X
666	=	WD15X
667	=	WD16X
668	=	TUNTOP05
669	=	TUNTOP06
670	=	TUNTOP07
671	=	TUNTOP08
672	=	TUNTOP09
673	=	TUNTOP10
674	=	TUNTOP11
675	=	TUNTOP12
676	=	TUNTOP13
677	=	TUNTOP14
678	=	TUNTOP15
679	=	TUNTOP16
680	=	TUNTOP17
681	=	TUNTOP18
682	=	TUNTOP19
683	=	TUNTOP20
684	=	APOCEXP
685	=	CHAOSBMB
686	=	SMOKEY2
687	=	MIRAGEBULLET
688	=	ICBMCRATE
689	=	NAINDP_B
690	=	NAINDP_BD
691	=	NASNTYTUR
692	=	T4_IB
693	=	TXGASF
694	=	ORANGESMOKE
695	=	VATSGAZ
696	=	GOLDGASSMALL
697	=	RAILANIM
698	=	YAPSYT_C
699	=	YAPSYT_CD
700	=	PSHOT
701	=	NATECH_A
702	=	CAMISL_E
703	=	CAMISL_F
704	=	CAMISL_G
705	=	CAMISL_H
706	=	PULSMUZ
707	=	RADEXP
708	=	GACSPH_A
709	=	ARESLASER
710	=	GAPOWRUP
711	=	YAPSYB_B
712	=	YAPSYB_BD
713	=	YAPAD_A
714	=	YAPAD_AD
715	=	YAPAD_B
716	=	YAPAD_BD
717	=	STARBOOM
718	=	NGHTZAP
719	=	DIG
720	=	YAPSYB_A
721	=	OREPART
722	=	5MMTRAIL
723	=	NAAIR_A
724	=	NAAIR_B
725	=	NAFIST_A
726	=	NAFIST_B
727	=	NAFIST_BD
728	=	NAFIST_1
729	=	NAFIST_1D
730	=	NAFIST_2
731	=	NAFIST_2D
732	=	NAFIST_3
733	=	NAFIST_3D
734	=	NAFIST_4
735	=	NAFIST_4D
736	=	CHAOSBUM
737	=	PULSPROJ
738	=	HPAD_X
739	=	CAREFN_A
740	=	CAREFN_B
741	=	CAREFNOR
742	=	CACOMN_B
743	=	CACOMN_F
744	=	HAMMTUR
745	=	CAMCHSHOP_A
746	=	CAMCHSHOP_F
747	=	CAEXPS_A
748	=	CATECH_A
749	=	CATECH_AD
750	=	AETBLAST
751	=	NAAIRBB
752	=	METSTRAL
753	=	ICEFX
754	=	CAARFGL_A
755	=	RAIN
756	=	XCRIT
757	=	XSPARK
758	=	MOGILA_A
759	=	HINATECH_A
760	=	FYPTUR
761	=	CBLAST
762	=	CABIOS_A
763	=	SOVIETPARA
764	=	MISSIFR
765	=	GASONICT
766	=	CAFLAG_A
767	=	CACHIN_A
768	=	CANRKR_A
769	=	MGMUZZLE
770	=	CRMUZZLE
771	=	CHROBALLX
772	=	MOV1_BD
773	=	VIRUSBLOW
774	=	GAAPAD_B
775	=	GAAPAD_BD
776	=	GAAPADBB
777	=	MODEV_A
778	=	MODEV_AD
779	=	BIOPROJ
780	=	MOV1_B
781	=	BIODIE
782	=	MADFX
783	=	EXP5
784	=	HUGEEXP
785	=	GAPOWR_BD
786	=	YARIREFN_A
787	=	YARIREFN_AD
788	=	KEYBLD_A
789	=	YAPYLO_A
790	=	YAPYLO_AD
791	=	BURNEXP
792	=	YAGATE_A
793	=	YAGATE_B
794	=	NAGATE_A
795	=	NAGATE_B
796	=	GAGATE_C
797	=	GAGATE_D
798	=	EXPSHOCK1
799	=	MANTTRL
800	=	GAGUNTUR
801	=	DFIRE
802	=	NAPALM2
803	=	ENERGY1
804	=	CALB10_A
805	=	CALB10_AD
806	=	HQ_A
807	=	HQ_AD
808	=	SMOKE4
809	=	SMOKE3
810	=	SMOKE2
811	=	LBOLT1
812	=	LBOLT2
813	=	LBOLT3
814	=	TSTLEXP
815	=	GTPOWEXP
816	=	FIRE1
817	=	FIRE2
818	=	FIRE3
819	=	FBNGEXP
820	=	SPULSE
821	=	YABALL_A
822	=	PULSEFX2
823	=	EMPSTATION_A
824	=	EMPSTATION_B
825	=	FREEZE
826	=	BFIRE
827	=	SNOW
828	=	CAFDZ_A
829	=	CAFDZ_AD
830	=	DUMMY
831	=	IONRING
832	=	FCLOUD1
833	=	FCLOUD1D
834	=	CAGEAR_A
835	=	CAGEAR_AD
836	=	FISTMM
837	=	RFMUZZLE
838	=	DOMRING
839	=	CAEMPS_B
840	=	YAGNTC_A
841	=	NATCH_A
842	=	RAILDUM
843	=	YARIREFN_B
844	=	YARIREFN_BD
845	=	MUZZLEFLASHB_NW
846	=	MUZZLEFLASH_N
847	=	MUZZLEFLASH_NE
848	=	MUZZLEFLASH_E
849	=	MUZZLEFLASH_SE
850	=	MUZZLEFLASH_S
851	=	MUZZLEFLASH_SW
852	=	MUZZLEFLASH_W
853	=	MUZZLEFLASH_NW
854	=	MUZZLEFLASHB_N
855	=	MUZZLEFLASHB_NE
856	=	MUZZLEFLASHB_E
857	=	MUZZLEFLASHB_SE
858	=	MUZZLEFLASHB_S
859	=	MUZZLEFLASHB_SW
860	=	MUZZLEFLASHB_W
861	=	TRAP
862	=	UNDERM
863	=	STASSHLD
864	=	DRAEXP
865	=	SPAWNGAST
866	=	CDGASBT
867	=	TRING
868	=	TRING1
869	=	DEMTEXP3
870	=	FBULLET
871	=	GYROEXP
872	=	GYROEXP2
873	=	BNKRMAKE
874	=	OVRCHRG
875	=	OVERCHRG
876	=	PLASMA
877	=	CYCOMEXP
878	=	DEVORING
879	=	NAAPP_A
880	=	NASAIR_A
881	=	NASAIR_B
882	=	NACONY_A
883	=	NACONY_B
884	=	NAHELI_A
885	=	BASIVT
886	=	NAPWR_A
887	=	NADOME_A
888	=	NAREF_A
889	=	NASAMTTUR
890	=	NADPT_A
891	=	NATEKN_A
892	=	NATCOIL_A
893	=	NATCOIL_B
894	=	NAPILE_A
895	=	NAFACT_A
896	=	NAFACT_1
897	=	NAFACT_2
898	=	NAFACT_5
899	=	NAICUR_A
900	=	NAICUR_B
901	=	NAICUR_C
902	=	NAICUR_D
903	=	GAAAGUNTUR
904	=	GAAPP_A
905	=	GABARR_A
906	=	GARGAP_A
907	=	GAPWR_A
908	=	GADOME_A
909	=	GAREF_A
910	=	GAFACT_A
911	=	GAFACT_1
912	=	GAFACT_2
913	=	GAFACT_5
914	=	GAPDOX_A
915	=	GAPDOX_B
916	=	GAPDOX_C
917	=	ARMOREXP
918	=	COMLASR
919	=	WHIPROJ
920	=	NATEK_B
921	=	NATEK_C
922	=	NATEK_CD
923	=	NATEK_D
924	=	NATEK_DD
925	=	NAINCITUR
926	=	SMOKESCRN
927	=	ERAD
928	=	NAQUAK_E
929	=	NAQUAK_F
930	=	NAQUAK_G
931	=	NAQUAK_H
932	=	NAQUAK_ED
933	=	NAQUAK_FD
934	=	NAQUAK_GD
935	=	NAQUAK_HD
936	=	COLBAL
937	=	COLBALX
938	=	COLEXP
939	=	LASMUZ
940	=	ZTARGET_A
941	=	INCITRO
942	=	YAHADETUR
943	=	FIELDFX
944	=	ANTAEXP
945	=	TIDAL
946	=	CSMOKEY
947	=	ERADAI
948	=	XSPARKK
949	=	DISTEXP
950	=	ACIEXP
951	=	TARETARW
952	=	BLADEEXP
953	=	COTRAIL
954	=	YAPSIS_A
955	=	YAPSIS_AD
956	=	YACLON_A
957	=	YACLON_AD
958	=	MEGANUKE
959	=	SWARMWAVE
960	=	SWARMTRL
961	=	SWARMROCK
962	=	EROCKER2
963	=	CATUR_A
964	=	CAART_A
965	=	CASAM_A
966	=	CAHMG_A
967	=	CASSAM_A
968	=	CACANN_A
969	=	DLPHWAKE
970	=	SPAWNFAST
971	=	KAOSEXP
972	=	FIELDFXB
973	=	ANTAEXPB
974	=	KAOSBIG
975	=	KBARRIER
976	=	YADOME_A
977	=	YADOME_B
978	=	TARGETPAINT
979	=	ARESLASERB
980	=	TARGETCIR
981	=	NABCANTUR
982	=	SHIELD
983	=	CACMND_A
984	=	CACMNDDM
985	=	COYEXP
986	=	DIGP
987	=	TYRGREN
988	=	CMUZZLE
989	=	OXIDE
990	=	MINDANIMR
991	=	NAHAMM_B
992	=	NAHAMM_BD
993	=	NAHAMM_A
994	=	NAHAMM_AD
995	=	STAKFIRE
996	=	SWEB
997	=	NAFLAKTUR
998	=	CAIFLG_A
999	=	RESHEXP
1000	=	PSBOMLOAD
1001	=	APOCMUZZLE_N
1002	=	APOCMUZZLE_NE
1003	=	APOCMUZZLE_E
1004	=	APOCMUZZLE_SE
1005	=	APOCMUZZLE_S
1006	=	APOCMUZZLE_SW
1007	=	APOCMUZZLE_W
1008	=	APOCMUZZLE_NW
1009	=	APGUNFIRE
1010	=	TREXMAKE
1011	=	CACH06DM
1012	=	CAWA15DM
1013	=	YURICNTL
1014	=	DURASMOKE
1015	=	FRING1
1016	=	BBBLELRG
1017	=	TELERING
1018	=	D
1019	=	FLARU
1020	=	DISDIE
1021	=	RESPROJ
1022	=	RESRING
1023	=	MERBLAST
1024	=	CAFUSI_A
1025	=	YAPVLT_A
1026	=	YAPVLT_AD
1027	=	YAPSYTB_A
1028	=	YAPSYTB_C
1029	=	ISDUM
1030	=	GTTRPUFF
1031	=	GTTRLSR
1032	=	TSTCHRG
1033	=	PULSEFX1
1034	=	RAZBUBL
1035	=	SMOKRAVN
1036	=	CRANRING
1037	=	SMOKESMAL
1038	=	RAVARING
1039	=	SMOKEBOM
1040	=	GASCPF_A
1041	=	GASCPF_AD
1042	=	GASCUS_A
1043	=	GASCUS_AD
1044	=	GASCEA_A
1045	=	GASCEA_AD
1046	=	LGRYSMK1
1047	=	SMOKLIBC
1048	=	CAMISL_A
1049	=	BCKWRP
1050	=	ICEFX2
1051	=	YAPVLT_D
1052	=	YACVLT
1053	=	YACVLT_D
1054	=	YAGVLT
1055	=	YAGVLT_D
1056	=	YAPVLT
1057	=	PIFFPIFFE
1058	=	ARMTRAILE
1059	=	YURICNTLE
1060	=	RAILANIME
1061	=	PODRINGE
1062	=	CHRONOWAVEE
1063	=	VEMUZZLE
1064	=	EXP5E
1065	=	MANTTRLE
1066	=	PULSPROJE
1067	=	VEMUZAPOC
1068	=	DEVOBALLE
1069	=	DEVOEXPE
1070	=	REDMM
1071	=	FRINGE
1072	=	FRING1E
1073	=	BURNEXPE
1074	=	APMUZZLEE
1075	=	TOXBARL2
1076	=	RESRING2
1077	=	VIRUSBLOW2
1078	=	ANTAEXPE
1079	=	ANTAEXPBE
1080	=	GAGATE_A
1081	=	THORING
1082	=	REJURING
1083	=	AE-D-S
1084	=	AE-X-D
1085	=	AE-X-S
1086	=	AE-D-X
1087	=	AE-F-X
1088	=	AE-X-FD
1089	=	AE-X-FDS
1090	=	AE-X-F
1091	=	MERBLASTB
1092	=	VREPP
1093	=	DISEASE
1094	=	BURNEXPW
1095	=	FRINGW
1096	=	FRING1W
1097	=	XCRITW
1098	=	MIRAGEBULLETE
1099	=	TBOLT1
1100	=	TBOLT2
1101	=	TBOLT3
1102	=	THOREXP
1103	=	AE-S-X
1104	=	PIFFE
1105	=	MATRIXX
1106	=	NAHALL_A
1107	=	NAHALL_B
1108	=	FORCSHLD2
1109	=	GUARDMAKE
;newanims

[VoxelAnims]
1=PIECE
2=TIRE
3=GASTANK
4=SONICTURRET
5=4TNKTURRET
6=CRYSTAL01
7=CRYSTAL02
8=METEOR01
9=METEOR02
10=PEBBLE
11=MOLES

[Particles]
0 = GasCloud1
1 = GasCloud2
2 = FireStream
3 = Spark
4 = FirestormSpark
5 = LargeGreySmoke
6 = SmallGreySmoke
7 = TestSmoke
8 = GasCloudD1
9 = GasCloudD2
10 = SmallRailgunPart
11 = LargeRailgunPart
12 = GasCloudM1
13 = GasCloudM2
14 = WeldingSpark
15 = LargeSpark
16 = VirusCloud1
17 = VirusCloud2
18 = VirusCloudD1
19 = VirusCloudD2
20 = PsychCloud
21 = PsychCloudD
22 = RedSmokePart
23 = OrangeSmokePart
24 = VatGasPart
25 = YellowSmallPart
26 = DarkBeamPart
27 = WaveForcePart
28 = IceCloud1
29 = IceCloud2
30 = IceCloudD1
31 = IceCloudD2
32 = NeutronCannonPart
33 = SmokeFirePart
34 = NapalmCloudPart
35 = AlphaLightPart
36 = VirusCloud1B
37 = VirusCloudD1B
38 = LightBeamPart
39 = RahnBeamPart
40 = RifleBullet
41 = SmokebombsPart
42 = GreenSmokePart
43 = AntaresPart
44 = SpotLightParticle
45 = MiniAntaresPart
46 = DummyPart
47 = RahnBeamPartE
48 = WaveForcePartE
;newparticle

[ParticleSystems]
0 = GasCloudSys
1 = FireStreamSys
2 = BigGreySmokeSys
3 = SmallGreySSys
4 = DebrisSmokeSys
5 = SparkSys
6 = FirestormSparkSys
7 = TestSmokeSys
8 = SmallRailgunSys
9 = LargeRailgunSys
10 = WeldingSys
11 = LGSparkSys
12 = PsychCloudSys
13 = RedSmokeSys
14 = OrangeSmokeSys
15 = VatGasSys
16 = YellowSmallSys
17 = DarkBeamSys
18 = WaveForceSys
19 = NeutronCannonSys
20 = SmokeFireSys
21 = NapalmCloudSys
22 = TargetLaserSys
23 = AlphaLightSys
24 = LightBeamSys
25 = RahnBeamSys
26 = RifleBulletSys
27 = SmokebombsSys
28 = GreenSmokeSys
29 = AntaresSys
30 = SpotLightSys
31 = MiniAntaresSys
32 = DummySys
33 = TargetLaserSysRed
34 = RahnBeamSysE
35 = WaveForceSysE
36 = LightBeamSysE
37 = NeutronCannonSysE

[SuperWeaponTypes]
0 = NukeSpecial
1 = IronCurtainSpecial
2 = LightningStormSpecial
3 = ChronoSphereSpecial
4 = ChronoWarpSpecial
5 = ParaDropSpecial
6 = AmericanParaDropSpecial
7 = PsychicDominatorSpecial
8 = SpyPlaneSpecial
9 = IonStormSpecial
10 = ForceShieldSpecial
11 = TargetPainterSpecial
12 = SonarPulseSpecial
13 = RepairDroneSpecial
14 = ParabombsSpecial
15 = RisenMonolithSpecial
16 = TankDropSpecial
17 = BackwarpSpecial
18 = RavenSpecial
19 = EMPulsSpecial
20 = PsychicBeaconSpecial
21 = MolebombSpecial
22 = MercurySpecial
23 = TechMissileSpecial
24 = SpySatSpecial
25 = CryofieldSpecial
26 = BloodhoundsSpecial
27 = FakeDominatorSpecial
28 = RageInductorSpecial
29 = InstantShelterSpecial
30 = OverchargeSpecial
31 = IllusionSpecial
32 = MotorAmbushSpecial
33 = LibraCloneSpecial
34 = ZephyrBeaconSpecial
35 = NukeCloneSpecial
36 = WeaverSpecial
37 = KineticBarrierSpecial
38 = MutationSpecial
39 = NuclearFuelSpecial
;newsuper

[Warheads]
0	=	EMPuls
1	=	SonicWarhead
2	=	TankOGas
3	=	SA
4	=	HE
5	=	AP
6	=	Gas
7	=	Fire
8	=	HollowPoint
9	=	Super
10	=	Organic
11	=	IonCannonWH
12	=	Mechanical
13	=	VeinholeWH
14	=	IonWH
15	=	ARTYHE
16	=	SAMWH
17	=	ORCAAP
18	=	Controller
19	=	PsiPulse
20	=	IvanBomb
21	=	IvanWH
22	=	Electric
23	=	ElectricAssault
24	=	V3HE
25	=	Parasite
26	=	NUKE
27	=	BlimpHE
28	=	ParasitePlus
29	=	DeathWH
30	=	ParasiteDog
31	=	BombDisarm
32	=	Snapshot
33	=	RadBeamWarhead
34	=	RadEruptionWarhead
35	=	RadSite
36	=	GrandCannonWH
37	=	UltraAP
38	=	UraniumWH
39	=	CometWH
40	=	MaverickHE
41	=	FlakWH
42	=	OilExplosionWH
43	=	BlizzardAAWH
44	=	CRNUKEWH
45	=	ChronoBeam
46	=	HollowPoint2
47	=	NukeMaker
48	=	FakeC4WH
49	=	VentrexWH
50	=	V3WH
51	=	FlakTWH
52	=	APSplash
53	=	DMISLWH
54	=	DemobombWH
55	=	MirageWH
56	=	SSA
57	=	SSAB
58	=	ApocAP
59	=	HARVWH
60	=	V3EWH
61	=	DMISLEWH
62	=	TerrorBombWH
63	=	FlakGuyWH
64	=	CRTerrorBombWH
65	=	ColossusAnimWH
66	=	ControllerBuilding
67	=	SuperPsiPulse
68	=	DominatorWH
69	=	AirstrikeFlare
70	=	VirusGas
71	=	VirusWH
72	=	PsychGasCreate
73	=	PsychGas
74	=	Battering
75	=	GattWH
76	=	Mutate
77	=	CMISLWH
78	=	CMISLEWH
79	=	Smashing
80	=	LocomotorBeam
81	=	MIGWH
82	=	LUNARWH
83	=	GUARDWH
84	=	AntiB
85	=	PJABWH
86	=	ColossusAAWH
87	=	SAFlame
88	=	SSABFlame
89	=	DiskWH
90	=	NukeB
91	=	BORISWH
92	=	SCHOPWH
93	=	TRexWH
94	=	MutateExplosion
95	=	TRexInfWH
96	=	Crush
97	=	BlimpHEEffect
98	=	VultureSA
99	=	DummyWH
100	=	GattAAWH
101	=	HollowPointSEAL
102	=	MTWH
103	=	ShovelSA
104	=	CivilianSA
105	=	IFVWH
106	=	PsychicRailgunWH
107	=	AssasinWH
108	=	SlickWH
109 =	GotterBombWH
110	=	HummSA
111	=	ShadowPulse
112	=	FUSIKILL
113	=	SeismicDeathWH
114	=	CenturionCannonWH
115	=	AbramsWH
116	=	Abrams2WH
117	=	TankScannerWH
118	=	AeroblazeWH
119	=	TargetPainterWH
120	=	KineticBarrierWH
121	=	RepairMechanical
122	=	MiniAntaresWH
123	=	OxidizerTargetWH
124	=	InciWH
125	=	Trap2WH
126	=	InfectionWH
127	=	SAMBunkerWH
128	=	BEAGAP
129	=	WolfhoundSA
130	=	CannonBunkerWH
131	=	BlizzardWH
132	=	IceCloudWH
133	=	GrinderWH
134	=	ChronoWarpWH
135	=	BeetleRollWH
136	=	SwarmBombWH
137	=	StealthExplosionWH
138	=	NotAnEiffelWH
139	=	MODeathWH
140	=	ElephantWH
141	=	StingerSprayWH
142	=	SSANoBuilding
143	=	HollowPointAnimal
144	=	UnderBladeWH
145	=	PoisonBombWH
146	=	TanyaC4WH
147	=	MarauderRailgunWH
148	=	ParasitePro
149	=	CruiserWH
150	=	Abrams2WHE
151	=	ElectricSuper
152	=	FistWH
153	=	PsychGasExpb
154	=	StalkerWH
155	=	JumpjetSSA
156	=	FlakGuyATWH
157	=	IvanFire
158	=	IvanDeathWH
159	=	StormGunWH
160	=	WOLFWH
161	=	IronCaster
162	=	SealC4WH
163	=	EMPulsSuper
164	=	SSABFlameBlue
165	=	SAFlameBlue
166	=	JackalHE
167	=	FVRailgunWH
168	=	PsychicRailgun2WH
169	=	SpotLightWH
170	=	FutureAP
171	=	MechanicalNegative
172	=	LandMineWH
173	=	TanyaLaserWH
174	=	BackwarpWH
175	=	BuratinoWH
176	=	AthenaWH
177	=	HelixWH
178	=	ShockCyborg
179	=	BorilloWH
180	=	BridgeKillerWH
181	=	BridgeBoom
182	=	HopliteWH
183	=	ControllerBeacon
184	=	SmokebombsWH
185	=	ThorHTLWH
186	=	TechMissileWH
187	=	PoisonBombWHB
188	=	ScavengerDeathWH
189	=	ARROWWH
190	=	ORCAAPB
191	=	MechanicalBattleship
192	=	PlagueWH
193	=	MadnessAnimWH
194	=	FortressSSA
195	=	VirusAttach
196	=	DragonWH
197	=	QuakeWeaponWH
198	=	EMPYunru
199	=	ShockTrooper
200	=	FoxAP
201	=	EradiationAIWH
202	=	ChronoFreezeWH
203	=	RazgarWH
204	=	RazgarWH2
205	=	AntiGravityWH
206	=	LibraWH
207	=	PsychicDartsWH
208	=	ComancheWH
209	=	SiegfriedWH
210	=	SiegfriedWH2
211	=	MagneticStop
212	=	KillEngiWH
213	=	MantisLifeWH
214	=	CryofieldWH
215	=	GyroWH
216	=	StunGunWH
217	=	OrganicAnim
218	=	RageInductorWH
219	=	TrapWH
220	=	MagneticHold
221	=	BasiliskWH
222	=	SuperSeal
223	=	SpeedUpWH
224	=	AntaresWH
225	=	HornetAP
226	=	ElectricTank
227	=	SAMWH2
228	=	ZTargetKill
229	=	ThorSSA
230	=	HowitzerBeaconWH
231	=	StormAP
232	=	UnderminerWH
233	=	UCUnderminerWH
234	=	HowitzerWH
235	=	HammerWH
236	=	BloodsuckerWH
237	=	MedusaWH
238	=	MedusaHeavyWH
239	=	TyrantWH
240	=	GyroAAWH
241	=	SeawolfHE
242	=	SquidHE
243	=	AntaresWHE
244	=	IceBeamWH
245	=	EMPBeamWH
246	=	OverchargeWH
247	=	OverchargeDamageWH
248	=	CyComWH
249	=	RadEradicationWH
250	=	EradiationWH
251	=	StealthGeneratorWH
252	=	BuggyBombWH
253	=	GehennaWH
254	=	PiranhaWH
255	=	MothraWH
256	=	IllusionWH
257	=	HummSAE
258	=	ARMORAP
259	=	PatriotWH
260	=	QuadMortarWH
261	=	OrganicRava
262	=	SpiderWebWH
263	=	SpazWH
264	=	IonStormWH
265	=	SmokebombsSingleWH
266	=	StealthScannerWH
267	=	OppressionWH
268	=	ApocalypseWH
269	=	SSAE
270	=	ChronoWarpCentWH
271	=	NuclearFuelWH
272	=	PrismWarhead
273	=	DummyWarhead
274	=	EnforcerWH
275	=	BassWH
276	=	Special
277	=	RHINAPE
278	=	MagneShakeWH
279	=	RepairMechanicalReju
280	=	ColossusWH
281	=	UltraAPE
282	=	KillDriverWH
283	=	PsychoGas
284	=	CryoRailgunWH
285	=	HollowPoint4
286	=	Meteorite
287	=	Fire2
288 =	DeviatorWH
289	=	KTSTLEXP
290	=	SwarmBombEWH
291	=	GotterDartsWH
292	=	GotterWH
293	=	IrkallaEffect
294	=	SSABE
295	=	JumpjetSSAE
296	=	HollowPointSEALE
297	=	InciWHE
298	=	HollowPoint4E
299	=	IvanWHE
300	=	QuakeWeaponWHE
301	=	FortressSSAE
302	=	ThorSSAE
303	=	AssasinWH2
304	=	StalkerWHE
305	=	MirageWHE
306	=	HARVWHE
307	=	ApocalypseWHE
308	=	MagneticStopE
309	=	BasiliskWHE
310	=	GotterBombWHE
311	=	VultureSAE
312	=	WolfhoundSAE
313	=	GattWHE
314	=	GattAAWHE
315	=	IvanDeathWHE
316	=	BorilloWHE
317	=	VirusWHE
318	=	ControllerSpecial
319	=	AthenaWHSmall
320	=	PortalKillWH
321	=	SAE
322	=	MiniAntaresWHE
323	=	TankSnapshot
324	=	FlashbangWH
325	=	BULLAP
326	=	BULLAPE
327 =	RoboSSA
328 =	RoboSSAE
329 = 	SpecialC4WH
330	=	SuperSpecial
; newwarheads

[WeaponTypes]
0 = Vulcan2
1 = AlligatorBite
2 = V3Cluster
3 = CometFragment
4 = TeslaFragment
5 = SuperCometFragment
6 = MissileCarrier
7 = MissilePayload
8 = PoisonBomb
9 = StealthExplosion
10 = CyborgFragment
11 = DefaultDeathWeapon
12 = CyborgFragment2
13 = CyborgFragment3
14 = NotAnEiffel
15 = HowitzerPart
16 = MagneticPart
17 = DoublePistols
18 = DoublePistolsE
19 = SpotLight
20 = SpotLightNext
21 = SpecialRad
22 = BearBite
23 = Vulcan2E
24 = TurretGun
25 = TurretGunE
26 = RedEye2
27 = RedEye2E
28 = PrismShot
29 = PrismShotSupport
30 = PrismShotE
31 = GrandCannonWeapon
32 = GrandCannonWeaponE
33 = Vulcan
34 = VulcanE
35 = FlakWeapon
36 = FlakWeaponE
37 = CoilBolt
38 = OPCoilBolt
39 = CoilBoltE
40 = OPCoilBoltE
41 = ElephantStrike
42 = BeetleBite
43 = 20mmRapidSlave
44 = AGGattling
45 = AGGattlingE
46 = AAGattCann
47 = AAGattlingE
48 = AGGattling2
49 = AGGattling2E
50 = AAGattCann2
51 = AAGattling2E
52 = AGGattling3
53 = AGGattling3E
54 = AAGattCann3
55 = AAGattling3E
56 = NotAStealth
57 = StealthGenerator
58 = PsychicRailgun
59 = PsychicRailgunE
60 = PsychicRailgun2
61 = PsychicRailgun2E
62 = NotAWeapon
63 = KillEngineers
64 = OilExplosion
65 = MineBomb
66 = HalftrackGunX
67 = HalftrackGunXE
68 = RedAvenger
69 = RedAvengerE
70 = MODeathWeapon
71 = FTShot
72 = AntaresBeam
73 = HammerWeapon
74 = YuriBustShot
75 = BlimpBombEffect
76 = BarrelExplosion
77 = MayanPrism
78 = EiffelBolt
79 = BorilloFlamethrower
80 = FlakTrackAAGun
81 = CannonBunkerWeapon
82 = ArtilleryBunkerWeapon
83 = SAMBunkerWeapon
84 = HMGWeapon
85 = NavalMineBomb
86 = TechRad
87 = Maverick
88 = MaverickB
89 = MaverickE
90 = MaverickBE
91 = StormMissile
92 = StormGun
93 = StormMissileE
94 = StormGunE
95 = Maverick2
96 = Maverick2E
97 = StealthMissile
98 = StealthMissileE
99 = FoxMissile
100 = FoxMissileE
101 = HornetBomb
102 = HornetCollision
103 = GehennaBlaster
104 = ASWBomb
105 = ASWCollision
106 = BlimpBomb
107 = Maverick3
108 = Maverick3E
109 = ParaDropWeapon
110 = Parabombs
111 = SpyCameraWeapon
112 = IrkallaDeath
113 = VentrexBeam
114 = 105mmR
115 = 105mmRE
116 = 105mmR2
117 = 105mmR2E
118 = Hover105mm
119 = Hover105mmE
120 = 105mm
121 = 105mmE
122 = HoverMissile
123 = HoverMissileE
124 = RepairBullet
125 = CRM60
126 = CRM60E
127 = FVIvanBomber
128 = FVIvanBomberE
129 = CRMP5
130 = CRMP5E
131 = AWP
132 = AWPE
133 = CRElectricBolt
134 = CRElectricBoltE
135 = CRStalkerGrenade
136 = CRStalkerGrenadeE
137 = CRMindControl
138 = CRSuperMindBlast
139 = CRRadBeamWeapon
140 = CRRadBeamWeaponE
141 = CRNeutronRifle
142 = CRNeutronRifleE
143 = FVChaosAttack
144 = CREnforcerGun
145 = CREnforcerGunE
146 = FVSonicZap
147 = FVSonicZapE
148 = Virusgun
149 = VirusgunE
150 = FVRailgun
151 = FVRailgunE
152 = CRMissileLauncher
153 = CRMissileLauncherE
154 = Robogun
155 = RobogunE
156 = MirageGun
157 = MirageGunE
158 = ComancheLaser
159 = ComancheStrike
160 = ComancheStrikeE
161 = Howitzer
162 = HowitzerBeacon
163 = BassBoost
164 = 145mm
165 = AbramsLaser
166 = 145mmE
167 = AbramsLaserE
168 = AeroblazeLaser
169 = AeroblazeLaserE
170 = Comet
171 = SuperComet
172 = NeutronCannon
173 = NeutronCannonCent
174 = ThorHeavyGun
175 = HoldTheLine
176 = ThorHeavyGunE
177 = VentrexLauncher
178 = BlizzardRailgun
179 = BlizzardAA
180 = BlizzardRailgunE
181 = BlizzardAAE
182 = FortressGun
183 = FortressMissile
184 = FortressGunE
185 = FortressMissileE
186 = AmphMissile
187 = AmphMissileE
188 = 155mm
189 = ASWLauncher
190 = 155mmE
191 = SonicZap
192 = SonicZapE
193 = Medusa
194 = MedusaHeavy
195 = MedusaE
196 = MedusaHeavyE
197 = HornetLauncher
198 = CruiserCannonA
199 = CruiserCannonB
200 = CruiserCannonAE
201 = CruiserCannonBE
202 = FTankLaser
203 = HumveeGun
204 = HumveeGunE
205 = 20mmRapid
206 = 120mm
207 = 120mmE
208 = 120mmJaguar
209 = 120mmJaguarE
210 = 120mmTiger
211 = 120mmTigerE
212 = HalftrackGun
213 = HalftrackGunE
214 = FlakTrackAAGunE
215 = DroneJump
216 = VirtualScanner
217 = SiegeCannon
218 = 160mm
219 = SiegeCannonE
220 = 160mmE
221 = Demobomb
222 = BuratinoStrike
223 = BuratinoStrikeE
224 = V3Launcher
225 = TankBolt
226 = TankBoltE
227 = WolfCannon
228 = WolfStrike
229 = WolfCannonE
230 = WolfStrikeE
231 = CatastropheGren
232 = MammothTusk
233 = MammothTuskE
234 = UraniumCannon
235 = SpeedUp
236 = UraniumCannonE
237 = SentinelAA
238 = SentinelAAE
239 = EMPBeam
240 = StunGun
241 = MobileGrinder
242 = CenturionCannon
243 = CenturionCannonE
244 = TankScanner
245 = BlimpBombE
246 = FlakTrackGun
247 = SubTorpedo
248 = SubTorpedoE
249 = SeawolfCannon
250 = SeawolfAAGun
251 = SeawolfCannonE
252 = SeawolfAAGunE
253 = DredLauncher
254 = AkulaDeath
255 = CruiseLauncher
256 = FistRockets
257 = MobileIronCurtain
258 = FistRocketsE
259 = ATGUN
260 = ATGUNE
261 = OpusGun
262 = OpusGunE
263 = OpusGunX
264 = OpusGunXE
265 = MantisGun
266 = MantisGunE
267 = AAGattling
268 = AAGattling2
269 = AAGattling3
270 = AcidSpray
271 = AcidSprayE
272 = JackalStrikeAI
273 = JackalStrikeAIE
274 = ShadowPower
275 = StealthScanner
276 = ShadowPowerE
277 = MarauderRailgun
278 = MarauderRailgunE
279 = MagneticBeam
280 = MagneShake
281 = MagneticBeamE
282 = OxidizerTarget
283 = OxidizerHeavy
284 = ScavengerDeath
285 = ToxicPills
286 = ToxicAttack
287 = CatapultWeapon
288 = ColossusCannon
289 = ColossusAA
290 = ColossusCannonE
291 = ColossusAAE
292 = BasiliskCannon
293 = BasiliskCannonE
294 = GehennaLauncher
295 = MultipleMindControlTank
296 = MultipleMindControlTankE
297 = DiskLaser
298 = DiskDrain
299 = DiskLaserE
300 = PiranhaMissile
301 = PiranhaMissileE
302 = SuperCometFragmentB
303 = SquidPunch
304 = SquidPunchE
305 = JackalStrike
306 = JackalStrikeE
307 = GolemBolt
308 = SABOT
309 = SABOTE
310 = RhadGun
311 = SeismicDeath
312 = Control
313 = AKM
314 = DeviatorStrike
315 = 120mmx
316 = ApocMissile
317 = ApocStrike
318 = BeetleRam
319 = AIThorHeavyGun
320 = AIThorHeavyGunE
321 = GotterBow
322 = M60
323 = Para
324 = M60E
325 = ParaE
326 = UCPara
327 = UCParaE
328 = MissileLauncher
329 = MissileLauncherDep
330 = MissileLauncherE
331 = MissileLauncherDepE
332 = UCMissileLauncher
333 = UCMissileLauncherE
334 = DogBite
335 = DefuseKit
336 = EnforcerGun
337 = EnforcerGun2
338 = EnforcerGunE
339 = EnforcerGun2E
340 = 20mm
341 = 20mmE
342 = MP5
343 = SealC4
344 = MP5E
345 = MakeupKit
346 = NeutronRifle
347 = NeutronRifleE
348 = TanyaLaser
349 = TanyaC4
350 = TanyaLaserE
351 = SiegfriedCannon
352 = ChronoFreeze
353 = SiegfriedCannonE
354 = IceBeam
355 = ArmorMissileStrike
356 = IceBeamE
357 = ArmorMissileStrikeE
358 = M1Carbine
359 = M1CarbineE
360 = UCM1Carbine
361 = UCM1CarbineE
362 = FlakGuyGun
363 = FlakGuyAAGun
364 = FlakGuyGunE
365 = FlakGuyAAGunE
366 = UCFlakGuyGun
367 = UCFlakGuyGunE
368 = ElectricBolt
369 = AssaultBolt
370 = ElectricBoltE
371 = Flamethrower
372 = FlamethrowerE
373 = QuadMortar
374 = QuadMortarE
375 = IvanDeath
376 = IvanBomber
377 = RadBeamWeapon
378 = RadEruptionWeapon
379 = RadBeamWeaponE
380 = RadEradicationWeapon
381 = JaguarPilotBomb
382 = SaboteurBomb
383 = SaboteurDummy
384 = GyroGun
385 = GyroAAGun
386 = GyroGunE
387 = GyroAAGunE
388 = CyborgBolt
389 = CyborgBoltE
390 = RoboTeeth
391 = SuperSniper
392 = Flare
393 = SuperSniperE
394 = YunruEMP
395 = EarthBreaker
396 = PsychicJab
397 = PsychicJabE
398 = UCPsychicJab
399 = UCPsychicJabE
400 = Longbow
401 = LongbowAA
402 = LongbowE
403 = LongbowAAE
404 = UCLongbow
405 = UCLongbowE
406 = MothraFollow
407 = ChaosDeathBomb
408 = ChaosBomb
409 = ChaosAttack
410 = Punch
411 = Smash
412 = PunchE
413 = SmashE
414 = MindControl
415 = PsiWave
416 = SuperPsiWave
417 = BridgeKiller
418 = StalkerGrenade
419 = StalkerWeb
420 = StalkerGrenadeE
421 = HoverGrenade
422 = HoverExplosion
423 = MutationRailgun
424 = MutationRailgunE
425 = UnderBlade
426 = Undermine
427 = UCUndermine
428 = PsychicDarts
429 = AntiGravity
430 = CryoRailgun
431 = CryoRailgunE
432 = HopliteCannon
433 = HopliteCannonE
434 = Suppression
435 = Suppression2
436 = TERMIGUN
437 = CyborgGrenade
438 = TERMIGUNE
439 = CyborgGrenadeE
440 = ArtilleryCannon
441 = ArtilleryCannonE
442 = MiniAntaresBeam
443 = MiniAntaresBeamE
444 = Plasma
445 = PlasmaE
446 = AWP2
447 = AWP2E
448 = Heal
449 = Lunarblaster
450 = LunarblasterE
451 = SHOVEL
452 = SuperMindControl
453 = TechPistola
454 = Pistola
455 = FakeDarts
456 = Oppression
457 = Mummypunch
458 = Mummysmash
459 = TRexInfBite
460 = TRexBite
461 = ChimpBite
462	= GotterLaser
463	= EMPPayload
464 = NukeCarrier
465 = NukePayload
466 = FakeEye
467 = FlakFake
468 = FakeAvenger
469 = Smokebombs
470 = SmokeCannon
471 = PsyBomLauncher
472	= CyborgFragmentE
473 = CyborgFragment2E
474 = CyborgFragment3E
475 = FakeEyeE
476 = FakeAvengerE
477 = AntaresBeamE
478 = BorilloFlamethrowerE
479 = HowitzerE
480 = HowitzerBeaconE
481 = SpecialC4
482 = BassBoostE
483 = TankMakeupKit
484 = NeutronCannonE
485 = NeutronCannonCentE
486 = FTankLaserE
487 = 20mmRapidE
488 = CatastropheGrenE
489 = FlakTrackGunE
490 = MagneShakeE
491 = ToxicPillsE
492 = CatapultWeaponE
493 = GotterBowE
494 = TopolLauncher
495 = RepairBeam
496 = 120mmxE
497 = ApocMissileE
498 = ApocStrikeE
499 = ChronoFreezeE
500 = IvanBomberE
501 = RadEruptionWeaponE
502 = RadEradicationWeaponE
503 = EarthBreakerE
504 = MindControlE
505 = HoverGrenadeE
506 = MutationRailgun2
507 = MutationRailgun2E
508 = AntiGravityE
509 = CryoRailgun2
510 = CryoRailgun2E
;newweapons

[Projectiles]
0 = InvisibleSentry
1 = InvisibleLowBrute
2 = ClusterBits
3 = SmallCometP
4 = SmallTeslaP
5 = SuperSmallCometP
6 = SmallNukeUp
7 = SmallNukeDown
8 = Invisible
9 = Cyborgbounce2
10 = Cyborgbounce3
11 = InvisibleMedium
12 = InvisibleWork
13 = HowitzerPartProj
14 = InvisibleLowChaos
15 = InvisibleHigh
16 = CannonInviso
17 = AAHeatSeeker
18 = AAHeatSeekerE
19 = ElitePrismP
20 = GrandCannonBall
21 = FlakProj
22 = Electricbounce
23 = Invisible4
24 = InvisibleAll
25 = SkyRayProj
26 = BlimpBombP
27 = FlameProj
28 = SAMBunkerProj
29 = AirToGroundMissile
30 = AirToGroundMissileE
31 = StormMissileProj
32 = StormMissileProjE
33 = CryoMissileProj
34 = CryoMissileProjE
35 = StealthMissileProj
36 = StealthMissileProjE
37 = NormalBomb
38 = GehennaProj
39 = DepthCharge
40 = AAHeatSeekerB
41 = AirToGroundNuke
42 = VentrexP
43 = AAHeatSeekerBE
44 = IvanBombProj
45 = StalkerProj
46 = Psychic
47 = EnforcerProj
48 = Sonic
49 = ComaMissileProj
50 = ComaMissileProjE
51 = HowitzerProj
52 = HowitzerProjInacc
53 = BasswaveP
54 = InvisibleLaser
55 = AeroProj
56 = LargeCometP
57 = SuperCometP
58 = ThorProj
59 = ThorWaveP
60 = FortMisl
61 = FortMislE
62 = Ballistic
63 = ASWVirt
64 = MedusaProjectile
65 = MedusaProjectileE
66 = Cannon3
67 = Cannon3E
68 = JUMP
69 = QuadShell
70 = BuratinoRocket
71 = BuratinoRocketE
72 = WolfMissileProj
73 = WolfMissileProjE
74 = CataProj
75 = MTProj
76 = MTProjE
77 = InvisibleInaccAA
78 = CenturionCannonBall
79 = BlimpBombPE
80 = FlakTProj
81 = Torpedo
82 = TorpedoE
83 = FistProj
84 = FistProjE
85 = AcidProj
86 = JackalProj
87 = JackalProjE
88 = InvisibleMag
89 = ToxicPill
90 = ToxicBarrel
91 = ColossusBallInacc
92 = ColossusAAProj
93 = ColossusBallInaccE
94 = BasiliskCannonball
95 = BasiliskCannonballE
96 = InvisibleAA
97 = PsychicControl
98 = InvisibleVertical
99 = PiranhaProj
100 = PiranhaProjE
101 = GiantNukeDown
102 = DeviatorRocket
103 = ApoCannon
104 = MTStrike
105 = GotterDart
106 = ATHeatSeekerEl
107 = ATHeatSeekerElE
108 = Invisible3
109 = SiegfriedBall
110 = ArmorMissileProj
111 = ArmorMissileProjE
112 = FlakTProjE
113 = FlameProjE
114 = ArtilleryProj
115 = ArtilleryProjE
116 = GyroProj
117 = GyroProjE
118 = Cyborgbounce
119 = CyborgbounceE
120 = CHITZJUMP
121 = LongbowProj
122 = LongbowProjE
123 = RedBall
124 = DuneGrenade
125 = RazgarCluster
126 = PsychicDart
127 = AntiGravityProj
128 = SonicBall
129 = Cannon
130 = IncineratorProj
131 = PlasmaTorpedo
132 = GiantNukeUp
133 = FakeSeeker
134 = FakeFlakProj
135 = FakeSkyRayProj
136 = ParabombP
137 = SmokeCannonP
138 = Cyborgbounce2E
139 = Cyborgbounce3E
140 = FakeSeekerE
141 = HowitzerProjE
142 = HowitzerProjInaccE
143 = ToxicBarrelBig
144 = MTStrikeE
145 = NukeUp
146 = NukeDown
147 = PulsPr
;newproj

[MultiplayerDialogSettings]
MinMoney=10000
Money=10000
MaxMoney=50000
MoneyIncrement=1000
MinUnitCount=0
UnitCount=10
MaxUnitCount=20
TechLevel=10
GameSpeed=1
AIDifficulty=0
AIPlayers=0
BridgeDestruction=yes
ShadowGrow=no
Shroud=yes
Bases=yes
TiberiumGrows=yes
Crates=yes
CaptureTheFlag=no
HarvesterTruce=no
MultiEngineer=yes
AlliesAllowed=no
ShortGame=yes
FogOfWar=no
MCVRedeploys=yes
AllyChangeAllowed=yes

[Maximums]
Players=8

[AI]
BuildConst=GACNST,NACNST,YACNST
BuildPower=NAPOWR,GAPOWR,YAPOWR
BuildRefinery=NAREFN,GAREFN,YARIREFN
BuildBarracks=NAHAND,GAPILE,YABRCK
BuildTech=NATEK,GATECH,YATECH,NATECHC,NATECHR
BuildWeapons=GAWEAP,NAWEAP,YAWEAP,GAWEAPB,NAWEAPB,YAWEAPB
BuildRadar=GAAIRC,NARADR,YAPSIS
ConcreteWalls=GAWALL,NAWALL,GAFWLL
NSGates=GAGATE_C,NAGATE_A,YAGATE_A
EWGates=GAGATE_D,NAGATE_B,YAGATE_B
BuildNavalYard=NAYARD,GAYARD,YAYARD
BuildDummy=GAPILL,NALASR,GAGUN
NeutralTechBuildings=CAAIRP,CATHOSP,CAOILD,CAMACH,CACOMN,CAEMPS,CASLAB,CAPOWR,CAMISL,CATUR,CAART,CASAM,CAHMG,CASSAM,CACANN
AlliedBaseDefenses=GAPILL,ATESLA,NASAM,GAGUN,GASONIC,GTGCAN,GAGAP
SovietBaseDefenses=NALASR,TESLA,NAFLAK,NATRAP,NAHAMM
ThirdBaseDefenses=YAGGUN,YAPSYT,YAHADE,YARIFT
AIForcePredictionFudge=70,35,25
GDIWallDefense=6
GDIWallDefenseCoefficient=3
NodBaseDefenseCoefficient=1.2
GDIBaseDefenseCoefficient=1.5
MaximumBaseDefenseValue=100
ComputerBaseDefenseResponse=8
AttackInterval=0.2
AttackDelay=0.2
PatrolScan=.016
CreditReserve=100
PathDelay=.01
BlockagePathDelay=15
AutocreateTime=1
InfantryReserve=50000
InfantryBaseMult=1
PowerSurplus=50
BaseSizeAdd=3
RefineryRatio=.16
RefineryLimit=4
BarracksRatio=.16
BarracksLimit=2
WarRatio=.2
WarLimit=3
DefenseRatio=.4
DefenseLimit=40
AARatio=.14
AALimit=10
TeslaRatio=.2
TeslaLimit=20
HelipadRatio=.1
HelipadLimit=2
AirstripRatio=.12
AirstripLimit=0
CompEasyBonus=no
Paranoid=yes
PowerEmergency=75%
AIBaseSpacing=1

[IQ]
MaxIQLevels=5
SuperWeapons=3
Production=4
GuardArea=1
RepairSell=1
AutoCrush=1
Scatter=2
ContentScan=2
Aircraft=3
Harvester=1
SellBack=1

;Sides

[Countries]
0=UnitedStates		;United States
1=Europeans			;Euro Alliance
2=Pacific			;Pacific Front
3=USSR				;Russia
4=Latin				;Latin Confederation
5=Chinese			;China
6=PsiCorps			;PsiCorps
7=ScorpionCell		;Scorpion Cell
8=Headquaters		;Epsilon Headquarters
9=Guild1			;Vampires
10=Guild2			;Vampires
;11=Guild3			;Vampires
11=Neutral			;Civilian
12=Special			;JP

[Sides]
GDI=UnitedStates,Europeans,Pacific
Nod=USSR,Latin,Chinese
ThirdSide=PsiCorps,ScorpionCell,Headquaters
Civilian=Neutral
Mutant=Special

[UnitedStates]
UIName=Name:UnitedStates
Name=United States
Suffix=Allied
Prefix=G
Color=AlliedLoad
Multiplay=yes
Side=GDI
SmartAI=yes
BuildTimeInfantryMult=0.8
BuildTimeBuildingsMult=1.2
ArmorInfantryMult=1.25
ParaDrop.Aircraft=PDPLANEUS
File.Taunt=Taunts\tauam%02i.wav
File.Flag=unst.pcx
File.ObserverFlag=unst.pcx
File.ObserverBackground=obsalli.shp
File.LoadScreen=ls800ustates.shp
File.LoadScreenPAL=mplsu.pal
LoadScreenText.Name=Name:UnitedStates
LoadScreenText.SpecialName=Name:UnitedStates
LoadScreenText.Brief=STT:PlayerSideAmerican
LoadScreenText.Color=NeonBlue
MenuText.Status=STT:PlayerSideAmerican
AI.PowerPlants=GAPOWR,GAPOWRUP

[Europeans]
UIName=Name:EuroAlliance
Name=Euro Alliance
Suffix=Allied
Prefix=G
Color=AlliedLoad
Multiplay=yes
Side=GDI
SmartAI=yes
BuildTimeInfantryMult=0.8
BuildTimeBuildingsMult=1.2
ArmorInfantryMult=1.25
ParaDrop.Aircraft=PDPLANE2
File.Taunt=Taunts\taubr%02i.wav
File.Flag=euro.pcx
File.ObserverFlag=euro.pcx
File.ObserverBackground=obsalli.shp
File.LoadScreen=ls800europe.shp
File.LoadScreenPAL=mplse.pal
LoadScreenText.Name=Name:EuroAlliance
LoadScreenText.SpecialName=Name:EuroAlliance
LoadScreenText.Brief=STT:PlayerSideEuroAlliance
LoadScreenText.Color=NeonBlue
MenuText.Status=STT:PlayerSideEuroAlliance
AI.PowerPlants=GAPOWR,GAPOWRUP

[Pacific]
UIName=Name:PacificFront
Name=Pacific Front
Suffix=Allied
Prefix=G
Color=AlliedLoad
Multiplay=yes
Side=GDI
SmartAI=yes
BuildTimeInfantryMult=0.8
BuildTimeBuildingsMult=1.2
ArmorInfantryMult=1.25
ParaDrop.Aircraft=PDPLANE2
File.Taunt=Taunts\tauko%02i.wav
File.Flag=paci.pcx
File.ObserverFlag=paci.pcx
File.ObserverBackground=obsalli.shp
File.LoadScreen=ls800pacific.shp
File.LoadScreenPAL=mplsp.pal
LoadScreenText.Name=Name:PacificFront
LoadScreenText.SpecialName=Name:PacificFront
LoadScreenText.Brief=STT:PlayerSidePacificFront
LoadScreenText.Color=NeonBlue
MenuText.Status=STT:PlayerSidePacificFront
AI.PowerPlants=GAPOWR,GAPOWRUP

[USSR]
UIName=Name:USSR
Name=Russia
Suffix=Soviet
Prefix=B
Color=SovietLoad
Multiplay=yes
Side=Nod
SmartAI=yes
BuildTimeInfantryMult=0.8
BuildTimeBuildingsMult=1.2
ArmorInfantryMult=1.25
ParaDrop.Aircraft=PDPLANE3
File.Taunt=Taunts\tauru%02i.wav
File.Flag=ussr.pcx
File.ObserverFlag=ussr.pcx
File.ObserverBackground=obssovi.shp
File.LoadScreen=ls800russia.shp
File.LoadScreenPAL=mplsr.pal
LoadScreenText.Name=Name:USSR
LoadScreenText.SpecialName=Name:USSR
LoadScreenText.Brief=STT:PlayerSideUSSR
LoadScreenText.Color=SovietLoad
MenuText.Status=STT:PlayerSideUSSR
AI.PowerPlants=NAPOWR

[Latin]
UIName=Name:Confederationz
Name=Confederation
Suffix=Soviet
Prefix=B
Color=SovietLoad
Multiplay=yes
Side=Nod
SmartAI=yes
BuildTimeInfantryMult=0.8
BuildTimeBuildingsMult=1.2
ArmorInfantryMult=1.25
ParaDrop.Aircraft=PDPLANE3
File.Taunt=Taunts\taucu%02i.wav
File.Flag=cuba.pcx
File.ObserverFlag=cuba.pcx
File.ObserverBackground=obssovi.shp
File.LoadScreen=ls800cuba.shp
File.LoadScreenPAL=mplsc.pal
LoadScreenText.Name=Name:Confederation
LoadScreenText.SpecialName=Name:Confederation
LoadScreenText.Brief=STT:PlayerSideConfederation
LoadScreenText.Color=SovietLoad
MenuText.Status=STT:PlayerSideConfederation
AI.PowerPlants=NAPOWR

[Chinese]
UIName=Name:Chinese
Name=Chinese
Suffix=Soviet
Prefix=B
Color=SovietLoad
Multiplay=yes
Side=Nod
SmartAI=yes
BuildTimeInfantryMult=0.8
BuildTimeBuildingsMult=1.2
ArmorInfantryMult=1.25
ParaDrop.Aircraft=PDPLANE3
File.Taunt=Taunts\tauli%02i.wav
File.Flag=chin.pcx
File.ObserverFlag=chin.pcx
File.ObserverBackground=obssovi.shp
File.LoadScreen=ls800china.shp
File.LoadScreenPAL=mplsh.pal
LoadScreenText.Name=Name:Chinese
LoadScreenText.SpecialName=Name:Chinese
LoadScreenText.Brief=STT:PlayerSideChinese
LoadScreenText.Color=SovietLoad
MenuText.Status=STT:PlayerSideChinese
AI.PowerPlants=NAPOWR

[PsiCorps]
UIName=Name:PsiCorps
Name=PsiCorps
Suffix=Soviet
Prefix=B
Color=Purple
Multiplay=yes
Side=ThirdSide
SmartAI=yes
BuildTimeInfantryMult=0.8
BuildTimeBuildingsMult=1.2
ArmorInfantryMult=1.25
ParaDrop.Aircraft=PDPLANE4
File.Taunt=Taunts\tauyu%02i.wav
File.Flag=psic.pcx
File.ObserverFlag=psic.pcx
File.ObserverBackground=obsyuri.shp
File.LoadScreen=ls800yuri.shp
File.LoadScreenPAL=mpyls.pal
LoadScreenText.Name=Name:PsiCorps
LoadScreenText.SpecialName=Name:PsiCorps
LoadScreenText.Brief=STT:PlayerSidePsiCorps
LoadScreenText.Color=ThirdLoad
MenuText.Status=STT:PlayerSidePsiCorps
AI.PowerPlants=YAPOWR

[ScorpionCell]
UIName=Name:ScorpionCell
Name=Scorpion Cell
Suffix=Soviet
Prefix=B
Color=Purple2
Multiplay=yes
Side=ThirdSide
SmartAI=yes
BuildTimeInfantryMult=0.8
BuildTimeBuildingsMult=1.2
ArmorInfantryMult=1.25
ParaDrop.Aircraft=PDPLANE4
File.Taunt=Taunts\tauir%02i.wav
File.Flag=scrp.pcx
File.ObserverFlag=scrp.pcx
File.ObserverBackground=obsyuri.shp
File.LoadScreen=ls800scorpion.shp
File.LoadScreenPAL=mplss.pal
LoadScreenText.Name=Name:ScorpionCell
LoadScreenText.SpecialName=Name:ScorpionCell
LoadScreenText.Brief=STT:PlayerSideScorpionCell
LoadScreenText.Color=ThirdLoad
MenuText.Status=STT:PlayerSideScorpionCell
AI.PowerPlants=YAPOWR

[Headquaters]
UIName=Name:Headquaters
Name=Headquarters
Suffix=Soviet
Prefix=B
Color=Purple3
Multiplay=yes
Side=ThirdSide
SmartAI=yes
BuildTimeInfantryMult=0.8
BuildTimeBuildingsMult=1.2
ArmorInfantryMult=1.25
ParaDrop.Aircraft=PDPLANE4
File.Taunt=Taunts\tauge%02i.wav
File.Flag=hdqt.pcx
File.ObserverFlag=hdqt.pcx
File.ObserverBackground=obsyuri.shp
File.LoadScreen=ls800headquaters.shp
File.LoadScreenPAL=mplshq.pal
LoadScreenText.Name=Name:Headquaters
LoadScreenText.SpecialName=Name:Headquaters
LoadScreenText.Brief=STT:PlayerSideHeadquaters
LoadScreenText.Color=ThirdLoad
MenuText.Status=STT:PlayerSideHeadquaters
AI.PowerPlants=YAPOWR

[ThirdSide]
Sidebar.MixFileIndex=3

[Guild1]
UIName=Name:Guild1
Name=Guild1
Suffix=Soviet
Prefix=B
Color=Purple
Multiplay=no
Side=ThirdSide
SmartAI=yes
BuildTimeInfantryMult=0.85
BuildTimeBuildingsMult=1.2
ArmorInfantryMult=1.3
AI.PowerPlants=YAPOWR
RandomSelectionWeight=0

[Guild2]
UIName=Name:Guild2
Name=Guild2
Suffix=Soviet
Prefix=B
Color=Purple
Multiplay=no
Side=ThirdSide
SmartAI=yes
BuildTimeInfantryMult=0.85
BuildTimeBuildingsMult=1.2
ArmorInfantryMult=1.3
AI.PowerPlants=YAPOWR
RandomSelectionWeight=0

[Guild3]
UIName=Name:Guild3
Name=Guild3
Suffix=Soviet
Prefix=B
Color=Purple
Multiplay=no
Side=ThirdSide
SmartAI=yes
BuildTimeInfantryMult=0.85
BuildTimeBuildingsMult=1.2
ArmorInfantryMult=1.3
AI.PowerPlants=YAPOWR
RandomSelectionWeight=0

;;Other
[Special]
UIName=Name:Special
Name=JP
Suffix=JP
Prefix=J
Color=Grey
Side=Mutant
SmartAI=yes
MultiplayPassive=true

[Neutral]
UIName=Name:Neutral
Name=Civilian
Suffix=CIV
Prefix=C
Color=Grey
MultiplayPassive=true
SmartAI=yes
Side=Civilian

[Colors]
LightGold=24,102,230		; Dark Gold
LightGrey=0,0,255			; White
BrightGrey=0,0,211			; Bright Grey
Grey=0,0,128				; Grey
DarkRed=0,255,150			; Dark Red
Red=0,255,255				; Red				MP02
Orange=22,255,255			; Orange			MP09
Magenta=208,255,255			; Magenta			MP11
Purple=190,133,169			; Purple			MP10
DarkBlue=170,255,200		; Dark Blue			MP07
LightBlue=128,255,255		; Cyan				MP03
NeonBlue=145,255,255		; Blue
Gold=36,255,255				; Gold				MP06
DarkSky=138,64,230			; Light Blue				
Green=85,255,255			; Green				MP04
DarkGreen=61,200,180		; Dark Green		MP01
NeonGreen=0,100,0			; Darkest Green
Black=0,0,0					; Black
Yellow=41,240,230			; Yellow
Purple2=213,255,128			; Purple HTML
Purple3=185,125,219			; Purple Medium
Thistle=213,30,216			; Thistle
AlliedLoad=154,255,255		; Blue
SovietLoad=0,255,255		; Red
Russet=22,207,158			; Brown Dark		MP08
Brown2=24,114,193			; Brown Bright
Xanadu=97,37,134			; Xanadu
Lime=59,199,253				; Lime
Pink=248,63,255				; Pink				MP05
Charcoal=53,81,79			; Charcoal
Teal=128,255,128			; Teal				MP12
Olive=42,255,128			; Olive				MP13
Peri=216,27,170				; Periwinkle
Khaki=40,111,189			; Khaki				MP14
ThirdLoad=206,156,144		; Purple HTML

[ColorAdd]
None=0,0,0
StrongRed=31,0,0
StrongGreen=0,63,0
StrongBlue=0,0,31
HighRed=24,0,0
HighGreen=0,56,0
HighBlue=0,0,24
BrightWhite=31,63,31
LowWhite=7,7,7
HighWhite=24,56,24
MidWhite=14,28,14
Purple=12,0,21
HighYellow=24,56,0
TopYellow=16,32,0
DarkRed=12,0,0

;Difficulties

[Easy]
Groundspeed=1.0
Airspeed=1.0
BuildTime=.6
Armor=1.0
ROF=1.0
Cost=1.0
RepairDelay=.01
BuildDelay=.01
DestroyWalls=no
BuildSlowdown=no
ContentScan=yes

[Normal]
Groundspeed=1.0
Airspeed=1.0
BuildTime=.6
Armor=1.0
ROF=1.0
Cost=1.0
RepairDelay=.01
BuildDelay=.01
DestroyWalls=no
BuildSlowdown=no
ContentScan=yes

[Difficult]
Groundspeed=1.0
Airspeed=1.0
BuildTime=.6
Armor=1.0
ROF=1.0
Cost=1.0
RepairDelay=.01
BuildDelay=.01
DestroyWalls=no
BuildSlowdown=no
ContentScan=yes

;Infantry

[E1]
UIName=Name:E1
Name=G.I.
Image=GI
Category=Soldier
Primary=M60
Secondary=Para
ElitePrimary=M60E
EliteSecondary=ParaE
Occupier=yes
OccupyWeapon=UCPara
EliteOccupyWeapon=UCParaE
OpenTransportWeapon=1
Prerequisite=GAPILE
CrushSound=InfantrySquish
Strength=125
Pip=white
OccupyPip=PersonBlue
Armor=raflak
AllowedToStartInMultiplayer=yes
TechLevel=1
Sight=7
Speed=6
Owner=Europeans,UnitedStates,Pacific
Cost=120
Soylent=60
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceDeploy=GIDeployCommand		;NEW
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Size=1
Crushable=yes
IFVMode=2
PixelSelectionBracketDelta=-2

[ADOG]
UIName=Name:ADOG
Name=Allied Attack Dog
NotHuman=yes
Category=Soldier
Primary=DogBite
ElitePrimary=DogBite
Secondary=VirtualScanner
EliteSecondary=VirtualScanner
Prerequisite=BARRACKS
LeadershipRating=7
CrushSound=InfantrySquish
Strength=70
Armor=animal
ReselectIfLimboed=yes
RejoinTeamIfLimboed=yes
DefaultToGuardArea=yes
GuardRange=7
TechLevel=2
Pip=white
Sight=8
DetectDisguise=yes
DetectDisguiseRange=7
Speed=9
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
ForbiddenHouses=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=150
Assaulter=no
Soylent=75
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
PhysicalSize=1
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
ThreatPosed=20
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToPsionics=yes
IFVMode=0
Trainable=yes
Natural=yes
ImmuneToAbduction=yes

[ENGINEER]
Image=AENGINEER
UIName=Name:ENGINEER
Name=Allied Engineer
PixelSelectionBracketDelta=-3
Category=Soldier
Primary=DefuseKit
Secondary=VirtualScanner
Prerequisite=Barracks
CrushSound=InfantrySquish
LeadershipRating=3
BuildTimeMultiplier=1.2
Strength=90
Armor=engi
TechLevel=1
Sight=6
BombSight=6
Speed=6
Pip=Blue
CanDrive=yes
Engineer=yes
Owner=Europeans,UnitedStates,Pacific
ForbiddenHouses=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=300
Soylent=150
Points=5
IsSelectableCombatant=no
VoiceSelect=EngAllSelect
VoiceMove=EngAllMove
VoiceAttack=EngAllMove
VoiceFeedback=EngAllFear
VoiceSpecialAttack=EngAllAttackCommand
VoiceEnter=EngAllMove
VoiceCapture=EngAllAttackCommand
VehicleThief.EnterSound=UnitRestore
DieSound=EngAllDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
ImmuneToVeins=yes
GuardRange=9
Size=1
PreventAttackMove=yes
IFVMode=1
Trainable=no

[AMEDIC]
UIName=Name:AMEDIC
Name=Field Medic
Category=Soldier
Primary=Heal
Prerequisite=GAPILE,GAAIRC
CrushSound=InfantrySquish
Strength=100
GuardRange=6
DefaultToGuardArea=yes
Armor=none
TechLevel=3
Pip=white
Sight=8
Speed=7
Owner=Europeans,UnitedStates,Pacific
Cost=400
Trainable=no
Soylent=200
Points=5
IsSelectableCombatant=no
VoiceSelect=MedicSelect
PixelSelectionBracketDelta=-3
VoiceMove=MedicMove
VoiceAttack=MedicAttackCommand
VoiceFeedback=
ImmuneToPoison=yes
VoiceSpecialAttack=MedicMove
DieSound=MedicDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
IFVMode=1
Image=AMEDIC
SelfHealing=yes
ImmuneToRadiation=no
Insignia.Veteran=dummy
Insignia.Elite=dummy

[GGI]
Image=GGI2
UIName=Name:GuardianGI
Name=Guardian G.I.
Category=Soldier
Primary=MissileLauncher
Secondary=MissileLauncherDep
ElitePrimary=MissileLauncherE
EliteSecondary=MissileLauncherDepE
OccupyWeapon=UCMissileLauncher
EliteOccupyWeapon=UCMissileLauncherE
Occupier=yes
OccupyPip=PersonWhite
OpenTransportWeapon=1
Prerequisite=GAPILE
CrushSound=InfantrySquish
Strength=150
Pip=white
Armor=raflak
TechLevel=2
Sight=6
Speed=6
AirRangeBonus=2
Owner=Europeans,UnitedStates,Pacific
AllowedToStartInMultiplayer=no
Cost=300
Soylent=150
Points=15
IsSelectableCombatant=yes
VoiceSelect=GuardianGISelect
VoiceMove=GuardianGIMove
VoiceAttack=GuardianGIAttackCommand
VoiceFeedback=GuardianGIFear
VoiceSpecialAttack=GuardianGIMove
VoiceDeploy=GuardianGIDeployVoice
DieSound=GuardianGIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Size=1
Crushable=yes
DeployedCrushable=no
DeploySound=GuardianGIDeploy
UndeploySound=GIUndeploy
IFVMode=16
PixelSelectionBracketDelta=-6

[ENFO]
UIName=Name:ENFO
Name=Siege Cadre
Category=Soldier
Primary=EnforcerGun
ElitePrimary=EnforcerGunE
Secondary=EnforcerGun2
EliteSecondary=EnforcerGun2E
Prerequisite=GAAIRC,GAPILE
CrushSound=InfantrySquish
Strength=115
Armor=plate
TechLevel=5
Pip=white
Sight=6
Speed=7
Owner=Europeans,UnitedStates,Pacific
Cost=550
Soylent=275
UseOwnName=false
PixelSelectionBracketDelta=-2
Unnatural=yes
Points=20
IsSelectableCombatant=yes
VoiceSelect=SiegeCadreSelect
VoiceMove=SiegeCadreMove
VoiceAttack=SiegeCadreAttackCommand
VoiceFeedback=SiegeCadreFear
VoiceSpecialAttack=SiegeCadreMove
DieSound=SiegeCadreDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
OpenTransportWeapon=1
IFVMode=12

[JUMPJET]
UIName=Name:JUMPJET
Name=Rocketeer
Image=ROCK
Category=Soldier
JumpJet=yes
Primary=20mm
ElitePrimary=20mmE
Prerequisite=GAAIRC,GAPILE
Crushable=yes
Strength=125
Fearless=yes
Armor=rock
TechLevel=5
Sight=8
Pip=white
Speed=10
Owner=Europeans,UnitedStates,Pacific
AllowedToStartInMultiplayer=no
Cost=550
Soylent=275
Points=15
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly
ConsideredAircraft=yes
ThreatPosed=15
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
JumpjetSpeed=32
JumpjetClimb=22
JumpjetCrash=25
JumpJetAccel=10
JumpjetTurnRate=20;10
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=no
BalloonHover=yes
MoveSound=RocketeerMoveLoop
PixelSelectionBracketDelta=-2
ImmuneToAbduction=yes

[SPY]
UIName=Name:SPY
Name=Spy
Category=Soldier
Prerequisite=GAPILE,GATECH
CrushSound=InfantrySquish
LeadershipRating=3
Strength=140
Primary=MakeupKit
CanPassiveAquire=no
CanRetaliate=no
Armor=engi
TechLevel=9
Agent=yes
Infiltrate=yes
CanDisguise=yes
PermaDisguise=yes
Sight=8
Speed=6
Owner=Europeans,UnitedStates,Pacific
AllowedToStartInMultiplayer=no
Cost=900
Soylent=450
Pip=blue
Points=25
VoiceSelect=SpySelect
VoiceMove=SpyMove
VoiceAttack=SpyAttackCommand
VoiceFeedback=SpyFear
VoiceSpecialAttack=SpySpecialAttack
VoiceSecondaryWeaponAttack=SpyAttackCommand
VoiceEnter=SpySpecialAttack
DieSound=SpyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
PreventAttackMove=yes
IFVMode=2
Trainable=no
StupidHunt=yes
PixelSelectionBracketDelta=-2
ReselectIfLimboed=yes
RejoinTeamIfLimboed=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy

[GHOST]
UIName=Name:GHOST
Name=Ghost
Image=SEAL
Category=Soldier
Prerequisite=GAAIRC,GAPILE
Primary=MP5
ElitePrimary=MP5E
Secondary=SealC4
EliteSecondary=SealC4
OpenTransportWeapon=0
NavalTargeting=4
LeadershipRating=8
AlternateTheaterArt=yes
Assaulter=no
CrushSound=InfantrySquish
Crushable=yes
TiberiumProof=yes
Strength=110
Sensors=yes
SensorsSight=7
Armor=flak
TechLevel=6
Pip=red
Sight=7
Speed=7
Owner=Europeans,UnitedStates,Pacific
AllowedToStartInMultiplayer=no
Cost=700
Soylent=350
Points=40
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
PhysicalSize=1
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Size=1
DetectDisguise=no
IFVMode=4
UseOwnName=false
PixelSelectionBracketDelta=-2

[TANY]
UIName=Name:TANYA
Name=Tanya
Image=TANYC
Category=Soldier
Prerequisite=GAPILE,GATECH
Cloneable=no
Primary=TanyaLaser
ElitePrimary=TanyaLaserE
Secondary=TanyaC4
EliteSecondary=TanyaC4
OpenTransportWeapon=0
NavalTargeting=5
LeadershipRating=99
AlternateTheaterArt=yes
Assaulter=yes
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=200
Armor=hero
TechLevel=10
Pip=red
Sight=9
Speed=9
Owner=Europeans,UnitedStates,Pacific
FactoryOwners=UnitedStates
RequiredHouses=UnitedStates	;TEMP
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=100
IsSelectableCombatant=yes
VoiceSelect=TanyaPrimeSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Size=1
IFVMode=15
BuildLimit=1
SelfHealing=yes
UseOwnName=false
Fearless=yes
Sensors=yes
SensorsSight=9
PixelSelectionBracketDelta=-6
BuildTimeMultiplier=1.5
Insignia.Rookie=HEROSTBR
Insignia.Veteran=HEROSTCR
Insignia.Elite=HEROSTAR
ImmuneToAbduction=yes

[ARMR]
UIName=Name:ARMR
Image=NORIO
Name=Norio Tomokawa
Category=Soldier
JumpJet=yes
Primary=IceBeam
ElitePrimary=IceBeamE
Secondary=ArmorMissileStrike
EliteSecondary=ArmorMissileStrikeE
Prerequisite=GAPILE,GATECH
Cloneable=no
Crushable=yes
Strength=240
ImmuneToPsionics=yes
SelfHealing=yes
Fearless=yes
Armor=herof
BuildLimit=1
TechLevel=10
RadialFireSegments=8
Sight=10
Pip=white
Speed=10
Owner=Europeans,UnitedStates,Pacific
FactoryOwners=Pacific
RequiredHouses=Pacific ;TEMP
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=15
IsSelectableCombatant=yes
VoiceSelect=ArmormanSelect
VoiceMove=ArmormanMove
VoiceAttack=ArmormanAttackCommand
VoiceFeedback=
VoiceSecondaryWeaponAttack=ArmormanMissileAttackCommand
DieSound=
AirRangeBonus=2
CrashingSound=ArmormanDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly
ConsideredAircraft=yes
ThreatPosed=15
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
JumpjetSpeed=36
JumpjetClimb=40
JumpjetCrash=25
JumpJetAccel=10
JumpjetTurnRate=20;10
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes
LeadershipRating=99
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=no
BalloonHover=yes
MoveSound=ArmormanMoveStart
PixelSelectionBracketDelta=-2
Insignia.Elite=HEROSTAR
JumpJetTurn=yes
BuildTimeMultiplier=1.5
ImmuneToAbduction=yes

[CLEG]
UIName=Name:CLEG
Name=Chrono Legionairre
Category=Soldier
Primary=NeutronRifle
ElitePrimary=NeutronRifleE
Prerequisite=GAPILE,GATECH
CrushSound=InfantrySquish
Crushable=no
Strength=100
Armor=chro
TechLevel=8
UseOwnName=false
Pip=red
Sight=3
Speed=5
MoveToShroud=no
Teleporter=yes
Owner=Europeans,UnitedStates,Pacific
Cost=1500
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToRadiation=no
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
IFVMode=10
PixelSelectionBracketDelta=-2
BuildTimeMultiplier=1.2

[AICLEG]
Image=CLEG
UIName=Name:CLEG
Name=Chrono Legionairre (AI)
Category=Soldier
Primary=NeutronRifle
ElitePrimary=NeutronRifle
Prerequisite=GAPILE,GATECH,AILOCK
CrushSound=InfantrySquish
Crushable=no
Strength=100
Armor=chro
TechLevel=8
UseOwnName=false
Pip=red
CanRetaliate=no
Sight=3
Speed=5
MoveToShroud=no
Teleporter=yes
Owner=Europeans,UnitedStates,Pacific
Cost=1500
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToRadiation=no
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
IFVMode=10
PixelSelectionBracketDelta=-2
CanBeReversed=no

[SNIPE]
Image=SNIPED
UIName=Name:SNIPE2
Name=Sniper
Category=Soldier
Primary=AWP
ElitePrimary=AWP
Secondary=AWP2
EliteSecondary=AWP2
Prerequisite=GAPILE,GATECH
CrushSound=InfantrySquish
Strength=115
Pip=red
Armor=none
TechLevel=11
Sight=10
Speed=5
Owner=Europeans,UnitedStates,Pacific
Cost=900
Soylent=450
Points=50
IsSelectableCombatant=yes
VoiceSelect=SniperSelect
VoiceMove=SniperMove
VoiceAttack=SniperAttackCommand
VoiceFeedback=SniperFear
VoiceSpecialAttack=SniperMove
VoiceDeploy=SniperDeploy
DieSound=SniperDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Size=1
AllowedToStartInMultiplayer=no
PreventAttackMove=no
IFVMode=5
UseOwnName=false
Deployer=yes
DeployFire=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
AlternateTheaterArt=no

[SIEG]
UIName=Name:SIEGFRIED
Name=Siegfried
Category=Soldier
Primary=SiegfriedCannon
ElitePrimary=SiegfriedCannonE
Secondary=ChronoFreeze
EliteSecondary=ChronoFreezeE
Prerequisite=GAPILE,GATECH
Cloneable=no
CrushSound=InfantrySquish
Chronoshift.Allow=yes
Strength=450
Pip=red
Armor=sieg
TechLevel=10
ImmuneToEMP=no
Sight=10
Speed=6
Owner=Europeans,UnitedStates,Pacific
FactoryOwners=Europeans
RequiredHouses=Europeans	;TEMP
Cost=1500
Soylent=750
BuildLimit=1
Points=50
Unnatural=yes
Fearless=yes
LeadershipRating=99
SelfHealing=yes
Deployer=yes
DeployFire=yes
UndeployDelay=1
Ammo=1
PipWrap=1
EmptyReload=160
Reload=160
PipScale=Ammo
IsSelectableCombatant=yes
VoiceSelect=SiegfriedSelect
VoiceMove=SiegfriedMove
PixelSelectionBracketDelta=-6
VoiceAttack=SiegfriedAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SiegfriedMove
VoiceDeploy=SiegfriedDeployCommand
DieSound=SiegfriedDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
Teleporter=yes
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=yes
Crushable=no
Bombable=yes
Sensors=yes
SensorsSight=9
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Size=2
AllowedToStartInMultiplayer=no
PreventAttackMove=no
IFVMode=15
UseOwnName=false
NotHuman=yes
Insignia.Elite=HEROSTAR
BuildTimeMultiplier=1.5
ImmuneToAbduction=yes

;SOVIET INFANTRY

[E2]
UIName=Name:E2
Name=Conscript
Image=CONS
Category=Soldier
Primary=M1Carbine
ElitePrimary=M1CarbineE
OccupyWeapon=UCM1Carbine
EliteOccupyWeapon=UCM1CarbineE
Occupier=yes
Prerequisite=NAHAND
CrushSound=InfantrySquish
Strength=115
Armor=raflak
TechLevel=1
Pip=white
OccupyPip=PersonRed
Sight=7
Speed=6
Owner=USSR,Latin,Chinese
Cost=60
Soylent=30
Points=5
IsSelectableCombatant=yes
VoiceSelect=ConscriptSelect
VoiceMove=ConscriptMove
VoiceAttack=ConscriptAttackCommand
VoiceFeedback=ConscriptFear
VoiceSpecialAttack=ConscriptMove
DieSound=ConscriptDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
AllowedToStartInMultiplayer=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToVeins=yes
Size=1
IFVMode=2
PixelSelectionBracketDelta=-2

[DOG]
UIName=Name:DOG
Name=Soviet Attack Dog
NotHuman=yes
Category=Soldier
Primary=DogBite
Secondary=VirtualScanner
Prerequisite=BARRACKS
LeadershipRating=7
CrushSound=InfantrySquish
Strength=70
Armor=animal
ReselectIfLimboed=yes
RejoinTeamIfLimboed=yes
DefaultToGuardArea=yes
GuardRange=7
TechLevel=2
Pip=white
Sight=8
DetectDisguiseRange=7
DetectDisguise=yes
Speed=9
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
ForbiddenHouses=Europeans,UnitedStates,Pacific,PsiCorps,Headquaters,ScorpionCell
Cost=150
Soylent=75
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
PhysicalSize=1
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
ThreatPosed=20
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToPsionics=yes
IFVMode=0
Trainable=yes
Natural=yes
Assaulter=no
ImmuneToAbduction=yes

[FLAKT]
UIName=Name:FLAKT
Name=Flak Trooper
Category=Soldier
Primary=FlakGuyGun
ElitePrimary=FlakGuyGunE
Secondary=FlakGuyAAGun
EliteSecondary=FlakGuyAAGun
OccupyWeapon=UCFlakGuyGun
EliteOccupyWeapon=UCFlakGuyGun
Prerequisite=NAHAND
Pip=white
OccupyPip=PersonWhite
CrushSound=InfantrySquish
Strength=120
Armor=raflak
Occupier=yes
TechLevel=2
Sight=6
Speed=6
Owner=USSR,Latin,Chinese
Cost=160
Soylent=80
Points=10
IsSelectableCombatant=yes
VoiceSelect=FlakTroopSelect
VoiceMove=FlakTroopMove
VoiceAttack=FlakTroopAttackCommand
VoiceFeedback=FlakTroopFear
VoiceSpecialAttack=FlakTroopMove
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
IFVMode=16
UseOwnName=false
PixelSelectionBracketDelta=-2

[SENGINEER]
UIName=Name:SENGINEER
Image=ENGINEER
Name=Soviet Engineer
Category=Soldier
Primary=DefuseKit
Secondary=VirtualScanner
Prerequisite=Barracks
CrushSound=InfantrySquish
LeadershipRating=3
Strength=90
BuildTimeMultiplier=1.2
Armor=engi
TechLevel=1
Sight=6
BombSight=6
Speed=6
Pip=Blue
Engineer=yes
Owner=USSR,Latin,Chinese
ForbiddenHouses=Europeans,UnitedStates,Pacific,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=300
Soylent=150
Points=5
CanDrive=yes
IsSelectableCombatant=no
VoiceSelect=EngSovSelect
VoiceMove=EngSovMove
VoiceAttack=EngSovMove
VoiceFeedback=EngSovFear
VoiceSpecialAttack=EngSovAttackCommand
VehicleThief.EnterSound=UnitRestore
VoiceEnter=EngSovMove
VoiceCapture=EngSovAttackCommand
DieSound=EngSovDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
ImmuneToVeins=yes
GuardRange=9
Size=1
PreventAttackMove=yes
IFVMode=1
Trainable=no
PixelSelectionBracketDelta=-3

[SHK]
UIName=Name:SHK
Name=Tesla Trooper
Category=Soldier
Primary=ElectricBolt
ElitePrimary=ElectricBoltE
Secondary=AssaultBolt
EliteSecondary=AssaultBolt
Assaulter=no
Prerequisite=NAHAND,NARADR
CrushSound=InfantrySquish
Crushable=no
Strength=200
Fearless=yes
Armor=shk
TechLevel=5
Pip=white
Unnatural=yes
Sight=7
Speed=6
Owner=USSR,Latin,Chinese
Cost=500
Soylent=250
Points=20
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceFeedback=TeslaTroopFear
VoiceSpecialAttack=TeslaTroopMove
DieSound=TeslaTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToVeins=yes
Size=1
Sensors=yes
SensorsSight=7
AllowedToStartInMultiplayer=no
IFVMode=6
PixelSelectionBracketDelta=-2

[FLAMER]
UIName=Name:FLAMER
Name=Pyro
Category=Soldier
Primary=Flamethrower
ElitePrimary=FlamethrowerE
Assaulter=no
Prerequisite=NAHAND,NARADR
CrushSound=InfantrySquish
Crushable=no
Strength=200
Fearless=yes
Armor=fire
TechLevel=5
Pip=white
Sight=6
Speed=7
Owner=USSR,Latin,Chinese
Cost=400
Soylent=200
Occupier=no
Points=20
IsSelectableCombatant=yes
VoiceSelect=PyroSelect
VoiceMove=PyroMove
VoiceAttack=PyroAttackCommand
VoiceFeedback=PyroFear
VoiceSpecialAttack=PyroMove
DieSound=PyroDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
IFVMode=7
PixelSelectionBracketDelta=-2

[GYRO]
UIName=Name:GYRO
Name=Gyrocopter
Category=Soldier
JumpJet=yes
Primary=GyroGun
Secondary=GyroAAGun
ElitePrimary=GyroGunE
EliteSecondary=GyroAAGun
Prerequisite=NAHAND,SOVTECH
Crushable=no
Strength=215
Fearless=yes
Armor=rock
TechLevel=8
Sight=9
Pip=white
Speed=6
Owner=USSR,Latin,Chinese
FactoryOwners=Chinese
RequiredHouses=Chinese	;TEMP
AllowedToStartInMultiplayer=no
Cost=650
Soylent=325
Points=15
IsSelectableCombatant=yes
VoiceSelect=GyrocopterSelect
VoiceMove=GyrocopterMove
VoiceAttack=GyrocopterAttackCommand
VoiceFeedback=GyrocopterFear
DieSound=
CrashingSound=Explosion05
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly
ConsideredAircraft=yes
ThreatPosed=15
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
JumpjetSpeed=22
JumpjetClimb=16
JumpjetCrash=20
JumpJetAccel=7
JumpjetTurnRate=12
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=no
JumpJetTurn=yes
BalloonHover=yes
MoveSound=GyroMoveLoop
PixelSelectionBracketDelta=-2
ImmuneToAbduction=yes

[MOTOR]
UIName=Name:MOTOR
Name=Mortar Quad
Category=Soldier
Primary=QuadMortar
ElitePrimary=QuadMortarE
Prerequisite=NAHAND,NARADR
CrushSound=InfantrySquish
Strength=125
Armor=mort
TechLevel=5
Pip=white
DeathAnims=S_CLSN30
DeathWeapon=DefaultDeathWeapon
Explodes=yes
OccupyPip=PersonRed
Sight=7
AllowedToStartInMultiplayer=no
Fearless=yes
Speed=8
Owner=USSR,Latin,Chinese
RequiredHouses=Latin	;TEMP
FactoryOwners=Latin
Cost=600
Soylent=300
Unnatural=yes
Points=20
IsSelectableCombatant=yes
VoiceSelect=MortarQuadSelect
VoiceMove=MortarQuadMove
VoiceAttack=MortarQuadAttackCommand
VoiceFeedback=MortarQuadFear
VoiceSpecialAttack=MortarQuadMove
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToVeins=yes
Size=2
IFVMode=0
PixelSelectionBracketDelta=-2
Crushable=no

[IVAN]
UIName=Name:IVAN
Name=Crazy Ivan
Prerequisite=NAHAND,NARADR
Pip=red
Image=TRST
Category=Soldier
Strength=120
Primary=IvanBomber
ElitePrimary=IvanBomberE
DeathWeapon=IvanDeath
TypeImmune=yes
Explodes=yes
Armor=ivan
TechLevel=6
CrushSound=InfantrySquish
Insignificant=no
Sight=6
Speed=8
Owner=USSR,Latin,Chinese
AllowedToStartInMultiplayer=no
Cost=600
Soylent=300
Points=25
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
PhysicalSize=1
ThreatPosed=15
ImmuneToVeins=yes
Ivan=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Size=1
AttackCursorOnFriendlies=yes
IFVMode=3
Trainable=yes
PixelSelectionBracketDelta=-2

[SBTR]
Image=HACK
UIName=Name:SBTR
Name=Saboteur
Category=Soldier
PixelSelectionBracketDelta=-3
Prerequisite=NAHAND,SOVTECH
CrushSound=InfantrySquish
LeadershipRating=3
Strength=130
CanPassiveAquire=no
CanRetaliate=no
Armor=engi
TechLevel=9
Agent=yes
Infiltrate=yes
CanDisguise=yes
PermaDisguise=yes
Sight=8
Speed=6
Owner=USSR,Latin,Chinese
AllowedToStartInMultiplayer=no
Cost=1000
UseOwnName=false
Soylent=500
Pip=red
Points=25
VoiceSelect=SaboteurSelect
VoiceMove=SaboteurMove
VoiceAttack=SaboteurAttackCommand
VoiceSpecialAttack=SaboteurEnter
VoiceEnter=SaboteurEnter
VoiceFeedback=SaboteurFear
DieSound=SaboteurDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
PreventAttackMove=yes
Size=1
Trainable=no
StupidHunt=yes
Explodes=yes
TypeImmune=yes
IFVMode=2
Primary=MakeupKit
ImmuneToRadiation=yes
Secondary=SaboteurDummy
DeathWeapon=SaboteurBomb
VehicleThief=no
Thief=no
Insignia.Veteran=dummy
Insignia.Elite=dummy

[HIJACKER]
Image=SBTR
UIName=Name:HIJACKER
Name=Hijacker
Fearless=yes
Category=Soldier
PixelSelectionBracketDelta=-3
Prerequisite=NAHAND,SOVTECH
CrushSound=InfantrySquish
LeadershipRating=3
Strength=130
CanPassiveAquire=no
CanRetaliate=no
Armor=none
TechLevel=8
Sight=8
Speed=8
Owner=USSR,Latin,Chinese
RequiredHouses=Latin	;TEMP
FactoryOwners=Latin
AllowedToStartInMultiplayer=no
Crushable=no
Cost=650
UseOwnName=false
Soylent=325
Pip=red
Points=25
VoiceSelect=HijackerSelect
VoiceMove=HijackerMove
VoiceAttack=HijackerAttackCommand
VoiceSpecialAttack=HijackerAttackCommand
DieSound=HijackerDie
VoiceFeedback=HijackerFear
VoiceCapture=HijackerStealCommand
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
PreventAttackMove=yes
Trainable=no
StupidHunt=yes
IFVMode=2
Primary=MakeupKit
CanDisguise=yes
PermaDisguise=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
VehicleThief=yes
CanDrive=yes
VehicleThief.EnterSound=VehicleHijack
VehicleThief.BreakMindControl=yes
VehicleThief.OneTime=no
VehicleThief.KillPilots=-1

[MORALES]
UIName=Name:Morales
Name=Jose Arcadio Morales
Category=Soldier
Prerequisite=NAHAND,SOVTECH
Cloneable=no
Primary=SuperSniper
ElitePrimary=SuperSniperE
Secondary=Flare
EliteSecondary=Flare
OpenTransportWeapon=0
NavalTargeting=0
LeadershipRating=99
Assaulter=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=220
Armor=hero
TechLevel=10
Pip=red
Sensors=yes
SensorsSight=9
Sight=9
Speed=7
Owner=USSR,Latin,Chinese
RequiredHouses=Latin	;TEMP
FactoryOwners=Latin
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=100
IsSelectableCombatant=yes
VoiceSelect=MoralesSelect
VoiceMove=MoralesMove
VoiceAttack=MoralesAttackCommand
VoiceFeedback=MoralesFear
VoiceSecondaryWeaponAttack=MoralesAirstrikeCommand
DieSound=MoralesDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Size=1
IFVMode=15
UseOwnName=false
AirstrikeTeam=2
EliteAirstrikeTeam=4
AirstrikeTeamType=BPLN
EliteAirstrikeTeamType=BPLNE
AirstrikeRechargeTime=50
EliteAirstrikeRechargeTime=25
BuildLimit=1
PixelSelectionBracketDelta=-3
BuildTimeMultiplier=1.5
SelfHealing=yes
Experience.FromAirstrike=100%
Insignia.Elite=HEROSTAR
ImmuneToAbduction=yes

[VOLKOV]
UIName=Name:VOLKOV
Name=Volkov
Category=Soldier
Primary=CyborgBolt
ElitePrimary=CyborgBoltE
Occupier=no
Prerequisite=NAHAND,SOVTECH
Cloneable=no
CrushSound=InfantrySquish
Strength=700
Armor=c_hero
TechLevel=10
Pip=white
OccupyPip=PersonRed
Sight=7
SelfHealing=yes
Speed=7
UseOwnName=false
BerzerkAllowed=yes
ImmuneToEMP=no
TiberiumProof=yes
PixelSelectionBracketDelta=-4
TiberiumHeal=yes
Fearless=yes
Owner=USSR,Latin,Chinese
FactoryOwners=USSR
RequiredHouses=USSR	;TEMP
Cost=1500
Soylent=750
BuildLimit=1
Sensors=yes
SensorsSight=7
Points=200
NotHuman=yes
LeadershipRating=99
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
VoiceSelect=VolkovSelect
VoiceMove=VolkovMove
VoiceAttack=VolkovAttackCommand
VoiceFeedback=VolkovFear
VoiceSpecialAttack=VolkovAttackCommand
DieSound=CyborgDeath
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToVeins=yes
Size=1
IFVMode=15
Crushable=no
OmniCrushResistant=true
BuildTimeMultiplier=1.5
ImmuneToPsionics=yes
ImmuneToPoison=yes
ImmuneToRadiation=yes
Unnatural=yes
Insignia.Elite=HEROSTAR
ImmuneToAbduction=yes

[CHITZ]
UIName=Name:CHITZ
Name=Chitzkoi
Image=MDOG
NotHuman=yes
Category=Soldier
Primary=RoboTeeth
Secondary=VirtualScanner
PixelSelectionBracketDelta=2
NavalTargeting=6
Prerequisite=NAHAND,SOVTECH
Cloneable=no
Owner=USSR,Latin,Chinese
FactoryOwners=USSR
RequiredHouses=USSR	;TEMP
LeadershipRating=7
CrushSound=InfantrySquish
SelfHealing=yes
Cyborg=no
Parasiteable=no
ImmuneToEMP=no
Strength=450
UseOwnName=false
Armor=c_hero2
ReselectIfLimboed=yes
RejoinTeamIfLimboed=yes
SuppressionThreshold=100
DefaultToGuardArea=yes
TechLevel=10
Pip=white
LeadershipRating=99
Sight=10
DetectDisguise=yes
Speed=10
Cost=1000
Soylent=500
BuildLimit=1
Assaulter=yes
Points=10
IsSelectableCombatant=yes
VoiceSelect=ChitzkoiSelect
VoiceMove=ChitzkoiMove
VoiceAttack=ChitzkoiAttackCommand
VoiceFeedback=
VoiceSpecialAttack=ChitzkoiMove
DieSound=CyborgDeath
OmniCrushResistant=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToRadiation=yes
ImmuneToPoison=yes
ImmuneToPsionicWeapons=yes
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToPsionics=yes
IFVMode=15
Trainable=no
Unnatural=yes
Crushable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
BuildTimeMultiplier=1.5
ImmuneToAbduction=yes

[YUNRU]
UIName=Name:YUNRU
Name=Yunru
Category=Soldier
Primary=YunruEMP
ElitePrimary=YunruEMP
Secondary=EarthBreaker
EliteSecondary=EarthBreakerE
Prerequisite=NAHAND,SOVTECH
Cloneable=no
CrushSound=InfantrySquish
Strength=200
Armor=yunru
BuildLimit=1
IsDesolator=yes
DamageSelf=yes
TechLevel=10
Pip=red
Sight=9
Speed=6
Owner=USSR,Latin,Chinese
RequiredHouses=Chinese	;TEMP
FactoryOwners=Chinese
Cost=1500
Soylent=750
Points=100
LeadershipRating=99
SelfHealing=yes
IsSelectableCombatant=yes
VoiceSelect=YunruSelect
VoiceMove=YunruMove
VoiceAttack=YunruAttackCommand
VoiceFeedback=YunruFear
VoiceSpecialAttack=YunruDeployCommand
VoiceDeploy=YunruDeployCommand
DieSound=YunruDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=30
Deployer=yes
DeployFire=yes
ImmuneToRadiation=yes
DeployedCrushable=no
ImmuneToPsionics=yes
Bombable=yes
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Size=2
Fearless=yes
Sensors=yes
SensorsSight=9
Crushable=no
IFVMode=15
PixelSelectionBracketDelta=-5
Insignia.Elite=HEROSTAR
BuildTimeMultiplier=1.5
ImmuneToAbduction=yes

[LUNR]
UIName=Name:LUNR
Name=Cosmonaut
Image=LUNR
Category=Soldier
JumpJet=yes
Primary=Lunarblaster
ElitePrimary=Lunarblaster
Crushable=yes
Strength=135
Prerequisite=NAHAND,NARADR
Fearless=yes
Armor=rock
TechLevel=11
Sight=8
Pip=white
Speed=9
Owner=USSR,Latin,Chinese
AllowedToStartInMultiplayer=no
Cost=500
Soylent=250
Points=15
IsSelectableCombatant=yes
VoiceSelect=LaserCosmoSelect
VoiceMove=LaserCosmoMove
VoiceAttack=LaserCosmoAttackCommand
VoiceFeedback=LaserCosmoFear
VoiceSpecialAttack=LaserCosmoMove
DieSound=
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly
ConsideredAircraft=yes
ThreatPosed=15
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
JumpjetSpeed=30
JumpjetClimb=20
JumpjetCrash=25
JumpJetAccel=10
JumpjetTurnRate=10
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=yes
BalloonHover=yes
MoveSound=RocketeerMoveLoop
JumpJetTurn=yes
PixelSelectionBracketDelta=-2
ImmuneToAbduction=yes

[TERROR]
UIName=Name:TERRORIST
Name=Desperate Driver
Category=Soldier
CrushSound=InfantrySquish
LeadershipRating=3
Strength=150
Primary=JaguarPilotBomb
Secondary=VirtualScanner
DeathWeapon=JaguarPilotBomb
CanPassiveAquire=no
CanRetaliate=yes
Armor=flak
TechLevel=11
Sight=6
Speed=8
Owner=Latin
AllowedToStartInMultiplayer=no
Cost=100
Soylent=50
Pip=red
CanDrive=yes
Points=5
VoiceSelect=TerroristSelect
VoiceMove=TerroristMove
VoiceAttack=TerroristAttackCommand
VoiceFeedback=TerroristFear
VoiceSpecialAttack=TerroristAttackCommand
DieSound=TerroristDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=30
SpecialThreatValue=1
Trainable=no
Explodes=yes
VehicleThief.EnterSound=UnitRestore
IFVMode=2
TypeImmune=yes
PixelSelectionBracketDelta=-2
Insignia.Veteran=dummy
Insignia.Elite=dummy
DefaultToGuardArea=yes

[BIKE]
UIName=Name:BIKE
Name=Bomb Biker
Category=Soldier
Primary=JaguarPilotBomb
Secondary=VirtualScanner
DeathWeapon=JaguarPilotBomb
Prerequisite=NAHAND,NARADR
CrushSound=InfantrySquish
Strength=135
Armor=flak
TechLevel=11
Pip=white
DeathAnims=S_CLSN30
Explodes=yes
CanPassiveAquire=no
CanRetaliate=yes
OccupyPip=PersonRed
TypeImmune=yes
Sight=7
AllowedToStartInMultiplayer=no
Fearless=yes
Speed=10
Owner=USSR,Latin,Chinese
Cost=300
Soylent=150
Unnatural=yes
Points=20
IsSelectableCombatant=yes
VoiceSelect=TerroristSelect
VoiceMove=TerroristMove
VoiceAttack=TerroristAttackCommand
VoiceFeedback=TerroristFear
VoiceSpecialAttack=TerroristAttackCommand
DieSound=TerroristDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
Trainable=no
ImmuneToVeins=yes
Size=2
IFVMode=0
PixelSelectionBracketDelta=-2
Crushable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy

[DESO]
UIName=Name:DESO2
Name=Desolator
Category=Soldier
Primary=RadBeamWeapon
ElitePrimary=RadBeamWeaponE
Secondary=RadEruptionWeapon
EliteSecondary=RadEruptionWeaponE
Prerequisite=NAHAND,SOVTECH
CrushSound=InfantrySquish
Strength=150
Armor=deso
TechLevel=8
Pip=red
Sight=5
Speed=5
Owner=USSR,Latin,Chinese
ForbiddenHouses=Chinese
Cost=800
Soylent=400
Points=40
SelfHealing=yes
IsSelectableCombatant=yes
VoiceSelect=DesolatorSelect
VoiceMove=DesolatorMove
VoiceAttack=DesolatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=DesolatorMove
DieSound=DesolatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=30
Deployer=yes
DeployFire=yes
ImmuneToRadiation=yes
ImmuneToPsionics=no
Bombable=yes
DeployedCrushable=no
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Size=1
Fearless=yes
Crushable=yes
IFVMode=9
Unnatural=yes
PixelSelectionBracketDelta=-2

[DESOR]
UIName=Name:DESOR
Name=Eradicator
Category=Soldier
Primary=RadBeamWeapon
ElitePrimary=RadBeamWeaponE
Secondary=RadEradicationWeapon
EliteSecondary=RadEradicationWeaponE
Prerequisite=NAHAND,SOVTECH
CrushSound=InfantrySquish
Strength=200
Armor=erad
IsDesolator=yes
TechLevel=8
Pip=red
Sight=5
Speed=5
Owner=USSR,Latin,Chinese
RequiredHouses=Chinese
Cost=950
Soylent=475
Points=40
SelfHealing=yes
IsSelectableCombatant=yes
VoiceSelect=DesolatorSelect
VoiceMove=DesolatorMove
VoiceAttack=DesolatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=DesolatorMove
DieSound=DesolatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=30
Deployer=yes
DeployFire=yes
ImmuneToRadiation=yes
ImmuneToPsionics=no
Bombable=yes
AttachEffect.Animation=ERAD
AttachEffect.Duration=60
AttachEffect.Delay=60
DeployedCrushable=no
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Size=1
Fearless=yes
Crushable=no
IFVMode=9
Unnatural=yes
PixelSelectionBracketDelta=-2

;EPSILON INFANTRY

[INIT]
UIName=Name:INIT
Name=Initiate
Category=Soldier
Primary=PsychicJab
ElitePrimary=PsychicJabE
OccupyWeapon=UCPsychicJab
EliteOccupyWeapon=UCPsychicJabE
Occupier=yes
Prerequisite=YABRCK
CrushSound=InfantrySquish
Strength=140
Armor=raflak
TechLevel=1
Pip=white
OccupyPip=PersonPurple
Sight=7
Speed=6
Owner=PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=yes
Cost=150
Soylent=75
Points=12
IsSelectableCombatant=yes
VoiceSelect=InitiateSelect
VoiceMove=InitiateMove
VoiceAttack=InitiateAttackCommand
VoiceFeedback=InitiateFear
VoiceSpecialAttack=InitiateMove
DieSound=InitiateDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToVeins=yes
Size=1
IFVMode=2
UseOwnName=false
PixelSelectionBracketDelta=-3

[HARP]
UIName=Name:HARP
Name=Archer
Category=Soldier
Primary=Longbow
Secondary=LongbowAA
ElitePrimary=LongbowE
EliteSecondary=LongbowAAE
Occupier=yes
OccupyWeapon=UCLongbow
EliteOccupyWeapon=UCLongbowE
Prerequisite=YABRCK
OccupyPip=PersonWhite
CrushSound=InfantrySquish
Strength=135
Armor=raflak
TechLevel=2
Fearless=yes
Pip=white
Sight=8
Speed=6
Owner=PsiCorps,Headquaters,ScorpionCell
PixelSelectionBracketDelta=-2
Cost=250
Soylent=125
Points=15
IsSelectableCombatant=yes
VoiceSelect=HarpoonSelect
VoiceMove=HarpoonMove
VoiceAttack=HarpoonAttackCommand
VoiceFeedback=HarpoonFear
UseOwnName=false
VoiceSecondaryWeaponAttack=HarpoonSecondary
DieSound=HarpoonDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToVeins=yes
Size=1
AirRangeBonus=4
IFVMode=16
UseOwnName=false
Image=HARP
AllowedToStartInMultiplayer=no

[YDOG]
UIName=Name:YDOG
Name=Epsilon Attack Dog
NotHuman=yes
Category=Soldier
Primary=DogBite
Secondary=VirtualScanner
Prerequisite=BARRACKS
LeadershipRating=7
CrushSound=InfantrySquish
Strength=70
Armor=animal
ReselectIfLimboed=yes
RejoinTeamIfLimboed=yes
DefaultToGuardArea=yes
GuardRange=7
TechLevel=2
Pip=white
Sight=8
DetectDisguiseRange=7
DetectDisguise=yes
Speed=9
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
ForbiddenHouses=USSR,Latin,Chinese,Europeans,UnitedStates,Pacific
Cost=150
Soylent=75
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
PhysicalSize=1
ThreatPosed=20
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToPsionics=yes
IFVMode=0
Trainable=yes
Natural=yes
Assaulter=no
ImmuneToAbduction=yes

[SLAV]
UIName=Name:SLAV
Name=Slave Worker
Category=Soldier
Primary=SHOVEL
CrushSound=InfantrySquish
Slaved=yes
Strength=150
Insignificant=yes
Trainable=no
Armor=flak
TechLevel=11
Pip=white
SelfHealing=yes
Sight=6
Speed=3
Owner=PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=50
Soylent=25
Points=0
IsSelectableCombatant=no
VoiceSelect=SlaveFreedSelect
VoiceSelectEnslaved=SlaveWorkerSelect
VoiceMove=SlaveFreedMove
VoiceAttack=SlaveFreedAttackCommand
VoiceFeedback=SlaveWorkerFear
VoiceSpecialAttack=SlaveWorkerHarvest
DieSound=SlaveWorkerDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=1
ElitePrimary=SHOVEL
IFVMode=0
Storage=2
HarvestRate=125
PipScale=Tiberium
DontScore=yes
ImmuneToPoison=yes
PixelSelectionBracketDelta=-2
CanBeReversed=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
ImmuneToAbduction=yes

[YENGINEER]
UIName=Name:YENGINEER
Name=Epsilon Engineer
Category=Soldier
Primary=DefuseKit
Secondary=VirtualScanner
Prerequisite=Barracks
CrushSound=InfantrySquish
LeadershipRating=3
Strength=90
BuildTimeMultiplier=1.2
Armor=engi
TechLevel=1
Sight=6
BombSight=6
Speed=6
Pip=Blue
Engineer=yes
Owner=PsiCorps,Headquaters,ScorpionCell
ForbiddenHouses=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese
AllowedToStartInMultiplayer=no
Cost=300
Soylent=150
Points=5
CanDrive=yes
IsSelectableCombatant=no
VoiceSelect=EngYuriSelect
VoiceMove=EngYuriMove
VoiceAttack=EngYuriCapture
VoiceFeedback=EngYuriFear
VoiceSpecialAttack=EngYuriCapture
VehicleThief.EnterSound=UnitRestore
VoiceEnter=EngYuriCapture
VoiceCapture=EngYuriCapture
DieSound=EngYuriDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
ImmuneToVeins=yes
GuardRange=9
Size=1
PreventAttackMove=yes
IFVMode=1
Trainable=no
PixelSelectionBracketDelta=-3

[BRUTE]
Image=BRUT
UIName=Name:Brute
Name=Brute
Category=Soldier
Primary=Punch
ElitePrimary=Punch
Secondary=Smash
EliteSecondary=Smash
Prerequisite=YABRCK,YAPSIS
CrushSound=InfantrySquish
Crushable=no
Strength=350
Armor=brute
TechLevel=5
Fearless=yes
Pip=white
SelfHealing=yes
Sight=5
Speed=7
Owner=PsiCorps,Headquaters,ScorpionCell
Cost=500
Soylent=250
Points=15
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToVeins=yes
Size=1
Carryall.Allowed=no
AllowedToStartInMultiplayer=no
IFVMode=2
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes
GuardRange=5
ImmuneToPsionics=yes
PixelSelectionBracketDelta=-9
ImmuneToAbduction=yes

[INTRUDER]
UIName=Name:INTRUDER
Image=PTROOP
Name=Infiltrator
Category=Soldier
Prerequisite=YABRCK,YATECH
CrushSound=InfantrySquish
Primary=MakeupKit
Secondary=BridgeKiller
LeadershipRating=3
Strength=140
CanPassiveAquire=no
CanRetaliate=no
Armor=engi
Size=1
TechLevel=9
Agent=yes
Infiltrate=yes
CanDisguise=yes
PermaDisguise=yes
Sight=8
Speed=6
Owner=PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Pip=blue
Points=25
VoiceSelect=InfiltratorSelect
VoiceMove=InfiltratorMove
VoiceAttack=InfiltratorDisguise
VoiceSecondaryWeaponAttack=InfiltratorSabotage
VoiceFeedback=InfiltratorFear
DieSound=InfiltratorDie
VoiceEnter=InfiltratorEnter
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
PreventAttackMove=yes
IFVMode=2
Trainable=no
StupidHunt=yes
PixelSelectionBracketDelta=-3
Insignia.Veteran=dummy
Insignia.Elite=dummy

[STALKER]
UIName=Name:STALKER
Name=Stalker
Category=Soldier
Image=STLK
Primary=StalkerGrenade
ElitePrimary=StalkerGrenadeE
Secondary=StalkerWeb
EliteSecondary=StalkerWeb
Assaulter=no
Prerequisite=YABRCK,YATECH
CrushSound=InfantrySquish
Crushable=no
Strength=300
Armor=plate
TechLevel=8
Pip=white
Unnatural=yes
Explodes=no
Sight=6
Speed=5
Owner=PsiCorps,Headquaters,ScorpionCell
RequiredHouses=Headquaters	;TEMP
FactoryOwners=Headquaters
Cost=1200
Soylent=600
Points=50
IsSelectableCombatant=yes
VoiceSelect=StalkerSelect
VoiceMove=StalkerMove
VoiceAttack=StalkerAttackCommand
VoiceSecondaryWeaponAttack=StalkerWebCommand
VoiceFeedback=StalkerFear
DieSound=StalkerDie
OmniCrushResistant=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToVeins=yes
Size=2
AllowedToStartInMultiplayer=no
IFVMode=2
PixelSelectionBracketDelta=-10

[KAOS]
UIName=Name:KAOS
Name=Dream Weaver
Assaulter=no
NotHuman=yes
Category=Soldier
Fearless=yes
Primary=ChaosBomb
DeathWeapon=ChaosDeathBomb
Explodes=yes
NavalTargeting=0
Prerequisite=YABRCK,YAPSIS
LeadershipRating=7
CrushSound=InfantrySquish
Strength=135
Armor=animal
TechLevel=5
CanPassiveAquire=yes
Pip=white
Sight=7
DistributedFire=yes
DetectDisguise=no
Speed=8
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
Cost=300
Soylent=150
Points=10
IsSelectableCombatant=yes
VoiceSelect=WeaverSelect
VoiceMove=WeaverMove
VoiceAttack=WeaverAttackCommand
DieSound=WeaverDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
PhysicalSize=1
ThreatPosed=20
ImmuneToRadiation=no
ImmuneToPoison=yes
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
ImmuneToPsionics=yes
IFVMode=11
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
ImmuneToAbduction=yes

[MOTHRA]
UIName=Name:MOTHRA
Image=RAVEN
Name=Raven
Category=Soldier
HunterSeeker=yes
JumpJet=yes
CanPassiveAquire=no
Prerequisite=YABRCK,YAPSIS
Crushable=yes
Primary=MothraFollow
AttackFriendlies=yes
Strength=40
Fearless=yes
Armor=mothra
TechLevel=11
Sight=6
Pip=white
Speed=6
Owner=PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=150
Soylent=75
Points=5
IsSelectableCombatant=no
VoiceSelect=ScoutSelect
VoiceMove=ScoutMove
VoiceAttack=ScoutMove
DieSound=ScoutDie
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly
ConsideredAircraft=yes
ThreatPosed=5
Trainable=no
JumpjetSpeed=25
JumpjetClimb=27
JumpjetCrash=27
JumpJetAccel=10
JumpjetTurnRate=10
JumpjetHeight=300
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes
ImmuneToPsionics=yes
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=no
BalloonHover=yes
PixelSelectionBracketDelta=-2
AttackCursorOnFriendlies=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
ImmuneToAbduction=yes
AttachEffect.Duration=90
AttachEffect.Delay=-1
AttachEffect.ArmorMultiplier=6

[YURI]
UIName=Name:YuriClone
Name=Epsilon Adept
Prerequisite=YABRCK,YATECH
Pip=red
Category=Soldier
Strength=100
LeadershipRating=8
Primary=MindControl
ElitePrimary=MindControlE
Secondary=PsiWave
EliteSecondary=SuperPsiWave
TypeImmune=yes
Armor=none
TechLevel=8
CrushSound=InfantrySquish
Insignificant=no
Sight=10
Speed=5
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
ForbiddenHouses=PsiCorps
AllowedToStartInMultiplayer=no
Cost=900
Soylent=450
Points=25
IsSelectableCombatant=yes
VoiceSelect=YuriSelect
VoiceMove=YuriMove
VoiceAttack=YuriAttackCommand
VoiceFeedback=
VoiceSpecialAttack=YuriMove
DieSound=YuriDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Deployer=yes
DeployFire=yes
UndeployDelay=10
PipScale=MindControl
Size=1
IFVMode=8
SelfHealing=yes
CanPassiveAquire=yes
PixelSelectionBracketDelta=-2
Experience.MindControlSelfModifier=50%
ImmuneToAbduction=yes

[YURIPR]
UIName=Name:YURIX
Image=YURIPR
Name=Epsilon Elite
Prerequisite=YABRCK,YATECH
Pip=red
Category=Soldier
Strength=125
LeadershipRating=8
Primary=MindControl
ElitePrimary=MindControlE
Secondary=PsiWave
EliteSecondary=SuperPsiWave
TypeImmune=yes
Armor=none
TechLevel=8
CrushSound=InfantrySquish
Insignificant=no
Sight=10
Speed=6
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
RequiredHouses=PsiCorps
AllowedToStartInMultiplayer=no
Cost=1100
Soylent=550
Points=25
IsSelectableCombatant=yes
VoiceSelect=YuriSelect
VoiceMove=YuriMove
VoiceAttack=YuriAttackCommand
VoiceFeedback=
VoiceSpecialAttack=YuriMove
DieSound=YuriDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
SpeedType=Hover
MovementZone=AmphibiousDestroyer
PhysicalSize=1
ThreatPosed=15
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Deployer=yes
DeployFire=yes
UndeployDelay=10
Crushable=no
PipScale=MindControl
Size=1
SelfHealing=yes
IFVMode=8
CanPassiveAquire=yes
PixelSelectionBracketDelta=-8
Experience.MindControlSelfModifier=50%
ImmuneToAbduction=yes

[ASSN]
UIName=Name:ASSN
Name=Rahn
Image=RAHN
Category=Soldier
Prerequisite=YABRCK,YATECH
Cloneable=no
Primary=MutationRailgun2
ElitePrimary=MutationRailgun2E
Secondary=MutationRailgun
EliteSecondary=MutationRailgunE
NavalTargeting=4
LeadershipRating=99
C4=no
Fearless=yes
UseOwnName=false
Assaulter=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=300
Armor=rahn
TechLevel=10
Pip=red
Sight=9
Speed=7
Unnatural=yes
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
RequiredHouses=Headquaters	;TEMP
FactoryOwners=Headquaters
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=100
IsSelectableCombatant=yes
VoiceSelect=RahnSelect
VoiceMove=RahnMove
VoiceAttack=RahnAttackCommand
VoiceFeedback=RahnFear
VoiceSpecialAttack=RahnAttackCommand
DieSound=RahnDie
;CreateSound=RahnCreated
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Size=1
IFVMode=15
BuildLimit=1
SelfHealing=yes
AlternateTheaterArt=no
Sensors=yes
SensorsSight=7
PixelSelectionBracketDelta=-5
Insignia.Elite=HEROSTAR
BuildTimeMultiplier=1.25
ImmuneToAbduction=yes

[UNDER]
UIName=Name:UNDER
Image=INTRUDER
Name=Malver
Category=Soldier
Primary=UnderBlade
ElitePrimary=UnderBlade
Secondary=Undermine
EliteSecondary=Undermine
OccupyWeapon=UCUndermine
EliteOccupyWeapon=UCUndermine
CanPassiveAquire=no
LeadershipRating=99
CanRetaliate=yes
OccupyPip=PersonPurple
Occupier=yes
Prerequisite=YABRCK,YATECH
Cloneable=no
CrushSound=InfantrySquish
Strength=170
Armor=hero
BuildLimit=1
IsDesolator=no
TechLevel=10
Pip=red
Sensors=yes
SensorsSight=7
Sight=10
Speed=6
Trainable=no
Owner=PsiCorps,Headquaters,ScorpionCell
RequiredHouses=ScorpionCell	;TEMP
FactoryOwners=ScorpionCell
Cost=1500
Soylent=750
TypeImmune=yes
Points=100
SelfHealing=yes
IsSelectableCombatant=no
VoiceSelect=UnderminerSelect
VoiceMove=UnderminerMove
VoiceAttack=UnderminerAttackCommand
VoiceFeedback=UnderminerFear
VoiceDeploy=UnderminerDeployCommand
VoiceEnter=UnderminerEnter
VoiceSpecialAttack=UnderminerDeployCommand
VoiceDeploy=UnderminerSelect
DieSound=UnderminerDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=30
Deployer=yes
DeployFire=yes
ImmuneToRadiation=yes
Cloakable=yes
CloakingSpeed=1
DeployedCrushable=no
ImmuneToPsionics=yes
Bombable=yes
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Trainble=yes
Size=1
Fearless=yes
Crushable=no
IFVMode=15
PixelSelectionBracketDelta=-5
Insignia.Elite=HEROSTAR
BuildTimeMultiplier=1.25
ImmuneToAbduction=yes

[LIBRA]
UIName=Name:LIBRA
Name=Libra
Category=Soldier
Prerequisite=YABRCK,YATECH
Cloneable=no
Primary=PsychicDarts
ElitePrimary=PsychicDarts
Secondary=AntiGravity
EliteSecondary=AntiGravityE
DeathWeapon=PsychicDarts
Deployer=yes
DeployFire=yes
UndeployDelay=10
LeadershipRating=99
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=250
Explodes=yes
RadialFireSegments=8
DistributedFire=yes
AirRangeBonus=1
FireAngle=32
Armor=libra
TechLevel=10
Pip=red
Sight=9
Speed=10
Owner=PsiCorps,Headquaters,ScorpionCell
FactoryOwners=PsiCorps
RequiredHouses=PsiCorps	;TEMP
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=100
IsSelectableCombatant=yes
VoiceSelect=LibraSelect
VoiceMove=LibraMove
VoiceAttack=LibraDartsAttackCommand
VoiceSecondaryWeaponAttack=LibraGravityAttackCommand
VoiceDeploy=LibraGravityAttackCommand
VoiceFeedback=LibraFear
DieSound=LibraDie
MoveSound=YuriPrimeMoveLoop
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
SpeedType=Hover
MovementZone=AmphibiousDestroyer
PhysicalSize=1
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Size=1
IFVMode=15
BuildLimit=1
SelfHealing=yes
UseOwnName=false
Fearless=yes
Sensors=yes
SensorsSight=9
PixelSelectionBracketDelta=-5
BuildTimeMultiplier=1.25
Insignia.Veteran=dummy
Insignia.Elite=dummy
ImmuneToAbduction=yes

[LIBRC]
UIName=Name:LIBRA
Name=Libra Clone
Category=Soldier
Prerequisite=YABRCK,YATECH
Primary=FakeDarts
DeathWeapon=FakeDarts
LeadershipRating=4
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=180
Weeder=yes
PipScale=Tiberium
Storage=1
DistributedFire=yes
Explodes=yes
RadialFireSegments=8
AirRangeBonus=2
FireAngle=32
Armor=libra
TechLevel=11
Pip=red
Sight=8
Speed=10
Owner=PsiCorps,Headquaters,ScorpionCell
FactoryOwners=PsiCorps
RequiredHouses=PsiCorps	;TEMP
AllowedToStartInMultiplayer=no
Cost=300
Soylent=150
Points=0
IsSelectableCombatant=yes
VoiceSelect=LibraCloneSelect
VoiceMove=LibraCloneMove
VoicePrimaryWeaponAttack=LibraCloneAttackCommand
VoiceFeedback=LibraFear
DieSound=LibraDie
MoveSound=YuriPrimeMoveLoop
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
SpeedType=Hover
MovementZone=AmphibiousDestroyer
PhysicalSize=1
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Size=1
IFVMode=2
SelfHealing=yes
UseOwnName=false
Fearless=yes
PixelSelectionBracketDelta=-5
Insignia.Veteran=dummy
Insignia.Elite=dummy
Parachute.Anim=DUMMY

[DUNE]
UIName=Name:DUNE
Name=Dunerider
Category=Soldier
Prerequisite=YABRCK,YAPSIS
Primary=HoverGrenade
ElitePrimary=HoverGrenadeE
Secondary=HoverExplosion
EliteSecondary=HoverExplosion
OpenTransportWeapon=0
LeadershipRating=8
Image=RAZGAR
CrushSound=InfantrySquish
Deployer=yes
DeployFire=yes
UndeployDelay=1
Crushable=no
NavalTargeting=5
Strength=100
Armor=dune
TechLevel=6
ImmuneToEMP=no
Pip=red
Sight=7
Speed=9
Owner=PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=550
Soylent=275
Points=25
Sensors=yes
SensorsSight=7
IsSelectableCombatant=yes
VoiceSelect=GarSelect
VoiceMove=GarMove
VoiceAttack=GarAttackCommand
VoiceFeedback=GarFear
VoiceSpecialAttack=GarAttackCommand
DieSound=GarDie
VoiceDeploy=GarDeployCommand
MoveSound=RazgarMoveLoop
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Hover
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Size=2
Carryall.Allowed=no
IFVMode=0
UseOwnName=false
Fearless=yes
PixelSelectionBracketDelta=0
DamageSelf=yes

;STOLEN TECH

[CCOMAND] ; Allies steal Allies
UIName=Name:CRYO
Image=CCEN
Name=Cryo Commando
Category=Soldier
Prerequisite=GAPILE,TECH
Prerequisite.StolenTechs=1
Primary=CryoRailgun
ElitePrimary=CryoRailgunE
Secondary=CryoRailgun2
EliteSecondary=CryoRailgun2E
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=150
Armor=ccomand
TechLevel=9
Pip=red
Sight=3
Fearless=yes
TypeImmune=yes
Speed=5
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=100
IsSelectableCombatant=yes
VoiceSelect=CryoCommandoSelect
VoiceMove=CryoCommandoMove
VoiceAttack=CryoCommandoAttackCommand
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
DieSound=CryoCommandoDie
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
PreventAttackMove=yes
MoveToShroud=no
IFVMode=13
UseOwnName=false
PixelSelectionBracketDelta=-2
BuildTimeMultiplier=1.2

[CYURI] ; Yuri steal Allies
Image=CYURI
UIName=Name:CYURI
Name=Chrono Adept
Prerequisite=YABRCK,TECH
Prerequisite.StolenTechs=1
Pip=red
Fearless=yes
Category=Soldier
Strength=100
LeadershipRating=8
Primary=MindControl
ElitePrimary=MindControlE
Secondary=PsiWave
EliteSecondary=SuperPsiWave
TypeImmune=yes
Deployer=yes
DeployFire=yes
UndeployDelay=10
Armor=chro
TechLevel=9
CrushSound=InfantrySquish
Insignificant=no
PixelSelectionBracketDelta=1
Sight=3
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
MoveToShroud=no
Speed=5
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
UseOwnName=false
AllowedToStartInMultiplayer=no
Cost=1750
Soylent=875
Points=50
IsSelectableCombatant=yes
VoiceSelect=YuriCloneSelect
VoiceMove=YuriCloneMove
VoiceAttack=YuriCloneAttackCommand
VoiceFeedback=YuriCloneFear
VoiceSpecialAttack=YuriCloneMove
DieSound=YuriCloneDie
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
PipScale=MindControl
Size=1
DetectDisguise=no
IFVMode=13
Experience.MindControlSelfModifier=50%
ImmuneToAbduction=yes
BuildTimeMultiplier=1.2

[CIVAN] ; Soviets steal Allies
UIName=Name:CIVAN
Name=Chrono Ivan
Category=Soldier
Prerequisite=NAHAND,TECH
Prerequisite.StolenTechs=1
Primary=IvanBomber
ElitePrimary=IvanBomberE
DeathWeapon=IvanDeath
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=120
Armor=civan
TechLevel=9
Pip=red
Sight=3
TypeImmune=yes
Speed=5
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
AllowedToStartInMultiplayer=no
Cost=1250
Soylent=625
Points=50
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
Ivan=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
AttackCursorOnFriendlies=yes
MoveToShroud=no
IFVMode=13
Teleporter=yes
Trainable=yes
Explodes=yes
PixelSelectionBracketDelta=1
BuildTimeMultiplier=1.2

[HOPL] ; Allies steal Soviet
UIName=Name:HOPL
Name=Hoplite
Category=Soldier
NotHuman=yes
Primary=HopliteCannon
ElitePrimary=HopliteCannonE
Secondary=SealC4
Occupier=no
Prerequisite=GAPILE,TECH
OccupyPip=PersonWhite
CrushSound=InfantrySquish
Strength=275
Armor=cyborg
TechLevel=9
Crushable=no
Pip=white
Unnatural=yes
Cyborg=no
Fearless=yes
ImmuneToEMP=no
Sight=6
Speed=5
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
Prerequisite.StolenTechs=2
PixelSelectionBracketDelta=-4
Cost=1500
Soylent=750
Points=25
IsSelectableCombatant=yes
VoiceSelect=AllConqSelect
VoiceMove=AllConqMove
VoiceAttack=AllConqAttackCommand
VoiceFeedback=
UseOwnName=false
VoiceSpecialAttack=AllConqAttackCommand
VoiceSecondaryWeaponAttack=AllConqAttackCommand
DieSound=CyborgDeath
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
PhysicalSize=1
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ImmuneToPoison=yes
ThreatPosed=5
OmniCrushResistant=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToVeins=yes
Size=1
IFVMode=13
UseOwnName=false
AllowedToStartInMultiplayer=no
ImmuneToAbduction=yes

[CYBO] ; Soviet steal Soviet
UIName=Name:CYBO
Name=Cyborg Prototype
Category=Soldier
NotHuman=yes
Primary=TERMIGUN
Secondary=CyborgGrenade
ElitePrimary=TERMIGUNE
EliteSecondary=CyborgGrenadeE
Occupier=no
Prerequisite=NAHAND,TECH
OccupyPip=PersonWhite
CrushSound=InfantrySquish
Strength=400
ImmuneToEMP=no
Armor=cyborg
TechLevel=9
Crushable=no
Pip=white
Fearless=yes
Sight=6
Speed=6
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
Prerequisite.StolenTechs=2
PixelSelectionBracketDelta=-6
Cost=1500
Soylent=750
Points=25
IsSelectableCombatant=yes
VoiceSelect=CyborgSelect
VoiceMove=CyborgMove
VoiceAttack=CyborgAttackCommand
VoiceFeedback=CyborgFear
UseOwnName=false
VoiceSecondaryWeaponAttack=CyborgSecondary
DieSound=CyborgDeath
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
PhysicalSize=1
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ImmuneToPoison=yes
ThreatPosed=5
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToVeins=yes
Size=1
IFVMode=13
UseOwnName=false
OmniCrushResistant=yes
AllowedToStartInMultiplayer=no
Unnatural=yes
ImmuneToAbduction=yes

[REAP] ; Yuri steal Soviet
UIName=Name:REAPER
Name=Reaper
Category=Soldier
NotHuman=yes
Primary=MiniAntaresBeam
ElitePrimary=MiniAntaresBeamE
Occupier=no
Prerequisite=YABRCK,TECH
OccupyPip=PersonWhite
CrushSound=InfantrySquish
Strength=330
Armor=cyborg
TechLevel=9
Crushable=no
Cyborg=no
ImmuneToEMP=no
Fearless=yes
Pip=white
Sight=8
Speed=6
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
Prerequisite.StolenTechs=2
PixelSelectionBracketDelta=-7
Cost=1500
Soylent=750
Points=25
IsSelectableCombatant=yes
VoiceSelect=ReaperSelect
VoiceMove=ReaperMove
VoiceAttack=ReaperAttackCommand
VoiceFeedback=
DieSound=CyborgDeath
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ImmuneToPoison=yes
MovementZone=Infantry
ThreatPosed=5
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToVeins=yes
Size=2
IFVMode=13
UseOwnName=false
OmniCrushResistant=yes
AllowedToStartInMultiplayer=no
Unnatural=yes
ImmuneToAbduction=yes

[MORTA] ; Soviet steal Yuri
UIName=Name:MORTA
Name=Voltmortar
Category=Soldier
Primary=NotAWeapon
Secondary=ArtilleryCannon
Occupier=yes
OpenTransportWeapon=0
ElitePrimary=NotAWeapon
EliteSecondary=ArtilleryCannonE
Prerequisite=NAHAND,TECH
CrushSound=InfantrySquish
Strength=160
Pip=white
OccupyPip=PersonBlue
Armor=flak
AllowedToStartInMultiplayer=no
TechLevel=9
Sight=7
Sensors=yes
SensorsSight=7
Speed=7	;4
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
Prerequisite.StolenTechs=3
Cost=1500
Cloakable=yes
Soylent=750
Points=10
DeployedCrushable=no
IsSelectableCombatant=no
VoiceSelect=IncineratorSelect
VoiceMove=IncineratorMove
VoiceAttack=IncineratorMove
VoiceFeedback=IncineratorFear
VoiceDeploy=IncineratorDeployCommand
VoiceSecondaryWeaponAttack=IncineratorAttackCommand
DieSound=IncineratorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
DeploySound=IncineratorDeploy
UndeploySound=GIUndeploy
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Size=1
Crushable=yes
DeployedCrushable=no
IFVMode=13
PixelSelectionBracketDelta=-2

[SUPR] ; Allied steal Yuri
UIName=Name:SUPR
Name=Suppressor
Category=Soldier
Primary=Suppression
Secondary=Suppression2
LeadershipRating=8
CrushSound=InfantrySquish
Crushable=no
NavalTargeting=5
Strength=300
DeathAnims=S_CLSN22
DeathWeapon=DefaultDeathWeapon
Explodes=yes
Armor=plate
TechLevel=9
Unnatural=yes
Trainable=no
ImmuneToEMP=no
Pip=red
Sight=8
Speed=10
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
AllowedToStartInMultiplayer=no
Prerequisite=GAPILE,TECH
Prerequisite.StolenTechs=3
Cost=1250
Soylent=625
TypeImmune=yes
Points=25
IsSelectableCombatant=yes
VoiceSelect=SuppressorSelect
VoiceMove=SuppressorMove
VoiceAttack=SuppressorAttackCommand
VoiceFeedback=SuppressorFear
DieSound=SuppressorDie
MoveSound=SuppressorMoveLoop
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=2
Carryall.Allowed=no
IFVMode=13
UseOwnName=false
Fearless=yes
PixelSelectionBracketDelta=0
Insignia.Veteran=dummy
Insignia.Elite=dummy

[VIRUS]	; Yuri steal Yuri
UIName=Name:Virus
Name=Virus
Category=Soldier
Primary=Virusgun
ElitePrimary=VirusgunE
Prerequisite=YABRCK,TECH
CrushSound=InfantrySquish
Strength=220
Pip=red
Armor=viru
TechLevel=9
Sight=8
Speed=5
Owner=PsiCorps,Headquaters,ScorpionCell
Prerequisite.StolenTechs=3
Cost=1250
Soylent=625
Points=50
IsSelectableCombatant=yes
VoiceSelect=VirusSelect
VoiceMove=VirusMove
VoiceAttack=VirusAttackCommand
VoiceFeedback=VirusFear
VoiceSpecialAttack=VirusMove
DieSound=VirusDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Size=1
AllowedToStartInMultiplayer=no
PreventAttackMove=no
IFVMode=13
UseOwnName=false
SelfHealing=no
PixelSelectionBracketDelta=-2

[CYCOM] ; absolute stolen tech
UIName=Name:CYCOM
Name=Cyborg Commando
Category=Soldier
NotHuman=yes
Primary=Plasma
ElitePrimary=PlasmaE
Cloneable=no
Occupier=no
Prerequisite=GAPILE,NAHAND,YABRCK,TECH
Prerequisite.StolenTechs=1,2,3,11,12,13
OccupyPip=PersonWhite
CrushSound=InfantrySquish
Strength=1000
ImmuneToEMP=no
Armor=c_hero2
TechLevel=10
Crushable=no
BuildLimit=1
OmniCrushResistant=yes
Pip=white
Fearless=yes
LeadershipRating=99
Sight=10
Speed=7
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
PixelSelectionBracketDelta=-6
Cost=2500
Soylent=1250
Points=100
IsSelectableCombatant=yes
VoiceSelect=KinAdSelect
VoiceMove=KinAdMove
VoiceAttack=KinAdAttackCommand
VoiceFeedback=
DieSound=CyborgDeath
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
PhysicalSize=1
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ImmuneToPoison=yes
ThreatPosed=100
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToVeins=yes
Size=1
IFVMode=13
SelfHealing=yes
UseOwnName=false
AllowedToStartInMultiplayer=no
Unnatural=yes
Insignia.Elite=HEROSTAR
ImmuneToAbduction=yes

; ANIMALS

[COW]
UIName=Name:COW
Name=Animal Cow
NotHuman=yes
Category=Civilian
Strength=50
Armor=animal
TechLevel=11
Crushable=no
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CowSelect
VoiceMove=CowMove
VoiceAttack=CowMove
VoiceFeedback=CowFear
VoiceSpecialAttack=CowMove
DieSound=CowDie
AmbientSound=CowAmbient
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=2
Carryall.Allowed=no
IFVMode=0
Natural=yes
UseOwnName=false
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
RadarInvisible=yes

[PIG]
UIName=Name:PIG
Name=Animal Pig
NotHuman=yes
Category=Civilian
Strength=50
Armor=animal
TechLevel=11
Crushable=no
Insignificant=yes
Sight=4
Speed=3
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=PigVoice
VoiceMove=PigVoice
VoiceAttack=PigVoice
VoiceFeedback=PigVoice
VoiceSpecialAttack=CowMove
DieSound=PigDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=2
Carryall.Allowed=no
IFVMode=0
Natural=yes
UseOwnName=false
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
PixelSelectionBracketDelta=1
RadarInvisible=yes

[SEL]
UIName=Name:SEL
Name=Animal Seal
NotHuman=yes
Category=Civilian
Strength=50
Armor=animal
TechLevel=11
Crushable=no
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=SelVoice
VoiceMove=SelVoice
VoiceAttack=SelVoice
VoiceFeedback=SelVoice
VoiceSpecialAttack=SelVoice
DieSound=SelDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=2
Carryall.Allowed=no
IFVMode=0
Natural=yes
UseOwnName=false
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
PixelSelectionBracketDelta=1
RadarInvisible=yes

[BISON]
UIName=Name:BISON
Name=Animal Bison
NotHuman=yes
Category=Civilian
Strength=50
Armor=animal
TechLevel=11
Crushable=no
Insignificant=yes
Sight=4
Speed=6
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=BisonVoice
VoiceMove=CowMove
VoiceAttack=BisonVoice
VoiceFeedback=BisonVoice
VoiceSpecialAttack=BisonVoice
DieSound=BisonDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=2
Carryall.Allowed=no
IFVMode=0
Natural=yes
UseOwnName=false
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
PixelSelectionBracketDelta=1
RadarInvisible=yes

[DEER]
UIName=Name:DEER
Name=Animal Deer
NotHuman=yes
Category=Civilian
Strength=50
Armor=animal
TechLevel=11
Crushable=no
Insignificant=yes
Sight=4
Speed=7
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CamelSelect
VoiceMove=CamelMove
VoiceAttack=CamelMove
VoiceSpecialAttack=
DieSound=CamelDie
MoveSound=CamelMoveStart
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=2
Carryall.Allowed=no
IFVMode=0
Natural=yes
UseOwnName=false
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
PixelSelectionBracketDelta=1
RadarInvisible=yes

[TAPIR]
UIName=Name:TAPIR
Name=Animal Tapir
NotHuman=yes
Category=Civilian
Strength=50
Armor=animal
TechLevel=11
Crushable=no
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CamelSelect
VoiceMove=CamelMove
VoiceAttack=CamelMove
VoiceSpecialAttack=
DieSound=CamelDie
MoveSound=CamelMoveStart
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=2
Carryall.Allowed=no
IFVMode=0
Natural=yes
UseOwnName=false
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
PixelSelectionBracketDelta=1
RadarInvisible=yes

[HYENA]
UIName=Name:HYENA
Name=Animal Hyena
NotHuman=yes
Category=Civilian
Strength=50
Armor=animal
TechLevel=11
Crushable=no
Insignificant=yes
Sight=4
Speed=8
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=HyenaVoice
VoiceMove=HyenaVoice
VoiceAttack=HyenaVoice
VoiceFeedback=HyenaVoice
VoiceSpecialAttack=HyenaVoice
DieSound=HyenaDie
AmbientSound=HyenaAmbient
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=2
Carryall.Allowed=no
IFVMode=0
Natural=yes
UseOwnName=false
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
PixelSelectionBracketDelta=1
RadarInvisible=yes

[TIGER]
UIName=Name:TIGER
Name=Animal Tiger
NotHuman=yes
Category=Civilian
Strength=50
Armor=animal
TechLevel=11
Crushable=no
Insignificant=yes
Sight=4
Speed=8
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=LionVoice
VoiceMove=LionVoice
VoiceAttack=LionVoice
VoiceFeedback=LionVoice
VoiceSpecialAttack=LionVoice
DieSound=LionDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=2
Carryall.Allowed=no
IFVMode=0
Natural=yes
UseOwnName=false
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
PixelSelectionBracketDelta=1
RadarInvisible=yes

[WTIGR]
UIName=Name:TIGER
Name=Animal Tiger White
NotHuman=yes
Category=Civilian
Strength=50
Armor=animal
TechLevel=11
Crushable=no
Insignificant=yes
Sight=4
Speed=8
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=LionVoice
VoiceMove=LionVoice
VoiceAttack=LionVoice
VoiceFeedback=LionVoice
VoiceSpecialAttack=LionVoice
DieSound=LionDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=2
Carryall.Allowed=no
IFVMode=0
Natural=yes
UseOwnName=false
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
PixelSelectionBracketDelta=1
RadarInvisible=yes

[SHEEP]
UIName=Name:SHEEP
Name=Animal Sheep
NotHuman=yes
Category=Civilian
Strength=50
Armor=animal
TechLevel=11
Crushable=no
Insignificant=yes
Sight=4
Speed=3
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=SheepVoice
VoiceMove=SheepVoice
VoiceAttack=SheepVoice
VoiceFeedback=SheepVoice
VoiceSpecialAttack=SheepVoice
DieSound=SheepDie
AmbientSound=SheepAmbient
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=2
Carryall.Allowed=no
IFVMode=0
Natural=yes
UseOwnName=false
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
PixelSelectionBracketDelta=1
RadarInvisible=yes

[ALL]
UIName=Name:Alligator
Name=Animal Alligator
NotHuman=yes
Category=Soldier
Strength=50
Armor=animal
TechLevel=11
Crushable=no
Insignificant=yes
Sight=2
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Nominal=yes
Pip=yellow
VoiceSelect=AlligatorSelect
VoiceMove=AlligatorMove
VoiceAttack=AlligatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=AlligatorMove
DieSound=AlligatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
Size=2
Carryall.Allowed=no
IFVMode=0
Trainable=no
Natural=yes
IsCow=yes
Fraidycat=yes
Civilian=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
RadarInvisible=yes

[POLARB]
UIName=NAME:POLARBEAR
Name=Animal Polar Bear
Category=Soldier
Strength=50
Armor=animal
TechLevel=11
Crushable=no
Insignificant=yes
Sight=2
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Nominal=yes
Pip=yellow
VoiceSelect=BearSelect
VoiceMove=BearMove
VoiceAttack=BearAttackCommand
VoiceFeedback=BearFear
VoiceSpecialAttack=BearMove
DieSound=BearDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
Size=2
Carryall.Allowed=no
IFVMode=0
Trainable=no
Natural=yes
NotHuman=yes
IsCow=yes
Fraidycat=yes
Civilian=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
RadarInvisible=yes

[GBEAR]
UIName=NAME:GBEAR
Name=Animal Grizzly Bear
Category=Soldier
Strength=50
Armor=animal
TechLevel=11
Crushable=no
Insignificant=yes
Sight=2
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=100
Soylent=50
Points=0
Nominal=yes
Pip=yellow
VoiceSelect=BearSelect
VoiceMove=BearMove
VoiceAttack=BearAttackCommand
VoiceFeedback=BearFear
VoiceSpecialAttack=BearMove
DieSound=BearDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
Size=2
Carryall.Allowed=no
IFVMode=0
Trainable=no
Natural=yes
NotHuman=yes
IsCow=yes
Fraidycat=yes
Civilian=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
RadarInvisible=yes

[KANGAROO]
UIName=Name:KANGAROO
Name=Animal Kangaroo
Category=Soldier
Strength=50
Armor=animal
TechLevel=11
Crushable=no
Insignificant=yes
Sight=2
Speed=6
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=100
Soylent=50
Points=0
Nominal=yes
Pip=yellow
VoiceSelect=CamelSelect
VoiceMove=CamelMove
VoiceAttack=CamelMove
VoiceSpecialAttack=
DieSound=CamelDie
MoveSound=CamelMoveStart
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
Size=2
Carryall.Allowed=no
IFVMode=0
Trainable=no
Natural=yes
NotHuman=yes
IsCow=yes
Fraidycat=yes
Civilian=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
RadarInvisible=yes

[LION]
UIName=NAME:LION
Name=Animal Lion
Category=Soldier
Strength=50
Armor=animal
TechLevel=11
Crushable=no
Insignificant=yes
PixelSelectionBracketDelta=2
Sight=2
Speed=9
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=100
Soylent=50
Points=0
Nominal=yes
Pip=yellow
VoiceSelect=LionVoice
VoiceMove=LionVoice
VoiceAttack=LionVoice
VoiceFeedback=LionVoice
VoiceSpecialAttack=LionVoice
DieSound=LionDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
Size=2
IFVMode=0
Carryall.Allowed=no
Trainable=no
Natural=yes
NotHuman=yes
IsCow=yes
Fraidycat=yes
Civilian=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
RadarInvisible=yes

[ELEPHANT]
UIName=Name:ELEPHANT
Name=Animal Elephant
Category=Soldier
Strength=250
Organic=yes
Armor=animal
TechLevel=11
Turret=no
Insignificant=yes
IsTilter=no
CrateGoodie=no
Sight=5
Unnatural=yes
GuardRange=5
DefaultToGuardArea=yes
Speed=5
Owner=USSR,Latin,PsiCorps,Headquaters,ScorpionCell,UnitedStates,Pacific,Europeans
Cost=200
Soylent=100
Points=0
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=no
VoiceSelect=ElephantVoice
VoiceMove=ElephantVoice
VoiceAttack=ElephantVoice
VoiceSecondaryWeaponAttack=ElephantVoice
VoiceFeedback=
DieSound=ElephantDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Crushable=no
PixelSelectionBracketDelta=-27
Parasiteable=no
Trainable=no
NotHuman=yes
Natural=yes
CloseRange=yes
OmniCrushResistant=yes
IsCow=yes
Fraidycat=yes
Civilian=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
RadarInvisible=yes
ImmuneToAbduction=yes

[JOSH]
UIName=Name:MONKEY
Name=Animal Monkey
Category=Soldier
Strength=50
Armor=animal
TechLevel=11
Crushable=no
Insignificant=yes
Sight=2
Speed=6
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Nominal=yes
Pip=yellow
VoiceSelect=ChimpSelect
VoiceMove=ChimpMove
VoiceAttack=ChimpAttackCommand
VoiceFeedback=ChimpFear
VoiceSpecialAttack=ChimpMove
DieSound=ChimpDie
AmbientSound=ChimpAmbient
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
Size=2
Carryall.Allowed=no
IFVMode=0
Trainable=no
Natural=yes
NotHuman=yes
IsCow=yes
Fraidycat=yes
Civilian=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
RadarInvisible=yes

[CDOG]
UIName=Name:CDOG
Name=Animal Dog
Category=Soldier
Strength=50
Armor=animal
TechLevel=11
Crushable=no
Insignificant=yes
Sight=2
Speed=8
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Nominal=yes
Pip=yellow
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogMove
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
Size=2
Carryall.Allowed=no
IFVMode=0
Trainable=no
Natural=yes
NotHuman=yes
IsCow=yes
Fraidycat=yes
Civilian=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
RadarInvisible=yes

[CAML]
UIName=Name:CAML
Name=Animal Camel
Category=Soldier
Strength=50
Armor=animal
TechLevel=11
Crushable=no
Insignificant=no
Sight=2
Speed=6
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CamelSelect
VoiceMove=CamelMove
VoiceAttack=CamelMove
VoiceSpecialAttack=
DieSound=CamelDie
MoveSound=CamelMoveStart
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
Size=2
IFVMode=0
Carryall.Allowed=no
Trainable=no
Natural=yes
NotHuman=yes
IsCow=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
RadarInvisible=yes

[DNOA]
UIName=Name:DNOA
Name=Animal T-Rex
Category=AFV
Primary=TRexInfBite
Secondary=TRexBite
Strength=500
Organic=yes
Armor=animal
TechLevel=11
Unnatural=yes
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
GuardRange=10
DefaultToGuardArea=yes
Speed=8
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=2500
PixelSelectionBracketDelta=-25
Soylent=50
Points=0
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=no
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
Trainable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
IsCow=yes
Fraidycat=yes
Civilian=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
RadarInvisible=yes
ImmuneToAbduction=yes

[DNOB]
UIName=Name:DNOB
Name=Animal Bront
NoShadow=yes
Category=AFV
Primary=ChimpBite
Secondary=VirtualScanner
Strength=500
Organic=yes
Armor=animal
TechLevel=11
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Unnatural=yes
Sight=5
GuardRange=5
DefaultToGuardArea=yes
Speed=8
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=1000
Soylent=50
Points=0
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=no
VoiceSelect=BrontoSelect
VoiceMove=BrontoMove
VoiceAttack=BrontoMove
VoiceFeedback=
DieSound=BrontoDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Water
SpeedType=Float
ThreatPosed=25
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
Trainable=no
AmbientSound=BrontoAmbient
NotHuman=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
RadarInvisible=yes
ImmuneToAbduction=yes

;CIVILIANS

[CIV1]
UIName=Name:CIV1
Name=Civilian Fem Yellow
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllFemSelect
VoiceMove=CivAllFemMove
VoiceAttack=CivAllFemAttackCommand
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
DieSound=CivAllFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
RadarInvisible=yes

[CIVX1]
UIName=Name:CIV1
Name=Civilian Fem White
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllFemSelect
VoiceMove=CivAllFemMove
VoiceAttack=CivAllFemAttackCommand
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
DieSound=CivAllFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
RadarInvisible=yes

[CIV2]
UIName=Name:CIV2
Name=Civilian Male White
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivThinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
RadarInvisible=yes

[CIVX2]
UIName=Name:CIV2
Name=Civilian Male White 2
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivThinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
RadarInvisible=yes

[CIV3]
UIName=Name:CIV3
Name=Civilian Male Brown
Image=CIVX3
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivAllDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
RadarInvisible=yes

[CIVX3]
UIName=Name:CIV3
Name=Civilian Male Green
Image=CIVX3B
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivAllDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
RadarInvisible=yes

[CIVA]
UIName=Name:CIV1
Name=Civilian Texan A
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivTexanSelect
VoiceMove=CivTexanMove
VoiceAttack=CivTexanAttackCommand
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
DieSound=CivTexanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
RadarInvisible=yes

[CIVB]
UIName=Name:CIV2
Name=Civilian Texan B
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivTexanSelect
VoiceMove=CivTexanMove
VoiceAttack=CivTexanAttackCommand
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
DieSound=CivTexanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
RadarInvisible=yes

[CIVC]
UIName=Name:CIV3
Name=Civilian Texan C
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivTexanSelect
VoiceMove=CivTexanMove
VoiceAttack=CivTexanAttackCommand
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
DieSound=CivTexanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
RadarInvisible=yes

[CIV4]
UIName=Name:CIV3
Name=Civilian Texan D
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivTexanSelect
VoiceMove=CivTexanMove
VoiceAttack=CivTexanAttackCommand
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
DieSound=CivTexanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
RadarInvisible=yes

[CIVBBP]
UIName=Name:CIV1
Name=Civilian Baseball Player
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivAllDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
RadarInvisible=yes

[CIVBBR]
UIName=Name:CIV1
Name=Civilian Baseball Player 2
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivAllDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
RadarInvisible=yes

[CIVBFM]
UIName=Name:CIV1
Name=Civilian Beach Fat Male
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
RadarInvisible=yes

[CIVBF]
UIName=Name:CIV2
Name=Civilian Beach Female
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllFemSelect
VoiceMove=CivAllFemMove
VoiceAttack=CivAllFemAttackCommand
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
DieSound=CivAllFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
RadarInvisible=yes

[CIVX4]
UIName=Name:CIV2
Name=Civilian Beach Female
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllFemSelect
VoiceMove=CivAllFemMove
VoiceAttack=CivAllFemAttackCommand
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
DieSound=CivAllFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
RadarInvisible=yes

[CIVBTM]
UIName=Name:CIV3
Name=Civilian Beach Thin Male
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivThinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
RadarInvisible=yes

[CIVSFM]
UIName=Name:CIV1
Name=Civilian Snow Fat Male
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivSovSelect
VoiceMove=CivSovMove
VoiceAttack=CivSovAttackCommand
VoiceFeedback=CivSovFear
VoiceSpecialAttack=CivSovMove
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
RadarInvisible=yes

[CIVX7]
UIName=Name:CIV1
Name=Civilian Snow Fat Male
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivSovSelect
VoiceMove=CivSovMove
VoiceAttack=CivSovAttackCommand
VoiceFeedback=CivSovFear
VoiceSpecialAttack=CivSovMove
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
RadarInvisible=yes

[CIVSF]
UIName=Name:CIV2
Name=Civilian Snow Female
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivSovFemSelect
VoiceMove=CivSovFemMove
VoiceAttack=CivSovFemAttackCommand
VoiceFeedback=CivSovFemFear
VoiceSpecialAttack=CivSovFemMove
DieSound=CivSovFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
RadarInvisible=yes

[CIVX5]
UIName=Name:CIV2
Name=Civilian Snow Female 2
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivSovFemSelect
VoiceMove=CivSovFemMove
VoiceAttack=CivSovFemAttackCommand
VoiceFeedback=CivSovFemFear
VoiceSpecialAttack=CivSovFemMove
DieSound=CivSovFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
RadarInvisible=yes

[CIVX6]
UIName=Name:CIV2
Name=Civilian Snow Female 3
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivSovFemSelect
VoiceMove=CivSovFemMove
VoiceAttack=CivSovFemAttackCommand
VoiceFeedback=CivSovFemFear
VoiceSpecialAttack=CivSovFemMove
DieSound=CivSovFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
RadarInvisible=yes

[CIVSTM]
UIName=Name:CIV3
Name=Civilian Snow Thin Male
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivSovSelect
VoiceMove=CivSovMove
VoiceAttack=CivSovAttackCommand
VoiceFeedback=CivSovFear
VoiceSpecialAttack=CivSovMove
DieSound=CivThinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
RadarInvisible=yes

;Other Infantry

[YURIX]
UIName=Name:YURIPRIME
Name=Yuri Himself
Category=Soldier
Prerequisite=YABRCK,YATECH
Primary=SuperMindControl
Secondary=SuperPsiWave
OpenTransportWeapon=1
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=400
Armor=flak
TechLevel=11
Pip=red
PixelSelectionBracketDelta=-26
Sight=8
DetectDisguise=yes
Speed=7
Owner=PsiCorps,Headquaters,ScorpionCell
RequiredHouses=Headquaters	;TEMP
FactoryOwners=Headquaters
AllowedToStartInMultiplayer=no
Cost=1200
Soylent=600
Points=40
IsSelectableCombatant=yes
VoiceSelect=YuriPrimeSelect
VoiceMove=YuriPrimeMove
VoiceAttack=YuriPrimeAttackCommand
VoiceFeedback=YuriPrimeFear
VoiceSpecialAttack=YuriPrimeMove
DieSound=YuriPrimeDie
SpeedType=Amphibious
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
PhysicalSize=1
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
Deployer=yes
DeployFire=yes
UndeployDelay=10
Size=2
Carryall.Allowed=no
IFVMode=0
Unnatural=yes
SelfHealing=yes
PipScale=MindControl
Experience.MindControlSelfModifier=50%
ImmuneToAbduction=yes

[EINS]
UIName=Name:EINS
Name=Albert Einstein
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=EinsteinSelect
VoiceMove=EinsteinMove
VoiceAttack=EinsteinAttackCommand
VoiceFeedback=EinsteinFear
VoiceSpecialAttack=EinsteinMove
DieSound=EinsteinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
UseOwnName=false
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[MUMY]
UIName=Name:MUMY
Name=Mummy
Category=Civilian
Primary=Mummypunch
Secondary=Mummysmash
Strength=400
Armor=flak
TechLevel=11
CrushSound=InfantrySquish
Sight=4
Speed=3
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=100
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=MummySelect
VoiceMove=MummyMove
VoiceAttack=MummyMove
DieSound=MummyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
CloseRange=yes
DefaultToGuardArea=yes
GuardRange=6
SelfHealing=yes
ImmuneToPsionics=yes
UseOwnName=false
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
ImmuneToAbduction=yes

[RMNV]
UIName=Name:RMNV
Name=Premier Romanov
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=RomanovSelect
VoiceMove=RomanovMove
VoiceAttack=RomanovAttackCommand
VoiceFeedback=RomanovFear
VoiceSpecialAttack=RomanovMove
DieSound=RomanovDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
PixelSelectionBracketDelta=1
UseOwnName=false
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[CARV]
UIName=Name:CARV
Name=General Carville
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
PixelSelectionBracketDelta=1
UseOwnName=false
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[PENTGENX]
Image=PENTGEN
UIName=Name:PENTGENX
Name=General Pentagon
Category=Soldier
Strength=50
Primary=Pistola
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Sight=4
Speed=4
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Pip=white
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=0
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[VLADIMIRX]
Image=VLADIMIR
UIName=Name:VLADIMIR
Name=General Vladimir
Category=Soldier
Strength=50
Primary=Pistola
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Sight=4
Speed=4
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Pip=white
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=0
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[BLACKGEN]
Image=AZIZ
UIName=Name:AZIZ
Name=Prince Aziz
Category=Soldier
Strength=200
ImmuneToPsionics=yes
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Sight=8
Speed=5
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Pip=white
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
VoiceSelect=AzizSelect
VoiceMove=AzizMove
VoiceAttack=AzizMove
VoiceDie=AzizDie
IFVMode=0
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[BEETLE]
UIName=Name:BEETLE
Name=Giant Beetle
NoShadow=yes
Category=AFV
Primary=BeetleBite
Secondary=BeetleRam
Strength=500
Organic=yes
Armor=f_heavy
TechLevel=11
Prerequisite=BARRACKS
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=8
GuardRange=8
DefaultToGuardArea=yes
Speed=9
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=1000
Soylent=500
Points=25
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=no
VoiceSelect=
VoiceMove=
VoiceAttack=
DieSound=ViscDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=50
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ImmuneToPoison=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
TooBigToFitUnderBridge=true
Crushable=no
PixelSelectionBracketDelta=-4
Parasiteable=no
Trainable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
ImmuneToAbduction=yes

[SSRV]
UIName=Name:SecretService
Name=Secret Service
Category=Soldier
Strength=50
Primary=Pistola
Armor=flak
TechLevel=11
CrushSound=InfantrySquish
Sight=4
Speed=4
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=0
Pip=white
VoiceSelect=SSSelect
VoiceMove=SSMove
VoiceAttack=SSAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SSMove
DieSound=SSDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
Trainable=no
ImmuneToVeins=yes
Size=1
IFVMode=0
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[RHAD]
UIName=Name:RHAD
Name=Rashidi
Category=Soldier
Strength=300
SelfHealing=yes
Crushable=no
Primary=RhadGun
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
Armor=flak
TechLevel=11
CrushSound=InfantrySquish
Sight=10
Speed=5
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=100
Soylent=50
Points=5
PixelSelectionBracketDelta=-6
Pip=white
IsSelectableCombatant=yes
VoiceSelect=AzizSelect
VoiceMove=AzizMove
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=AzizMove
DieSound=AzizDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=30
ImmuneToPoison=yes
Trainable=no
ImmuneToVeins=yes
Size=1
IFVMode=4
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER,FEARLESS
Trainable=yes
CanBeReversed=no

[PRES]
UIName=Name:PRES
Name=President Dugan
Category=Civilian
Strength=50
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=yes
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=0
Points=0
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=0
UseOwnName=false
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[CTECH]
UIName=Name:CTECH
Name=Technician
Category=Civilian
Strength=50
Primary=TechPistola
Image=CIV3
Armor=none
TechLevel=11
CrushSound=InfantrySquish
Insignificant=no
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=10
Soylent=50
Points=5
Fraidycat=no
Civilian=yes
IFVMode=2
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

;;Units

[MTNK]
UIName=Name:MTNK
Name=Cavalier Medium Tank
Image=GTNK
Primary=105mmR
ElitePrimary=105mmRE
IsGattling=yes
TurretCount=1
WeaponCount=6
Weapon1=105mmR
EliteWeapon1=105mmRE
Weapon2=105mmR
EliteWeapon2=105mmRE
Weapon3=105mmR2
EliteWeapon3=105mmR2E
Weapon4=105mmR2
EliteWeapon4=105mmR2E
WeaponStages=2
Stage1=100
Stage2=200
EliteStage1=50
EliteStage2=100
RateUp=1
RateDown=100
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
Cost=800	;700
Soylent=400
Speed=6
MoveSound=GrizzlyTankMoveStart
Prerequisite=ALLWEAP
Strength=380	;300
Category=AFV
Armor=medium
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=6
CrateGoodie=no
Owner=Europeans
ForbiddenHouses=UnitedStates,Pacific
FactoryOwners=Europeans
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=RottweilerSelect
VoiceMove=RottweilerMove
VoiceAttack=RottweilerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=2
AllowedToStartInMultiplayer=yes
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
DamageSound=VehicleDamagedHeavy
Carryall.Allowed=no
BuildTimeMultiplier=1.1
Weight=2

[ETNK]
UIName=Name:ETNK
Name=Bulldog Light Tank
Primary=105mm
ElitePrimary=105mmE
Secondary=Flashbang
EliteSecondary=Flashbang
RadarInvisible=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
Cost=750
Soylent=375
Speed=7
MoveSound=RottweilerMoveStart
Prerequisite=ALLWEAP
Strength=330
Category=AFV
Armor=medium
Crewed=no
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=6
CrateGoodie=no
Owner=UnitedStates
FactoryOwners=UnitedStates
RequiredHouses=UnitedStates	;TEMP
Points=25
ROT=6
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=2
AllowedToStartInMultiplayer=yes
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
DamageSound=VehicleDamagedHeavy
Carryall.Allowed=no
BuildTimeMultiplier=1.1
Weight=2

[KTNK]
UIName=Name:HOVERTANK
Name=Kappa Hover Tank
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Hover
Cost=800
Soylent=400
Speed=6
MoveSound=HoverTankMoveStart
Primary=Hover105mm
ElitePrimary=Hover105mmE
Prerequisite=ALLWEAP
Strength=410
Category=AFV
Armor=kappa
Crewed=no
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=6
CrateGoodie=no
Owner=Pacific
FactoryOwners=Pacific
RequiredHouses=Pacific	;TEMP
Points=25
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PredatorSelect
VoiceMove=PredatorMove
VoiceAttack=PredatorAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=2
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
DamageSound=VehicleDamagedHeavy
Carryall.Allowed=no
BuildTimeMultiplier=1.1
OmniCrushResistant=yes
Weight=2

[ROBO]
UIName=Name:Robotank
Name=Robot Tank
Image=ROBO
Prerequisite=ALLWEAP
Primary=Robogun
ElitePrimary=RobogunE
Strength=300
Category=AFV
Armor=r_light
Turret=yes
IsTilter=yes
Crusher=no
Accelerates=false
TooBigToFitUnderBridge=true
TechLevel=2
Sight=7
Speed=8
CrateGoodie=no
Owner=Europeans,UnitedStates,Pacific
Cost=600
Soylent=300
Points=20
ROT=8
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=RobotTankSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
DieSound=RobotTankDie
MoveSound=RobotTankMoveStart
ActivateSound= RobotTankOnline
DeactivateSound= RobotTankOffline
CrushSound=TankCrush
MaxDebris=2
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ImmuneToVeins=yes
Sensors=yes
SensorsSight=7
Size=3
TargetLaser=yes
DetectDisguise=yes
OpportunityFire=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ProtectedDriver=yes
PoweredUnit=no
Trainable=yes
DamageSound=VehicleDamagedHeavy
ImmuneToPoison=yes
VehicleThief.Allowed=no
Carryall.Allowed=no
OmniCrushResistant=yes
Weight=1

[FV]
UIName=Name:SFV
Name=Stryker IFV
Prerequisite=ALLWEAP
Primary=HoverMissile
Strength=250
Category=Transport
Armor=light
DeployTime=.022
TechLevel=2
Sight=6
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Europeans,UnitedStates,Pacific
FactoryOwners=UnitedStates
ForbiddenHouses=Europeans,Pacific	;TEMP
AllowedToStartInMultiplayer=no
Cost=600
Soylent=300
Points=20
ROT=5
Crusher=no
TooBigToFitUnderBridge=true

Turret=yes
Passengers=1
Gunner=yes
AirRangeBonus=4
HasTurretTooltips=yes
TurretCount=17
WeaponCount=17

;; Standard Mode

Weapon1=HoverMissile
EliteWeapon1=HoverMissileE
NormalTurretIndex=0
NormalTurretWeapon=0

;; Repair Mode

Weapon2=RepairBullet
EliteWeapon2=RepairBullet
RepairTurretIndex=2
RepairTurretWeapon=1

;; Machinegun Mode

Weapon3=CRM60
EliteWeapon3=CRM60E
MachineGunTurretIndex=10
MachineGunTurretWeapon=2

;; Ivan Mode

Weapon4=FVIvanBomber
EliteWeapon4=FVIvanBomberE
FlakTurretIndex=3
FlakTurretWeapon=3

;; HMG Mode

Weapon5=CRMP5
EliteWeapon5=CRMP5E
PistolTurretIndex=7
PistolTurretWeapon=4

;; Sniper Mode

Weapon6=AWP
EliteWeapon6=AWP
SniperTurretIndex=12
SniperTurretWeapon=5

;; Tesla Mode

Weapon7=CRElectricBolt
EliteWeapon7=CRElectricBoltE
ShockTurretIndex=9
ShockTurretWeapon=6

;; Pyro Mode

Weapon8=BorilloFlamethrower
EliteWeapon8=BorilloFlamethrowerE
ExplodeTurretIndex=6
ExplodeTurretWeapon=7

;; Psiwave Mode

Weapon9=CRMindControl
EliteWeapon9=CRSuperMindBlast
BrainBlastTurretIndex=16
BrainBlastTurretWeapon=8

;; Rad Mode

Weapon10=CRRadBeamWeapon
EliteWeapon10=CRRadBeamWeaponE
RadCannonTurretIndex=5
RadCannonTurretWeapon=9

;; Chrono Mode

Weapon11=CRNeutronRifle
EliteWeapon11=CRNeutronRifleE
ChronoTurretIndex=1
ChronoTurretWeapon=10

;; Chaos Mode

Weapon12=FVChaosAttack
EliteWeapon12=FVChaosAttack
TerroristExplodeTurretIndex=14
TerroristExplodeTurretWeapon=11

;; Prism Mode

Weapon13=CREnforcerGun
EliteWeapon13=CREnforcerGunE
CowTurretIndex=13
CowTurretWeapon=12

;; Stolen Tech Mode

Weapon14=FVSonicZap
EliteWeapon14=FVSonicZapE
InitiateTurretIndex=15
InitiateTurretWeapon=13

;; Virus Mode

Weapon15=Virusgun
EliteWeapon15=Virusgun
VirusTurretIndex=8
VirusTurretWeapon=14

;; Hero Mode

Weapon16=FVRailgun
EliteWeapon16=FVRailgunE
YuriPrimeTurretIndex=4
YuriPrimeTurretWeapon=15

;; Guardian GI Mode

Weapon17=CRMissileLauncher
EliteWeapon17=CRMissileLauncherE
GuardianTurretIndex=11
GuardianTurretWeapon=16

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
VoiceIFVRepair=IFVRepairCommand
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
EnterTransportSound= IFVTransform
LeaveTransportSound= IFVTransform
CrushSound=TankCrush
Experience.PromotePassengers=yes
MaxDebris=3
DebrisTypes=TIRE
Crewed=no
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=10
PreventAttackMove=no
OpportunityFire=yes
MobileFire=yes
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
SizeLimit=1
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ElitePrimary=HoverMissileE
DamageSound=VehicleDamagedHeavy
Carryall.Allowed=no
Survivor.RookiePassengerChance=50%
Survivor.VeteranPassengerChance=65%
Survivor.ElitePassengerChance=80%
Weight=1

[AMC]
UIName=Name:AMC
Name=Archon AMC
Prerequisite=ALLWEAP
Primary=HoverMissile
Strength=300	;200
Category=Transport
Armor=medium
DeployTime=.022
TechLevel=2
Sight=7
Weight=1
Experience.PromotePassengers=yes
PipScale=Passengers
Speed=7	;10
CrateGoodie=no
Owner=Europeans,UnitedStates,Pacific
RequiredHouses=Europeans	;TEMP
FactoryOwners=Europeans
AllowedToStartInMultiplayer=no
Cost=650
Soylent=325
Points=20
ROT=5
Crusher=no
TooBigToFitUnderBridge=true

Turret=yes
Passengers=1
Gunner=yes
AirRangeBonus=4
HasTurretTooltips=yes
TurretCount=17
WeaponCount=17

;; Standard Mode

Weapon1=HoverMissile
EliteWeapon1=HoverMissileE
NormalTurretIndex=0
NormalTurretWeapon=0

;; Repair Mode

Weapon2=RepairBullet
EliteWeapon2=RepairBullet
RepairTurretIndex=2
RepairTurretWeapon=1

;; Machinegun Mode

Weapon3=CRM60
EliteWeapon3=CRM60E
MachineGunTurretIndex=10
MachineGunTurretWeapon=2

;; Ivan Mode

Weapon4=FVIvanBomber
EliteWeapon4=FVIvanBomberE
FlakTurretIndex=3
FlakTurretWeapon=3

;; HMG Mode

Weapon5=CRMP5
EliteWeapon5=CRMP5E
PistolTurretIndex=7
PistolTurretWeapon=4

;; Sniper Mode

Weapon6=AWP
EliteWeapon6=AWP
SniperTurretIndex=12
SniperTurretWeapon=5

;; Tesla Mode

Weapon7=CRElectricBolt
EliteWeapon7=CRElectricBoltE
ShockTurretIndex=9
ShockTurretWeapon=6

;; Pyro Mode

Weapon8=BorilloFlamethrower
EliteWeapon8=BorilloFlamethrowerE
ExplodeTurretIndex=6
ExplodeTurretWeapon=7

;; Psiwave Mode

Weapon9=CRMindControl
EliteWeapon9=CRSuperMindBlast
BrainBlastTurretIndex=16
BrainBlastTurretWeapon=8

;; Rad Mode

Weapon10=CRRadBeamWeapon
EliteWeapon10=CRRadBeamWeaponE
RadCannonTurretIndex=5
RadCannonTurretWeapon=9

;; Chrono Mode

Weapon11=CRNeutronRifle
EliteWeapon11=CRNeutronRifleE
ChronoTurretIndex=1
ChronoTurretWeapon=10

;; Chaos Mode

Weapon12=FVChaosAttack
EliteWeapon12=FVChaosAttack
TerroristExplodeTurretIndex=14
TerroristExplodeTurretWeapon=11

;; Prism Mode

Weapon13=CREnforcerGun
EliteWeapon13=CREnforcerGunE
CowTurretIndex=13
CowTurretWeapon=12

;; Stolen Tech Mode

Weapon14=FVSonicZap
EliteWeapon14=FVSonicZapE
InitiateTurretIndex=15
InitiateTurretWeapon=13

;; Virus Mode

Weapon15=Virusgun
EliteWeapon15=Virusgun
VirusTurretIndex=8
VirusTurretWeapon=14

;; Hero Mode

Weapon16=FVRailgun
EliteWeapon16=FVRailgunE
YuriPrimeTurretIndex=4
YuriPrimeTurretWeapon=15

;; Guardian GI Mode

Weapon17=CRMissileLauncher
EliteWeapon17=CRMissileLauncherE
GuardianTurretIndex=11
GuardianTurretWeapon=16

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SaberSelect
VoiceMove=SaberMove
VoiceAttack=SaberAttackCommand
VoiceFeedback=
VoiceIFVRepair=SaberRepair
DieSound=GenVehicleDie
MoveSound=ArchonMoveStart
EnterTransportSound=IFVTransform
LeaveTransportSound=IFVTransform
CrushSound=TankCrush
MaxDebris=3
Crewed=no
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=10
Survivor.RookiePassengerChance=50%
Survivor.VeteranPassengerChance=65%
Survivor.ElitePassengerChance=80%
PreventAttackMove=no
OpportunityFire=yes
MobileFire=yes
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
SizeLimit=1
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ElitePrimary=HoverMissileE
DamageSound=VehicleDamagedHeavy
Carryall.Allowed=no

[TENGU]
UIName=Name:TENGU
Name=Tsurugi Powersuit
Prerequisite=ALLWEAP
Primary=HoverMissile
Strength=275	;200
ProtectedDriver=yes
Category=Transport
Armor=light
DeployTime=.022
Survivor.RookiePassengerChance=70%
Survivor.VeteranPassengerChance=80%
Survivor.ElitePassengerChance=90%
TechLevel=2
ImmuneToPoison=yes
ImmuneToRadiation=yes
Sight=7
Weight=1
PipScale=Passengers
Speed=6	;10
CrateGoodie=no
Owner=Europeans,UnitedStates,Pacific
RequiredHouses=Pacific	;TEMP
FactoryOwners=Pacific
AllowedToStartInMultiplayer=no
Cost=550
Experience.PromotePassengers=yes
Soylent=275
Points=20
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
PixelSelectionBracketDelta=-6

Turret=yes
Passengers=1
Gunner=yes
AirRangeBonus=4
HasTurretTooltips=yes
TurretCount=17
WeaponCount=17

;; Standard Mode

Weapon1=HoverMissile
EliteWeapon1=HoverMissileE
NormalTurretIndex=0
NormalTurretWeapon=0

;; Repair Mode

Weapon2=RepairBullet
EliteWeapon2=RepairBullet
RepairTurretIndex=2
RepairTurretWeapon=1

;; Machinegun Mode

Weapon3=CRM60
EliteWeapon3=CRM60E
MachineGunTurretIndex=10
MachineGunTurretWeapon=2

;; Ivan Mode

Weapon4=FVIvanBomber
EliteWeapon4=FVIvanBomberE
FlakTurretIndex=3
FlakTurretWeapon=3

;; HMG Mode

Weapon5=CRMP5
EliteWeapon5=CRMP5E
PistolTurretIndex=7
PistolTurretWeapon=4

;; Sniper Mode

Weapon6=AWP
EliteWeapon6=AWP
SniperTurretIndex=12
SniperTurretWeapon=5

;; Tesla Mode

Weapon7=CRElectricBolt
EliteWeapon7=CRElectricBoltE
ShockTurretIndex=9
ShockTurretWeapon=6

;; Pyro Mode

Weapon8=BorilloFlamethrower
EliteWeapon8=BorilloFlamethrowerE
ExplodeTurretIndex=6
ExplodeTurretWeapon=7

;; Psiwave Mode

Weapon9=CRMindControl
EliteWeapon9=CRSuperMindBlast
BrainBlastTurretIndex=16
BrainBlastTurretWeapon=8

;; Rad Mode

Weapon10=CRRadBeamWeapon
EliteWeapon10=CRRadBeamWeaponE
RadCannonTurretIndex=5
RadCannonTurretWeapon=9

;; Chrono Mode

Weapon11=CRNeutronRifle
EliteWeapon11=CRNeutronRifleE
ChronoTurretIndex=1
ChronoTurretWeapon=10

;; Chaos Mode

Weapon12=FVChaosAttack
EliteWeapon12=FVChaosAttack
TerroristExplodeTurretIndex=14
TerroristExplodeTurretWeapon=11

;; Prism Mode

Weapon13=CREnforcerGun
EliteWeapon13=CREnforcerGunE
CowTurretIndex=13
CowTurretWeapon=12

;; Stolen Tech Mode

Weapon14=FVSonicZap
EliteWeapon14=FVSonicZapE
InitiateTurretIndex=15
InitiateTurretWeapon=13

;; Virus Mode

Weapon15=Virusgun
EliteWeapon15=Virusgun
VirusTurretIndex=8
VirusTurretWeapon=14

;; Hero Mode

Weapon16=FVRailgun
EliteWeapon16=FVRailgunE
YuriPrimeTurretIndex=4
YuriPrimeTurretWeapon=15

;; Guardian GI Mode

Weapon17=CRMissileLauncher
EliteWeapon17=CRMissileLauncherE
GuardianTurretIndex=11
GuardianTurretWeapon=16

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SuitSelect
VoiceMove=SuitMove
VoiceAttack=SuitAttackCommand
VoiceFeedback=
VoiceIFVRepair=SuitRepair
DieSound=GenVehicleDie
MoveSound=TsurugiMoveLoop
ActivateSound= RobotTankOnline
DeactivateSound= RobotTankOffline
VoiceSelectDeactivated=RobotTankSelectDeactivated
EnterTransportSound=IFVTransform
LeaveTransportSound=IFVTransform
CrushSound=TankCrush
MaxDebris=3
Crewed=no
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=10
PreventAttackMove=no
OpportunityFire=yes
MobileFire=yes
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
Size=3
SizeLimit=1
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ElitePrimary=HoverMissileE
DamageSound=VehicleDamagedHeavy
Carryall.Allowed=no

[LCRF]
UIName=Name:LCRF
Name=Voyager
Prerequisite=GAYARD
Strength=1000
MoveToShroud=yes
BuildTimeMultiplier=1.5
Category=Transport
Primary=AmphMissile
ElitePrimary=AmphMissileE
Chronoshift.Allow=no
DeployTime=.022
Survivor.RookiePassengerChance=90%
Survivor.VeteranPassengerChance=95%
Survivor.ElitePassengerChance=100%
Armor=s_medium
Turret=yes
NavalTargeting=0
VehicleThief.Allowed=no
IsTilter=yes
TechLevel=3
AirRangeBonus=2
Naval=yes
Sight=4
PipScale=Passengers
Speed=7
Crewed=no
Weight=4
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=20
ROT=3
Crusher=yes
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HoverAlliedSelect
VoiceMove=HoverAlliedMove
VoiceAttack=HoverAlliedMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=3
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=3
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=12
ProtectedDriver=yes
Size=15
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Trainable=yes
Bunkerable=no
DamageSound=VehicleDamagedHeavy
Carryall.Allowed=no

[MGTK]
UIName=Name:MGTK
Name=Mirage Tank
Prerequisite=ALLWEAP,GAAIRC
Primary=TankMakeupKit
Secondary=MirageGun
EliteSecondary=MirageGunE
DisguiseWhenStill=yes
CanDisguise=yes
Strength=400
Category=AFV
Armor=medium
Turret=no
Crewed=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=6
Sight=6
Speed=6
CrateGoodie=yes
Owner=Europeans,UnitedStates,Pacific
RequiredHouses=Europeans	;TEMP
FactoryOwners=Europeans
Cost=1000
Soylent=500
Points=50
RadarInvisible=yes ;new
ROT=5
IsSelectableCombatant=yes
CanApproachTarget=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankDisguise
VoiceSecondaryWeaponAttack=MirageTankAttackCommand
DeploySound=MGGDeploy
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=15
DamageParticleSystems=SparkSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ImmuneToVeins=yes
Weight=2
Size=3
AllowedToStartInMultiplayer=no
CrushSound=TankCrush
DamageSound=VehicleDamagedHeavy
Carryall.Allowed=no

[HOWI]
UIName=Name:HOWI
Name=Zephyr Artillery
Primary=Howitzer
ElitePrimary=HowitzerE
Secondary=HowitzerBeacon
EliteSecondary=HowitzerBeaconE
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
Cost=950
Soylent=475
Speed=5
MoveSound=ZephyrMoveStart
PreventAttackMove=yes
Prerequisite=ALLWEAP,GAAIRC
Strength=340
Category=AFV
Armor=light
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=6
Sight=7
CrateGoodie=yes
Owner=Europeans,UnitedStates,Pacific
RequiredHouses=Pacific	;TEMP
FactoryOwners=Pacific
Points=25
GuardRange=14
Weight=2
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ZephyrSelect
VoiceMove=ZephyrMove
VoiceAttack=ZephyrAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=2
AllowedToStartInMultiplayer=no
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=no
DamageSound=VehicleDamagedHeavy

[TNKD]
UIName=Name:TNKD2
Name=Tank Destroyer
Prerequisite=GAWEAP
Primary=SABOT
ElitePrimary=SABOTE
Strength=340
Category=AFV
Armor=medium
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=11
Sight=8
Speed=5
CrateGoodie=no
Owner=Europeans,UnitedStates,Pacific
AllowedToStartInMultiplayer=no
Cost=800
Soylent=400
Weight=2
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ImmuneToVeins=yes
Size=3
Carryall.Allowed=no

[SREF]
UIName=Name:SREF
Name=Prism Tank
Prerequisite=ALLWEAP,GATECH
Strength=280
Category=AFV
Armor=light
Turret=yes
Crewed=no
TurretCount=4
WeaponCount=1
Weapon1=Comet
EliteWeapon1=SuperComet
IsChargeTurret=true
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=8
Sight=6
Speed=4
PreventAttackMove=yes
OpportunityFire=no
ProtectedDriver=yes
CrateGoodie=yes
Crusher=yes
Owner=Europeans,UnitedStates,Pacific
RequiredHouses=Europeans	;TEMP
FactoryOwners=Europeans
Cost=1300
Soylent=650
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
DamageSound=VehicleDamagedHeavy
Carryall.Allowed=no

[BASS]
UIName=Name:BASS
Name=Basswave
Prerequisite=ALLWEAP,GATECH
Strength=210
Category=AFV
Armor=bass
Turret=yes
Crewed=no
Primary=BassBoost
ElitePrimary=BassBoostE
IsTilter=yes
TooBigToFitUnderBridge=true
ProtectedDriver=yes
TechLevel=8
Sight=6
Speed=5
PreventAttackMove=yes
OpportunityFire=no
CrateGoodie=yes
Crusher=yes
Owner=Europeans,UnitedStates,Pacific
RequiredHouses=UnitedStates	;TEMP
FactoryOwners=UnitedStates
Cost=1400
Soylent=700
Points=50
ROT=4
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BasswaveSelect
VoiceMove=BasswaveMove
VoiceAttack=BasswaveAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BasswaveMoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
Bunkerable=no
ZFudgeTunnel=13
Size=6
DamageSound=VehicleDamagedHeavy
Carryall.Allowed=no

[AMWC]
UIName=Name:AMWC
Name=Technology Truck
Prerequisite=GAWEAP,GATECH
Strength=400
Category=AFV
Armor=light
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=11
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=Europeans,UnitedStates,Pacific
Cost=400
Soylent=200
Points=50
ROT=5
IsSelectableCombatant=no
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=GenVehicleDie
MoveSound=CarMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=2
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
CanBeReversed=no
Carryall.Allowed=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
Trainable=no

[ABRM]
Image=ABRM
UIName=Name:ABRM
Name=Abrams Tank
Prerequisite=ALLWEAP,GATECH
Primary=145mm
Secondary=AbramsLaser
ElitePrimary=145mmE
EliteSecondary=AbramsLaserE
Strength=450
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
MinDebris=1
TooBigToFitUnderBridge=true
TechLevel=9
Sight=6
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=Europeans,UnitedStates,Pacific
FactoryOwners=UnitedStates
RequiredHouses=UnitedStates	;TEMP
Cost=1450
Soylent=725
Points=75
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AbramsSelect
VoiceMove=AbramsMove
VoiceAttack=AbramsAttackCommand
VoiceSecondaryWeaponAttack=AbramsLaserAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=AbramsMoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=4
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ProtectedDriver=yes
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
PreventAttackMove=no
SelfHealing=yes
DamageSound=VehicleDamagedHeavy
Crewed=no
AllowedToStartInMultiplayer=no
OmniCrushResistant=no
DeathWeapon=DefaultDeathWeapon
Explodes=yes
Carryall.Allowed=no

[AHVYBOT]
UIName=Name:AHVYBOT
Name=Future Tank X-0
Prerequisite=ALLWEAP,GATECH
Prerequisite.StolenTechs=11,1
Primary=FTankLaser
ElitePrimary=FTankLaserE
Strength=575
Category=AFV
Armor=r_heavy
Turret=yes
ImmuneToRadiation=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
RadarInvisible=yes
IsTilter=yes
ProtectedDriver=yes
MinDebris=1
TooBigToFitUnderBridge=true
TechLevel=10
Sight=6
Speed=5
CrateGoodie=no
PixelSelectionBracketDelta=-8
SelfHealing=yes
Crusher=yes
Sensors=yes
SensorsSight=7
Owner=Europeans,UnitedStates,Pacific
RequiredHouses=Europeans,UnitedStates,Pacific
Cost=1700
Soylent=850
Points=75
ROT=4
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FTankSelect
VoiceMove=FTankMove
VoiceAttack=FTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FutureTankMoveStart
CrushSound=TankCrush
TurretRotateSound=FTankRotate
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=4
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
PreventAttackMove=no
DamageSound=VehicleDamagedHeavy
Crewed=no
AllowedToStartInMultiplayer=no
OmniCrushResistant=no
DeathWeapon=DefaultDeathWeapon
VehicleThief.Allowed=no
Carryall.Allowed=no

[BFRT]
UIName=Name:Battlefortress
Name=Battle Fortress
Prerequisite=ALLWEAP,GATECH
Primary=FortressGun
ElitePrimary=FortressGunE
Secondary=FortressMissile
EliteSecondary=FortressMissileE
Strength=1050
Category=AFV
Armor=bfrt
Experience.PromotePassengers=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=9
Sight=6
Speed=4
PipScale=Passengers
Passengers=4
OpenTopped=yes
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
SizeLimit=2
CrateGoodie=yes
Crusher=yes
Owner=Europeans,UnitedStates,Pacific
FactoryOwners=Pacific
RequiredHouses=Pacific	;TEMP
TiltsWhenCrushes=no
Cost=1700
Soylent=850
Points=75
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll
OmniCrusher=yes
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=4
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ProtectedDriver=yes
Size=6
OmniCrushResistant=yes
DamageSound=VehicleDamagedHeavy
Carryall.Allowed=no
Survivor.RookiePassengerChance=90%
Survivor.VeteranPassengerChance=95%
Survivor.ElitePassengerChance=100%

[AMCV]
UIName=Name:AMCV
Name=Allied Construction Vehicle
Prerequisite=GAAIRC,ALLWEAP
Strength=2000
Category=Support
Armor=mcv
ProtectedDriver=yes
DeploysInto=GACNST
TechLevel=10
Sight=6
Crewed=no
Speed=4
Owner=Europeans,UnitedStates,Pacific
CrateGoodie=no
Cost=2000
Soylent=1000
BuildTimeMultiplier=1.5
Points=200
ROT=5
Crewed=no
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
VoiceAttack=MCVAlliedMove
DieSound=GenVehicleDie
VoiceFeedback=
DeploySound=PlaceBuilding
MoveSound=MCVMoveStart
MaxDebris=5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=4
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
Bunkerable=no
OmniCrushResistant=yes
ImmuneToPsionics=yes
SelfHealing=yes
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no
Accelerates=false

[ZAMCV]
UIName=Name:ZAMCV
Name=Stolen Allied Construction Vehicle
Prerequisite=RADAR,FACTORY
Prerequisite.StolenTechs=11
Owner=Europeans,UnitedStates,Pacific,PsiCorps,Headquaters,ScorpionCell,USSR,Latin,Chinese
AllowedToStartInMultiplayer=no
Strength=2000
Category=Support
Armor=mcv
ProtectedDriver=yes
DeploysInto=GACNST
TechLevel=10
Sight=6
Crewed=no
Speed=4
CrateGoodie=no
Cost=2500
Soylent=1250
Points=200
ROT=5
Crewed=no
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
VoiceAttack=MCVAlliedMove
DieSound=GenVehicleDie
VoiceFeedback=
DeploySound=PlaceBuilding
MoveSound=MCVMoveStart
MaxDebris=5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=4
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
Bunkerable=no
OmniCrushResistant=yes
ImmuneToPsionics=yes
SelfHealing=yes
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no
Accelerates=false

[DMCV]
Name=Dummy Base Unit
Image=FAKEP
Strength=2000
Category=Support
Armor=special
ProtectedDriver=yes
DeploysInto=none
TechLevel=11
Sight=0
Crewed=no
Speed=0
CrateGoodie=no
Owner=Europeans,UnitedStates,Pacific,PsiCorps,Headquaters,ScorpionCell,USSR,Latin,Chinese
AllowedToStartInMultiplayer=no
Cost=1
Soylent=1
Points=0
ROT=0
Crewed=no
Crusher=no
MaxDebris=0
Weight=10
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Hover
MovementZone=AmphibiousDestroyer
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ZFudgeColumn=12
ZFudgeTunnel=15
Explosion=DUMMY
Size=666
PixelSelectionBracketDelta=9999
Selectable=no
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
RadarVisible=no
RadarInvisible=yes
Bunkerable=no
OmniCrushResistant=no
ImmuneToPsionics=yes
ImmuneToPoison=yes
ImmuneToPsionicWeapons=yes
ImmuneToRadiation=yes
VehicleThief.Allowed=no
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no
Accelerates=false

[AIAMCV]
Image=AMCV
UIName=Name:AIAMCV
Name=ACV (AI)
Prerequisite=GAAIRC,ALLWEAP,AILOCK
TechLevel=11
Strength=2000
Category=Support
Armor=mcv
Accelerates=false
ProtectedDriver=yes
DeploysInto=GACNST
BuildLimit=1
Sight=6
Crewed=no
Speed=4
Owner=Europeans,UnitedStates,Pacific
CrateGoodie=no
Cost=1500
Soylent=1250
Points=200
ROT=5
Crewed=no
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
VoiceAttack=MCVAlliedMove
DieSound=GenVehicleDie
VoiceFeedback=
DeploySound=PlaceBuilding
MoveSound=MCVMoveStart
AllowedToStartInMultiplayer=no
MaxDebris=5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=4
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
Bunkerable=no
OmniCrushResistant=yes
ImmuneToPsionics=yes
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no
Accelerates=false

[DEST]
UIName=Name:DEST
Name=Destroyer
Prerequisite=GAYARD
Primary=155mm
ElitePrimary=155mmE
Secondary=ASWLauncher
NavalTargeting=1
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=350
SpawnReloadRate=150
NoSpawnAlt=yes
FireAngle=32
ToProtect=yes
Category=Support
Strength=575
Naval=yes
ProtectedDriver=yes
Armor=s_heavy
TechLevel=4
Sight=6
Speed=6
Owner=Europeans,UnitedStates,Pacific
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Turret=no
Points=25
ROT=5
Crusher=no
Weight=4
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DestroyerMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
TooBigToFitUnderBridge=true
Sensors=yes
SensorsSight=9
OpportunityFire=yes
ElitePrimary=155mmE
Size=15
IsSelectableCombatant=yes
CrateGoodie=no
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no

[DLPH]
UIName=Name:DLPH
Name=Dolphin
NotHuman=yes
Prerequisite=GAAIRC,GAYARD
Primary=SonicZap
ElitePrimary=SonicZapE
NavalTargeting=1
LandTargeting=1
FireAngle=64
Category=AFV
ProtectedDriver=yes
Strength=180
Naval=yes
Armor=seamon
TechLevel=11
Underwater=yes
Sight=6
GuardRange=4
Sensors=yes
SensorsSight=9
Speed=9
CrateGoodie=no
Owner=Europeans,UnitedStates,Pacific
AllowedToStartInMultiplayer=no
Cost=600
Soylent=300
ImmuneToPsionics=yes
Turret=no
Points=20
ROT=10
Crewed=no
VoiceSelect=DolphinSelect
VoiceMove=DolphinMove
VoiceAttack=DolphinAttackCommand
VoiceFeedback=DolphinFear
DieSound=DolphinDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=20
Weight=1
Accelerates=true
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Cloakable=yes
CloakingSpeed=1
TypeImmune=yes
SelfHealing=yes
ImmuneToEMP=yes
Organic=yes
WalkRate=4
IdleRate=8
Size=15
VehicleThief.Allowed=no

[AEGIS]
UIName=Name:AEGIS
Name=Aegis Cruiser
Prerequisite=GAAIRC,GAYARD
Primary=Medusa
Secondary=MedusaHeavy
ElitePrimary=MedusaE
EliteSecondary=MedusaHeavyE
NavalTargeting=6
LandTargeting=1
ProtectedDriver=yes
ToProtect=yes
Category=AFV
Strength=700	;800
Naval=yes
Armor=s_medium
TechLevel=5
Sight=6
Speed=4
CrateGoodie=no
Owner=Europeans,UnitedStates,Pacific
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=50
ROT=1
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Weight=4
RadialFireSegments=10
OpportunityFire=no
DistributedFire=no;yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AegisSelect
VoiceMove=AegisMove
VoiceAttack=AegisAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=AegisMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Size=15
TooBigToFitUnderBridge=true
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no

[CARRIER]
UIName=Name:CARRIER
Name=Aircraft Carrier
Prerequisite=GAYARD,GATECH
Primary=HornetLauncher
CanPassiveAquire=no
Spawns=HORNET
SpawnsNumber=4
SpawnRegenRate=400
SpawnReloadRate=80
ProtectedDriver=yes
NoSpawnAlt=no
FireAngle=32
ToProtect=yes
Category=Support
Strength=1000
Naval=yes
Armor=s_heavy
TechLevel=10
SelfHealing=yes
Sight=6
Speed=4
CrateGoodie=no
Owner=Europeans,UnitedStates,Pacific
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=1000
Turret=no
Points=100
ROT=1
Crusher=no
Weight=6
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AircraftCarrierSelect
VoiceMove=AircraftCarrierMove
VoiceAttack=AircraftCarrierAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=ACCMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
TooBigToFitUnderBridge=true
GuardRange=10
Size=18
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no

[HCRUIS]
UIName=Name:HCRUIS
Name=Battleship
Image=BSHIP
Prerequisite=GAYARD,GATECH
Turret=yes
Primary=CruiserCannonA
Secondary=CruiserCannonB
ElitePrimary=CruiserCannonAE
EliteSecondary=CruiserCannonBE
GuardRange=15
CanPassiveAquire=yes
Strength=1000
LeadershipRating=20
SelfHealing=yes
ProtectedDriver=yes
Naval=yes
Category=AFV
MinDebris=1
MaxDebris=8
Armor=bship
TechLevel=11
OpportunityFire=no
Sight=6
Speed=4
CrateGoodie=no
Owner=Europeans,UnitedStates,Pacific
AllowedToStartInMultiplayer=no
Cost=2200
BurstDelay0=15
BurstDelay1=15
BurstDelay2=15
BurstDelay3=15
BurstDelay4=15
BurstDelay5=15
Soylent=1100
Points=100
ROT=1
Crusher=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CruiserSelect
VoiceMove=CruiserMove
VoiceAttack=CruiserAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=BattleshipMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
TooBigToFitUnderBridge=true
Size=18
Weight=6
NavalTargeting=0
LandTargeting=2
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no

[CMON]
UIName=Name:CMIN
Name=Chrono Miner (noback)
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=harvester
Dock=NAREFN,GAREFN,CAREFN,YARIREFN
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
Insignia.Veteran=dummy
Insignia.Elite=dummy
TechLevel=11
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific
AllowedToStartInMultiplayer=no
Cost=1400
Soylent=700
Points=25
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChronoMinerSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceHarvest=ChronoMinerHarvest
VoiceEnter=ChronoMinerReturn
DieSound=GenVehicleDie
ProtectedDriver=yes
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Weight=3
MovementZone=Crusher
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToRadiation=yes
Trainable=no
Accelerates=false
CanBeReversed=no

[CMIN]
UIName=Name:CMIN
Name=Chrono Miner
Prerequisite=ALLWEAP,PROC2
Nominal=yes
ToProtect=yes
Category=Support
Strength=1100
Armor=harvester
Dock=NAREFN,GAREFN,CAREFN,YARIREFN
Turret=no
Parasiteable=yes
Harvester=yes
Accelerates=false
TechLevel=1
ProtectedDriver=yes
VehicleThief.Allowed=no
BuildTimeMultiplier=1.2
Crewed=no
AutoCrush=no
Sight=4
Speed=4
Owner=Europeans,UnitedStates,Pacific
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=no
Storage=10
Cost=1400
Soylent=700
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
Points=25
ROT=8
Crusher=yes
SelfHealing=yes
UnloadingClass=CMON
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChronoMinerSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceHarvest=ChronoMinerHarvest
VoiceEnter=ChronoMinerReturn
MoveSound=ChronoMinerMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
Weight=3
MovementZone=Crusher
ThreatPosed=0
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,YellowSmallSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=no
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
Carryall.Allowed=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
Trainable=no
ResourceGatherer=yes
Bunkerable=no
DamageSound=VehicleDamagedHeavy

[AHMV]
UIName=Name:AHMV
Name=Airborne Humvee
Prerequisite=ALLWEAP
Primary=HumveeGun
ElitePrimary=HumveeGunE
Strength=220
Category=AFV
Armor=light
IsTilter=yes
Turret=yes
OpportunityFire=yes
PreventAttackMove=no
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=11
Sight=6
Speed=9
Bunkerable=no
MinDebris=1
CrateGoodie=no
Owner=Europeans,UnitedStates,Pacific
AllowedToStartInMultiplayer=no
Cost=500
Soylent=250
Points=20
ROT=6
Weight=1
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HumveeSelect
VoiceMove=HumveeMove
VoiceAttack=HumveeAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=HumveeMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
PixelSelectionBracketDelta=2
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ImmuneToVeins=yes
Size=3
OpenTopped=no
Passengers=2
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
PipScale=Passengers
DamageSound=VehicleDamagedHeavy
Crewed=no
CanBeReversed=no
Carryall.Allowed=no

[AERO]
Image=AERO
UIName=Name:AERO
Name=Aeroblaze
Prerequisite=ALLWEAP,GATECH
Primary=AeroblazeLaser
Secondary=AeroblazeLaser
Strength=360
Category=AFV
Armor=medium
LandTargeting=1
NavalTargeting=6
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=9
OpportunityFire=no
PreventAttackMove=yes
Sight=6
Speed=5
MinDebris=1;1
Ammo=2
PipWrap=2
EmptyReload=10
Reload=10
PipScale=Ammo
CrateGoodie=yes
Owner=Europeans,UnitedStates,Pacific
FactoryOwners=UnitedStates
RequiredHouses=UnitedStates	;TEMP
AllowedToStartInMultiplayer=no
Cost=1600
Soylent=800
Points=50
ROT=6
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AeroblazeSelect
VoiceMove=AeroblazeMove
VoiceAttack=AeroblazeAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
ProtectedDriver=yes
MoveSound=AeroMoveStart
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
AirRangeBonus=2
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ImmuneToVeins=yes
Weight=3
Size=6
ElitePrimary=AeroblazeLaserE
EliteSecondary=AeroblazeLaserE
ToProtect=yes
DamageSound=VehicleDamagedHeavy
Crewed=no
CanPassiveAquire=yes
Carryall.Allowed=no

[VCARR]
UIName=Name:VCARR
Name=Hailstorm
Prerequisite=ALLWEAP,GATECH
Primary=VentrexLauncher
Spawns=VENTREX
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=250
NoSpawnAlt=yes
FireAngle=32
CanPassiveAquire=no
Category=Support
Strength=600
Armor=yahcr
TechLevel=9
Sight=5
Speed=4
CrateGoodie=yes
Owner=Pacific,UnitedStates,Europeans
RequiredHouses=Pacific	;TEMP
FactoryOwners=Pacific
AllowedToStartInMultiplayer=no
Cost=1700
Soylent=850
Turret=no
Points=100
ROT=2
Crusher=yes
Weight=4
SelfHealing=yes
Crewed=no
OmniCrushResistant=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HailstormSelect
VoiceMove=HailstormMove
VoiceAttack=HailstormAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=HailstormMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
Accelerates=false
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
TooBigToFitUnderBridge=true
Trainable=no
Size=6
DamageSound=VehicleDamagedHeavy

[BLZZ]
UIName=Name:BLZZ
Name=Blizzard Tank
MinDebris=1
Prerequisite=ALLWEAP,GATECH
Primary=BlizzardRailgun
Secondary=BlizzardAA
ElitePrimary=BlizzardRailgunE
EliteSecondary=BlizzardAAE
Strength=535
Category=AFV
Armor=blzz
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=9
Sight=6
Speed=5
CrateGoodie=yes
ProtectedDriver=yes
Owner=Europeans,UnitedStates,Pacific
FactoryOwners=Pacific
RequiredHouses=Pacific	;TEMP
AllowedToStartInMultiplayer=no
Cost=1300
Soylent=650
Points=50
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BlizzardSelect
VoiceMove=BlizzardMove
VoiceAttack=BlizzardAttackCommand
VoiceSecondaryAttack=BlizzardAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BlizzardTankMoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
Weight=3
ImmuneToVeins=yes
OpportunityFire=no
PreventAttackMove=yes
Size=6
Carryall.Allowed=no
TypeImmune=yes
DamageSound=VehicleDamagedHeavy
Crewed=no

[CHRTNK]
UIName=Name:CHRTNK
Name=Charon Tank
Prerequisite=ALLWEAP,GATECH
Strength=700
Category=AFV
Armor=heavy
IsTilter=yes
Turret=yes
PipScale=Ammo
PipWrap=1
Ammo=1
InitialAmmo=0
Reload=500
EmptyReload=300
Trainable=yes
MinDebris=1
Primary=NeutronCannon
ElitePrimary=NeutronCannonE
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
TooBigToFitUnderBridge=true
TechLevel=9
Sight=6
Speed=4
CrateGoodie=yes
SelfHealing=yes
Crusher=yes
Owner=Europeans,UnitedStates,Pacific
FactoryOwners=Europeans
RequiredHouses=Europeans	;TEMP
Cost=1800
Soylent=900
Points=50
ROT=4
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrisonSelect
VoiceMove=PrisonMove
VoiceAttack=PrisonAttackCommand
MoveSound=PrisonMoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=4
ProtectedDriver=yes
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=no
CanPassiveAcquire=yes
CanRetaliate=yes
MobileFire=no
DamageSound=VehicleDamagedHeavy
Crewed=no
DeathWeapon=DefaultDeathWeapon
Explodes=yes

[THOR]
UIName=Name:THOR
Name=Thor Gunship
Prerequisite=ALLWEAP,GATECH
Primary=ThorHeavyGun
Secondary=HoldTheLine
ElitePrimary=ThorHeavyGunE
EliteSecondary=HoldTheLine
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.15
TargetLaser=yes
Strength=565
Category=AirPower
Armor=thor
TechLevel=9
Sight=8
RadarInvisible=no
ProtectedDriver=yes
MoveToShroud=yes
SpeedType=Hover
BalloonHover=yes
OpportunityFire=yes
PreventAttackMove=no
HoverAttack=yes
Speed=15
JumpjetSpeed=15
JumpjetClimb=16
JumpjetCrash=26
JumpJetAccel=10
ImmuneToPsionics=yes
JumpjetTurnRate=3
JumpjetHeight=750
JumpjetNoWobbles=no
Crashable=yes
PitchSpeed=1.1
PitchAngle=0
SelfHealing=yes
Owner=Europeans,UnitedStates,Pacific
FactoryOwners=Europeans
RequiredHouses=Europeans	;TEMP
Cost=1900
Soylent=950
Points=100
ROT=10
Crewed=no
Weight=10
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
IsSelectableCombatant=yes
VoiceSelect=ThorSelect
VoiceMove=ThorMove
VoiceAttack=ThorAttackCommand
VoiceFeedback=
VoiceCrashing=ThorCrashing
MoveSound=ThorMoveLoop
DieSound=
CrashingSound=ThorDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
ThreatPosed=30
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy
AuxSound2=Dummy
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Parasiteable=no
Size=15
Bunkerable=no
Deployer=yes
DeployFire=yes
UndeployDelay=450
VehicleThief.Allowed=no
DamageSelf=no
IronCurtain.Modifier=0%
Chronoshift.Allow=no

[PATRON]
UIName=Name:PATRON
Name=Rejuvenator
Prerequisite=FACTORY,CASLAB
Primary=RepairBeam
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.05
Strength=300
Insignia.Veteran=dummy
Insignia.Elite=dummy
Category=AirPower
Armor=reju
TechLevel=10
Sight=10
RadarInvisible=yes
ProtectedDriver=yes
MoveToShroud=yes
SpeedType=Hover
;BalloonHover=yes
UnloadingClass=WOLF
DeployingAnim=DUMMY
DeployFire=no
DeployToLand=yes
BalloonHover=yes
HoverAttack=yes
IsSelectableCombatant=yes
Deployer=yes
OpportunityFire=yes
PreventAttackMove=no
HoverAttack=yes
Speed=19
JumpjetSpeed=19
JumpjetClimb=18
JumpjetCrash=26
JumpJetAccel=10
ImmuneToPsionics=yes
JumpjetTurnRate=3
JumpjetHeight=750
;IdleRate=1
JumpjetNoWobbles=no
Crashable=yes
PitchSpeed=1.1
PitchAngle=0
SelfHealing=yes
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=1800
Soylent=600
Points=100
ROT=10
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
IsSelectableCombatant=yes
VoiceSelect=RejuvenatorSelect
VoiceMove=RejuvenatorMove
VoiceAttack=RejuvenatorAttackCommand
VoiceFeedback=
VoiceCrashing=
MoveSound=RejuvenatorMoveLoop
DieSound=
CrashingSound=RejuvenatorDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
ThreatPosed=30
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy
AuxSound2=Dummy
AllowedToStartInMultiplayer=no
Trainable=no
Parasiteable=no
Weight=10
Size=15
Bunkerable=no
VehicleThief.Allowed=no
DamageSelf=no
IronCurtain.Modifier=0%
Chronoshift.Allow=no

[AITHOR]
UIName=Name:THOR
Name=Thor Gunship (AI)
Image=THOR
Prerequisite=ALLWEAP,GATECH,AILOCK
Primary=ThorHeavyGun
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.15
Strength=700
Category=AirPower
Armor=thor
TargetLaser=yes
TechLevel=9
Sight=8
RadarInvisible=no
ProtectedDriver=yes
MoveToShroud=yes
SpeedType=Hover
BalloonHover=yes
OpportunityFire=yes
PreventAttackMove=no
HoverAttack=yes
Speed=15
JumpjetSpeed=15
JumpjetClimb=16
JumpjetCrash=26
JumpJetAccel=10
ImmuneToPsionics=yes
JumpjetTurnRate=3
JumpjetHeight=750
JumpjetNoWobbles=no
Crashable=yes
PitchSpeed=1.1
PitchAngle=0
SelfHealing=yes
Owner=Europeans,UnitedStates,Pacific
FactoryOwners=Europeans
RequiredHouses=Europeans	;TEMP
Cost=1200
Soylent=900
Weight=10
Points=100
ROT=10
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
IsSelectableCombatant=yes
VoiceSelect=ThorSelect
VoiceMove=ThorMove
VoiceAttack=ThorAttackCommand
VoiceFeedback=
VoiceCrashing=ThorCrashing
MoveSound=ThorMoveLoop
DieSound=
CrashingSound=ThorDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
ThreatPosed=30
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy
AuxSound2=Dummy
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
ElitePrimary=ThorHeavyGunE
Parasiteable=no
Size=15
Bunkerable=no
VehicleThief.Allowed=no
DamageSelf=no
IronCurtain.Modifier=0%
Chronoshift.Allow=no

;SOVIET VEHICLES

[DRON]
UIName=Name:DRON
Name=Terror Drone
Category=AFV
Prerequisite=SOVWEAP
Primary=DroneJump
Secondary=VirtualScanner
NavalTargeting=6
Strength=110
SuppressionThreshold=5
ReselectIfLimboed=yes
DefaultToGuardArea=yes
Armor=special_1
TechLevel=2
Turret=no
IsTilter=no
CrateGoodie=no
Sight=4
Speed=9
Owner=USSR,Latin,Chinese
Cost=500
Insignia.Veteran=dummy
Insignia.Elite=dummy
VehicleThief.Allowed=no
Soylent=250
ImmuneToPoison=yes
ProtectedDriver=yes
Points=15
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ImmuneToPoison=yes
Parasiteable=no
Trainable=no
Explodes=no
DetectDisguise=yes
AccelerationFactor=5
DeaccelerationFactor=5
ZFudgeColumn=8
ZFudgeTunnel=13
Size=2
Accelerates=false
Carryall.Allowed=no
Bunkerable=no
GuardRange=6
VehicleThief.Allowed=no

[HTK]
UIName=Name:HTK
Name=Halftrack
Prerequisite=SOVWEAP
Primary=HalftrackGun
Secondary=FlakTrackAAGun
ElitePrimary=HalftrackGunE
EliteSecondary=FlakTrackAAGun
Strength=300
Category=Transport
Armor=light
DeployTime=.022
TechLevel=2
Sight=6
Speed=7
CrateGoodie=no
Owner=USSR,Latin,Chinese
ForbiddenHouses=USSR	;TEMP
FactoryOwners.Forbidden=USSR
AllowedToStartInMultiplayer=no
Cost=500
Soylent=250
Points=20
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
Survivor.RookiePassengerChance=50%
Survivor.VeteranPassengerChance=65%
Survivor.ElitePassengerChance=80%
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Weight=1
Carryall.Allowed=no
Passengers=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
PipScale=Passengers
SizeLimit=2
Accelerates=false
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
OpportunityFire=yes
PreventAttackMove=no
DamageSound=VehicleDamagedHeavy

[SCAR]
UIName=Name:SCAR
Name=Tsivil AA Gun
Prerequisite=SOVWEAP
Primary=HalftrackGunX
Secondary=FlakTrackAAGun
ElitePrimary=HalftrackGunXE
EliteSecondary=FlakTrackAAGun
Strength=340
Category=Transport
Armor=medium
DeployTime=.022
TechLevel=2
Sight=6
Speed=6
CrateGoodie=no
Owner=USSR,Latin,Chinese
RequiredHouses=USSR	;TEMP
FactoryOwners=USSR
AllowedToStartInMultiplayer=no
Cost=600
Soylent=300
Points=20
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LynxSelect
VoiceMove=LynxMove
VoiceAttack=LynxAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LynxMoveStart
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
Survivor.RookiePassengerChance=50%
Survivor.VeteranPassengerChance=65%
Survivor.ElitePassengerChance=80%
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Weight=1
Size=3
Carryall.Allowed=no
Passengers=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
PipScale=Passengers
SizeLimit=2
Accelerates=false
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
OpportunityFire=yes
PreventAttackMove=no
DamageSound=VehicleDamagedHeavy

[HTNK]
UIName=Name:HTNK
Name=Rhino Heavy Tank
Prerequisite=SOVWEAP
Primary=120mm
ElitePrimary=120mmE
OpportunityFire=yes
Strength=420
Category=AFV
Armor=medium
Turret=yes
IsTilter=yes
Crewed=no
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=2
Sight=6
Speed=5
CrateGoodie=no
Crusher=yes
Owner=USSR
FactoryOwners=USSR
ForbiddenHouses=Chinese,Latin
Cost=900
Weight=2
Soylent=450
Points=25
AllowedToStartInMultiplayer=yes
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
Carryall.Allowed=no
DamageSound=VehicleDamagedHeavy
BuildTimeMultiplier=1.1

[CTNK]
UIName=Name:CTNK
Name=Qilin Heavy Tank
Prerequisite=SOVWEAP
Primary=120mmTiger
ElitePrimary=120mmTigerE
Strength=490
Category=AFV
Armor=qilin
Turret=yes
IsTilter=yes
Crewed=no
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=yes
EMP.Modifier=50%
TechLevel=2
Sight=6
Speed=4
CrateGoodie=no
Crusher=yes
Owner=Chinese
FactoryOwners=Chinese
RequiredHouses=Chinese	;TEMP
Cost=950
Soylent=475
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TigerTankSelect
VoiceMove=TigerTankMove
VoiceAttack=TigerTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=QilinTankMoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=2
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
Carryall.Allowed=no
OpportunityFire=yes
DamageSound=VehicleDamagedHeavy
BuildTimeMultiplier=1.1

[JTNK]
UIName=Name:JTNK
Name=Jaguar Battle Tank
Prerequisite=SOVWEAP
Primary=120mmJaguar
ElitePrimary=120mmJaguarE
Strength=375
Category=AFV
Armor=medium
Turret=yes
IsTilter=yes
Crewed=yes
Survivor.Side0=TERROR
Survivor.Side1=TERROR
Survivor.Side2=TERROR
Survivor.RookiePilotChance=70
Survivor.VeteranPilotChance=85
Survivor.ElitePilotChance=100
TooBigToFitUnderBridge=true
TechLevel=2
Sight=6
Speed=6
CrateGoodie=no
Crusher=yes
Owner=Latin
FactoryOwners=Latin
RequiredHouses=Latin	;TEMP
Cost=800
Soylent=400
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=JaguarTankSelect
VoiceMove=JaguarTankMove
VoiceAttack=JaguarTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=JaguarTankMoveStart
CrushSound=TankCrush
AllowedToStartInMultiplayer=yes
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=2
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
Carryall.Allowed=no
OpportunityFire=yes
DamageSound=VehicleDamagedHeavy
BuildTimeMultiplier=1.1

[SAPC]
UIName=Name:SAPC
Name=Zubr
Prerequisite=NAYARD
Image=TRS
Strength=1000
MoveToShroud=yes
BuildTimeMultiplier=1.5
Category=Transport
DeployTime=.022
Chronoshift.Allow=no
Primary=FlakTrackGun
ElitePrimary=FlakTrackGunE
Secondary=FlakTrackAAGun
EliteSecondary=FlakTrackAAGun
Armor=s_medium
Naval=yes
Survivor.RookiePassengerChance=90%
Survivor.VeteranPassengerChance=95%
Survivor.ElitePassengerChance=100%
VehicleThief.Allowed=no
Turret=yes
IsTilter=yes
TechLevel=3
Crewed=no
Sight=4
PipScale=Passengers
Speed=7
ProtectedDriver=yes
Weight=4
CrateGoodie=no
OmniCrushResistant=yes
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=20
ROT=3
Crusher=yes
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HoverSovietSelect
VoiceMove=HoverSovietMove
VoiceAttack=HoverSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
CrushSound=TankCrush
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=3
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=12
Size=15
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no
DamageSound=VehicleDamagedHeavy
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER

[V3]
UIName=Name:SCUD
Name=Scud Launcher
Category=AFV
Prerequisite=SOVWEAP,SOVTECH
Primary=V3Launcher
CanPassiveAquire=no
Spawns=V3ROCKET
SpawnsNumber=1
SpawnRegenRate=250
SpawnReloadRate=0
NoSpawnAlt=yes
Strength=360
Armor=scudl
TechLevel=8
Crewed=no
Turret=no
ProtectedDriver=yes
CrateGoodie=yes
Sight=6
Speed=4
Owner=USSR,Latin,Chinese
FactoryOwners=USSR
RequiredHouses=USSR	;TEMP
Cost=1400	;800
Soylent=700
Points=50
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=4
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
PreventAttackMove=yes
Size=6
Carryall.Allowed=no
GuardRange=9
TooBigToFitUnderBridge=true
Bunkerable=no
DamageSound=VehicleDamagedHeavy

[ICBM]
UIName=Name:ICBM
Name=Topol-M
Category=AFV
Prerequisite=SOVWEAP,SOVTECH
Primary=TopolLauncher
CanPassiveAquire=no
Spawns=ICBMROCKET
SpawnsNumber=1
SpawnRegenRate=1000
SpawnReloadRate=0
NoSpawnAlt=yes
Strength=500
Armor=medium
TechLevel=11
Crewed=no
ProtectedDriver=yes
Turret=no
CrateGoodie=no
Sight=6
Speed=2
Owner=USSR,Latin,Chinese
Cost=3000
Soylent=1500
Points=50
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=5
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
PreventAttackMove=yes
Size=15
Carryall.Allowed=no
GuardRange=9
TooBigToFitUnderBridge=true
Bunkerable=no
DamageSound=VehicleDamagedHeavy
CanBeReversed=no

[ICBMWO]
UIName=Name:ICBM
Name=Topol-M
Category=AFV
Prerequisite=SOVWEAP,SOVTECH
Primary=none;TopolLauncher
CanPassiveAquire=no
Spawns=ICBMROCKET
SpawnsNumber=1
SpawnRegenRate=1000
SpawnReloadRate=0
NoSpawnAlt=yes
Strength=500
Armor=medium
TechLevel=11
Crewed=no
ProtectedDriver=yes
Turret=no
CrateGoodie=no
Sight=6
Speed=2
Owner=USSR,Latin,Chinese
Cost=3000
Soylent=1500
Points=50
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=5
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
PreventAttackMove=yes
Size=15
Carryall.Allowed=no
GuardRange=9
TooBigToFitUnderBridge=true
Bunkerable=no
DamageSound=VehicleDamagedHeavy
CanBeReversed=no

[TTNK]
UIName=Name:TTNK2
Name=Tesla Cruiser
Prerequisite=SOVWEAP,SOVTECH
Primary=TankBolt
Secondary=AssaultBolt
Strength=550
Category=AFV
Armor=ttnk
Crewed=no
Turret=yes
TurretCount=5
WeaponCount=1
Weapon1=TankBolt
Weapon2=AssaultBolt
EliteWeapon1=TankBoltE
EliteWeapon2=AssaultBolt
IsChargeTurret=true
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=9
Sight=6
SelfHealing=yes
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=USSR,Latin,Chinese
FactoryOwners=USSR
RequiredHouses=USSR	;TEMP
Cost=1500
Soylent=750
Points=60
ProtectedDriver=yes
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=4
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
Carryall.Allowed=no
PreventAttackMove=no
OpportunityFire=yes
ElitePrimary=TankBoltE
EliteSecondary=AssaultBolt
DamageSound=VehicleDamagedHeavy
Crewed=no

[APOC]
UIName=Name:CATA
Name=Catastrophe Tank
Image=CATA
Category=AFV
Primary=CatastropheGren
ElitePrimary=CatastropheGrenE
Secondary=MammothTusk
EliteSecondary=MammothTuskE
Strength=520
Explodes=yes
Prerequisite=SOVWEAP,SOVTECH
Survivor.RookiePassengerChance=90%
Survivor.VeteranPassengerChance=95%
Survivor.ElitePassengerChance=100%
CrateGoodie=yes
PipScale=Passengers
Passengers=1
OpenTopped=yes
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
SizeLimit=1
FireAngle=0
Armor=heavy
Turret=yes
TechLevel=9
OpportunityFire=yes
Crewed=no
Sight=6
Speed=5
Owner=USSR,Latin,Chinese
ProtectedDriver=yes
FactoryOwners=Latin
Experience.PromotePassengers=yes
RequiredHouses=Latin	;TEMP
Cost=1600
Soylent=800
Points=75
ROT=5
Crusher=yes
SelfHealing=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CatastropheSelect
VoiceMove=CatastropheMove
VoiceAttack=CatastropheAttackCommand
VoiceSecondaryWeaponAttack=CatastropheMissileAttack
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=CatastropheMoveStart2
Accelerates=false
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=4
MovementZone=Destroyer
ThreatPosed=40
OmniCrushResistant=yes
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
DamageSound=VehicleDamagedHeavy

[MAMM]
UIName=Name:APOC
Name=Apocalypse Tank
Category=AFV
Primary=120mmx
Secondary=ApocMissile
Strength=950
Prerequisite=SOVWEAP,SOVTECH
Prerequisite.StolenTechs=12,2
CrateGoodie=yes
Gattling.Cycle=yes
IsGattling=yes
TurretCount=1
WeaponCount=6
Weapon1=120mmx
EliteWeapon1=120mmxE
Weapon2=ApocMissile
EliteWeapon2=ApocMissileE
Weapon3=ApocStrike
EliteWeapon3=ApocStrikeE
Weapon4=ApocMissile
EliteWeapon4=ApocMissileE
Weapon5=ApocStrike
EliteWeapon5=ApocStrikeE
Weapon6=ApocMissile
EliteWeapon6=ApocMissileE
WeaponStages=3
Stage1=200
Stage2=300
Stage3=340
EliteStage1=200
EliteStage2=300
EliteStage3=340
RateUp=1
RateDown=20
Armor=apoc
Turret=yes
FireAngle=0
TechLevel=9
OpportunityFire=yes
Crewed=no
Sight=6
Speed=4
Owner=USSR,Latin,Chinese
RequiredHouses=USSR,Latin,Chinese
ProtectedDriver=yes
Cost=2200
Soylent=1100
Points=75
ROT=5
Crusher=yes
Bunkerable=no
SelfHealing=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=5
MovementZone=Destroyer
Accelerates=false
ThreatPosed=40
OmniCrushResistant=yes
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
ElitePrimary=120mmx
DamageSound=VehicleDamagedHeavy

[RAVA]
UIName=Name:RAVA
Name=Drakuv Troop Crawler
Prerequisite=SOVWEAP,SOVTECH
Secondary=StunGun
Primary=MobileGrinder
EliteSecondary=StunGun
ElitePrimary=MobileGrinder
Strength=1100
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=5
Speed=7
PipScale=Passengers
Passengers=8
AttachEffect.Animation=RAVARING
AttachEffect.Duration=25
AttachEffect.Delay=900
Survivor.RookiePassengerChance=90%
Survivor.VeteranPassengerChance=95%
Survivor.ElitePassengerChance=100%
SizeLimit=2
Turret=no
CrateGoodie=yes
Crusher=yes
Owner=USSR,Latin,Chinese
FactoryOwners=Latin
RequiredHouses=Latin ;TEMP
TiltsWhenCrushes=no
Cost=1600
Soylent=800
Points=75
ProtectedDriver=yes
SelfHealing=yes
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DrakuvSelect
VoiceMove=DrakuvMove
VoiceAttack=DrakuvAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=CatastropheMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
OmniCrusher=no
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=4
Trainable=no
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=12
OmniCrushResistant=yes
DamageSound=VehicleDamagedHeavy
OpportunityFire=no
Insignia.Veteran=dummy
Insignia.Elite=dummy

[SENT]
UIName=Name:HELIX
Name=Sentinel
Prerequisite=SOVWEAP,SOVTECH
Primary=SentinelAA
ElitePrimary=SentinelAAE
Strength=500
Category=AFV
Armor=medium
LandTargeting=1
NavalTargeting=6
Turret=yes
AirRangeBonus=2
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=9
ProtectedDriver=yes
OpportunityFire=no
PreventAttackMove=yes
Sight=8
Speed=4
MinDebris=1;1
CrateGoodie=yes
Owner=USSR,Latin,Chinese
RequiredHouses=Chinese	;TEMP
FactoryOwners=Chinese
AllowedToStartInMultiplayer=no
Cost=1600
Soylent=800
Points=50
ROT=4
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SentinelSelect
VoiceMove=SentinelMove
VoiceAttack=SentinelAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=SentinelMoveStart
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
Weight=3
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ImmuneToVeins=yes
Size=6
;BuildTimeMultiplier=1.2
ToProtect=yes
DamageSound=VehicleDamagedHeavy
Crewed=no
CanPassiveAquire=yes
Carryall.Allowed=no

[EMPR]
UIName=Name:EMPR
Name=Nuwa Cannon
Category=AFV
Primary=UraniumCannon
ElitePrimary=UraniumCannonE
;Secondary=SpeedUp
;Deployer=yes
;DeployFireWeapon=1
;DeployFire=yes
;UndeployDelay=50
Strength=1300
Explodes=yes
Prerequisite=SOVWEAP,SOVTECH
CrateGoodie=yes
FireAngle=0
Armor=nuwa
Turret=no
TechLevel=9
OpportunityFire=no
Crewed=no
Sight=7
ProtectedDriver=yes
Accelerates=false
Speed=3
Owner=USSR,Latin,Chinese
FactoryOwners=Chinese
RequiredHouses=Chinese	;TEMP
Cost=1900
Soylent=800
BuiltTimeMultiplier=1.65
Points=75
ROT=4
Crusher=yes
SelfHealing=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DragonSelect
VoiceMove=DragonMove
VoiceAttack=DragonAttackCommand
DieSound=GenVehicleDie
MoveSound=DragonMoveStart
VoiceDeploy=DragonDeploy
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=4
MovementZone=Destroyer
ImmuneToRadiation=yes
ImmuneToPoison=yes
CanApproachTarget=yes
ThreatPosed=40
OmniCrushResistant=yes
DamageParticleSystems=SparkSys,OrangeSmokeSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
AirRangeBonus=2
Size=6
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
DamageSound=VehicleDamagedHeavy

[SDRN]
UIName=Name:SDRN
Name=Repair Drone
Image=SDRN
Prerequisite=SOVWEAP
Primary=RepairBullet
Strength=250
Insignia.Veteran=dummy
Insignia.Elite=dummy
ImmuneToPsionics=yes
Category=Support
ProtectedDriver=yes
Armor=r_light
Turret=yes
NavalTargeting=5
MinDebris=1
IsTilter=yes
Crusher=no
Accelerates=false
TooBigToFitUnderBridge=true
TechLevel=11
Sight=3
CanPassiveAquire=yes
DefaultToGuardArea=yes
GuardRange=6
Speed=9
CrateGoodie=no
Bunkerable=no
Owner=USSR,Latin,Chinese
Cost=1000
Soylent=500
Points=20
ROT=6
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChaosDroneSelect
VoiceMove=ChaosDroneMove
VoiceAttack=ChaosDroneMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RepairDroneMoveStart
CrushSound=TankCrush
MaxDebris=2
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=false
ImmuneToVeins=yes
Size=3
Carryall.Allowed=no
OpportunityFire=yes
AllowedToStartInMultiplayer=no
ImmuneToRadiation=yes
PoweredUnit=no
Trainable=no
Weight=.5
;BuildTimeMultiplier=1.0
CanBeReversed=no
ImmuneToPoison=yes
Unnatural=yes
VehicleThief.Allowed=no
Parachute.Anim=DUMMY
OmniCrushResistant=yes

[BOREK]
UIName=Name:BOREK
Name=Borillo
Prerequisite=SOVWEAP,NARADR
Primary=BorilloFlamethrower
ElitePrimary=BorilloFlamethrowerE
Strength=800
Category=AFV
Turret=no
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=5
MinDebris=1;1
Sight=6
NavalTargeting=5
Speed=6
CrateGoodie=yes
Crusher=yes
Bunkerable=no
Owner=USSR,Latin,Chinese
Cost=1000
Soylent=500
Points=25
Sensors=yes
SensorsSight=7
ROT=6
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BorilloSelect
VoiceMove=BorilloMove
VoiceAttack=BorilloAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BorilloMoveStart
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
MaxDebris=3
Crusher=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
WaterImage=BOREKW
MovementZone=AmphibiousDestroyer
SpeedType=Hover
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false              
ZFudgeColumn=8
ZFudgeTunnel=13
Size=9
Explodes=no
DamageSound=VehicleDamagedHeavy
Crewed=no
SizeLimit=2
Passengers=6
PipScale=Passengers
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Survivor.RookiePassengerChance=70%
Survivor.VeteranPassengerChance=80%
Survivor.ElitePassengerChance=90%

[BOREKW]
UIName=Name:BOREK
Name=Borillo (Water)
Prerequisite=SOVWEAP,NARADR
Primary=BorilloFlamethrower
Strength=800
Category=AFV
Turret=no
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=11
MinDebris=1;1
Sight=6
Speed=5
CrateGoodie=no
Crusher=yes
Bunkerable=no
Owner=USSR,Latin,Chinese
Cost=1000
Soylent=500
Points=25
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BorilloSelect
VoiceMove=BorilloMove
VoiceAttack=BorilloAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BorilloMoveStart
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
MaxDebris=3
Crusher=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
WaterImage=BOREKW
MovementZone=AmphibiousDestroyer
SpeedType=Hover
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=9
Explodes=no
DamageSound=VehicleDamagedHeavy
Crewed=no
SizeLimit=2
Passengers=5
PipScale=Passengers
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CanBeReversed=no

[SVSTNK]
UIName=Name:SVSTNK
Name=Ironfist
Prerequisite=SOVWEAP,SOVTECH
Prerequisite.StolenTechs=12
Primary=FistRockets
ElitePrimary=FistRocketsE
EliteSecondary=MobileIronCurtain
Secondary=MobileIronCurtain
DeployFireWeapon=1
Deployer=yes
DeployFire=yes
UndeployDelay=360
Strength=475
Category=AFV
SelfHealing=yes
MobileFire=yes
OpportunityFire=yes
PreventAttackMove=no
Armor=medium
Crewed=no
Turret=no
TooBigToFitUnderBridge=true
TechLevel=11
Sight=7
Speed=7
TargetSelf=yes
DamageSelf=yes
CrateGoodie=no
Crusher=yes
Owner=USSR,Latin,Chinese
Cost=1400
Soylent=700
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IronFistSelect
VoiceMove=IronFistMove
VoiceAttack=IronFistAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IronFistMoveStart
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
Carryall.Allowed=no
DamageSound=VehicleDamagedHeavy
Crewed=no

[CNTR]
UIName=Name:CNTR
Name=Centurion Siege Crawler
Prerequisite=SOVWEAP,SOVTECH
Primary=CenturionCannon
ElitePrimary=CenturionCannonE
Strength=2000
Category=AFV
Armor=cntr
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Experience.PromotePassengers=yes
Sight=6
Speed=3
PipScale=Passengers
ProtectedDriver=yes
Passengers=3
OpenTopped=yes
SizeLimit=2
CrateGoodie=no
Crusher=yes
CanPassiveAquire=yes
OmniCrusher=yes
LeadershipRating=99
Owner=USSR,Latin,Chinese
FactoryOwners=Chinese
RequiredHouses=Chinese	;TEMP
PixelSelectionBracketDelta=25
Cost=3000
Soylent=1500
Points=300
Bunkerable=no
ROT=2
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CenturionSelect
VoiceMove=CenturionMove
VoiceAttack=CenturionAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=7
MinDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll
ThreatPosed=250
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=10
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=15
LeadershipRating=10
OmniCrushResistant=yes
Turret=yes
Image=CNTR
BuildLimit=1
SelfHealing=yes
ImmuneToPoison=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ImmuneToVeins=yes
MoveSound=CenturionMoveLoop
DamageSound=VehicleDamagedHeavy
Survivor.RookiePassengerChance=90%
Survivor.VeteranPassengerChance=95%
Survivor.ElitePassengerChance=100%
VehicleThief.Allowed=no
Insignia.Elite=HEROSTAR

[SMCV]
UIName=Name:SMCV
Name=Soviet Construction Vehicle
Prerequisite=SOVWEAP,NARADR
Strength=2000
ProtectedDriver=yes
Category=Support
Armor=mcv
DeploysInto=NACNST
Accelerates=false
TechLevel=10
Sight=6
Speed=4
Owner=USSR,Latin,Chinese
CrateGoodie=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
Cost=2000
Soylent=1000
BuildTimeMultiplier=1.5
Points=200
SelfHealing=yes
Crewed=no
ROT=5
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVSovietSelect
VoiceMove=MCVSovietMove
VoiceAttack=MCVSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
CrushSound=TankCrush
DeploySound=PlaceBuilding
MaxDebris=5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=4
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes
ImmuneToPsionics=yes
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no

[ZSMCV]
UIName=Name:ZSMCV
Name=Stolen Soviet Construction Vehicle
Prerequisite=RADAR,FACTORY
Prerequisite.StolenTechs=12
Owner=Europeans,UnitedStates,Pacific,PsiCorps,Headquaters,ScorpionCell,USSR,Latin,Chinese
AllowedToStartInMultiplayer=no
Strength=2000
ProtectedDriver=yes
Category=Support
Armor=mcv
DeploysInto=NACNST
Accelerates=false
TechLevel=10
Sight=6
Speed=4
CrateGoodie=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
Cost=2500
Soylent=1250
Points=200
SelfHealing=yes
Crewed=no
ROT=5
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVSovietSelect
VoiceMove=MCVSovietMove
VoiceAttack=MCVSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
CrushSound=TankCrush
DeploySound=PlaceBuilding
MaxDebris=5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=4
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes
ImmuneToPsionics=yes
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no

[AISMCV]
Image=SMCV
UIName=Name:AISMCV
Name=SCV (AI)
Strength=2000
ProtectedDriver=yes
Category=Support
Armor=mcv
DeploysInto=NACNST
Prerequisite=NARADR,SOVWEAP,AILOCK
TechLevel=11
BuildLimit=1
Sight=6
Speed=4
Owner=USSR,Latin,Chinese
CrateGoodie=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
Accelerates=false
Cost=1500
Soylent=1250
Points=200
SelfHealing=yes
Crewed=no
ROT=5
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVSovietSelect
VoiceMove=MCVSovietMove
VoiceAttack=MCVSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
AllowedToStartInMultiplayer=no
CrushSound=TankCrush
DeploySound=PlaceBuilding
MaxDebris=5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=4
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes
ImmuneToPsionics=yes
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no

[MWF]
UIName=Name:MWF
Image=MWF
Name=Stalin's Fist
Prerequisite=SOVWEAP,SOVTECH
Strength=1600
Category=Support
Primary=TankScanner
Armor=mwf
DeploysInto=NAFIST
TechLevel=10
MinDebris=1
Sight=6
Speed=4
Owner=USSR,Latin,Chinese
FactoryOwners=USSR
RequiredHouses=USSR	;TEMP
BuildLimit=1
CrateGoodie=no
StupidHunt=yes
Cost=2400
Soylent=1200
Points=50
ROT=5
ProtectedDriver=yes
CanPassiveAquire=no
CanRetaliate=no
Accelerates=no
Crewed=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MWFSelect
VoiceMove=MWFMove
VoiceAttack=MWFAttackCommand
DieSound=GenVehicleDie
DeploySound=MWFDeploySound
VoiceDeploy=MWFDeploy
CrushSound=TankCrush
VoiceFeedback=
MoveSound=MWFMoveStart
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll
OmniCrusher=yes
Weight=5
AllowedToStartInMultiplayer=no
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=12
Trainable=no
Bunkerable=no
OmniCrushResistant=yes
DamageSound=VehicleDamagedHeavy
DeathWeapon=DefaultDeathWeapon
Explodes=yes
SelfHealing=yes
PixelSelectionBracketDelta=6
VehicleThief.Allowed=no

[SWLF]
UIName=Name:SWLF
Name=Seawolf
Prerequisite=NAYARD,NARADR
Primary=SeawolfCannon
ElitePrimary=SeawolfCannonE
Secondary=SeawolfAAGun
EliteSecondary=SeawolfAAGun
NavalTargeting=0
LandTargeting=0
MinDebris=1;2
FireAngle=64
Category=AFV
Strength=400
Naval=yes
Armor=s_medium
TechLevel=5
Sight=6
OpportunityFire=yes
Sensors=no
Speed=6
CrateGoodie=no
Owner=USSR,Latin,Chinese
AllowedToStartInMultiplayer=no
Cost=800
Soylent=400
IsSelectableCombatant=yes
Turret=yes
Points=20
ROT=5
Crusher=no
Crewed=no
Weight=3
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SeawolfSelect
VoiceMove=SeawolfMove
VoiceAttack=SeawolfAttackGround
VoiceSecondaryWeaponAttack=SeawolfAttackCommand
VoiceFeedback=
DieSound=
MoveSound=TorpBoatMoveStart
SinkingSound=GenSmallWaterDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ProtectedDriver=yes
ThreatPosed=15
Accelerates=true
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
TooBigToFitUnderBridge=true
Unnatural=no
Size=15
MoveSound=SeawolfMoveStart
VehicleThief.Allowed=no

[SUB]
UIName=Name:SUB
Name=Typhoon Attack Sub
Prerequisite=NAYARD
Primary=SubTorpedo
ElitePrimary=SubTorpedoE
NavalTargeting=5
LandTargeting=1
FireAngle=64
Category=AFV
Strength=650
Naval=yes
Armor=s_heavy
TechLevel=4
Underwater=yes
ProtectedDriver=yes
Sight=5
Sensors=yes
SensorsSight=9
Speed=5	;4
CrateGoodie=no
Owner=USSR,Latin,Chinese
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Turret=no
Points=25
ROT=4
Crusher=no
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TyphoonSubSelect
VoiceMove=TyphoonSubMove
VoiceAttack=TyphoonSubAttackCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
MoveSound=SubMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=20
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
TooBigToFitUnderBridge=true
Size=15
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no

[DRED]
UIName=Name:DRED
Name=Dreadnought
Prerequisite=NAYARD,SOVTECH
Primary=DredLauncher
CanPassiveAquire=no
Spawns=DMISL
SpawnsNumber=2
SpawnRegenRate=80
SpawnReloadRate=0
NoSpawnAlt=yes
FireAngle=32
ToProtect=yes
Category=Support
Strength=1100
SelfHealing=yes
Naval=yes
Armor=s_heavy
TechLevel=10
Sight=8
Speed=4
CrateGoodie=no
Owner=USSR,Latin,Chinese
ForbiddenHouses=USSR	;TEMP
FactoryOwners.Forbidden=USSR
AllowedToStartInMultiplayer=no
Cost=2200
Soylent=1100
Turret=no
Points=100
Sensors=yes
SensorsSight=7
Weight=6
ROT=1
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DreadnoughtMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
TooBigToFitUnderBridge=true
ProtectedDriver=yes
GuardRange=10
Size=18
DamageSound=VehicleDamagedHeavy

[AKULA]
Image=AKULA
UIName=Name:AKULA
Name=Akula Missile Sub
Prerequisite=NAYARD,SOVTECH
Primary=CruiseLauncher
FireAngle=64
Category=AFV
Strength=1250
Naval=yes
Armor=s_heavy
ProtectedDriver=yes
TechLevel=10
Underwater=yes
Sight=4
CanPassiveAquire=no
Sensors=yes
SensorsSight=7
Speed=3
SelfHealing=yes
CrateGoodie=no
Owner=USSR,Latin,Chinese
RequiredHouses=USSR	;TEMP
FactoryOwners=USSR
AllowedToStartInMultiplayer=no
Cost=2200
Soylent=1100
Turret=no
Points=100
ROT=1
Crusher=no
Crewed=no
Weight=6
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AkulaSelect
VoiceMove=AkulaMove
VoiceAttack=AkulaAttackCommand
DieSound=GenSmallWaterDie
MoveSound=AkulaMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=20
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
TooBigToFitUnderBridge=true
ElitePrimary=CruiseLauncher
Size=18
Spawns=CMISL
SpawnsNumber=2
SpawnRegenRate=120
SpawnReloadRate=0
Unnatural=no
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no

[HORV]
UIName=Name:HORV
Name=War Miner (noback)
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=harvester
Dock=NAREFN,GAREFN,CAREFN,YARIREFN
Harvester=yes
TechLevel=11
Sight=4
Insignia.Veteran=dummy
Insignia.Elite=dummy
Speed=4
Owner=USSR,Latin,Chinese
AllowedToStartInMultiplayer=no
Cost=1400
Soylent=700
Points=25
ROT=5
Crusher=yes
Crewed=no
ProtectedDriver=yes
Accelerates=false
VehicleThief.Allowed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
CrushSound=TankCrush
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3
MovementZone=Crusher
ThreatPosed=0
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToRadiation=yes
CanBeReversed=no

[HARV]
UIName=Name:HARV
Name=War Miner
Prerequisite=SOVWEAP,PROC2
Nominal=yes
ToProtect=yes
Trainable=yes
Category=Support
Strength=1100
Armor=harvester
Dock=NAREFN,GAREFN,CAREFN,YARIREFN
Turret=yes
AutoCrush=no
Primary=20mmRapid
ElitePrimary=20mmRapidE
Parasiteable=yes
Harvester=yes
TechLevel=1
ProtectedDriver=yes
VehicleThief.Allowed=no
BuildTimeMultiplier=1.2
Crewed=no
Sight=4
Speed=4
Owner=USSR,Latin,Chinese
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=no
Storage=20
Cost=1400
Soylent=700
Points=25
ROT=8
Crusher=yes
Accelerates=false
Crewed=no
SelfHealing=yes
OpportunityFire=yes
UnloadingClass=HORV
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=WarMinerSelect
VoiceMove=WarMinerMove
VoiceAttack=WarMinerAttackCommand
VoiceEnter=WarMinerMove
VoiceHarvest=WarMinerHarvest
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=WarMinerMoveStart
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3
MovementZone=Crusher
ThreatPosed=0
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,YellowSmallSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=no
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
Carryall.Allowed=no
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
ResourceGatherer=yes
Bunkerable=no
DamageSound=VehicleDamagedHeavy

[BURA]
UIName=Name:BURA
Name=Buratino
Prerequisite=SOVWEAP,SOVTECH
Primary=BuratinoStrike
ElitePrimary=BuratinoStrikeE
Ammo=8
PipWrap=4
EmptyReload=20
Reload=20
PipScale=Ammo
Strength=320
Category=AFV
Armor=light
Turret=yes
IsTilter=yes
Crewed=no
TooBigToFitUnderBridge=true
TechLevel=8
Sight=6
Speed=5
CrateGoodie=yes
Crusher=yes
Owner=USSR,Latin,Chinese
FactoryOwners=Latin
ProtectedDriver=yes
RequiredHouses=Latin	;TEMP
Cost=1200
Soylent=600
PreventAttackMove=yes
MobileFire=no
Points=50
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BuratinoSelect
VoiceMove=BuratinoMove
VoiceAttack=BuratinoAttackCommand
DieSound=GenVehicleDie
MoveSound=BuratinoMoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=no
Bunkerable=yes
CanPassiveAquire=yes
DamageSound=VehicleDamagedHeavy

[BGGY]
UIName=Name:BGGY
Name=Bomb Buggy
Prerequisite=SOVWEAP,NARADR
Category=AFV
Primary=Demobomb
Strength=175
Armor=bggy
Turret=no
TechLevel=6
Sight=6
Secondary=none
Speed=7
Owner=USSR,Latin,Chinese
RequiredHouses=Latin
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=60
ROT=6
Insignia.Veteran=dummy
Insignia.Elite=dummy
Crusher=no
OmniFire=yes
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoBuggySelect
VoiceMove=DemoBuggyMove
VoiceAttack=DemoBuggyAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=DemoBuggyMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=9
MinDebris=9
Carryall.Allowed=no
Accelerates=false
Size=3
DeathWeapon=Demobomb
Explodes=yes
CanPassiveAquire=no
CanRetaliate=no
Trainable=no
CrateGoodie=no
DamageSound=VehicleDamagedHeavy
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
Insignia.Veteran=dummy
Insignia.Elite=dummy

[DTRUCK]
UIName=Name:DTRUCK2
Name=Demolition Truck
Prerequisite=SOVWEAP,NARADR
Category=AFV
Primary=Demobomb
Strength=300
Armor=bggy
Turret=no
TechLevel=6
Sight=6
Secondary=none
Speed=5
Owner=USSR,Latin,Chinese
ForbiddenHouses=Latin
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=75
ROT=5
Insignia.Veteran=dummy
Insignia.Elite=dummy
Crusher=no
OmniFire=yes
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=DemoTruckMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=9
MinDebris=9
Carryall.Allowed=no
Accelerates=false
Size=3
DeathWeapon=Demobomb
Explodes=yes
CanPassiveAquire=no
CanRetaliate=no
Trainable=no
CrateGoodie=no
DamageSound=VehicleDamagedHeavy
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
Insignia.Veteran=dummy
Insignia.Elite=dummy

;EPSILON VEHICLES

[LTNK]
UIName=Name:Lasher
Name=Lasher Light Tank
Image=LTNK
Prerequisite=YURWEAP
Primary=ATGUN
ElitePrimary=ATGUNE
Crewed=no
Strength=360
Category=AFV
Armor=medium
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=6
Speed=6
PipScale=Ammo
PipWrap=2
Ammo=4
InitialAmmo=4
Reload=45
EmptyReload=60
CrateGoodie=no
AllowedToStartInMultiplayer=yes
Crusher=yes
Owner=PsiCorps
FactoryOwners=PsiCorps
ForbiddenHouses=ScorpionCell,Headquaters
Cost=750
Soylent=375
FireAngle=8
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=2
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
Carryall.Allowed=no
OpportunityFire=yes
DamageSound=VehicleDamagedHeavy
BuildTimeMultiplier=1.1

[QTNK]
UIName=Name:QTNK
Name=Mantis Light Tank
Prerequisite=YURWEAP
Primary=MantisGun
ElitePrimary=MantisGunE
Crewed=no
Strength=250
Category=AFV
Armor=mantis
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=6
Speed=7
CrateGoodie=no
AllowedToStartInMultiplayer=yes
Crusher=yes
Owner=ScorpionCell
FactoryOwners=ScorpionCell
RequiredHouses=ScorpionCell	;TEMP
Cost=650
Soylent=325
FireAngle=8
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=MANDIE
VoiceSelect=MantisTankSelect
VoiceMove=MantisTankMove
VoiceAttack=MantisTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MantisTankMoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=1
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
Carryall.Allowed=no
OpportunityFire=yes
DamageSound=VehicleDamagedHeavy
BuildTimeMultiplier=1.1

[STNK]
UIName=Name:STNK
Name=Opus Custom Tank
Prerequisite=YURWEAP
Primary=OpusGun
ElitePrimary=OpusGunE
Passengers=1
SizeLimit=1
PipScale=Passengers
Turret=yes
Passengers=1
Experience.PromotePassengers=yes
Gunner=yes
HasTurretTooltips=no
TurretCount=2
WeaponCount=17
EnterTransportSound=SaberNewBarrel
LeaveTransportSound=SaberNewBarrel

;; Standard Mode

Weapon1=OpusGun
EliteWeapon1=OpusGunE
NormalTurretIndex=0
NormalTurretWeapon=0

;; Repair Mode

Weapon2=OpusGunX
EliteWeapon2=OpusGunXE
RepairTurretIndex=1
RepairTurretWeapon=1

;; Machinegun Mode

Weapon3=OpusGunX
EliteWeapon3=OpusGunXE
MachineGunTurretIndex=1
MachineGunTurretWeapon=2

;; Ivan Mode

Weapon4=OpusGunX
EliteWeapon4=OpusGunXE
FlakTurretIndex=1
FlakTurretWeapon=3

;; HMG Mode

Weapon5=OpusGunX
EliteWeapon5=OpusGunXE
PistolTurretIndex=1
PistolTurretWeapon=4

;; Sniper Mode

Weapon6=OpusGunX
EliteWeapon6=OpusGunXE
SniperTurretIndex=1
SniperTurretWeapon=5

;; Tesla Mode

Weapon7=OpusGunX
EliteWeapon7=OpusGunXE
ShockTurretIndex=1
ShockTurretWeapon=6

;; Stalker Mode

Weapon8=OpusGunX
EliteWeapon8=OpusGunXE
ExplodeTurretIndex=1
ExplodeTurretWeapon=7

;; Psiwave Mode

Weapon9=OpusGunX
EliteWeapon9=OpusGunXE
BrainBlastTurretIndex=1
BrainBlastTurretWeapon=8

;; Rad Mode

Weapon10=OpusGunX
EliteWeapon10=OpusGunXE
RadCannonTurretIndex=1
RadCannonTurretWeapon=9

;; Chrono Mode

Weapon11=OpusGunX
EliteWeapon11=OpusGunXE
ChronoTurretIndex=1
ChronoTurretWeapon=10

;; Chaos Mode

Weapon12=OpusGun
EliteWeapon12=OpusGunE
TerroristExplodeTurretIndex=0
TerroristExplodeTurretWeapon=11

;; Prism Mode

Weapon13=OpusGunX
EliteWeapon13=OpusGunXE
CowTurretIndex=1
CowTurretWeapon=12

;; Stolen Tech Mode

Weapon14=OpusGunX
EliteWeapon14=OpusGunXE
InitiateTurretIndex=1
InitiateTurretWeapon=13

;; Virus Mode

Weapon15=OpusGunX
EliteWeapon15=OpusGunXE
VirusTurretIndex=1
VirusTurretWeapon=14

;; Hero Mode

Weapon16=OpusGunX
EliteWeapon16=OpusGunXE
YuriPrimeTurretIndex=1
YuriPrimeTurretWeapon=15

;; Guardian GI Mode

Weapon17=OpusGunX
EliteWeapon17=OpusGunXE
GuardianTurretIndex=1
GuardianTurretWeapon=16

Crewed=no
Strength=330
Category=AFV
Armor=medium
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=6
Speed=6
CrateGoodie=no
AllowedToStartInMultiplayer=yes
Crusher=yes
Owner=Headquaters
FactoryOwners=Headquaters
RequiredHouses=Headquaters	;TEMP
Cost=700
Soylent=350
FireAngle=8
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=OpusSelect
VoiceMove=OpusMove
VoiceAttack=OpusAttackCommand
Survivor.RookiePassengerChance=70%
Survivor.VeteranPassengerChance=80%
Survivor.ElitePassengerChance=90%
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=OpusMoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=2
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
Carryall.Allowed=no
OpportunityFire=yes
DamageSound=VehicleDamagedHeavy
BuildTimeMultiplier=1.1

[TRIKE]
UIName=Name:TRIKE
Name=Speeder Trike
Prerequisite=YURWEAP,YAPSIS
Primary=JackalStrike
ElitePrimary=JackalStrikeE
Strength=150
Category=AFV
Armor=light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=6
Sight=7
Speed=10
MinDebris=1
CrateGoodie=yes
Owner=PsiCorps,Headquaters,ScorpionCell
FactoryOwners=ScorpionCell
RequiredHouses=ScorpionCell	; TEMP
AllowedToStartInMultiplayer=no
Cost=750
Soylent=375
Points=15
ROT=15
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SpeederSelect
VoiceMove=SpeederMove
VoiceAttack=SpeederAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TrikeMoveStart
CreateSound=TrikeCreate
Weight=.5
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
PixelSelectionBracketDelta=2
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ImmuneToVeins=yes
Carryall.Allowed=no
Size=3
TurboBoost=yes
DamageSound=VehicleDamagedHeavy
Crewed=no
OpportunityFire=yes

[AITRIKE]
Image=TRIKE
UIName=Name:TRIKE
Name=Speeder Trike (AI)
Prerequisite=YURWEAP,YAPSIS,AILOCK
Primary=JackalStrikeAI
Strength=170
Category=AFV
Armor=light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=6
Sight=7
Speed=10
MinDebris=1
CrateGoodie=no
Owner=PsiCorps,Headquaters,ScorpionCell
FactoryOwners=ScorpionCell
RequiredHouses=ScorpionCell	; TEMP
AllowedToStartInMultiplayer=no
Cost=750
Soylent=375
Points=15
ROT=15
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SpeederSelect
VoiceMove=SpeederMove
VoiceAttack=SpeederAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
Weight=.5
CrushSound=TankCrush
MoveSound=TrikeMoveStart
CreateSound=TrikeCreate
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
PixelSelectionBracketDelta=2
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ImmuneToVeins=yes
Carryall.Allowed=no
Size=3
ElitePrimary=JackalStrikeAIE
TurboBoost=yes
DamageSound=VehicleDamagedHeavy
Crewed=no
OpportunityFire=yes
CanBeReversed=no

[COYO]
UIName=Name:OXID
Name=Oxidizer
Prerequisite=YURWEAP,YATECH
Primary=OxidizerTarget
Strength=240
Category=AFV
LandTargeting=1
NavalTargeting=6
Armor=light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=9
Sight=7
ProtectedDriver=yes
Speed=7
MinDebris=1
CrateGoodie=yes
Trainable=no
Owner=PsiCorps,Headquaters,ScorpionCell
FactoryOwners=ScorpionCell
RequiredHouses=ScorpionCell	; TEMP
AllowedToStartInMultiplayer=no
Cost=1100
Soylent=550
Points=15
ROT=6
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=OxidizerSelect
VoiceMove=OxidizerMove
VoiceAttack=OxidizerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
Weight=3
MoveSound=OxidizerMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
PixelSelectionBracketDelta=2
DamageParticleSystems=SparkSys,SmallGreySSys
Insignia.Veteran=dummy
Insignia.Elite=dummy
Accelerates=false
ImmuneToVeins=yes
Carryall.Allowed=no
Size=6
FireAngle=32
Carryall.Allowed=no
ElitePrimary=OxidizerTarget
TurboBoost=yes
DamageSound=VehicleDamagedHeavy
Crewed=no
OpportunityFire=yes

[STING]
UIName=Name:Stinger
Name=Stinger
Prerequisite=YURWEAP
Primary=AcidSpray
ElitePrimary=AcidSprayE

Turret=yes
Passengers=1
Gunner=yes
AirRangeBonus=4
HasTurretTooltips=yes
TurretCount=2
WeaponCount=17

;; Standard Mode

Weapon1=AcidSpray
EliteWeapon1=AcidSprayE
NormalTurretIndex=0
NormalTurretWeapon=0

;; Repair Mode

Weapon2=RepairBullet
EliteWeapon2=RepairBullet
RepairTurretIndex=1
RepairTurretWeapon=1

;; Machinegun Mode

Weapon3=AcidSpray
EliteWeapon3=AcidSprayE
MachineGunTurretIndex=0
MachineGunTurretWeapon=2

;; Ivan Mode

Weapon4=AcidSpray
EliteWeapon4=AcidSprayE
FlakTurretIndex=0
FlakTurretWeapon=3

;; HMG Mode

Weapon5=AcidSpray
EliteWeapon5=AcidSprayE
PistolTurretIndex=0
PistolTurretWeapon=4

;; Sniper Mode

Weapon6=AcidSpray
EliteWeapon6=AcidSprayE
SniperTurretIndex=0
SniperTurretWeapon=5

;; Tesla Mode

Weapon7=AcidSpray
EliteWeapon7=AcidSprayE
ShockTurretIndex=0
ShockTurretWeapon=6

;; Stalker Mode

Weapon8=AcidSpray
EliteWeapon8=AcidSprayE
ExplodeTurretIndex=0
ExplodeTurretWeapon=7

;; Psiwave Mode

Weapon9=AcidSpray
EliteWeapon9=AcidSprayE
BrainBlastTurretIndex=0
BrainBlastTurretWeapon=8

;; Rad Mode

Weapon10=AcidSpray
EliteWeapon10=AcidSprayE
RadCannonTurretIndex=0
RadCannonTurretWeapon=9

;; Chrono Mode

Weapon11=AcidSpray
EliteWeapon11=AcidSprayE
ChronoTurretIndex=0
ChronoTurretWeapon=10

;; Chaos Mode

Weapon12=AcidSpray
EliteWeapon12=AcidSprayE
TerroristExplodeTurretIndex=0
TerroristExplodeTurretWeapon=11

;; Prism Mode

Weapon13=AcidSpray
EliteWeapon13=AcidSprayE
CowTurretIndex=0
CowTurretWeapon=12

;; Stolen Tech Mode

Weapon14=AcidSpray
EliteWeapon14=AcidSprayE
InitiateTurretIndex=0
InitiateTurretWeapon=13

;; Virus Mode

Weapon15=AcidSpray
EliteWeapon15=AcidSprayE
VirusTurretIndex=0
VirusTurretWeapon=14

;; Hero Mode

Weapon16=AcidSpray
EliteWeapon16=AcidSprayE
YuriPrimeTurretIndex=0
YuriPrimeTurretWeapon=15

;; Guardian GI Mode

Weapon17=AcidSpray
EliteWeapon17=AcidSprayE
GuardianTurretIndex=0
GuardianTurretWeapon=16

Strength=270
Category=AFV
Armor=r_light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=2
Sight=7
Speed=8
CrateGoodie=no
Owner=PsiCorps,Headquaters,ScorpionCell
Cost=550
Soylent=275
Points=20
ROT=6
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=StingerSelect
VoiceMove=StingerMove
VoiceAttack=StingerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=StingerMoveLoop
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ImmuneToVeins=yes
Sensors=yes
SensorsSight=7
Size=3
DetectDisguise=yes
Survivor.RookiePassengerChance=50%
Survivor.VeteranPassengerChance=65%
Survivor.ElitePassengerChance=80%
OpportunityFire=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ProtectedDriver=yes
PoweredUnit=no
Bunkerable=yes
Trainable=yes
DamageSound=VehicleDamagedHeavy
ImmuneToPoison=yes
Weight=1
Passengers=1
Passengers=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
SizeLimit=1
PipScale=Passengers
VehicleThief.Allowed=no
Carryall.Allowed=no

[YTNK]
UIName=Name:YTNK
Name=Gatling Tank
Prerequisite=YURWEAP
Primary=AGGattling
Secondary=AAGattling
Strength=270
Category=AFV
Armor=light
Turret=yes
IsTilter=yes
Crewed=no
IsGattling=yes
TurretCount=1
WeaponCount=6
Weapon1=AGGattling
EliteWeapon1=AGGattlingE
Weapon2=AAGattling
EliteWeapon2=AAGattlingE
Weapon3=AGGattling2
EliteWeapon3=AGGattling2E
Weapon4=AAGattling2
EliteWeapon4=AAGattling2E
Weapon5=AGGattling3
EliteWeapon5=AGGattling3E
Weapon6=AAGattling3
EliteWeapon6=AAGattling3E
WeaponStages=3
Stage1=200
Stage2=400
Stage3=600
EliteStage1=100
EliteStage2=200
EliteStage3=300
RateUp=1
RateDown=2
TooBigToFitUnderBridge=true
TechLevel=2
Sight=6
Speed=7	;6, but the weapon is weaker
CrateGoodie=no
Crusher=no
Owner=PsiCorps,Headquaters,ScorpionCell
Cost=600
Soylent=300
Points=20
ROT=10
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GattlingTankSelect
VoiceMove=GattlingTankMove
VoiceAttack=GattlingTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GattlingTankMoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=1
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
Carryall.Allowed=no
OpportunityFire=yes
ElitePrimary=AGGattlingE
EliteSecondary=AAGattlingE
DamageSound=VehicleDamagedHeavy

[DRIL]
UIName=Name:DRIL
Name=Driller APC
Trainable=no
Prerequisite=YURWEAP,YAPSIS
Strength=300
Category=Transport
Armor=dril
MoveToShroud=no
Turret=no
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=5
MinDebris=1
Sight=4
Survivor.RookiePassengerChance=70%
Survivor.VeteranPassengerChance=80%
Survivor.ElitePassengerChance=90%
GuardRange=8
Speed=4
CrateGoodie=no
IsSelectableCombatant=no
Owner=PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=800
Soylent=400
Insignia.Veteran=dummy
CanPassiveAquire=yes
Insignia.Elite=dummy
Points=50
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DrillerSelect
VoiceMove=DrillerMove
VoiceAttack=DrillerMove
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=DrillerMoveLoop
MaxDebris=3
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=6
Image=SAPC
Weight=2
Passengers=3
PipScale=Passengers
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
SizeLimit=2
DamageSound=VehicleDamagedHeavy
Crewed=no

[MOLE]
UIName=Name:MOLEBOMB
Name=Molebomb
Prerequisite=YURWEAP,YATECH
Category=AFV
Primary=PoisonBomb
Strength=100
Armor=moleb
Turret=yes
TurretSpins=yes
TechLevel=11
Sight=4
Secondary=none
Speed=4
Owner=ScorpionCell
AllowedToStartInMultiplayer=no
Cost=800
Soylent=400
Points=75
ROT=25
Insignia.Veteran=dummy
Insignia.Elite=dummy
ProtectedDriver=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ImmuneToPoison=yes
Crusher=no
OmniFire=yes
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MolebombSelect
VoiceMove=MolebombCommand
VoiceAttack=MolebombCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=MolebombMoveStart
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean
Weight=1
ThreatPosed=50
DamageParticleSystems=SparkSys,GreenSmokeSys
MinDebris=10
MaxDebris=10
DebrisTypes=MOLES
DebrisMaximums=10
Size=2
Carryall.Allowed=no
DeathWeapon=PoisonBomb
Explodes=yes
Bunkerable=no
CanPassiveAquire=no
CanRetaliate=no
Trainable=no
CrateGoodie=no
DamageSound=VehicleDamagedHeavy
Accelerates=false
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
VehicleThief.Allowed=no
CanBeReversed=no
MoveSound=DrillerMoveLoop

[DEV]
UIName=Name:DEV
Name=Deviator
Prerequisite=YURWEAP,YATECH
Prerequisite.StolenTechs=13,3
Primary=DeviatorStrike
BurstDelay0=1
BurstDelay1=1
BurstDelay2=1
BurstDelay3=1
BurstDelay4=1
BurstDelay5=1
BurstDelay6=1
Strength=525
Category=AFV
Armor=devi
Turret=yes
IsTilter=yes
Crewed=no
TooBigToFitUnderBridge=true
TechLevel=10
Sight=7
Speed=5
CrateGoodie=no
Crusher=yes
Owner=PsiCorps,Headquaters,ScorpionCell
RequiredHouses=PsiCorps,Headquaters,ScorpionCell
Cost=1600
Soylent=800
PreventAttackMove=yes
MobileFire=no
Points=50
ROT=4
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DeviatorSelect
VoiceMove=DeviatorMove
VoiceAttack=DeviatorAttackCommand
DieSound=GenVehicleDie
MoveSound=DeviatorMoveStart
CrushSound=TankCrush
SelfHealing=yes
MinDebris=1
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3
Accelerates=false
Trainable=no
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=no
Bunkerable=yes
CanPassiveAquire=yes
DamageSound=VehicleDamagedHeavy
Insignia.Veteran=dummy
Insignia.Elite=dummy
ProtectedDriver=yes

[TELE]
UIName=Name:Magnetron
Name=Magnetron
Prerequisite=YURWEAP,YATECH
Primary=MagneticBeam
ElitePrimary=MagneticBeamE
Secondary=MagneShake
EliteSecondary=MagneShakeE
Strength=400
Category=AFV
Armor=light
Turret=yes
IsTilter=yes
Crewed=no
TooBigToFitUnderBridge=true
TechLevel=8
Sight=7
Speed=5
SelfHealing=no
CrateGoodie=yes
Accelerates=false
MobileFire=no
Crusher=no
ProtectedDriver=yes
Owner=PsiCorps,Headquaters,ScorpionCell
FactoryOwners=PsiCorps
RequiredHouses=PsiCorps	;TEMP
Cost=1500
Soylent=750
PreventAttackMove=yes
Points=50
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
MaxDebris=3
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=2
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=no
Bunkerable=no
CanPassiveAquire=yes
DamageSound=VehicleDamagedHeavy
OmniCrushResistant=yes

[MIND]
UIName=Name:MasterMind
Name=Mastermind
Prerequisite=YURWEAP,YATECH
Primary=MultipleMindControlTank
ElitePrimary=MultipleMindControlTankE
Strength=535	;500
Category=AFV
Armor=mind
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=9
Sight=6
Speed=4
CrateGoodie=yes
Crusher=no
Owner=PsiCorps,Headquaters,ScorpionCell
RequiredHouses=PsiCorps	;TEMP
FactoryOwners=PsiCorps
Bunkerable=no
Cost=1800
Soylent=900
Points=75
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MasterMindSelect
VoiceMove=MasterMindMove
VoiceAttack=MasterMindAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MasterMindMoveStart
CrushSound=TankCrush
ProtectedDriver=yes
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=4
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
PipScale=MindControl
ImmuneToPsionics=yes
SelfHealing=yes
Trainable=yes
OmniCrushResistant=yes
DamageSound=VehicleDamagedHeavy
Experience.MindControlSelfModifier=50%
VehicleThief.Allowed=no

[DEVO]
UIName=Name:DEVO
Name=Colossus
Category=AFV
Strength=565
Prerequisite=YURWEAP,YATECH
CrateGoodie=yes
FireAngle=0
Armor=heavy
Turret=yes
TechLevel=9
OpportunityFire=yes
Crewed=no
Turret=yes
IsTilter=yes
Primary=ColossusCannon
Secondary=ColossusAA
ElitePrimary=ColossusCannonE
EliteSecondary=ColossusAA
Crewed=no
Survivor.RookiePassengerChance=90%
Survivor.VeteranPassengerChance=95%
Survivor.ElitePassengerChance=100%
Sight=7
Speed=5
Owner=PsiCorps,Headquaters,ScorpionCell
FactoryOwners=Headquaters
RequiredHouses=Headquaters	;TEMP
Cost=1700
Soylent=850
Points=60
ROT=5
Crusher=yes
ProtectedDriver=yes
SelfHealing=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DevourerSelect
VoiceMove=DevourerMove
VoiceAttack=DevourerAttackCommand
VoiceSecondaryWeaponAttack=DevourerCannonAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=DevourerMoveStart
DeploySound=DevourerDeploy
UndeploySound=DevourerUndeploy
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=4
MovementZone=Destroyer
Accelerates=false
ThreatPosed=40
Bunkerable=no
OmniCrushResistant=yes
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
DamageSound=VehicleDamagedHeavy
IsSimpleDeployer=yes
UnloadingClass=DEVOD
DeployFire=yes
Turret=yes
IsSelectableCombatant=yes
Deployer=yes

[YAHCR]
Image=YAHCR
UIName=Name:YAHCR
Name=Gehenna Platform
Prerequisite=YURWEAP,YATECH
Primary=GehennaLauncher
Spawns=YAPLN
SpawnsNumber=1
SpawnRegenRate=400
LandTargeting=1
NavalTargeting=6
SpawnReloadRate=250
NoSpawnAlt=yes
FireAngle=32
ToProtect=yes
CanPassiveAquire=yes
Category=Support
Strength=500
Armor=yahcr
TechLevel=9
Sight=6
DefaultToGuardArea=yes
GuardRange=17
Speed=4
ProtectedDriver=yes
CrateGoodie=yes
Owner=PsiCorps,Headquaters,ScorpionCell
RequiredHouses=PsiCorps	;TEMP
FactoryOwners=PsiCorps
AllowedToStartInMultiplayer=no
Accelerates=false
Cost=1500
Soylent=750
Turret=no
Points=100
ROT=2
Crusher=yes
Weight=5
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GaiaPlatformSelect
VoiceMove=GaiaPlatformMove
VoiceAttack=GaiaPlatformAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GehennaMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
TooBigToFitUnderBridge=true
Trainable=no
Size=6
DamageSound=VehicleDamagedHeavy

[PLAG]
UIName=Name:PLAG
Name=Plague Splatter
TurretCount=5
WeaponCount=1
Weapon1=CatapultWeapon
EliteWeapon1=CatapultWeaponE
IsChargeTurret=true
Prerequisite=YURWEAP,YATECH
Explodes=yes
Crewed=no
Strength=200
Category=AFV
Armor=light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=8
Sight=6
Speed=6
CrateGoodie=yes
AllowedToStartInMultiplayer=no
Crusher=yes
ProtectedDriver=yes
Owner=ScorpionCell
FactoryOwners=ScorpionCell
RequiredHouses=ScorpionCell	;TEMP
ImmuneToPoison=yes
Cost=1150
Soylent=575
FireAngle=8
Points=25
ROT=5
PreventAttackMove=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PlagueSplatterSelect
VoiceMove=PlagueSplatterMove
VoiceAttack=PlagueSplatterAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PlagueSplatterMoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,GreenSmokeSys
DamageSmokeOffset=100, 100, 275
Weight=3
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
Carryall.Allowed=no
OpportunityFire=no
ElitePrimary=CatapultWeapon
DamageSound=VehicleDamagedHeavy

[SHADOW]
UIName=Name:SHADOW
Name=Shadow Tank
Prerequisite=YURWEAP,YAPSIS
Primary=ShadowPower
ElitePrimary=ShadowPowerE
Strength=375
Category=AFV
Armor=light
CanApproachTarget=yes
MinDebris=1
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=6
Sight=7
Speed=6
CrateGoodie=yes
CanPassiveAquire=yes
Owner=PsiCorps,Headquaters,ScorpionCell
FactoryOwners=Headquaters
RequiredHouses=Headquaters	;TEMP
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=50
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ShadowSelect
VoiceMove=ShadowMove
VoiceAttack=ShadowAttackCommand
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ImmuneToVeins=yes
Size=3
Carryall.Allowed=no
Image=SHADOW
DamageSound=VehicleDamagedHeavy
Sensors=yes
SensorsSight=7
Weight=3
Secondary=StealthScanner
IsSimpleDeployer=yes 
UnloadingClass=SHADOWF
DeployFire=yes 
DeployFireWeapon=1 
CloakingSpeed=1
Cloakable=yes
RadarInvisible=yes
Crewed=no

[SHADOWF]
UIName=Name:SHADOW
Name=Shadow Tank (frozen)
Prerequisite=YURWEAP,YAPSIS
Primary=ShadowPower
Strength=375
Category=AFV
Armor=light
MinDebris=1
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=11
Sight=6
Speed=6
CrateGoodie=no
Owner=PsiCorps,Headquaters,ScorpionCell
FactoryOwners=Headquaters
RequiredHouses=Headquaters	;TEMP
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=50
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ShadowSelect
VoiceMove=ShadowMove
VoiceAttack=ShadowAttackCommand
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
Weight=3
ImmuneToVeins=yes
Size=3
Carryall.Allowed=no
ElitePrimary=ShadowPowerE
Image=SHADOWF
DamageSound=VehicleDamagedHeavy
Sensors=yes
SensorsSight=9
Secondary=StealthScanner
IsSimpleDeployer=yes 
UnloadingClass=SHADOW
DeployFire=yes 
DeployFireWeapon=1 
CloakingSpeed=1
Cloakable=yes
RadarInvisible=yes
Crewed=no

[DISK]
UIName=Name:INVADER
Name=Invader
Prerequisite=YURWEAP,YAPSIS
Primary=DiskLaser
ElitePrimary=DiskLaserE
Secondary=DiskDrain
Strength=300
Category=AirPower
Armor=f_light
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=5
Turret=yes
TurretSpins=yes
Sight=6
Speed=28
CrateGoodie=no
Crusher=no
Owner=PsiCorps,Headquaters,ScorpionCell
Cost=1000
Soylent=500
Trainable=yes
Crewed=no
Points=30
ProtectedDriver=yes
ROT=10
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
VoiceSelect=FloatingDiscSelect
VoiceMove=FloatingDiscMove
VoiceAttack=FloatingDiscAttackCommand
VoiceSecondaryWeaponAttack=FloatingDiscSteal
VoiceFeedback=
CrashingSound=FloatingDiscDie
MoveSound=SpinbladeMoveLoop
BalloonHover=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
SpeedType=Hover
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=15
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=5
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=15
OpportunityFire=yes
JumpjetSpeed=28
JumpjetClimb=18
JumpjetCrash=28
JumpJetAccel=10
JumpjetTurnRate=100
JumpjetHeight=550
JumpjetWobbles=.1
JumpjetDeviation=15
JumpjetNoWobbles=yes
Crashable=yes
Weight=6
HoverAttack=yes
TiltCrashJumpjet=no
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.05
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no
IronCurtain.Modifier=0%
Chronoshift.Allow=no

[BASIL]
UIName=Name:SEKR
Name=Basilisk
Prerequisite=YURWEAP,YATECH
Primary=BasiliskCannon
ElitePrimary=BasiliskCannonE
Strength=400
Category=AirPower
Armor=f_medium
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Turret=no
Sight=8
Speed=15
CrateGoodie=no
Crusher=no
Owner=PsiCorps,Headquaters,ScorpionCell
Cost=1900
Soylent=950
Crewed=no
Points=75
ProtectedDriver=yes
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
VoiceSelect=BasiliskSelect
VoiceMove=BasiliskMove
VoiceAttack=BasiliskAttackCommand
VoiceFeedback=
CrashingSound=BasiliskDie
MoveSound=BasiliskMoveLoop
BalloonHover=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
SpeedType=Hover
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=20
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=8
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=15
OpportunityFire=no
PreventAttackMove=yes
JumpjetSpeed=15
JumpjetClimb=14
JumpjetCrash=24
JumpJetAccel=10
JumpjetTurnRate=4
JumpjetHeight=750
JumpjetWobbles=.1
JumpjetDeviation=15
JumpjetNoWobbles=no
Crashable=yes
HoverAttack=yes
TiltCrashJumpjet=no
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.15
SelfHealing=yes
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no
IronCurtain.Modifier=0%
Chronoshift.Allow=no

[GOTTER]
UIName=Name:GOTTER
Name=Aerial Fortress Irkalla
Prerequisite=YURWEAP,YATECH
Gattling.Cycle=yes
LeadershipRating=99
BurstDelay0=0
BurstDelay1=0
BurstDelay2=0
BurstDelay3=0
SelfHealing=yes
BuildLimit=1
IsGattling=yes
TurretCount=1
Turret=yes
TurretSpins=yes
RadialFireSegments=8
WeaponCount=12
Weapon1=GotterLaser
EliteWeapon1=GotterLaser
Weapon2=GotterLaser
EliteWeapon2=GotterLaser
Weapon3=GotterBow
EliteWeapon3=GotterBowE
Weapon4=GotterLaser
EliteWeapon4=GotterLaser
Weapon5=GotterLaser
EliteWeapon5=GotterLaser
Weapon6=GotterLaser
EliteWeapon6=GotterLaser
Weapon7=GotterBow
EliteWeapon7=GotterBowE
Weapon8=GotterLaser
EliteWeapon8=GotterLaser
Weapon9=GotterLaser
EliteWeapon9=GotterLaser
Weapon10=GotterLaser
EliteWeapon10=GotterLaser
Weapon11=GotterBow
EliteWeapon11=GotterBowE
Weapon12=GotterLaser
EliteWeapon12=GotterLaser
WeaponStages=6
Stage1=1
Stage2=2
Stage3=3
Stage4=4
Stage5=5
Stage6=6
EliteStage1=1
EliteStage2=2
EliteStage3=3
EliteStage4=4
EliteStage5=5
EliteStage6=6
RateUp=1
RateDown=1
Strength=1000
Category=AirPower
Armor=f_heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=10
Speed=5
CrateGoodie=no
Crusher=no
Owner=PsiCorps,Headquaters,ScorpionCell
RequiredHouses=Headquaters ;TEMP
;FactoryOwners=Headquaters
Cost=3000
Soylent=1500
Crewed=no
Points=300
ProtectedDriver=yes
ROT=3
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
VoiceSelect=IrkallaSelect
VoiceMove=IrkallaMove
VoiceAttack=IrkallaAttackCommand
VoiceFeedback=
CrashingSound=IrkallaCrash
MoveSound=IrkallaMoveLoop
BalloonHover=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
SpeedType=Hover
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=20
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=6
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=15
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=30
OpportunityFire=yes
JumpjetSpeed=5
JumpjetClimb=4
JumpjetCrash=24
JumpJetAccel=10
JumpjetTurnRate=3
JumpjetHeight=1000
JumpjetWobbles=.1
JumpjetDeviation=15
JumpjetNoWobbles=yes
Crashable=yes
HoverAttack=yes
TiltCrashJumpjet=no
DeathWeapon=IrkallaDeath
SelfHealing=yes
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no
Insignia.Elite=HEROSTAR
IronCurtain.Modifier=0%
Chronoshift.Allow=no

[PCV]
UIName=Name:PCV
Name=Epsilon Construction Vehicle
Prerequisite=YURWEAP,YAPSIS
Strength=2000
Category=Support
Insignia.Veteran=dummy
Insignia.Elite=dummy
Armor=mcv
DeploysInto=YACNST
TechLevel=10
Accelerates=false
Sight=6
Speed=4
ProtectedDriver=yes
Owner=PsiCorps,Headquaters,ScorpionCell
CrateGoodie=no
Cost=2000
Soylent=1000
BuildTimeMultiplier=1.5
SelfHealing=yes
Points=100
ROT=5
Crewed=no
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVYuriSelect
VoiceMove=MCVYuriMove
VoiceAttack=MCVYuriMove
DieSound=GenVehicleDie
DeploySound=PlaceBuilding
CrushSound=TankCrush
VoiceFeedback=
MoveSound=MCVMoveStart
MaxDebris=5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=4
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes
ImmuneToPsionics=yes
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no

[ZPCV]
UIName=Name:ZPCV
Name=Stolen Epsilon Construction Vehicle
Prerequisite=RADAR,FACTORY
Prerequisite.StolenTechs=13
Owner=Europeans,UnitedStates,Pacific,PsiCorps,Headquaters,ScorpionCell,USSR,Latin,Chinese
AllowedToStartInMultiplayer=no
Strength=2000
Category=Support
Insignia.Veteran=dummy
Insignia.Elite=dummy
Armor=mcv
DeploysInto=YACNST
TechLevel=10
Accelerates=false
Sight=6
Speed=4
ProtectedDriver=yes
CrateGoodie=no
Cost=2500
Soylent=1250
SelfHealing=yes
Points=100
ROT=5
Crewed=no
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVYuriSelect
VoiceMove=MCVYuriMove
VoiceAttack=MCVYuriMove
DieSound=GenVehicleDie
DeploySound=PlaceBuilding
CrushSound=TankCrush
VoiceFeedback=
MoveSound=MCVMoveStart
MaxDebris=5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=4
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes
ImmuneToPsionics=yes
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no

[AIPCV]
Image=PCV
UIName=Name:AIYMCV
Name=ECV (AI)
Strength=2000
Category=Support
Insignia.Veteran=dummy
Insignia.Elite=dummy
Armor=mcv
DeploysInto=YACNST
Prerequisite=GAAIRC,ALLWEAP,AILOCK
TechLevel=11
BuildLimit=1
Sight=6
Speed=4
ProtectedDriver=yes
Owner=PsiCorps,Headquaters,ScorpionCell
CrateGoodie=no
Cost=1500
Soylent=1250
Accelerates=false
SelfHealing=yes
Points=100
ROT=5
Crewed=no
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVYuriSelect
VoiceMove=MCVYuriMove
VoiceAttack=MCVYuriMove
DieSound=GenVehicleDie
DeploySound=PlaceBuilding
CrushSound=TankCrush
VoiceFeedback=
MoveSound=MCVMoveStart
AllowedToStartInMultiplayer=no
MaxDebris=5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=4
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes
ImmuneToPsionics=yes
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no

[XPCV]
UIName=Name:XPCV
Name=Fake Epsilon MCV
Prerequisite=YURWEAP,YAPSIS
Strength=2000
Category=Support
Insignia.Veteran=dummy
Insignia.Elite=dummy
Armor=mcv
DeploysInto=YACXST
TechLevel=11
Sight=6
Speed=4
ProtectedDriver=yes
Owner=PsiCorps,Headquaters,ScorpionCell
RequiredHouses=ScorpionCell	;TEMP
FactoryOwners=ScorpionCell
CrateGoodie=no
Cost=700
BuildLimit=1
Soylent=350
SelfHealing=yes
Points=100
Accelerates=false
AllowedToStartInMultiplayer=no
ROT=5
Crewed=no
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVYuriSelect
VoiceMove=MCVYuriMove
VoiceAttack=MCVYuriMove
DieSound=GenVehicleDie
DeploySound=PlaceBuilding
CrushSound=TankCrush
VoiceFeedback=
MoveSound=MCVMoveStart
MaxDebris=5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=4
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes
ImmuneToPsionics=yes
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no

[YHVR]
UIName=Name:YHVR
Name=Mandjet
Prerequisite=YAYARD
Naval=yes
Strength=1000
MoveToShroud=yes
Category=Transport
DeployTime=.022
Chronoshift.Allow=no
OmniCrushResistant=yes
BuildTimeMultiplier=1.5
Armor=s_medium
Turret=no
IsTilter=yes
TechLevel=3
Sight=6
VehicleThief.Allowed=no
Survivor.RookiePassengerChance=90%
Survivor.VeteranPassengerChance=95%
Survivor.ElitePassengerChance=100%
PipScale=Passengers
Speed=8
Weight=1
Insignia.Veteran=dummy
Insignia.Elite=dummy
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
Crewed=no
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=20
ROT=4
Crusher=yes
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HoverYuriSelect
VoiceMove=HoverYuriMove
VoiceAttack=HoverYuriMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
MaxDebris=3
Weight=4
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=12
Size=15
TooBigToFitUnderBridge=true
Trainable=no
StupidHunt=yes
ProtectedDriver=yes
VehicleThief.Allowed=no
Bunkerable=no
DamageSound=VehicleDamagedHeavy

[SLED]
Image=VORTEX
UIName=Name:PIRANHA
Name=Piranha Minisub
Prerequisite=YAYARD
Primary=PiranhaMissile
ElitePrimary=PiranhaMissileE
NavalTargeting=5
LandTargeting=0
FireAngle=64
Category=AFV
Strength=255
Naval=yes
Armor=s_medium
TechLevel=4
Underwater=no
Sight=4
Sensors=yes
SensorsSight=9
AirRangeBonus=2
Speed=9
CrateGoodie=no
Owner=PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=700
Soylent=350
Turret=yes
Points=20
ProtectedDriver=yes
ROT=9
Crusher=no
Crewed=no
Weight=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PiranhaSelect
VoiceMove=PiranhaMove
VoiceAttack=PiranhaAttackCommand
DieSound=GenSmallWaterDie
MoveSound=SubMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=20
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
TooBigToFitUnderBridge=true
Size=15
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no

[SQD]
UIName=Name:SQD
Name=Giant Squid
NoShadow=yes
Category=AFV
Prerequisite=YAYARD,YAPSIS
Primary=SquidPunch
NavalTargeting=3
LandTargeting=1
WalkRate=2
IdleRate=4
ProtectedDriver=yes
Strength=400
SuppressionThreshold=250
Organic=yes
Armor=squid
TechLevel=6
Underwater=yes
Naval=yes
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=8
Sensors=yes
SensorsSight=9
GuardRange=5
ImmuneToEMP=yes
DefaultToGuardArea=yes
Speed=8
Owner=PsiCorps,Headquaters,ScorpionCell
Cost=900
Soylent=450
Points=25
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
VoiceSelect=SquidSelect
VoiceMove=SquidAttackCommand
VoiceAttack=SquidAttackCommand
VoiceFeedback=SquidFear
MoveSound=SquidMove
DieSound=SquidDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25
Weight=3
ImmuneToPsionics=yes
Parasiteable=no
Trainable=yes
Explodes=no
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=15
Cloakable=yes
CloakingSpeed=5
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
MovementRestrictedTo=Water
ElitePrimary=SquidPunchE
TooBigToFitUnderBridge=true
VehicleThief.Allowed=no

[BSUB]
UIName=Name:RESP
Name=Resheph
Image=BSUB
Prerequisite=YAYARD,YATECH
Primary=PsyBomLauncher
FireAngle=64
Category=AFV
Strength=900
Naval=yes
Armor=s_heavy
ProtectedDriver=yes
TechLevel=10
Underwater=yes
Sight=4
CanPassiveAquire=no
Speed=4
SelfHealing=yes
CrateGoodie=no
Owner=PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Sensors=yes
SensorsSight=7
Cost=2200
Soylent=1100
Turret=no
Points=100
ROT=1
Crusher=no
Crewed=no
Weight=6
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ReshephSelect
VoiceMove=ReshephMove
VoiceAttack=ReshephAttackCommand
DieSound=GenSmallWaterDie
MoveSound=AkulaMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=20
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
TooBigToFitUnderBridge=true
ElitePrimary=CruiseLauncher
Size=18
Spawns=PSBOM
SpawnsNumber=1
SpawnRegenRate=120
SpawnReloadRate=0
Unnatural=no
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no

[YMIN]
UIName=Name:YMIN
Name=Ghost Miner
Prerequisite=YURWEAP,PROC2
Nominal=yes
ToProtect=yes
Trainable=no
Category=Support
Strength=1100
Armor=harvester
Dock=NAREFN,GAREFN,CAREFN,YARIREFN
Turret=no
AutoCrush=no
Parasiteable=yes
BuildTimeMultiplier=1.2
Accelerates=false
AttachEffect.Cloakable=yes
AttachEffect.Duration=1500
AttachEffect.Delay=25
Harvester=yes
TechLevel=1
ProtectedDriver=yes
VehicleThief.Allowed=no
Crewed=no
Sight=4
Speed=4
Owner=PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=no
Storage=20
Cost=1400
Soylent=700
Points=25
ROT=8
Crusher=yes
CloakingSpeed=1
RadarInvisible=yes
Crewed=no
SelfHealing=yes
OpportunityFire=yes
UnloadingClass=YMON
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GhostMinerSelect
VoiceMove=GhostMinerMove
VoiceAttack=GhostMinerMove
VoiceEnter=GhostMinerMove
VoiceHarvest=GhostMinerHarvest
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=WarMinerMoveStart
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3
MovementZone=Crusher
ThreatPosed=0
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,YellowSmallSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=no
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
Carryall.Allowed=no
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
ResourceGatherer=yes
Bunkerable=no
DamageSound=VehicleDamagedHeavy
Insignia.Veteran=dummy
Insignia.Elite=dummy

[YMON]
UIName=Name:YMIN
Name=Ghost Miner (noback)
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=harvester
Dock=NAREFN,GAREFN,CAREFN,YARIREFN
Harvester=yes
TechLevel=11
Sight=4
Insignia.Veteran=dummy
Insignia.Elite=dummy
Speed=4
Owner=USSR,Latin,Chinese
AllowedToStartInMultiplayer=no
Cost=1400
Soylent=700
Points=25
Accelerates=false
ROT=5
Crusher=yes
Crewed=no
ProtectedDriver=yes
VehicleThief.Allowed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
CrushSound=TankCrush
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3
MovementZone=Crusher
ThreatPosed=0
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToRadiation=yes
CanBeReversed=no

[SCAV]
UIName=Name:SCAV
Name=Tyrant
Trainable=yes
Prerequisite=YURWEAP,YATECH
Strength=380
Category=AFV
Primary=ToxicPills
ElitePrimary=ToxicPillsE
Secondary=ToxicAttack
EliteSecondary=ToxicAttack
Deployer=yes
ImmuneToPoison=yes
DeployFire=yes
UndeployDelay=5
BurstDelay0=6
BurstDelay1=6
BurstDelay2=6
DeathWeapon=ScavengerDeath
Explodes=yes
Armor=scav
MoveToShroud=yes
Turret=no
ZFudgeColumn=10
ZFudgeTunnel=14
IsTilter=yes
SelfHealing=yes
TooBigToFitUnderBridge=true
TechLevel=9
MinDebris=1
ProtectedDriver=yes
Sight=6
Speed=7
CrateGoodie=yes
Owner=PsiCorps,Headquaters,ScorpionCell
FactoryOwners=ScorpionCell
RequiredHouses=ScorpionCell	;TEMP
AllowedToStartInMultiplayer=no
Cost=1300
Soylent=650
Points=35
ROT=4
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ScavengerSelect
VoiceMove=ScavengerMove
DeployTime=.022
VoiceAttack=ScavengerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=ScavengerMoveStart
SpeedType=Track
MaxDebris=4
Crusher=yes
Weight=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll
OmniCrusher=yes
OmniCrushResistant=yes
OpportunityFire=yes
PreventAttackMove=no
ThreatPosed=15
DamageParticleSystems=SparkSys,GreenSmokeSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ImmuneToVeins=yes
Size=6
Bunkerable=no
DamageSound=VehicleDamagedHeavy
Crewed=no

[MARA]
UIName=Name:MARA
Name=Marauder
FireAngle=16
Category=AFV
Prerequisite=YURWEAP,YAPSIS
Primary=MarauderRailgun
ElitePrimary=MarauderRailgunE
CanPassiveAquire=yes
Strength=220
MinDebris=1
TypeImmune=yes
Armor=light
TechLevel=6
Turret=yes
Bunkerable=no
Accelerates=false
CrateGoodie=yes
Sight=6
Speed=8
Owner=PsiCorps,Headquaters,ScorpionCell
FactoryOwners=PsiCorps
RequiredHouses=PsiCorps	;TEMP
Cost=1100
Soylent=550
Points=40
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MarauderSelect
VoiceMove=MarauderMove
VoiceAttack=MarauderAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MarauderMoveStart
CrushSound=TankCrush
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Hover
WaterImage=MARAW
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=2
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
OpportunityFire=yes
PreventAttackMove=no
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
Carryall.Allowed=no
TooBigToFitUnderBridge=true
Bunkerable=yes
DamageSound=VehicleDamagedHeavy
Crewed=no
Unnatural=yes

[MARAW]
UIName=Name:MARA
Name=Marauder (Water)
FireAngle=16
Category=AFV
Prerequisite=YURWEAP,YAPSIS
Primary=MarauderRailgun
ElitePrimary=MarauderRailgunE
CanPassiveAquire=yes
Strength=400
MinDebris=1
TypeImmune=yes
Armor=light
TechLevel=11
Turret=yes
CrateGoodie=no
Sight=6
Speed=8
Owner=PsiCorps,Headquaters,ScorpionCell
Cost=1100
Soylent=550
Accelerates=false
Points=40
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MarauderSelect
VoiceMove=MarauderMove
VoiceAttack=MarauderAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=KaamosMoveStart
CrushSound=TankCrush
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
WaterImage=MARAW
SpeedType=Hover
MovementZone=AmphibiousDestroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=2
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
Carryall.Allowed=no
TooBigToFitUnderBridge=true
Bunkerable=yes
DamageSound=VehicleDamagedHeavy
Crewed=no
Unnatural=yes
CanBeReversed=no

;CIVILIAN VEHICLES

[TRUCKA]
UIName=Name:TRUCKA
Name=Truck
Image=TRUCKC
Category=AFV
Primary=none
Secondary=none
Strength=200
Armor=light
Turret=no
TechLevel=11
Sight=6
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Insignia.Veteran=dummy
Insignia.Elite=dummy
Points=10
ROT=5
Crusher=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=6
Insignificant=yes
Trainable=no
CanBeReversed=no

[TRASH]
UIName=Name:TRASH
Name=Garbage Truck
Prerequisite=SOVWEAP
Strength=125
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=6
MinDebris=1;2
Speed=8
CrateGoodie=no
Owner=USSR,Latin,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Insignia.Veteran=dummy
Insignia.Elite=dummy
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
CarriesCrate=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Crewed=no
Insignificant=yes
Trainable=no
CanBeReversed=no

[OILTRUCK]
UIName=Name:OILTRUCK
Name=Oil Truck
Prerequisite=SOVWEAP
Strength=125
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=6
Explodes=yes
DeathWeapon=OilExplosion
MinDebris=1;2
Speed=8
CrateGoodie=no
Owner=USSR,Latin,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Insignia.Veteran=dummy
Insignia.Elite=dummy
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
CarriesCrate=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Crewed=no
Insignificant=yes
Trainable=no
CanBeReversed=no

[FLATA]
UIName=Name:FLATA
Name=Rocket Transport
Prerequisite=SOVWEAP
Strength=125
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=6
MinDebris=1;2
Speed=8
CrateGoodie=no
Owner=USSR,Latin,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Insignia.Veteran=dummy
Insignia.Elite=dummy
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
CarriesCrate=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Crewed=no
Insignificant=yes
Trainable=no
CanBeReversed=no

[TRUCKB]
UIName=Name:TRUCKB
Name=Truck (loaded)
Category=AFV
Primary=none
Secondary=none
Strength=200
Armor=car
Turret=no
TechLevel=11
Sight=6
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Insignia.Veteran=dummy
Insignia.Elite=dummy
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
DebrisTypes=TIRE
DebrisMaximums=4
CarriesCrate=yes
Size=6
Insignificant=yes
Trainable=no
CanBeReversed=no

[BUS]
UIName=Name:BUS
Name=School Bus
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=6
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
Passengers=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[CIVP]
UIName=Name:Civilian_Plane
Name=Civilian Plane
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
MoveSound=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
ProtectedDriver=yes
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=4
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
VehicleThief.Allowed=no
CanBeReversed=no

[DDBX]
UIName=Name:DDBX
Name=Double Decker Bus
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
Passengers=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[PICK]
UIName=Name:PICK
Name=Pickup Truck
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Passengers=4
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Crewed=no
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[CAR]
UIName=Name:CAR
Name=Automobile
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[BEETL]
UIName=Name:CAR
Name=Automobile
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[PRS]
UIName=Name:CAR
Name=Automobile
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[PRSA]
UIName=Name:CAR
Name=Automobile
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[UTOPIA]
UIName=Name:UTOPIA
Name=Utopia
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=15
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=2
Accelerates=yes
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[ARGT]
UIName=Name:ARGT
Name=Taxi (Argentinian)
Prerequisite=SOVWEAP
Strength=100
Category=Transport
AArmor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[REDR12]
UIName=Name:CAR
Name=Automobile
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[KAMAZ]
UIName=Name:KAMAZ
Name=Kamaz
Strength=350
Category=Transport
Armor=light
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
MinDebris=1;2
Speed=6
CrateGoodie=no
Owner=USSR,Latin,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
Passengers=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[SPGRE]
UIName=Name:CAR
Name=Automobile
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
MinDebris=1;2
Sight=5
;PipScale=Passengers
Speed=9
CrateGoodie=no
Owner=USSR,Latin,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
Passengers=0
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Carryall.Allowed=no
Size=3
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[WZHDL]
UIName=Name:WZHDL
Name=Truck
Category=AFV
Primary=none
Secondary=none
Strength=200
Armor=car
Turret=no
TechLevel=11
Sight=5
Speed=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
MinDebris=1;2
Crusher=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=4
Size=3
Carryall.Allowed=no
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[WINI]
UIName=Name:FRIDGE
Name=Ice Truck Killer
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[PROPA]
UIName=Name:PROPA
Name=Propaganda Truck
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
;AmbientSound=PropagandaTruck
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Carryall.Allowed=no
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[CONA]
UIName=Name:CONA
Name=Construction Excavator
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Carryall.Allowed=no
SizeLimit=2
Insignificant=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[COP]
UIName=Name:PIGCAR
Name=Police Car
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
DieSound=PoliceCarDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
MoveSound=PoliceSirenLoop
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[COPCAR]
UIName=Name:PIGCAR
Name=Police Van
Prerequisite=SOVWEAP
Strength=200
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=7
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Passengers=2
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
DieSound=PoliceCarDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
MoveSound=PoliceSirenLoop
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[CONVEH]
UIName=Name:CONVEH
Name=Construction Vehicle
Strength=200
Category=Transport
Armor=light
DeployTime=.022
TechLevel=11
Sight=5
MinDebris=1;2
Speed=6
Primary=RepairBullet
CrateGoodie=no
Owner=USSR,Latin,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
Crewed=no
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[DOZER]
UIName=Name:DOZER
Name=Dozer
Strength=200
Category=Transport
Armor=light
DeployTime=.022
TechLevel=11
Sight=5
MinDebris=1;2
Speed=6
Primary=RepairBullet
CrateGoodie=no
Owner=USSR,Latin,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
Crewed=no
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[EUROC]
UIName=Name:CAR
Name=European Car A
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[LIMO]
UIName=Name:LIMO
Name=Limo pod okiem
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=LimoMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[STANG]
UIName=Name:CAR
Name=Sports Car
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=9
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[SUVB]
UIName=Name:CAR
Name=SUV Black
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[SUVW]
UIName=Name:CAR
Name=SUV White
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[SUV]
UIName=Name:CAR
Name=SUV
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[TAXI]
UIName=Name:Taxi
Name=Taxi
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[TAXI2]
UIName=Name:Taxi
Name=Taxi
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[YCAB]
UIName=Name:CAR
Name=Automobile
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=4
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[JEEP]
UIName=Name:JEEP
Name=Jeep
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[BCAB]
UIName=Name:CAR
Name=Automobile
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=4
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[PTRUCK]
UIName=Name:PICK
Name=Pickup Truck
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=GenCarSelect
MoveSound=CarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[SFGP50L]
UIName=Name:SFGP50L
Name=Santa Fe GP50
Nominal=yes
Category=Transport
Strength=400
Armor=train
Turret=no
TechLevel=11
Sight=5
Speed=8
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=800
Points=25
ROT=5
ProtectedDriver=yes
Crusher=yes
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=
VoiceAttack=CivAllAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=6
MovementZone=Crusher;Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=5
DebrisTypes=TIRE
DebrisMaximums=4,2
Size=6
Trainable=no
DeployTime=.022
PipScale=Passengers
Passengers=2
IsTrain=yes
MovementRestrictedTo=Railroad
ImmuneToPsionics=yes
ImmuneToRadiation=yes
SizeLimit=2
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
VehicleThief.Allowed=no

[SFCF7R]
UIName=Name:SFCF7R
Name=Santa Fe CF7
Nominal=yes
Category=Transport
Strength=400
Armor=train
Turret=no
TechLevel=11
Sight=5
ProtectedDriver=yes
Speed=8
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=800
Points=25
ROT=5
Crusher=yes
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=
VoiceAttack=CivAllAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=6
MovementZone=Crusher;Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=5
DebrisTypes=TIRE
DebrisMaximums=4,2
Size=6
Trainable=no
DeployTime=.022
PipScale=Passengers
Passengers=2
IsTrain=yes
MovementRestrictedTo=Railroad
ImmuneToPsionics=yes
ImmuneToRadiation=yes
SizeLimit=2
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
VehicleThief.Allowed=no

[SFGP60L]
UIName=Name:SFGP60L
Name=Santa Fe GP60M
Nominal=yes
Category=Transport
Strength=400
Armor=train
Turret=no
TechLevel=11
ProtectedDriver=yes
Sight=5
Speed=8
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=800
Points=25
ROT=5
Crusher=yes
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=
VoiceAttack=CivAllAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=6
MovementZone=Crusher;Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=5
DebrisTypes=TIRE
DebrisMaximums=4,2
Size=6
Trainable=no
DeployTime=.022
PipScale=Passengers
Passengers=2
IsTrain=yes
MovementRestrictedTo=Railroad
ImmuneToPsionics=yes
ImmuneToRadiation=yes
SizeLimit=2
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
VehicleThief.Allowed=no

[SFB237I]
UIName=Name:SFB237I
Name=Santa Fe B23-7 Intermediate
Nominal=yes
Category=Transport
Strength=400
Armor=train
Turret=no
TechLevel=11
Sight=5
Speed=8
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=800
Points=25
ProtectedDriver=yes
ROT=5
Crusher=yes
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=
VoiceAttack=CivAllAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=6
MovementZone=Crusher;Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=5
DebrisTypes=TIRE
DebrisMaximums=4,2
Size=6
Trainable=no
DeployTime=.022
PipScale=Passengers
Passengers=2
IsTrain=yes
MovementRestrictedTo=Railroad
ImmuneToPsionics=yes
ImmuneToRadiation=yes
SizeLimit=2
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
VehicleThief.Allowed=no

[SFC408WL]
UIName=Name:SFC408WL
Name=Santa Fe C40-8W
Nominal=yes
Image=SFCAB
Category=Transport
Strength=400
Armor=train
ProtectedDriver=yes
Turret=no
TechLevel=11
Sight=5
Speed=8
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=800
Points=25
ROT=5
Crusher=yes
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=
VoiceAttack=CivAllAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=6
MovementZone=Crusher;Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=5
DebrisTypes=TIRE
DebrisMaximums=4,2
Size=6
Trainable=no
DeployTime=.022
PipScale=Passengers
Passengers=2
SizeLimit=2
IsTrain=yes
MovementRestrictedTo=Railroad
ImmuneToPsionics=yes
ImmuneToRadiation=yes
SizeLimit=2
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
VehicleThief.Allowed=no

[SFCAB]
UIName=Name:SFCAB
Passive=yes
Name=Santa Fe Caboose
Nominal=yes
Category=Transport
Strength=400
Armor=train
ProtectedDriver=yes
Turret=no
TechLevel=11
Sight=5
Speed=8
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=800
Points=25
ROT=5
Crusher=yes
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=
VoiceAttack=CivAllAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=6
MovementZone=Crusher;Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=5
DebrisTypes=TIRE
DebrisMaximums=4,2
Size=6
Trainable=no
DeployTime=.022
PipScale=Passengers
Passengers=2
IsTrain=yes
MovementRestrictedTo=Railroad
ImmuneToPsionics=yes
ImmuneToRadiation=yes
SizeLimit=2
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
VehicleThief.Allowed=no

[STEAM]
UIName=Name:STEAM
Name=Locomotive
Nominal=yes
Category=Transport
Strength=400
Armor=train
Turret=no
TechLevel=11
ProtectedDriver=yes
Sight=5
Speed=8
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=800
Points=25
ROT=5
Crusher=yes
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=
VoiceAttack=CivAllAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=6
MovementZone=Crusher;Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=5
DebrisMaximums=4,2
Size=6
Trainable=no
DeployTime=.022
PipScale=Passengers
Passengers=2
IsTrain=yes
MovementRestrictedTo=Railroad
ImmuneToPsionics=yes
ImmuneToRadiation=yes
SizeLimit=2
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
MoveSound=TrainMoveLoop
VehicleThief.Allowed=no

[SSUBCAR]
UIName=Name:TRAINCAR
Name=Train Car
Nominal=yes
Category=Transport
Strength=400
Armor=train
Turret=no
TechLevel=11
Sight=5
Speed=8
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=800
Points=25
ROT=5
ProtectedDriver=yes
Crusher=yes
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=
VoiceAttack=CivAllAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=6
MovementZone=Crusher;Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=5
DebrisMaximums=4,2
Size=6
Trainable=no
DeployTime=.022
PipScale=Passengers
Passengers=2
IsTrain=yes
MovementRestrictedTo=Railroad
ImmuneToPsionics=yes
ImmuneToRadiation=yes
SizeLimit=2
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
VehicleThief.Allowed=no

[CRUISE]
UIName=Name:CruiseShip
Name=Cruise Ship
Prerequisite=SOVWEAP
Strength=300
Naval=yes
Category=Support
Armor=medium
DeployTime=.022
TechLevel=11
ProtectedDriver=yes
Sight=5
PipScale=Passengers
Speed=4
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=1
Crusher=yes
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CruiseShipSelect
VoiceMove=ACCMoveStart
VoiceAttack=
DieSound=
SinkingSound=GenLargeWaterDie
VoiceFeedback=
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
TooBigToFitUnderBridge=true
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
AmbientSound=CruiseShipAmbience
Trainable=no
Weight=4
Insignia.Veteran=dummy
Insignia.Elite=dummy
VehicleThief.Allowed=no
CanBeReversed=no

[OILTANKER]
UIName=Name:OILTANKER
Name=Oil Tanker
Prerequisite=SOVWEAP
Strength=300
Naval=yes
ProtectedDriver=yes
Category=Support
Armor=medium
DeployTime=.022
MinDebris=1;2
TechLevel=11
Sight=5
Speed=4
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=1
Crusher=yes
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CruiseShipSelect
VoiceMove=ACCMoveStart
VoiceAttack=
DieSound=
SinkingSound=GenLargeWaterDie
VoiceFeedback=
MaxDebris=3
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
TooBigToFitUnderBridge=true
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=16
SizeLimit=2
Insignificant=yes
AmbientSound=CruiseShipAmbience
Trainable=no
Weight=4
Explodes=yes
DeathWeapon=OilExplosion
Insignia.Veteran=dummy
Insignia.Elite=dummy
VehicleThief.Allowed=no
CanBeReversed=no

[TUG]
UIName=Name:TUGBOAT
Name=Tug Boat
Prerequisite=SOVWEAP
Strength=200
Naval=yes
Category=Support
ProtectedDriver=yes
Armor=light
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=4
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=2
Crusher=yes
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TugBoatSelect
VoiceMove=
VoiceAttack=
DieSound=
SinkingSound=GenLargeWaterDie
VoiceFeedback=
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
TooBigToFitUnderBridge=true
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
AmbientSound=TugBoatAmbience
Insignia.Veteran=dummy
Insignia.Elite=dummy
VehicleThief.Allowed=no
CanBeReversed=no

;FLYING UNITS

[SHAD]
UIName=Name:SHAD
Name=Stallion Transport
Prerequisite=GAAIRC,ALLWEAP
Strength=320
Category=AirPower
JumpJet=yes
Armor=f_light
TechLevel=5
Sight=8
RadarInvisible=yes
Landable=yes
PipScale=Passengers
Passengers=6
Speed=18
PitchSpeed=1.1
JumpjetSpeed=36
JumpjetClimb=16
JumpjetCrash=40
JumpJetAccel=12
JumpjetTurnRate=5
Survivor.RookiePassengerChance=70%
Survivor.VeteranPassengerChance=80%
Survivor.ElitePassengerChance=90%
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Europeans,UnitedStates,Pacific
Cost=1000
Soylent=500
Points=20
ROT=5
IsSelectableCombatant=no
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
MoveSound=BlackOpsMoveLoop
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no
SpeedType=Hover
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=no
Bunkerable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy

[ORCA]
UIName=Name:ORCA
Name=Harrier
Image=FALC
Prerequisite=GAAIRC
Primary=Maverick
Secondary=MaverickB
ElitePrimary=MaverickE
EliteSecondary=MaverickBE
CanPassiveAquire=no
CanRetaliate=no
Strength=185
Category=AirPower
Armor=f_light
TechLevel=5
Sight=8
ProtectedDriver=yes
Parasiteable=no
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,NAAIR,GAHPAD
PipScale=Ammo
Speed=21
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=Europeans
FactoryOwners=Europeans
ForbiddenHouses=UnitedStates,Pacific
Cost=1200
Points=25
ROT=4
Ammo=2
Crewed=no
ConsideredAircraft=yes
AirportBound=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=no
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff
AuxSound2=IntruderLanding
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=yes

[STORM]
UIName=Name:STRM
Name=Stormchild
Prerequisite=GAAIRC
Primary=StormMissile
Secondary=StormGun
ElitePrimary=StormMissileE
EliteSecondary=StormGunE
CanPassiveAquire=no
CanRetaliate=no
Strength=140
Category=AirPower
Armor=f_light
TechLevel=5
Sight=7
ProtectedDriver=yes
Parasiteable=no
RadarInvisible=yes
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,NAAIR,GAHPAD
PipScale=Ammo
Speed=25
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=UnitedStates
FactoryOwners=UnitedStates
RequiredHouses=UnitedStates	;TEMP
Cost=1200
Points=25
ROT=5
Ammo=2
Crewed=no
ConsideredAircraft=yes
AirportBound=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=no
VoiceSelect=StormchildSelect
VoiceMove=StormchildMove
VoiceAttack=StormchildAttackCommand
VoiceSecondaryWeaponAttack=StormchildLaserCommand
VoiceCrashing=StormchildDie
DieSound=
MoveSound=StormchildMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff
AuxSound2=IntruderLanding
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=yes

[FORTRESS]
UIName=Name:FORTRESS
Name=Barracuda
Prerequisite=GAAIRC,GATECH
Primary=StealthMissile
ElitePrimary=StealthMissileE
CanPassiveAquire=no
CanRetaliate=no
Strength=200
Parasiteable=no
Category=AirPower
Armor=f_medium
TechLevel=10
Sight=5
RadarInvisible=yes
MinDebris=1
ProtectedDriver=yes
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,NAAIR,GAHPAD
PipScale=Ammo
Speed=15
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=Europeans,UnitedStates,Pacific
Cost=2000
Points=50
ROT=4
Ammo=2
Crewed=no
ConsideredAircraft=yes
AirportBound=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=no
VoiceSelect=StealthBomberSelect
VoiceMove=StealthBomberMove
VoiceAttack=StealthBomberAttackCommand
VoiceCrashing=FortressDie
DieSound=
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff
AuxSound2=IntruderLanding
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=yes

[FOX]
UIName=Name:FOX
Name=Hailfox
Prerequisite=NAAIR
Primary=FoxMissile
ElitePrimary=FoxMissileE
CanPassiveAquire=no
CanRetaliate=no
Strength=220
NavalTargeting=5
Parasiteable=no
Category=AirPower
Armor=f_light
ProtectedDriver=yes
TechLevel=5
Sight=8
RadarInvisible=no
Landable=yes
MinDebris=1;2
MoveToShroud=yes
Dock=GAAIRC,NAAIR,GAHPAD
PipScale=Ammo
Speed=22
PitchSpeed=1.1
PitchAngle=0
AACombat=yes
OmniFire=yes
Owner=USSR,Latin,Chinese
Cost=1200
Points=40
ROT=4
Ammo=2
Crewed=no
ConsideredAircraft=yes
AirportBound=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=no
VoiceSelect=MIGSelect
VoiceMove=MIGMoveCommand
VoiceAttack=MIGAttackCommand
DieSound=
MoveSound=MIGMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff
AuxSound2=IntruderLanding
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=yes

[TU16]
UIName=Name:PDPLANEZ
Name=Smoke Bombs Plane
Image=PDPLANE3
Prerequisite=NAAIR
Primary=Smokebombs
DeathWeapon=DefaultDeathWeapon
CanPassiveAquire=no
CanRetaliate=no
Strength=1000
NavalTargeting=5
Parasiteable=no
Category=AirPower
Armor=f_medium
TechLevel=11
Sight=0
ProtectedDriver=yes
RadarInvisible=no
MinDebris=1;2
MoveToShroud=yes
Sekectable=no
;PipScale=Ammo
Speed=24
Spawned=yes
PitchSpeed=1.1
Selectable=no
PitchAngle=0
OmniFire=yes
Owner=USSR,Latin,Chinese
Cost=2500
Points=40
ROT=2
Ammo=5
Crewed=no
ConsideredAircraft=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=no
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Fighter=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
Trainable=no
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=yes

[ASW]
UIName=Name:ASW
Name=Osprey
Primary=ASWBomb
Secondary=ASWCollision
NavalTargeting=2
LandTargeting=1
Strength=200
Category=AirPower
Armor=f_light
Spawned=yes
TechLevel=11
Sight=2
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
ProtectedDriver=yes
Speed=20
PitchSpeed=1.1
PitchAngle=0
Owner=Europeans,UnitedStates,Pacific
Cost=200
Points=10
ROT=9
Ammo=1
Crewed=no
GuardRange=30
PitchSpeed=1.2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=OspreyDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=OspreyTakeOff
AuxSound2=OspreyLanding
ImmuneToRadiation=yes
ImmuneToPsionics=yes
Crashable=no
SlowdownDistance=500
FlightLevel=300

[HORNET]
UIName=Name:HORNET
Name=Hornet
Primary=HornetBomb
Secondary=HornetCollision
Strength=75
Category=AirPower
FlightLevel=900
Armor=f_light
Spawned=yes
TechLevel=11
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=26
PitchSpeed=.9
PitchAngle=0
Owner=Europeans,UnitedStates,Pacific
Cost=50
Points=5
ROT=3
Insignia.Veteran=dummy
Insignia.Elite=dummy
Trainable=no
Ammo=1
ProtectedDriver=yes
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water
ThreatPosed=10
DontScore=yes
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff
AuxSound2=HornetLanding
ImmuneToRadiation=yes
ImmuneToPsionics=yes
ElitePrimary=HornetBomb
Crashable=no

[YAPLN]
UIName=Name:YAPLN
Name=Dybbuk Interceptor
Primary=GehennaBlaster
Secondary=HornetCollision
Strength=200
Category=AirPower
Armor=dybb
Spawned=yes
TechLevel=11
Sight=2
RadarInvisible=yes
Landable=yes
ProtectedDriver=yes
Fighter=yes
MoveToShroud=yes
ImmuneToRadiation=yes
Prerequisite=GAAIRC
PipScale=Ammo
Speed=35
PitchSpeed=.9
PitchAngle=0;30
Owner=Europeans,UnitedStates,Pacific
Cost=50
Points=5
ROT=6
Ammo=10
PipWrap=5
Crewed=no
TurboBoost=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
Insignia.Veteran=dummy
Insignia.Elite=dummy
PipScale=Ammo
Trainable=no
VoiceFeedback=
DieSound=
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water
ThreatPosed=10
DontScore=yes
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=GehennaDroneStart
AuxSound2=GehennaDroneStop
ImmuneToPsionics=yes
SlowdownDistance=1500
Crashable=no

[YAPLNB]
UIName=Name:YAPLN
Name=Dybbuk Transport
Cloakable=yes
CloakingSpeed=1
Strength=800
Category=AirLift
Armor=f_medium
TechLevel=11
Primary=ParaDropWeapon
Spawned=yes
LeadershipRating=10
Selectable=no
RadarInvisible=yes
RadarVisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0
ProtectedDriver=yes
Cost=1000
Speed=50
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Points=25
ROT=6
ThreatPosed=0
Crewed=no
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no
CanRetaliate=no
DieSound=
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Insignia.Veteran=dummy
Insignia.Elite=dummy
Crashable=no

[VENTREX]
UIName=Name:VENTREX
Name=Hailhitter
Primary=VentrexBeam
Secondary=HornetCollision
Strength=220
Category=AirPower
Armor=f_light
Spawned=yes
TechLevel=11
Sight=2
RadarInvisible=yes
Landable=yes
ProtectedDriver=yes
Fighter=no
MoveToShroud=yes
ImmuneToRadiation=yes
Prerequisite=GAAIRC
PipScale=Ammo
Speed=23
ProtectedDriver=yes
PitchSpeed=.9
PitchAngle=0;30
Owner=Europeans,UnitedStates,Pacific
Cost=50
Points=5
ROT=9
Ammo=2
Crewed=no
TurboBoost=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
Insignia.Veteran=dummy
Insignia.Elite=dummy
PipScale=Ammo
Trainable=no
VoiceFeedback=
DieSound=
CrashingSound=HailDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water
ThreatPosed=10
DontScore=yes
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HailTakeOff
AuxSound2=HailLanding
FlightLevel=600
ImmuneToPsionics=yes
Crashable=no
SlowdownDistance=1500

[BEAG]
UIName=Name:BEAG2
Name=Black Eagle
Prerequisite=GAAIRC
Primary=Maverick2
ElitePrimary=Maverick2E
CanPassiveAquire=no
CanRetaliate=no
Strength=210
ProtectedDriver=yes
Category=AirPower
Armor=f_light
Parasiteable=no
TechLevel=5
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,NAAIR,GAHPAD
PipScale=Ammo
Speed=23
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=Pacific
FactoryOwners=Pacific
RequiredHouses=Pacific	;TEMP
Cost=1400
Points=25
ROT=4
Ammo=2
Crewed=no
ConsideredAircraft=yes
AirportBound=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=no
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=yes

[COMA]
UIName=Name:COMA
Name=Warhawk
Prerequisite=ALLWEAP,GAAIRC
Primary=ComancheLaser
ElitePrimary=ComancheLaser
Secondary=ComancheStrike
EliteSecondary=ComancheStrikeE
Strength=260
Category=AirPower
JumpJet=yes
Armor=f_medium
TechLevel=6
Sight=7
Speed=28
PitchSpeed=1.1
JumpjetSpeed=29
JumpjetClimb=22
JumpjetCrash=30
JumpJetAccel=12
JumpjetTurnRate=4
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=UnitedStates,Europeans,Pacific
RequiredHouses=UnitedStates	;TEMP
FactoryOwners=UnitedStates
Cost=1200
Soylent=600
Points=50
ROT=4
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=ComancheSelect
VoiceMove=ComancheMove
VoiceAttack=ComancheLaserAttack
VoiceSecondaryWeaponAttack=ComancheMissileAttack
VoiceCrashing=
CrashingSound=ComancheDie
DieSound=
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=25
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Size=15
SizeLimit=2
AllowedToStartInMultiplayer=no
Crashable=yes
SpeedType=Hover
MoveSound=ComancheMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
PreventAttackMove=yes
OpportunityFire=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no
UnloadingClass=COMA
DeployingAnim=DUMMY
DeployFire=no
DeployToLand=yes
HoverAttack=yes
IsSelectableCombatant=yes
Deployer=yes
Weight=6
BalloonHover=yes
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.02
IronCurtain.Modifier=0%
Chronoshift.Allow=no

[SCHP]
UIName=Name:SCHP
Name=Vulture
Prerequisite=SOVWEAP,SOVTECH
Primary=SiegeCannon
ElitePrimary=SiegeCannonE
Secondary=SmokeCannon
EliteSecondary=SmokeCannon
Strength=340
Category=AirPower
JumpJet=yes
Armor=schpc
TechLevel=9
Sight=8
Speed=14
PitchSpeed=1.1
JumpjetSpeed=34
JumpjetClimb=25
JumpjetCrash=40
JumpJetAccel=12
JumpjetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=USSR,Latin,Chinese
FactoryOwners=Latin
RequiredHouses=Latin	;TEMP
Cost=1200
PreventAttackMove=no
MobileFire=yes
OpportunityFire=yes
Soylent=600
Points=50
Weight=6
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceSecondaryWeaponAttack=SeigeChopperAttackLand
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=SeigeChopperDie
DieSound=
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=20
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
SpeedType=Hover
MoveSound=SeigeChopperMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no
IsSimpleDeployer=yes
UnloadingClass=SCHD
DeployingAnim=SCHPDEPL
DeployFire=yes
Turret=yes
DeployToLand=yes
IsSelectableCombatant=no
Deployer=yes
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.02

[EDRN]
UIName=Name:EDRN
Name=Dragonfly
Prerequisite=SOVWEAP,SOVTECH
Primary=EMPBeam
ElitePrimary=EMPBeam
Strength=280
Category=AirPower
ProtectedDriver=yes
JumpJet=yes
Armor=f_light
TechLevel=9
Sight=9
Speed=35
PitchSpeed=1.1
JumpjetSpeed=35
JumpjetClimb=25
JumpjetCrash=30
JumpJetAccel=12
JumpjetTurnRate=9
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=USSR,Latin,Chinese
RequiredHouses=Chinese	;TEMP
FactoryOwners=Chinese
Cost=900
Soylent=450
Points=50
ROT=4
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=DragonflySelect
VoiceMove=DragonflyMove
VoiceAttack=DragonflyMove
VoiceCrashing=
CrashingSound=DragonflyDie
DieSound=
ImmuneToPoison=yes
DistributedFire=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
RadarJamRadius=8
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=20
Size=15
SizeLimit=2
AllowedToStartInMultiplayer=no
Crashable=yes
SpeedType=Hover
MoveSound=DragonflyMoveLoop
PreventAttackMove=yes
OpportunityFire=no
TooBigToFitUnderBridge=true
Trainable=no
Bunkerable=no
CanRetaliate=yes
UnloadingClass=EDRN
DeployingAnim=DUMMY
DeployFire=no
DeployToLand=yes
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.01
BalloonHover=yes
HoverAttack=yes
IsSelectableCombatant=yes
Deployer=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
IronCurtain.Modifier=0%
Chronoshift.Allow=no

[WOLF]
UIName=Name:WOLF
Name=Wolfhound
Prerequisite=SOVWEAP,SOVTECH
Primary=WolfCannon
ElitePrimary=WolfCannonE
Secondary=WolfStrike
EliteSecondary=WolfStrikeE
Strength=420
Category=AirPower
JumpJet=yes
Armor=f_medium
TechLevel=9
Sight=7
Speed=22
PitchSpeed=1.1
JumpjetSpeed=22
JumpjetClimb=18
JumpjetCrash=30
JumpJetAccel=12
JumpjetTurnRate=4
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=USSR,Latin,Chinese
RequiredHouses=USSR	;TEMP
FactoryOwners=USSR
Cost=1700
Soylent=850
Points=50
ROT=4
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=WolfhoundSelect
VoiceMove=WolfhoundMove
VoiceAttack=WolfhoundAttackCommand
VoiceSecondaryWeaponAttack=WolfhoundMissileAttack
VoiceCrashing=
CrashingSound=HelixDie
DieSound=
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=25
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Size=15
Weight=6
SizeLimit=2
AllowedToStartInMultiplayer=no
Crashable=yes
SpeedType=Hover
MoveSound=HelixMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
PreventAttackMove=yes
OpportunityFire=no
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no
UnloadingClass=WOLF
DeployingAnim=DUMMY
DeployFire=no
DeployToLand=yes
BalloonHover=yes
HoverAttack=yes
IsSelectableCombatant=yes
Deployer=yes
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.02
SelfHealing=yes
IronCurtain.Modifier=0%
Chronoshift.Allow=no

;; More Civilian

[DOLY]
UIName=Name:DOLY
Name=Hollywood Camera Dolly
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=4
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=50
Points=5
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=4
ProtectedDriver=yes
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
VehicleThief.Allowed=no
CanBeReversed=no

[CBLC]
UIName=Name:CBLC
Name=Cable Car
UIName=Name:SFGP50L
Nominal=yes
Category=Transport
Strength=400
Armor=car
Turret=no
TechLevel=11
Sight=5
Speed=5
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=800
Points=25
ROT=5
Crusher=yes
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=
VoiceAttack=CivAllAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=6
MovementZone=Crusher;Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=5
DebrisTypes=TIRE
DebrisMaximums=4,2
Size=6
Trainable=no
DeployTime=.022
PipScale=Passengers
Passengers=5
IsTrain=yes
PipScale=Passengers
MovementRestrictedTo=Railroad
ImmuneToPsionics=yes
ImmuneToRadiation=yes
SizeLimit=2
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[FTRK]
UIName=Name:FTRK
Name=Fire Truck
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=CarMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
MoveSound=PoliceSirenLoop
ImmuneToPsionics=no
Size=4
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[FTRUCK]
UIName=Name:FTRK
Name=Fire Truck B
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=CarMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
MoveSound=PoliceSirenLoop
ImmuneToPsionics=no
Size=4
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[AMBU]
UIName=Name:AMBU
Name=Ambulance
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=CarMoveStart
VoiceAttack=
VoiceFeedback=
MoveSound=PoliceSirenLoop
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=4
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[AMBL]
UIName=Name:AMBU
Name=Ambulance B
Prerequisite=SOVWEAP
Strength=100
Category=Transport
Armor=car
DeployTime=.022
TechLevel=11
Sight=5
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=10
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=CarMoveStart
VoiceAttack=
VoiceFeedback=
MoveSound=PoliceSirenLoop
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=4
SizeLimit=2
Insignificant=yes
Trainable=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no

[SCHD]
UIName=Name:SiegeChopper
Name=Deployed Siege Chopper
Prerequisite=SOVWEAP
Primary=Comet
Strength=200
Category=AirPower
JumpJet=yes
Armor=f_light
TechLevel=11
Sight=5
Speed=12
PitchSpeed=1.1
JumpjetSpeed=30
JumpjetClimb=10
JumpjetCrash=40
ProtectedDriver=yes
JumpJetAccel=12
JumpjetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=USSR,Latin,Chinese
Cost=1000
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackLand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no
SpeedType=Hover
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no
IsSimpleDeployer=yes
UnloadingClass=SCHP
Turret=yes
DeployFire=yes
DeployToLand=yes
VehicleThief.Allowed=no
CanBeReversed=no

[DEVOD]
UIName=Name:DEVO
Name=Deployed Colossus
Prerequisite=SOVWEAP
Primary=Comet
Strength=200
Category=AirPower
JumpJet=yes
Armor=f_light
TechLevel=11
Sight=5
Speed=12
PitchSpeed=1.1
JumpjetSpeed=30
JumpjetClimb=10
JumpjetCrash=40
ProtectedDriver=yes
JumpJetAccel=12
JumpjetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=USSR,Latin,Chinese
Cost=1000
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackLand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no
SpeedType=Hover
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no
IsSimpleDeployer=yes
UnloadingClass=DEVO
Turret=yes
DeployFire=yes
DeployToLand=yes
VehicleThief.Allowed=no
CanBeReversed=no

[ZEP]
UIName=Name:ZEP
Name=Kirov Airship
Prerequisite=SOVWEAP,SOVTECH
Primary=BlimpBomb
Strength=2000
Category=AirPower
Armor=f_medium
TechLevel=10
Sight=10
RadarInvisible=no
MoveToShroud=yes
SpeedType=Hover
BalloonHover=yes
HoverAttack=yes
JumpJetTurn=yes
Speed=6
JumpjetSpeed=6
JumpjetClimb=10
JumpjetCrash=20
JumpJetAccel=10
ProtectedDriver=yes
JumpjetTurnRate=2
JumpjetHeight=1000
JumpjetNoWobbles=no
Crashable=yes
PitchSpeed=1.1
PitchAngle=0
Owner=USSR,Latin,Chinese
Cost=2000
Soylent=1000
Points=100
ROT=8
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=KirovFear
VoiceCrashing=KirovVoiceDie
DieSound=
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
ThreatPosed=100
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy
AuxSound2=Dummy
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
SelfHealing=yes
MoveSound=KirovMoveLoop
ElitePrimary=BlimpBombE
DeathWeaponDamageModifier=.7
Parasiteable=no
Size=15
Bunkerable=no
PipScale=Ammo
CanRetaliate=no
PipWrap=5
Ammo=5
Weight=20
InitialAmmo=5
Reload=65
EmptyReload=75
ReloadIncrement=250
VehicleThief.Allowed=no
IronCurtain.Modifier=0%
Chronoshift.Allow=no

[BPLN]
UIName=Name:BPLNX
Name=X-Mig Prototype
Strength=300
Category=AirLift
Armor=f_light
TechLevel=11
Primary=Maverick3
Spawned=yes
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0
Speed=36
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Points=100
ROT=2
Crewed=no
ProtectedDriver=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no
CanRetaliate=no
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=Maverick3E
Trainable=no
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1
FlyBy=true

[BPLNE]
Image=BPLN
UIName=Name:BPLNX
Name=X-Mig Prototype Elite
Strength=400
Category=AirLift
Armor=f_light
TechLevel=11
Primary=Maverick3E
Spawned=yes
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
ProtectedDriver=yes
MoveToShroud=yes
PitchAngle=0
Speed=42
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Points=100
ROT=2
Crewed=no
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no
CanRetaliate=no
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=Maverick3E
Trainable=no
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1
FlyBy=true

[SPYP]
Image=MIG2
UIName=Name:SpyP
Name=Spy Plane
Strength=600
Category=AirLift
Armor=special
TechLevel=11
Primary=SpyCameraWeapon
Spawned=yes
LeadershipRating=10
Selectable=no
RadarInvisible=yes
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0
ProtectedDriver=yes
Speed=45
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Points=200
Cost=2000
ROT=2
Crewed=no
Insignificant=yes
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no
CanRetaliate=no
MoveSound=MIGMoveLoop
DieSound=
CrashingSound=SpyPlaneDie
ImpactLandSound=GenAircraftCrash
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.1
FlyBy=true
Insignia.Veteran=dummy
Insignia.Elite=dummy

[V3ROCKET]
UIName=Name:V3ROCKET
Name=Scud Rocket
FireAngle=1
Strength=180
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
ProtectedDriver=yes
TechLevel=11
Sight=1
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1
Speed=34
Owner=USSR,Latin,Chinese
Cost=50
Points=5
ROT=3
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10
DamageParticleSystems=SmallGreySSys
AuxSound1=V3Attack
ImmuneToPsionics=yes
NoShadow=yes
Selectable=no
Trainable=no
DontScore=yes
ImmuneToRadiation=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy

[PSBOM]
UIName=Name:V3ROCKET
Name=Gravity Imploder
Image=FAKER
FireAngle=1
Strength=150
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
ProtectedDriver=yes
TechLevel=11
Sight=1
AttachEffect.Animation=RESPROJ
AttachEffect.Duration=20
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1
Speed=20
Owner=USSR,Latin,Chinese
Cost=50
Points=5
ROT=30
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10
AuxSound1=ReshephAttack
ImmuneToPsionics=yes
NoShadow=yes
Selectable=no
Trainable=no
DontScore=yes
ImmuneToRadiation=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
Missile.Custom=yes
Missile.PauseFrames=20
Missile.TiltFrames=100
Missile.PitchInitial=1
Missile.PitchFinal=1
Missile.TurnRate=1;0.05
Missile.RaiseRate=1
Missile.Acceleration=1
Missile.Altitude=768
Missile.Damage=400
Missile.EliteDamage=600
Missile.BodyLength=256
Missile.LazyCurve=no
Missile.Warhead=SwarmBombWH
Missile.EliteWarhead=SwarmBombEWH
Missile.TrailerAnim=DUMMY
Missile.TrailerSeparation=3
Missile.TakeOffAnim=PSBOMLOAD

[ICBMROCKET]
UIName=Name:ICBM
Name=ICBM Rocket
FireAngle=1
Strength=50
Category=AirPower
Armor=special
Spawned=yes
MissileSpawn=yes
TechLevel=11
Sight=1
RadarInvisible=no
ProtectedDriver=yes
Landable=yes
MoveToShroud=yes
Ammo=1
Speed=20
Owner=USSR,Latin,Chinese
Cost=50
Points=5
ROT=3
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10
DamageParticleSystems=SmallGreySSys
AuxSound1=TopolAttack
ImmuneToPsionics=yes
NoShadow=yes
Selectable=no
Trainable=no
DontScore=yes
ImmuneToRadiation=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
Missile.Custom=yes
Missile.PauseFrames=0
Missile.TiltFrames=80
Missile.PitchInitial=0.21
Missile.PitchFinal=1.0
Missile.TurnRate=0.05
Missile.RaiseRate=1
Missile.Acceleration=0.8
Missile.Altitude=768
Missile.Damage=500
Missile.EliteDamage=750
Missile.BodyLength=128
Missile.LazyCurve=no
Missile.Warhead=NUKE
Missile.EliteWarhead=NUKE

[DMISL]
UIName=Name:DMISL
Name=Dread Missile
FireAngle=1
Strength=100
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=11
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1
Speed=18
Owner=USSR,Latin,Chinese
Cost=50
Points=5
ROT=4
ProtectedDriver=yes
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10
DamageParticleSystems=SmallGreySSys
AuxSound1=DreadnoughtAttack
ImmuneToPsionics=yes
NoShadow=yes
Selectable=no
Trainable=no
FlyBack=true
DontScore=yes
ImmuneToRadiation=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy

[CMISL]
UIName=Name:DMISL
Name=Cruise Missile
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=11
Sight=0
RadarInvisible=no
ProtectedDriver=yes
Landable=yes
MoveToShroud=yes
;MinDebris=12
;MaxDebris=12
;DebrisTypes=MOLES
;DebrisMaximums=12
Ammo=1
Speed=19
Owner=PsiCorps,Headquaters,ScorpionCell
Cost=50
Points=5
ROT=4
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10
DamageParticleSystems=SmallGreySSys
AuxSound1=AkulaAttack
ImmuneToPsionics=yes
NoShadow=yes
Selectable=no
Trainable=no
FlyBack=true
DontScore=yes
ImmuneToRadiation=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy

[MIGSPY]
UIName=Name:MIGSPY
Name=Mig Transport
Strength=800
Category=AirLift
Armor=f_medium
TechLevel=11
Primary=ParaDropWeapon
Spawned=yes
LeadershipRating=10
Selectable=no
RadarInvisible=yes
RadarVisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0
ProtectedDriver=yes
Cost=1000
Speed=100
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Points=25
ROT=6
ThreatPosed=0
Crewed=no
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no
CanRetaliate=no
MoveSound=MigMoveLoop
DieSound=
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Insignia.Veteran=dummy
Insignia.Elite=dummy

[PDPLANE]
UIName=Name:PDPLANEZ
Name=Cargo Plane Generic
Strength=600
Category=AirLift
Armor=f_medium
TechLevel=11
Primary=ParaDropWeapon
Spawned=yes
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0
ProtectedDriver=yes
Cost=1000
Speed=24
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Points=25
ROT=2
ThreatPosed=0
Crewed=no
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no
CanRetaliate=no
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Insignia.Veteran=dummy
Insignia.Elite=dummy

[PDPLANE2]
UIName=Name:PDPLANEZ
Name=Cargo Plane Allied
Strength=600
Category=AirLift
Armor=f_medium
TechLevel=11
Primary=ParaDropWeapon
Spawned=yes
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0
Cost=1000
Speed=24
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Points=25
ROT=2
ThreatPosed=0
ProtectedDriver=yes
Crewed=no
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no
CanRetaliate=no
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Insignia.Veteran=dummy
Insignia.Elite=dummy

[PDPLANEUS]
UIName=Name:PDPLANEZ
Name=Cargo Plane US
Strength=600
Category=AirLift
Armor=f_medium
TechLevel=11
Primary=ParaDropWeapon
Spawned=yes
LeadershipRating=10
Selectable=no
RadarInvisible=yes
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0
Cost=1000
Speed=26
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Points=25
ROT=2
ThreatPosed=0
ProtectedDriver=yes
Crewed=no
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no
CanRetaliate=no
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Insignia.Veteran=dummy
Insignia.Elite=dummy

[PDPLANE3]
UIName=Name:PDPLANEZ
Name=Cargo Plane Soviet
Strength=600
Category=AirLift
Armor=f_medium
TechLevel=11
Primary=ParaDropWeapon
Spawned=yes
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0
Cost=1000
Speed=24
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Points=25
ROT=2
ThreatPosed=0
Crewed=no
Ammo=100
ProtectedDriver=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no
CanRetaliate=no
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Insignia.Veteran=dummy
Insignia.Elite=dummy

[PDPLANE4]
UIName=Name:PDPLANEZ
Name=Cargo Plane Yuri
Strength=600
Category=AirLift
Armor=f_medium
TechLevel=11
Primary=ParaDropWeapon
Spawned=yes
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
ProtectedDriver=yes
Landable=no
MoveToShroud=yes
PitchAngle=0
Cost=1000
Speed=24
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Points=25
ROT=2
ThreatPosed=0
Crewed=no
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no
CanRetaliate=no
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Insignia.Veteran=dummy
Insignia.Elite=dummy

[CARGOPLANE]
Image=PDPLANE
UIName=Name:PDPLANEZ
Name=Transport Plane
Strength=500
Category=AirPower
Armor=f_medium
TechLevel=11
LeadershipRating=10
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0
Speed=24
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Points=25
ROT=2
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ProtectedDriver=yes
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no
CanRetaliate=no
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Insignia.Veteran=dummy
Insignia.Elite=dummy

[GGOLEM]	;	Tiki Torture unique unit
WalkRate=1
UIName=Name:GGOLEM
Name=Stone Golem
Primary=GolemBolt
Strength=700
ProtectedDriver=yes
Category=AFV
Armor=heavy
Crewed=no
Turret=no
TooBigToFitUnderBridge=true
TechLevel=11
SelfHealing=yes
Sight=4
Speed=3
CrateGoodie=no
Crusher=yes
Parasiteable=no
PixelSelectionBracketDelta=-10
Trainable=no
Cost=5000
Insignia.Veteran=dummy
Insignia.Elite=dummy
Soylent=100
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GolemSelect
VoiceMove=GolemMove
VoiceAttack=GolemAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=MonumentCrumble
MoveSound=GolemMoveStart
MaxDebris=10
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MinDebris=5
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
Carryall.Allowed=no
ElitePrimary=GolemBolt
Crewed=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ImmuneToPsionicWeapons=yes
VehicleThief.Allowed=no
OmniCrushResistant=yes
ImmuneToEMP=yes

;Buildings

[DUMMYDUMMY]
Name=Dummy Normal
UIName=Name:DUMMYDUMMY
TechLevel=11
Strength=666
Immune=yes
Adjacent=0
Points=0
Sight=0
Armor=special
MaxDebris=0
MinDebris=0
Powered=false
Explosion=DUMMY
Nominal=yes
RadarInvisible=yes
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0
Crewed=no
Spyable=no
ImmuneToPsionics=yes
ImmuneToPoison=yes
ImmuneToRadiation=yes
Capturable=true
Selectable=no
Unsellable=yes
Trainable=no
DieSound=Dummy
PixelSelectionBracketDelta=9999
Firestorm.Wall=yes

[AILOCK]
Name=AI Locker (Don't Use)
UIName=Name:DUMMYDUMMY
TechLevel=11
Strength=666
Immune=yes
Adjacent=0
Points=0
Sight=0
Armor=special
MaxDebris=0
MinDebris=0
Powered=false
Explosion=DUMMY
Nominal=yes
RadarInvisible=yes
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0
Crewed=no
Spyable=no
ImmuneToPsionics=yes
ImmuneToPoison=yes
ImmuneToRadiation=yes
Capturable=true
Selectable=no
Unsellable=yes
Trainable=no
DieSound=Dummy
PixelSelectionBracketDelta=9999
Firestorm.Wall=yes

[NOTHING]
Name=Dummy Insignificant
UIName=Name:DUMMYDUMMY
TechLevel=11
Strength=666
Immune=yes
Adjacent=0
Points=0
Sight=0
Armor=special
MaxDebris=0
MinDebris=0
Powered=false
Explosion=DUMMY
Nominal=yes
RadarInvisible=yes
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0
Crewed=no
Spyable=no
ImmuneToPsionics=yes
ImmuneToPoison=yes
ImmuneToRadiation=yes
Capturable=true
Selectable=no
Unsellable=yes
Trainable=no
DieSound=Dummy
PixelSelectionBracketDelta=9999
Insignificant=yes
Firestorm.Wall=yes

[CASHTAKE]
Name=Dummy CashTake
UIName=Name:DUMMYDUMMY
TechLevel=11
Strength=666
Immune=yes
Adjacent=0
Points=0
Sight=0
Armor=special
MaxDebris=0
MinDebris=0
Powered=false
Explosion=DUMMY
Nominal=yes
RadarInvisible=yes
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0
Crewed=no
Spyable=no
ImmuneToPsionics=yes
ImmuneToPoison=yes
ImmuneToRadiation=yes
Capturable=true
Selectable=no
Unsellable=yes
Trainable=no
DieSound=Dummy
PixelSelectionBracketDelta=9999
Insignificant=yes
ProduceCashAmount=-50000
ProduceCashDelay=1
Firestorm.Wall=yes

[CASHGIVE]
Name=Dummy CashGive
UIName=Name:DUMMYDUMMY
TechLevel=11
Strength=666
Immune=yes
Adjacent=0
Points=0
Sight=0
Armor=special
MaxDebris=0
MinDebris=0
Powered=false
Explosion=DUMMY
Nominal=yes
RadarInvisible=yes
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0
Crewed=no
Spyable=no
ImmuneToPsionics=yes
ImmuneToPoison=yes
ImmuneToRadiation=yes
Capturable=true
Selectable=no
Unsellable=yes
Trainable=no
DieSound=Dummy
PixelSelectionBracketDelta=9999
Insignificant=yes
Firestorm.Wall=yes

[KEYBLD]
UIName=Name:UltimaWeapon
Name=Ultimate Weapon
ProtectWithWall=no
TechLevel=11
Strength=1000
C4=no
Nominal=yes
Sight=6
Points=5
Armor=special
Immune=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
SuperWeapon=IonStormSpecial
Unsellable=yes
LeaveRubble=no
Power=-10
RadarVisible=yes
Powered=yes
VoiceSelect=EMPStationSelect
BaseNormal=yes
Adjacent=2
ImmuneToEMP=yes
InfantryGainSelfHeal=1
UnitsGainSelfHeal=1
RevealToAll=yes
AlphaImage=CONSHIELD
ProduceCashAmount=20
ProduceCashDelay=100

[KEYBLD2]
Image=NAMISL
UIName=Name:UltimaWeapon
Name=Ultimate Weapon
ProtectWithWall=no
TechLevel=11
Strength=1000
C4=no
Nominal=yes
Sight=6
Points=5
Armor=special
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
SuperWeapon=IonStormSpecial
Unsellable=yes
LeaveRubble=no
RadarVisible=yes
Powered=yes
VoiceSelect=EMPStationSelect
BaseNormal=yes
Adjacent=2
RevealToAll=yes
ImmuneToEMP=yes
InfantryGainSelfHeal=1
UnitsGainSelfHeal=1
RevealToAll=yes
ProduceCashAmount=20
ProduceCashDelay=100

;ALLIED BUILDINGS

[GACNST]
Capturable=true
UIName=Name:GACNST
Name=Allied Construction Yard
ConstructionYard=yes
Strength=2000
Armor=concrete_b
TechLevel=-1
Adjacent=4
Factory=BuildingType
UndeploysInto=AMCV
Sight=8
Owner=Europeans,UnitedStates,Pacific
Cost=2000
Points=400
AIBasePlanningSide=0
Power=60
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=9
MaxDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
Powered=no
ProtectWithWall=no
EligibileForAllyBuilding=yes
ImmuneToPsionics=yes
VoiceSelect=ConstructionYardSelect
Insignia.Veteran=dummy
Insignia.Elite=dummy
ImmuneToEMP=yes
Spyable=no
SpyEffect.Custom=yes
SpyEffect.StolenTechIndex=11

[GAPOWR]
UIName=Name:GAPOWR
Name=Power Plant
BuildCat=Power
Prerequisite=GACNST
Strength=750
Armor=wood
TechLevel=1
Adjacent=3
Sight=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=0
Cost=800
Points=40
Power=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,GTPOWEXP
MaxDebris=4
MinDebris=4
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes
DieSound=PowerPlantDie
EligibileForAllyBuilding=yes
ImmuneToPsionics=no
Drainable=no
PoweredSpecial=yes
VoiceSelect=PowerPlantSelect
ImmuneToEMP=yes
Upgrades=1
IsPlug=true

[GAPOWRUP]
UIName=Name:GAPOWRUP
Name=Power Turbine
Image=GAPOWR_B
BuildCat=Combat
Prerequisite=GAPOWR,GATECH,GACNST
Armor=wood
TechLevel=9
Sight=1
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=0
Cost=200
Points=10
AIBuildThis=yes
Power=100
Capturable=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,GTPOWEXP
PowersUpBuilding=GAPOWR
PowersUpToLevel=-1
ThreatPosed=0
ImmuneToEMP=yes

[GAPILE]
UIName=Name:GAPILE
Name=Allied Barracks
BuildCat=Tech
Prerequisite=GACNST
Strength=900
Armor=wood
Factory=InfantryType
Adjacent=2
TechLevel=1
Sight=5
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=0
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=4
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
ExitCoord=-64,64,0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=yes
ImmuneToPsionics=no
VoiceSelect=AlliedBarracksSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
WantsExtraSpace=yes

[GAREFN]
UIName=Name:GAREFN
Name=Allied Ore Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
NumberOfDocks=1
Bib=yes
NumberImpassableRows=3
Prerequisite=GACNST
Strength=1000
Adjacent=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
Armor=wood_b
TechLevel=2
FreeUnit=CMIN
Sight=6
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=0
BuildTimeMultiplier=1.2
Cost=2000
Soylent=300
Points=80
Power=-40
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
MaxDebris=7
MinDebris=5
ThreatPosed=0
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefinerySmokeOffsetOne=-92, -208, 312
RefinerySmokeOffsetTwo=-92, 208, 312
RefinerySmokeFrames=50
RefinerySmokeParticleSystem=YellowSmallSys
Spyable=yes
SpyEffect.Custom=yes
SpyEffect.StolenMoneyAmount=5000
ImmuneToPsionics=no
ResourceDestination=yes
Drainable=yes
VoiceSelect=AlliedRefinerySelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
WantsExtraSpace=yes

[GAWEAP]
UIName=Name:GAWEAP
Name=Allied War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC2,POWER,GACNST
Factory=UnitType
DeployTime=.044
Strength=1200
Armor=wood_b
TechLevel=3
Sight=4
Adjacent=2
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=0
Cost=2000
Points=100
Power=-75
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=9
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=512,256,0
Spyable=yes
ImmuneToPsionics=no
NumberImpassableRows=1
VoiceSelect=WarFactorySelect
Powered=true
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[GAWEAPB]
Image=GAWEAP
UIName=Name:GAWEAPZ
Name=Allied War Factory (Clone)
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC2,POWER,GACNST,GATECH
Factory=UnitType
DeployTime=.044
Strength=1200
Armor=wood_b
TechLevel=-1
Sight=4
Adjacent=2
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=0
Cost=2000
Points=100
Power=-75
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=9
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=512,256,0
Spyable=yes
ImmuneToPsionics=no
NumberImpassableRows=1
VoiceSelect=WarFactorySelect
Powered=true
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
SpyEffect.Custom=yes
SpyEffect.UnitVeterancy=yes

[GAAIRC]
UIName=Name:GAAIRC
Name=Allied Airforce Command Headquarters
BuildCat=Tech
Prerequisite=GACNST,POWER,PROC2
Strength=1000
Radar=yes
Armor=wood_b
TechLevel=5
Adjacent=2
Sight=5
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=0
Cost=1200
Points=60
Power=-100
Powered=yes
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=5
MinDebris=4
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
Spyable=yes
ImmuneToPsionics=no
VoiceSelect=AirportSelect
SuperWeapon=SpySatSpecial
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
Factory=AircraftType
NumberOfDocks=4
UnitReload=yes
Helipad=yes
Image=GAAIRF

[GAHPAD]
UIName=Name:GAHPAD
Name=Runway
BuildCat=Combat
Prerequisite=GACNST,GATECH,GAAIRC
Strength=1000
Armor=wood_b
TechLevel=9
Sight=3
Adjacent=1
BaseNormal=no
UnitReload=yes
Helipad=yes
Factory=AircraftType
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=0
Cost=800
Points=20
EligibileForAllyBuilding=yes
Power=-25
VoiceSelect=AirportSelect
Capturable=no
Spyable=no
Crewed=no
Explosion=TWLT050,S_BANG34,S_BRNL40,S_CLSN30,S_TUMU42
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
Powered=yes
ImmuneToEMP=yes

[GAYARD]
UIName=Name:GAYARD
Name=Allied Naval Shipyard
BuildCat=Tech
Prerequisite=PROC2,POWER,GACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=shipyard
Naval=yes
WaterBound=yes
TechLevel=4
Adjacent=20
Sight=10
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=0
Cost=1000
Points=60
Power=-50
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=9
MaxDebris=5
ThreatPosed=0
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3
TargetCoordOffset=300,200,0
ImmuneToPsionics=no
VoiceSelect=AlliedShipyardSelect
ImmuneToEMP=yes

[GAYARDAI]
UIName=Name:GAYARDX
Name=Allied Naval Shipyard (AI)
BuildCat=Tech
Prerequisite=PROC2,POWER,GACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Image=GAYARD
Armor=shipyard
Naval=yes
WaterBound=yes
TechLevel=-1
Adjacent=16
Sight=10
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=0
Cost=1000
Points=60
Power=-50
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=9
MaxDebris=5
ThreatPosed=0
DamageSmokeOffset=700,700,500
AIBuildThis=no
UnitRepair=no
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3
TargetCoordOffset=300,200,0
ImmuneToPsionics=no
VoiceSelect=AlliedShipyardSelect
ImmuneToEMP=yes

[GATECH]
UIName=Name:GATECHZ
Name=Allied Tech Center
BuildCat=Tech
Prerequisite=ALLWEAP,GAAIRC,GACNST
Strength=1000
Armor=wood
TechLevel=8
Adjacent=2
Sight=6
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=0
Cost=2500
Points=100
Power=-200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
MaxDebris=9
MaxDebris=5
ThreatPosed=0
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=no
SpyEffect.Custom=yes
SpyEffect.StolenTechIndex=1
ProtectWithWall=yes
ImmuneToPsionics=yes
VoiceSelect=TechCenterSelect
SuperWeapon=BackwarpSpecial
SuperWeapon2=SonarPulseSpecial
Powered=yes
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[GAOREP]
Name=Ore Purifier
UIName=Name:GAOREP
BuildCat=Resource
Prerequisite=GATECH,GACNST
TechLevel=9
Strength=1300
Adjacent=2
Points=60
Power=-200
Sight=5
Armor=wood_b
Cost=2500
Soylent=1250
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=9
MaxDebris=5
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0
Capturable=false
Crewed=yes
AIBuildThis=yes
Powered=true
BuildLimit=1
VoiceSelect=PurifierRealSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
ProduceCashAmount=20
ProduceCashDelay=100
Spyable=no
ImmuneToPsionics=yes
OrePurifier=yes

[GAMERC]
UIName=Name:MERCURY
Name=Mercury Uplink
BuildCat=Tech
Prerequisite=GACNST,GATECH
Strength=1000
Armor=wood
TechLevel=9
Adjacent=2
Sight=10
Owner=UnitedStates
FactoryOwners=UnitedStates
RequiredHouses=UnitedStates	;TEMP
SuperWeapon=MercurySpecial
SuperWeapon2=TargetPainterSpecial
AIBasePlanningSide=0
Cost=1000
Points=60
Power=-100
Powered=true
Capturable=true
Crewed=yes
BuildLimit=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0
DamageSmokeOffset=800, 550, 400
AIBuildThis=yes
Spyable=yes
SpecialThreatValue=1
VoiceSelect=RobotControlSelect
DamageSelf=yes
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[GASCUS]
UIName=Name:GASCUS
Name=United States Strategy Center
BuildCat=Tech
Prerequisite=GACNST,GAAIRC
Strength=800
Armor=wood
TechLevel=7
Adjacent=2
Sight=10
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
RequiredHouses=UnitedStates
SuperWeapon=AmericanParaDropSpecial
SuperWeapon2=BloodhoundsSpecial
AIBasePlanningSide=0
Cost=800
Points=60
Power=-25
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=5
Spyable=yes
SpyEffect.Custom=yes
SpyEffect.ResetSuperweapons=yes
DamageSmokeOffset=800, 550, 400
AIBuildThis=yes
VoiceSelect=AirborneControlSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[GASCEA]
UIName=Name:GASCEA
Name=Euro Alliance Strategy Center
BuildCat=Tech
Prerequisite=GACNST,GAAIRC
Strength=800
Armor=wood
TechLevel=7
Adjacent=2
Sight=10
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
RequiredHouses=Europeans
SuperWeapon=ForceShieldSpecial
AIBasePlanningSide=0
Cost=800
Points=60
Power=-25
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=5
Spyable=yes
SpyEffect.Custom=yes
SpyEffect.ResetSuperweapons=yes
DamageSmokeOffset=800, 550, 400
AIBuildThis=yes
VoiceSelect=AirborneControlSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[GASCPF]
UIName=Name:GASCPF
Name=Pacific Front Strategy Center
BuildCat=Tech
Prerequisite=GACNST,GAAIRC
Strength=800
Armor=wood
TechLevel=7
Adjacent=2
Sight=10
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
RequiredHouses=Pacific
SuperWeapon=ZephyrBeaconSpecial
SuperWeapon2=CryofieldSpecial
AIBasePlanningSide=0
Cost=800
Points=60
Power=-25
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=5
Spyable=yes
SpyEffect.Custom=yes
SpyEffect.ResetSuperweapons=yes
DamageSmokeOffset=800, 550, 400
AIBuildThis=yes
VoiceSelect=AirborneControlSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[GAWALL]
UIName=Name:GAWALL
Name=Allied Concrete Wall
BuildCat=Combat
Strength=400
Prerequisite=GACNST,BARRACKS
Armor=concrete
TechLevel=2
Adjacent=8
Wall=yes
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=0
Cost=100
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
GuardRange=6
ImmuneToEMP=yes

[GAGATE_C]
Image=GAGATE_C
UIName=Name:GATENS
Name=Allied Gate NS
BuildCat=Combat
Strength=400
Prerequisite=GACNST,BARRACKS
Armor=concrete
TechLevel=2
Selectable=yes
Capturable=false
Insignificant=yes
Adjacent=8
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=250
BaseNormal=no
Points=50
AIBasePlanningSide=0
Repairable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
Gate=yes
DeployTime=.044
GateCloseDelay=.16
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
AIBuildThis=no
TogglePower=no
ImmuneToEMP=yes

[GAGATE_D]
Image=GAGATE_D
UIName=Name:GATEEW
Name=Allied Gate EW
BuildCat=Combat
Strength=400
Armor=concrete
Prerequisite=GACNST,BARRACKS
TechLevel=2
Adjacent=8
Selectable=yes
Capturable=false
Insignificant=yes
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=250
AIBasePlanningSide=0
BaseNormal=no
Points=50
Repairable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Gate=yes
DeployTime=.044
GateCloseDelay=.16
MaxDebris=2
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
AIBuildThis=no
TogglePower=no
ImmuneToEMP=yes

[GAPILL]
UIName=Name:GAPILL
Name=Pillbox
BuildCat=Combat
Strength=450
Armor=defense
Prerequisite=GAPILE,GACNST
TechLevel=2
Adjacent=6
ROT=14
Sight=7
DetectDisguise=no
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=0
Cost=400
BaseNormal=no
Points=30
Drainable=yes
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=2
MinDebris=1
Primary=Vulcan2
ElitePrimary=Vulcan2E
ThreatPosed=30
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
Powered=no
AntiInfantryValue=30
AntiArmorValue=10
AntiAirValue=0
ImmuneToEMP=yes
VoiceSelect=PillboxSelect
Trainable=yes
HasRadialIndicator=true
ImmuneToPsionics=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
Insignia.Veteran=defvet
Insignia.Elite=defeli

[ZTARGET]
UIName=Name:ZTARGET
Name=Zephyr Beacon
BuildCat=Combat
Strength=500
Armor=target
TechLevel=11
Adjacent=0
ROT=10
Sight=2
DetectDisguise=no
Owner=Pacific
AIBasePlanningSide=0
BaseNormal=no
Points=0
Power=0
Crewed=no
Capturable=false
ImmuneToEMP=yes
ThreatPosed=0
Insignificant=yes
DamageParticleSystems=SparkSys,LGSparkSys
Selectable=no
ClickRepairable=no
Repairable=no
ImmuneToPoison=yes
ImmuneToPsionicWeapons=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
DieSound=Dummy

[GAPOST]
Name=Comet Fence Post
UIName=NAME:GAPOST
Prerequisite=GACNST,GASCEA
Strength=600
Armor=fence
TechLevel=9
AIBasePlanningSide=0
BuildCat=Combat
Adjacent=8
Sight=4
Cost=200
BaseNormal=no
Points=30
Power=-5
Crewed=no
Drainable=no
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Capturable=false
FactoryOwners=Europeans
RequiredHouses=Europeans	;TEMP
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LaserFencePost=yes
MaxDebris=2
Powered=yes
ImmuneToEMP=yes
WorkingSound=CometFenceOn
NotWorkingSound=CometFenceOff
VoiceSelect=CometFenceSelect
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
GuardRange=8

[GAFNCE]
Name=Comet Fence Section
UIName=NAME:GAFNCE
Strength=800
Armor=special
TechLevel=11
Sight=1
Capturable=false
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=0
Points=0
Power=0
AIBasePlanningSide=0
Selectable=no
Crewed=no
LaserFence=yes
ImmuneToEMP=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
LegalTarget=false
TogglePower=no

[GAGUN]
UIName=Name:GAGUN
Name=Gun Turret
BuildCat=Combat
Strength=525
Armor=defense
Prerequisite=GAPILE,GACNST
TechLevel=2
Adjacent=6
ROT=14
Sight=7
DetectDisguise=no
Drainable=yes
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=0
Cost=600
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=TurretGun
ElitePrimary=TurretGunE
ThreatPosed=30
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
Powered=no
AntiInfantryValue=10
AntiArmorValue=50
AntiAirValue=0
ImmuneToEMP=yes
VoiceSelect=TurretSelect
Trainable=yes
HasRadialIndicator=true
ImmuneToPsionics=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
Insignia.Veteran=defvet
Insignia.Elite=defeli
Turret=yes
TurretAnim=GAGUNTUR
TurretAnimX=0
TurretAnimZAdjust=-40
TurretAnimIsVoxel=false

[NASAM]
UIName=Name:NASAM
Name=Patriot Missile Site
BuildCat=Combat
Strength=900
Armor=defense
TechLevel=5
Prerequisite=GAPILE,GACNST
Drainable=yes
Adjacent=6
Sight=10
Owner=Europeans,UnitedStates
ForbiddenHouses=Pacific
AIBasePlanningSide=0
Cost=800
BaseNormal=no
Points=50
Power=-50
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=2
ThreatPosed=50
IsBaseDefense=yes
Powered=yes
Primary=FakeEye
Secondary=RedEye2
ElitePrimary=FakeEyeE
EliteSecondary=RedEye2E
LandTargeting=1
NavalTargeting=6
VHPScan=Strong
ROT=10
Turret=yes
TurretAnim=SAM
TurretAnimIsVoxel=true
TurretAnimZAdjust=-20
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=50
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
Trainable=yes
HasRadialIndicator=true
VoiceSelect=PatriotSelect
ImmuneToEMP=yes
Insignia.Veteran=defvet
Insignia.Elite=defeli

[GASONIC]
UIName=Name:GASONIC
Name=Skyray Cannon
BuildCat=Combat
Strength=800
Armor=defense
TechLevel=5
Prerequisite=GAPILE,GACNST
Adjacent=6
Sight=10
ROT=10
Owner=Pacific
AIBasePlanningSide=0
RequiredHouses=Pacific
Cost=800
Soylent=400
BaseNormal=no
Points=50
Power=-50
Crewed=no
Primary=FakeAvenger
Secondary=RedAvenger
ElitePrimary=FakeAvengerE
EliteSecondary=RedAvengerE
LandTargeting=1
NavalTargeting=6
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=9
MinDebris=1
ThreatPosed=50
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=no
Powered=yes
Turret=yes
TurretAnim=GASONICT
TurretAnimIsVoxel=false
TurretAnimZAdjust=-20
Drainable=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
VHPScan=Strong
ImmuneToPsionics=no
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=50
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
Trainable=yes
VoiceSelect=SkywatcherSelect
HasRadialIndicator=true
ImmuneToEMP=yes
Insignia.Veteran=defvet
Insignia.Elite=defeli

[ATESLA]
UIName=Name:ATESLA
Name=Prism Tower
Image=GAPRIS
BuildCat=Combat
Prerequisite=GAAIRC,GACNST
Strength=700
Armor=defense
TechLevel=6
Adjacent=4
Sight=8
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=0
Cost=1200
Points=70
Power=-75
Crewed=no
Capturable=false
Overpowerable=false
Drainable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=PrismShot
Secondary=PrismShotSupport
ElitePrimary=PrismShotE
EliteSecondary=PrismShotSupport
Turret=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=9
MinDebris=5
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
LightningRod=yes
LightningRod.Modifier=1.5
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no
AntiInfantryValue=25
AntiArmorValue=40
AntiAirValue=0
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
Trainable=yes
HasRadialIndicator=true
VoiceSelect=PrismTowerSelect
DieSound=PrismTowerDie
ImmuneToEMP=yes
Insignia.Veteran=defvet
Insignia.Elite=defeli
PrismForwarding.SupportWeapon=PrismShotSupport
PrismForwarding.EliteSupportWeapon=PrismShotSupport
PrismForwarding.MaxChainLength=3
PrismForwarding.ToAllies=yes
PrismForwarding.BreakSupport=yes

[GTGCAN]
UIName=Name:CAARTY
Name=Grand Cannon
BuildCat=Combat
Strength=1500
Armor=defense_b
Drainable=yes
TechLevel=9
Prerequisite=GATECH,GACNST
Adjacent=1
Sight=10
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=1800
Points=100
Power=-100
IsBaseDefense=yes
Crewed=no
ROT=6
Primary=GrandCannonWeapon
ElitePrimary=GrandCannonWeaponE
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=2
MinDebris=1
Powered=yes
AIBasePlanningSide=0
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=0;3
TurretAnimY=25;28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
ThreatPosed=40
HasStupidGuardMode=false
NotWorkingSound=PowerOff
BaseNormal=no
ImmuneToPsionics=yes
HasRadialIndicator=true
VoiceSelect=GrandCannonSelect
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
Trainable=yes
AntiInfantryValue=10
AntiArmorValue=25
AntiAirValue=0
ImmuneToEMP=yes
Insignia.Veteran=defvet
Insignia.Elite=defeli
FireAngle=16

[GAGAP]
UIName=Name:GAGAP
Name=Gap Generator
BuildCat=Combat
Prerequisite=GATECH,GACNST
TechLevel=8
Adjacent=3
HasRadialIndicator=true
Strength=700
Armor=wood
Sight=5
Points=50
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=0
Cost=1500
Power=-150
WorkingSound=GapWorking
Powered=true
IsBaseDefense=yes
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=2
ThreatPosed=25
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes
ImmuneToPsionics=no
Drainable=no
BaseNormal=no
VoiceSelect=GapSelect
ImmuneToEMP=yes
GapGenerator=yes
GapRadiusInCells=9
SuperGapRadiusInCells=11
ExtraPower=-50

[GACSPH]
UIName=Name:GACSPH
Name=Chrono Sphere
BuildCat=Tech
Prerequisite=GATECH,GACNST
TechLevel=10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete_b
Sight=5
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=0
Cost=2500
Points=100
Power=-200
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=ChronoSphereSpecial
Nominal=yes
ThreatPosed=1
AIBuildThis=yes
ProtectWithWall=no
Spyable=yes
ChargedAnimTime=1
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
MaxDebris=9
MaxDebris=5
VoiceSelect=ChronosphereSelectSound
WorkingSound=ChronosphereSelectSound
ImmuneToPsionics=yes
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[GAWEAT]
UIName=Name:GAWEAT
Name=Weather Control Device
Image=GAWETH
BuildCat=Tech
Prerequisite=GATECH,GACNST
TechLevel=10
Strength=1250
Powered=true
Adjacent=2
Armor=concrete_b
Sight=5
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=0
Cost=5000
Points=200
Power=-400
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=LightningStormSpecial
Nominal=yes
ThreatPosed=1
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1
ProtectWithWall=no
ImmuneToPsionics=yes
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=9
MaxDebris=5
VoiceSelect=WeatherControlSelect
WorkingSound=WeatherControlSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[GASNPR]
Image=GASNPR
UIName=Name:GASNPR
Name=Allied Watch Tower
BuildCat=Combat
Strength=150
Armor=steel
TechLevel=11
ROT=10
Sight=10
DetectDisguise=no
BaseNormal=no
Unsellable=yes
Points=30
Power=0
Insignificant=yes
Crewed=no
HasSpotlight=yes
Spotlight.StartHeight=0;550
Spotlight.Distance=1024
ImmuneToPsionics=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=9
MinDebris=1;5
HasStupidGuardMode=true 
ThreatPosed=0 
SpecialThreatValue=0 
DamageParticleSystems=SparkSys,LGSparkSys
ImmuneToEMP=yes

;SOVIET BUILDINGS

[NACNST]
Capturable=true
UIName=Name:NACNST
Name=Soviet Construction Yard
ConstructionYard=yes
Strength=2000
Armor=concrete_b
TechLevel=-1
Adjacent=4
Factory=BuildingType
UndeploysInto=SMCV
AIBasePlanningSide=1
Sight=8
Owner=USSR,Latin,Chinese
Cost=2000
Points=400
Power=60
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=9
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470,1060,1078
AIBuildThis=yes
TogglePower=no
Powered=no
ProtectWithWall=no
EligibileForAllyBuilding=yes
ImmuneToPsionics=yes
VoiceSelect=ConstructionYardSelect
Insignia.Veteran=dummy
Insignia.Elite=dummy
ImmuneToEMP=yes
Spyable=no
SpyEffect.Custom=yes
SpyEffect.StolenTechIndex=12

[NAPOWR]
UIName=Name:NAPOWR
Name=Tesla Reactor
BuildCat=Power
Prerequisite=NACNST
Strength=750
Armor=wood
TechLevel=1
Adjacent=3
Sight=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Cost=600
Points=40
Power=150
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,TSTLEXP
MaxDebris=4
MinDebris=4
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 300
TogglePower=no
Spyable=yes
DieSound=PowerPlantDie
EligibileForAllyBuilding=yes
ImmuneToPsionics=no
Drainable=no
PoweredSpecial=yes
VoiceSelect=TeslaReactorSelect
ImmuneToEMP=yes

[NAHAND]
UIName=Name:NAHAND
Name=Soviet Barracks
BuildCat=Tech
Prerequisite=NACNST
Strength=900
Armor=wood
Factory=InfantryType
Adjacent=2
TechLevel=1
Sight=5
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=4
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
ExitCoord=-64,32,0
NODBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
Spyable=yes
ImmuneToPsionics=no
VoiceSelect=SovietBarracksSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
WantsExtraSpace=yes
SpyEffect.Custom=yes
SpyEffect.UnitVeterancy=yes

[NAHALL]
UIName=Name:NAHALL
Name=Deployed Heroic Bus
BuildCat=Tech
Strength=5000
Armor=wood
Factory=InfantryType
Adjacent=2
TechLevel=11
Sight=5
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=2500
Points=10000
Power=1
Powered=false
ResourceDestination=true
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=4
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
ExitCoord=-64,32,0
NODBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=no
Spyable=no
ImmuneToPsionics=no
VoiceSelect=SovietBarracksSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=no
TechBuilding=yes
Unsellable=yes

[NAREFN]
UIName=Name:NAREFN
Name=Soviet Ore Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
NumberOfDocks=1
Bib=yes
NumberImpassableRows=3
Prerequisite=NACNST
Strength=1000
Adjacent=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
Armor=wood_b
TechLevel=2
FreeUnit=HARV
Sight=6
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
BuildTimeMultiplier=1.2
Cost=2000
Soylent=300
Points=80
Power=-40
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
MaxDebris=7
MinDebris=5
ThreatPosed=0
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefinerySmokeOffsetOne=-80, -232, 372
RefinerySmokeOffsetTwo=-80, 232, 372
RefinerySmokeFrames=50
RefinerySmokeParticleSystem=YellowSmallSys
Spyable=yes
SpyEffect.Custom=yes
SpyEffect.StolenMoneyAmount=5000
ImmuneToPsionics=no
ResourceDestination=yes
Drainable=yes
VoiceSelect=OrePurifierSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
WantsExtraSpace=yes

[NAWEAP]
UIName=Name:NAWEAP
Name=Soviet War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC2,POWER,NACNST
Factory=UnitType
DeployTime=.044
Strength=1200
Armor=wood_b
TechLevel=3
Sight=4
Adjacent=2
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Cost=2000
Points=100
Power=-75
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=9
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
AIBuildThis=yes
ExitCoord=512,256,0
Spyable=yes
ImmuneToPsionics=no
NumberImpassableRows=1
VoiceSelect=SovietFactorySelect
Powered=yes
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
SpyEffect.Custom=yes
SpyEffect.UnitVeterancy=yes
SuperWeapon=RepairDroneSpecial

[NAWEAPB]
Image=NAWEAP
UIName=Name:NAWEAPZ
Name=Soviet War Factory (Clone)
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC2,POWER,NACNST,SOVTECH
Factory=UnitType
DeployTime=.044
Strength=1200
Armor=wood_b
TechLevel=-1
Sight=4
Adjacent=2
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Cost=2000
Points=100
Power=-75
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=9
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
AIBuildThis=yes
ExitCoord=512,256,0
Spyable=yes
ImmuneToPsionics=no
NumberImpassableRows=1
VoiceSelect=SovietFactorySelect
Powered=yes
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
SpyEffect.Custom=yes
SpyEffect.UnitVeterancy=yes
SuperWeapon=RepairDroneSpecial

[NAFIST]
UIName=Name:NAFIST
Name=Deployed Mobile War Factory
BuildCat=Tech
WeaponsFactory=yes
Factory=UnitType
ROT=5
DeployTime=.044
UndeploysInto=MWF
ResourceDestination=yes
DeployFacing=2
Prerequisite=SOVWEAP,SOVTECH,NACNST
Strength=1700
Adjacent=0
Armor=wood_b
TechLevel=11
Unsellable=yes
Repairable=no
ClickRepairable=no
Sight=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Cost=2000
Points=80
Power=0
Capturable=no
Crewed=no
Bib=yes
VoiceSelect=MWFSelect
VoiceMove=MWFMove
VoiceAttack=MWFAttackCommand
DeploySound=MWFUndeploySound
VoiceDeploy=MWFMove
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
DebrisAnims=DBRIS1SM,DBRIS1LG,DBRIS4SM,DBRIS5SM,DBRIS4LG,DBRIS7SM,DBRIS8SM,DBRIS5LG,DBRIS4LG
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
SpecialThreatValue=1
AIBuildThis=no
BaseNormal=no
ExitCoord=512,256,0
Spyable=no
NumberImpassableRows=1
ImmuneToPsionics=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
ImmuneToEMP=yes
Trainable=no
;AttachEffect.Animation=CRANRING
;AttachEffect.Duration=15
;AttachEffect.Delay=450
;AlphaImage=REPRING

[NARADR]
UIName=Name:NARADR
Name=Radar Tower
BuildCat=Tech
Prerequisite=PROC2,POWER,NACNST
Strength=1000
Radar=yes
Armor=wood
TechLevel=5
Adjacent=2
Sight=10
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Cost=1000
Points=60
Power=-100
Powered=yes
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=5
MinDebris=4
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes
Spyable=yes
ImmuneToPsionics=no
VoiceSelect=RadarOn
SuperWeapon=SpyPlaneSpecial
SuperWeapon2=InstantShelterSpecial
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[NAAIR]
Image=NAAIR
UIName=Name:NAAIRB
Name=Soviet Airbase
BuildCat=Tech
Prerequisite=PROC2,NACNST
Strength=1100
Armor=wood_b
Spyable=no
Adjacent=2
TechLevel=11
EligibileForAllyBuilding=yes
Sight=5
UnitReload=yes
Helipad=yes
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Headquaters
AIBasePlanningSide=1
Cost=1000
Points=60
Power=-75
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
ThreatPosed=0
;BuildTimeMultiplier=1.5
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=no
NumberOfDocks=4
HasStupidGuardMode=false
ImmuneToPsionics=no
VoiceSelect=SovietAirportSelect
Powered=yes
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[CANMIN]
Naval=yes
WaterBound=yes
UIName=Name:CANMIN
Name=Naval Mine
TechLevel=11
Owner=USSR,Chinese,Latin
Prerequisite=NACNST,SOVTECH
AIBasePlanningSide=1
Cloakable=yes
Cost=1000
NavalTargeting=5
Soylent=10
Capturable=false
Primary=NavalMineBomb
DieSound=AkulaDeath
Underwater=yes
TypeImmune=yes
Sight=2
Power=0
Powered=yes
CloakingSpeed=1
RadarInvisible=yes
ThreatPosed=25
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=yes
ImmuneToEMP=yes
DetectDisguise=yes
ImmuneToRadiation=yes
ImmuneToPoison=yes
AntiInfantryValue=25
ClickRepairable=no
AntiArmorValue=20
Adjacent=9
Strength=200
BuildCat=Combat
EligibleForDelayKill=yes
Insignificant=yes
Nominal=yes
Points=5
Armor=trap
Explosion=DUMMY
MaxDebris=0
Selectable=no
BaseNormal=no
Explodes=yes
Repairable=no

[NAYARD]
UIName=Name:NAYARD
Name=Soviet Naval Shipyard
BuildCat=Tech
Prerequisite=PROC2,POWER,NACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=shipyard
Naval=yes
WaterBound=yes
TechLevel=4
Adjacent=20
Sight=10
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Cost=1000
Points=60
Power=-50
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=9
MaxDebris=5
ThreatPosed=0
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3
TargetCoordOffset=256,256,0
ImmuneToPsionics=no
VoiceSelect=ShipyardSelect
ImmuneToEMP=yes

[NAYARDAI]
UIName=Name:NAYARDX
Name=Soviet Naval Shipyard (AI)
BuildCat=Tech
Prerequisite=PROC2,POWER,NACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=shipyard
Naval=yes
WaterBound=yes
TechLevel=-1
Adjacent=16
Sight=10
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Cost=1000
Points=60
Power=-50
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=9
MaxDebris=5
ThreatPosed=0
DamageSmokeOffset=700,700,500
AIBuildThis=no
UnitRepair=no
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3
TargetCoordOffset=256,256,0
ImmuneToPsionics=no
VoiceSelect=ShipyardSelect
ImmuneToEMP=yes
Image=NAYARD

[NATEK]
UIName=Name:NATEK
Name=Chinese Science Lab
BuildCat=Tech
Prerequisite=SOVWEAP,NARADR,NACNST
Strength=1000
Armor=wood
TechLevel=8
Adjacent=2
Sight=6
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Cost=3000
Points=100
Power=-225
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LG,DBRS10LG
MaxDebris=9
MinDebris=5
ThreatPosed=0
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=no
SpyEffect.Custom=yes
SpyEffect.StolenTechIndex=2
ProtectWithWall=yes
ImmuneToPsionics=yes
VoiceSelect=SovTechSelect
SuperWeapon=EMPulsSpecial
Powered=yes
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
BuildTimeMultiplier=0.84
RequiredHouses=Chinese
FactoryOwners=Chinese

[NATECHC]
UIName=Name:NATECHC
Name=Latin Battle Lab
BuildCat=Tech
Prerequisite=SOVWEAP,NARADR,NACNST
Strength=1000
Armor=wood_b
TechLevel=8
Adjacent=2
Sight=6
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Cost=3000
Points=100
Power=-225
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LG,DBRS10LG
MaxDebris=9
MinDebris=5
ThreatPosed=0
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=no
SpyEffect.Custom=yes
SpyEffect.StolenTechIndex=2
ProtectWithWall=yes
ImmuneToPsionics=yes
VoiceSelect=SovTechSelect
SuperWeapon=MotorAmbushSpecial
SuperWeapon2=ParabombsSpecial
Powered=yes
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
BuildTimeMultiplier=0.84
RequiredHouses=Latin
FactoryOwners=Latin

[NATECHR]
UIName=Name:NATECHZ
Name=Russian Palace
BuildCat=Tech
Prerequisite=SOVWEAP,NARADR,NACNST
Strength=1000
Armor=wood_b
TechLevel=8
Adjacent=2
Sight=6
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Cost=3000
Points=100
Power=-225
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LG,DBRS10LG
MaxDebris=9
MinDebris=5
ThreatPosed=0
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=no
SpyEffect.Custom=yes
SpyEffect.StolenTechIndex=2
ProtectWithWall=yes
ImmuneToPsionics=yes
VoiceSelect=SovTechSelect
SuperWeapon=TankDropSpecial
SuperWeapon2=OverchargeSpecial
Powered=yes
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
BuildTimeMultiplier=0.84
ForbiddenHouses=Latin,Chinese
FactoryOwners.Forbidden=Latin,Chinese
Image=NATECH

[NAINDP]
Name=Industrial Plant
UIName=Name:IndustrialPlant
BuildCat=Resource
Prerequisite=SOVTECH,NACNST
TechLevel=9
Strength=1300
Adjacent=2
Points=60
Power=-200
Sight=5
Armor=wood_b
Cost=2500
Soylent=1250
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=9
MinDebris=1
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0
Capturable=false
Crewed=yes
AIBuildThis=yes
TogglePower=no
Powered=true
BuildLimit=1
VoiceSelect=IndustrialPlantSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
ProduceCashAmount=20
ProduceCashDelay=100
Spyable=no
FactoryPlant=yes
InfantryCostBonus=1
UnitsCostBonus=0.75
AircraftCostBonus=0.75
BuildingsCostBonus=1
DefensesCostBonus=1

[NANRCT]
UIName=Name:NANRCT
Name=Nuclear Reactor
BuildCat=Power
Strength=1300
Armor=concrete_b
TechLevel=9
Prerequisite=SOVTECH,NACNST
Adjacent=2
Sight=5
Primary=NotANuclear
Secondary=NuclearFuel
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
HasRadialIndicator=true
HasStupidGuardMode=false
AttackCursorOnFriendlies=yes
AttackFriendlies=yes
Trainable=no
Cost=1200
Soylent=600
Points=60
Power=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Crewed=no
AIBuildThis=no
Capturable=true
DamageSmokeOffset=410, 100, 165
MaxDebris=9
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
DamageParticleSystems=OrangeSmokeSys
Powered=no
Explodes=yes
DeathWeapon=NukePayload
DeathWeaponDamageModifier=0.12
Spyable=yes
ImmuneToPsionics=no
Drainable=no
PoweredSpecial=yes
VoiceSelect=NuclearReactorSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
;BuildTimeMultiplier=1.5

[NAWALL]
UIName=Name:NAWALL
Name=Soviet Fortress Wall
BuildCat=Combat
Strength=400
Prerequisite=NACNST,BARRACKS
Armor=concrete
TechLevel=2
Adjacent=8
Wall=yes
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Cost=100
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
GuardRange=6
ImmuneToEMP=yes

[NAGATE_A]
Image=NAGATE_A
UIName=Name:GATENS
Name=Soviet Gate NS
BuildCat=Combat
Strength=400
Prerequisite=NACNST,BARRACKS
Armor=concrete
TechLevel=2
AIBasePlanningSide=1
Selectable=yes
Capturable=false
Insignificant=yes
Adjacent=8
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=250
BaseNormal=no
Points=50
Repairable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
Gate=yes
DeployTime=.044
GateCloseDelay=.16
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
AIBuildThis=no
TogglePower=no
ImmuneToEMP=yes

[NAGATE_B]
Image=NAGATE_B
UIName=Name:GATEEW
Name=Soviet Gate EW
BuildCat=Combat
Strength=400
Armor=concrete
Prerequisite=NACNST,BARRACKS
TechLevel=2
Adjacent=8
Selectable=yes
Capturable=false
AIBasePlanningSide=1
Insignificant=yes
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=250
BaseNormal=no
Points=50
Repairable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Gate=yes
DeployTime=.044
GateCloseDelay=.16
MaxDebris=2
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
AIBuildThis=no
TogglePower=no
ImmuneToEMP=yes

[NALASR]
UIName=Name:NALASR
Name=Sentry Gun
BuildCat=Combat
Strength=450
Armor=defense
Prerequisite=NAHAND,NACNST
TechLevel=2
Adjacent=6
ROT=14
Sight=7
DetectDisguise=no
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Cost=400
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=Vulcan
ElitePrimary=VulcanE
ThreatPosed=30
Drainable=yes
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
Powered=no
AntiInfantryValue=30
AntiArmorValue=10
AntiAirValue=0
ImmuneToEMP=yes
VoiceSelect=SentryGunSelect
Trainable=yes
HasRadialIndicator=true
ImmuneToPsionics=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
Insignia.Veteran=defvet
Insignia.Elite=defeli
Turret=yes
TurretAnim=NASNTYTUR
TurretAnimIsVoxel=false
TurretAnimY=0
TurretAnimZAdjust=-40
Image=NASNTY

[NATRAP]
UIName=Name:NATRAP
Name=EMP Mine
TechLevel=9
Owner=Chinese
FactoryOwners=Chinese
RequiredHouses=Chinese	;TEMP
Prerequisite=NACNST,NARADR
AIBasePlanningSide=1
Cloakable=yes
Cost=500
Soylent=10
Capturable=false
Primary=MineBomb
DieSound=MineExplosion
TypeImmune=yes
Firestorm.Wall=yes
Sight=2
Power=0
Powered=no
CloakingSpeed=1
RadarInvisible=yes
ThreatPosed=25
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=yes
ImmuneToEMP=yes
DetectDisguise=no
ImmuneToRadiation=yes
ImmuneToPoison=yes
AntiInfantryValue=25
ClickRepairable=no
AntiArmorValue=20
Adjacent=9
Strength=40
BuildCat=Combat
EligibleForDelayKill=yes
Insignificant=yes
Nominal=yes
Points=5
Armor=trap
Explosion=DUMMY
MaxDebris=0
Selectable=no
BaseNormal=no
Explodes=yes
WorkingSound=EMPMineReady
DeathWeapon=MineBomb
Repairable=no
GuardRange=5

[GAFSDF]
UIName=Name:GAFSDF
Name=Firestorm Section
TechLevel=11
Owner=Chinese
FactoryOwners=Chinese
RequiredHouses=Chinese	;TEMP
Prerequisite=NACNST
AIBasePlanningSide=1
Cloakable=yes
Cost=100
Soylent=10
Capturable=false
Primary=MineBomb
DieSound=MineExplosion
TypeImmune=yes
Firestorm.Wall=yes
Sight=2
Power=0
Powered=yes
CloakingSpeed=1
RadarInvisible=yes
ThreatPosed=25
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=yes
ImmuneToEMP=yes
DetectDisguise=yes
ImmuneToRadiation=yes
ImmuneToPoison=yes
AntiInfantryValue=25
ClickRepairable=no
AntiArmorValue=20
Adjacent=9
Strength=50
BuildCat=Combat
EligibleForDelayKill=yes
Insignificant=yes
Nominal=yes
Points=5
Armor=trap
Explosion=DUMMY
MaxDebris=0
Selectable=no
BaseNormal=no
Explodes=yes
WorkingSound=EMPMineReady
DeathWeapon=MineBomb
Repairable=no
;DamageSound=BuildingMetalDamaged
GuardRange=5

[NAFLAK]
UIName=Name:NAFLAK
Name=Flak Cannon
BuildCat=Combat
Strength=800
Armor=defense
TechLevel=5
Prerequisite=NAHAND,NACNST
Adjacent=6
Sight=10
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Cost=700
BaseNormal=no
Points=50
Power=-50
Crewed=no
Primary=FlakFake
Secondary=FlakWeapon
ElitePrimary=FlakFake
EliteSecondary=FlakWeapon
LandTargeting=1
NavalTargeting=6
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=3
MinDebris=2
ThreatPosed=50
IsBaseDefense=yes
Powered=yes
ROT=10
Turret=yes
Turret=yes
TurretAnim=NAFLAKTUR
TurretAnimIsVoxel=false
TurretAnimY=0
TurretAnimZAdjust=-40
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no
Drainable=yes
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=50
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
Trainable=yes
HasRadialIndicator=true
VoiceSelect=FlakCannon2Select
ImmuneToEMP=yes
Insignia.Veteran=defvet
Insignia.Elite=defeli

[TESLA]
UIName=Name:TESLA
Name=Tesla Coil
Image=NATSLA
BuildCat=Combat
Prerequisite=NARADR,NACNST
Strength=700
Armor=tesla
TechLevel=6
Adjacent=4
Sight=8
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Cost=1200
Points=70
Power=-75
Crewed=no
Capturable=false
Overpowerable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=CoilBolt
ElitePrimary=CoilBoltE
Secondary=OPCoilBolt
EliteSecondary=OPCoilBoltE
Turret=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=9
MinDebris=5
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
LightningRod=yes
LightningRod.Modifier=1.5
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=50
AntiAirValue=0
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
Trainable=yes
HasRadialIndicator=true
VoiceSelect=TeslaCoilSelect
DieSound=TeslaCoilDie
ImmuneToEMP=yes
Insignia.Veteran=defvet
Insignia.Elite=defeli

[NAHAMM]
UIName=Name:NAHAMM
Name=Hammer Defense
BuildCat=Combat
Strength=1500
Armor=defense_b
TechLevel=9
Prerequisite=SOVTECH,NACNST
Adjacent=1
Sight=10
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=1800
Points=100
Power=-100
IsBaseDefense=yes
Crewed=no
ROT=3
Primary=HammerWeapon
ElitePrimary=HammerWeapon
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Powered=yes
AIBasePlanningSide=1
Turret=no
WorkingSound=PowerOn
ThreatPosed=40
HasStupidGuardMode=false
NotWorkingSound=PowerOff
BaseNormal=no
ImmuneToPsionics=yes
Drainable=yes
HasRadialIndicator=true
VoiceSelect=HammerSelect
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
Trainable=yes
AntiInfantryValue=10
AntiArmorValue=25
AntiAirValue=0
ImmuneToEMP=yes
Insignia.Veteran=defvet
Insignia.Elite=defeli

[NADRON]
UIName=NAME:NADRON
Name=Crane
BuildCat=Combat
Prerequisite=NACNST,SOVTECH
Image=NADEPT
TechLevel=9
Adjacent=7
Strength=700
Armor=defense
Sight=3
Points=30
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Cost=1100
BaseNormal=no
Power=-50
Powered=false
Capturable=false
;SuperWeapon=DroneWallSpecial
AttachEffect.Animation=CRANRING
AttachEffect.Duration=15
AttachEffect.Delay=450
AlphaImage=REPRING
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0	
DamageSmokeOffset=450, 200, 150
AIBuildThis=no
ImmuneToPsionics=no 
BuildLimit=3
VoiceSelect=DronewallSelect
Spyable=no
SpyEffect.Custom=yes
SpyEffect.StolenTechIndex=4

[NABNKR]
UIName=Name:NABNKR
Name=Battle Bunker
Adjacent=6
AIBasePlanningSide=1
Armor=defense_b
BaseNormal=no
BuildCat=Combat
Prerequisite=NACNST,NAHAND
Capturable=false
ClickRepairable=yes
Cost=600
Soylent=300
Crewed=no
Points=30
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBaseDefense=yes
MaxDebris=9
MinDebris=5
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Powered=no
Sight=6
Drainable=yes
Strength=750
TechLevel=3
CanBeOccupied=yes
ImmuneToPsionics=yes
MaxNumberOccupants=6
CanOccupyFire=yes
AntiInfantryValue=6
AntiArmorValue=3
AIBuildThis=yes
AntiAirValue=0
;DamageSound=BuildingMetalDamaged
VoiceSelect=MedicBunkerSelect
ImmuneToEMP=yes

[NAIRON]
UIName=Name:NAIRON
Name=Iron Curtain Device
BuildCat=Tech
Prerequisite=SOVTECH,NACNST
TechLevel=10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete_b
Sight=5
Nominal=yes
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Cost=2500
Points=100
Power=-200
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
SuperWeapon=IronCurtainSpecial
ThreatPosed=1
AIBuildThis=yes
ProtectWithWall=no
Spyable=yes
ChargedAnimTime=1
BuildLimit=1
VoiceSelect=IronCurtainSelect
WorkingSound=IronCurtainSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[NAMISL]
UIName=Name:NAMISL
Name=Tactical Nuke Silo
BuildCat=Tech
SuperWeapon=NukeSpecial
Prerequisite=SOVTECH,NACNST
Strength=1250
Armor=concrete_b
TechLevel=10
Adjacent=2
Sight=5
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Cost=5000
Points=200
Power=-400
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
SpecialThreatValue=1
NukeSilo=yes
Nominal=yes
HasStupidGuardMode=false
Spyable=yes
ChargedAnimTime=1
AIBuildThis=yes
ProtectWithWall=no
BuildLimit=1
DamageSelf=yes
VoiceSelect=NukeSiloSelect
WorkingSound=NukeSiloSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[NASPOT]
UIName=Name:GASNPR
Name=Soviet Watch Tower
BuildCat=Combat
Strength=150
Armor=steel
TechLevel=11
ROT=10
Sight=10
DetectDisguise=no
BaseNormal=no
Points=30
Power=0
Crewed=no
HasSpotlight=yes
Spotlight.StartHeight=0;
Spotlight.Distance=1024
Insignificant=yes
Unsellable=yes
ImmuneToPsionics=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=9
MinDebris=1;5
DamageParticleSystems=SparkSys,LGSparkSys
HasStupidGuardMode=true 
ThreatPosed=0 
SpecialThreatValue=0 
ImmuneToEMP=yes

[NAHOSP]
UIName=Name:NAHOSP
Name=Medic Bunker
BuildCat=Combat
Prerequisite=NACNST,NAHAND
Strength=600
Armor=wood
TechLevel=11
Adjacent=2
Sight=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=1
Cost=800
Points=30
Power=0
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=8
MinDebris=4
ThreatPosed=0
Ammo=5
ExitCoord=0,0,0
;NODBarracks=yes
DamageSmokeOffset=480,96,125
AIBuildThis=no;yes
Spyable=no
ImmuneToPsionics=no
Hospital=yes
BaseNormal=no
VoiceSelect=MedicBunkerSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

;EPSILON BUILDINGS

[YACNST]
Capturable=true
UIName=Name:YACNST
Name=Epsilon Construction Yard
ConstructionYard=yes
Strength=2000
Armor=concrete_b
TechLevel=-1
Adjacent=4
Factory=BuildingType
UndeploysInto=PCV
Sight=8
Owner=PsiCorps,Headquaters,ScorpionCell
Cost=2000
Points=400
AIBasePlanningSide=2
Power=60
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=9
MaxDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
Powered=no
ProtectWithWall=no
EligibileForAllyBuilding=yes
ImmuneToPsionics=yes
VoiceSelect=ConstructionYardSelect
Insignia.Veteran=dummy
Insignia.Elite=dummy
ImmuneToEMP=yes
Spyable=no
SpyEffect.Custom=yes
SpyEffect.StolenTechIndex=13

[YACXST]
Image=YACNST
UIName=Name:YACXST
Name=Construction Yard (Fake)
Strength=2000
Armor=concrete_b
BuildCat=Combat
TechLevel=10
Primary=NotAWeapon
Secondary=KillEngineers
DetectDisguise=yes
DetectDisguiseRange=2
SpyEffect.Custom=yes
Unsellable=yes
Explodes=no
Adjacent=4
UndeploysInto=XPCV
Prerequisite=YACNST,YATECH
Sight=5
BuildLimit=1
Owner=PsiCorps,Headquaters,ScorpionCell
RequiredHouses=ScorpionCell	;TEMP
FactoryOwners=ScorpionCell
Cost=700
Points=10
Power=0
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=9
BaseNormal=no
MaxDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=no
TogglePower=no
ProtectWithWall=no
EligibileForAllyBuilding=no
ImmuneToPsionics=yes
VoiceSelect=ConstructionYardSelect
Insignia.Veteran=dummy
Insignia.Elite=dummy
Powered=no
ImmuneToEMP=yes
Spyable=yes

[YAPOWR]
UIName=Name:BioR
Name=Bio Reactor
BuildCat=Power
Prerequisite=YACNST
Strength=750
Armor=wood
TechLevel=1
Adjacent=3
Sight=4
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=2
Cost=600
Points=40
Power=150
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
MinDebris=4
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes
DieSound=PowerPlantDie
EligibileForAllyBuilding=yes
ImmuneToPsionics=no
Drainable=no
PoweredSpecial=yes
VoiceSelect=BioReactorSelect
ImmuneToEMP=yes
PipScale=Passengers
InfantryAbsorb=yes
UnitAbsorb=no
Passengers=5
SizeLimit=15
ExtraPower=50

;BuildTimeMultiplier=1.5

[YABRCK]
UIName=Name:Ybarracks
Name=Epsilon Barracks
BuildCat=Tech
Prerequisite=YACNST
Strength=900
Armor=wood
Factory=InfantryType
Adjacent=2
TechLevel=1
Sight=5
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=2
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=4
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
ExitCoord=-64,64,0
YuriBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=yes
ImmuneToPsionics=no
VoiceSelect=YuriBarracksSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
WantsExtraSpace=yes
Powered=yes

[YARIREFN]
UIName=Name:YAREFN
Name=Epsilon Ore Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
NumberOfDocks=1
Bib=yes
NumberImpassableRows=3
Prerequisite=YACNST
Strength=1000
Adjacent=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
Armor=wood_b
TechLevel=2
FreeUnit=YMIN
EligibileForAllyBuilding=yes
Sight=6
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,ScorpionCell,Headquaters
AIBasePlanningSide=2
Cost=2000
Soylent=300
Points=80
Power=-40
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
MaxDebris=7
MinDebris=5
ThreatPosed=0
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefinerySmokeOffsetOne=-20,0,330
RefinerySmokeOffsetTwo=-220,0,330
RefinerySmokeFrames=50
RefinerySmokeParticleSystem=YellowSmallSys
Spyable=yes
SpyEffect.Custom=yes
SpyEffect.StolenMoneyAmount=5000
ImmuneToPsionics=no
ResourceDestination=yes
Drainable=yes
VoiceSelect=OrePurifierSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
Powered=true

[YAWEAP]
UIName=Name:YWarfactory
Name=Epsilon War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC2,POWER,YACNST
Factory=UnitType
DeployTime=.044
Strength=1200
Armor=wood_b
TechLevel=3
Sight=4
Adjacent=2
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=2
Cost=2000
Points=100
Power=-75
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=9
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=512,256,0
Spyable=yes
ImmuneToPsionics=no
NumberImpassableRows=1
VoiceSelect=YuriFactorySelect
Powered=yes
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[YAWEAPB]
Image=YAWEAP
UIName=Name:YAWEAPZ
Name=Epsilon War Factory (Clone)
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC2,POWER,YACNST,YATECH
Factory=UnitType
DeployTime=.044
Strength=1200
Armor=wood_b
TechLevel=-1
Sight=4
Adjacent=2
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=2
Cost=2000
Points=100
Power=-75
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=9
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=512,256,0
Spyable=yes
ImmuneToPsionics=no
NumberImpassableRows=1
VoiceSelect=YuriFactorySelect
Powered=yes
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
SpyEffect.Custom=yes
SpyEffect.UnitVeterancy=yes

[YAPSIS]
UIName=Name:YAPSIS
Name=Radar Spire
BuildCat=Tech
Prerequisite=YACNST,POWER,PROC2
Strength=1000
Radar=yes
Armor=wood
TechLevel=5
Adjacent=2
Sight=10
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=2
Cost=1000
Points=60
Power=-100
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=5
MinDebris=4
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes
Spyable=yes
ImmuneToPsionics=no
VoiceSelect=SkyPillarSelect
SuperWeapon=RavenSpecial
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[YACVLT]
UIName=Name:YADOME
Name=Chemplug
Prerequisite=YACNST,YATECH
BuildCat=Combat
Armor=wood
TechLevel=9
Sight=1
Owner=PsiCorps,Headquaters,ScorpionCell
RequiredHouses=ScorpionCell
AIBasePlanningSide=2
Cost=500
Points=20
AIBuildThis=yes
Power=-25
Capturable=no
Crewed=no
PowersUpBuilding=YATECH
PowersUpToLevel=-1
ThreatPosed=0
ImmuneToEMP=yes
SuperWeapon=MolebombSpecial
SuperWeapon2=WeaverSpecial

[YAPVLT]
UIName=Name:YADMME
Name=Psychplug
Prerequisite=YACNST,YATECH
BuildCat=Combat
Armor=wood
TechLevel=9
Sight=1
Owner=PsiCorps,Headquaters,ScorpionCell
RequiredHouses=PsiCorps
AIBasePlanningSide=2
Cost=500
Points=20
AIBuildThis=yes
Power=-25
Capturable=no
Crewed=no
PowersUpBuilding=YATECH
PowersUpToLevel=-1
ThreatPosed=0
ImmuneToEMP=yes
SuperWeapon=LibraCloneSpecial

[YAGVLT]
UIName=Name:YADOMM
Name=Geneplug
Prerequisite=YACNST,YATECH
BuildCat=Combat
Armor=wood
TechLevel=9
Sight=1
Owner=PsiCorps,Headquaters,ScorpionCell
RequiredHouses=Headquaters
AIBasePlanningSide=2
Cost=500
Points=20
AIBuildThis=yes
Power=-25
Capturable=no
Crewed=no
PowersUpBuilding=YATECH
PowersUpToLevel=-1
ThreatPosed=0
ImmuneToEMP=yes
SuperWeapon=KineticBarrierSpecial
SuperWeapon2=MutationSpecial

[YAYARD]
UIName=Name:Ynaval
Name=Epsilon Naval Shipyard
BuildCat=Tech
Prerequisite=YACNST,POWER,PROC2
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=shipyard
Naval=yes
WaterBound=yes
TechLevel=4
Adjacent=20
Sight=10
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=2
Cost=1000
Points=60
Power=-50
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=9
MaxDebris=5
ThreatPosed=0
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3
TargetCoordOffset=300,200,0
ImmuneToPsionics=no
VoiceSelect=SubPenSelect
ImmuneToEMP=yes

[YAYARDAI]
UIName=Name:YAYARDX
Name=Epsilon Naval Shipyard (AI)
Image=YAYARD
BuildCat=Tech
Prerequisite=YACNST,POWER,PROC2
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=shipyard
Naval=yes
WaterBound=yes
TechLevel=-1
Adjacent=16
Sight=10
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=2
Cost=1000
Points=60
Power=-50
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=9
MaxDebris=5
ThreatPosed=0
DamageSmokeOffset=700,700,500
AIBuildThis=no
UnitRepair=no
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3
TargetCoordOffset=300,200,0
ImmuneToPsionics=no
VoiceSelect=SubPenSelect
ImmuneToEMP=yes

[YATECH]
UIName=Name:Yblabz
Name=Epsilon Pandora Hub
BuildCat=Tech
Prerequisite=YURWEAP,YACNST,YAPSIS
Strength=1000
Armor=wood
TechLevel=8
Adjacent=2
Sight=6
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=2
Cost=2500
Points=100
Power=-200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
MaxDebris=9
MaxDebris=5
ThreatPosed=0
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=no
SpyEffect.Custom=yes
SpyEffect.StolenTechIndex=3
ProtectWithWall=yes
ImmuneToPsionics=yes
VoiceSelect=YuriLabSelect
SuperWeapon=RisenMonolithSpecial
SuperWeapon2=IllusionSpecial
Powered=yes
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
Upgrades=1
IsPlug=true

[YAMPSI]
UIName=Name:YAMPSI
Name=Mind Reader
BuildCat=Combat
Prerequisite=YACNST,YAPVLT
Strength=650
Armor=wood
TechLevel=8
Adjacent=6
Sight=8
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
RequiredHouses=PsiCorps	;TEMP
FactoryOwners=PsiCorps
AIBasePlanningSide=2
Cost=800
Points=60
Power=-50
Powered=true
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=9
MinDebris=5
ThreatPosed=0
ImmuneToEMP=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no
ConcentricRadialIndicator=true
DetectDisguise=no
DetectDisguiseRange=8
PsychicDetectionRadius=8
SensorArray=yes
SensorsSight=8
HasRadialIndicator=true
Spyable=no
ImmuneToPsionics=no
VoiceSelect=PsychicSensorSelect

[YAGRND]
UIName=Name:Grinder
Name=Grinder
BuildCat=Tech
Prerequisite=YATECH,YACNST
Strength=900
Armor=wood_b
TechLevel=9
Adjacent=2
Sight=5
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=2
Cost=1000
Soylent=500
Points=40
Power=-25
Grinding=yes
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0
ExitCoord=0,0,0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
ImmuneToPsionics=no
VoiceSelect=GrinderSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[NACLON]
UIName=Name:NACLON
Name=Cloning Vats
BuildCat=Tech
Prerequisite=YATECH,YACNST
TechLevel=9
Strength=1300
Adjacent=2
Points=60
Power=-200
Sight=5
Armor=wood
Cost=2500
Soylent=1250
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=9
MinDebris=5
DamageParticleSystems=SparkSys,VatGasSys
DamageSmokeOffset=360,190,135
ThreatPosed=0
Capturable=false
Crewed=yes
AIBuildThis=yes
Powered=yes
BuildLimit=1
VoiceSelect=CloningVatsSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
ProduceCashAmount=20
ProduceCashDelay=100
Spyable=no
ImmuneToPsionics=yes
Cloning=yes
YuriBarracks=yes
ExitCoord=0,0,0
Image=YACLON

[GAFWLL]
UIName=Name:Citadel
Name=Epsilon Citadel Wall
BuildCat=Combat
Strength=400
Prerequisite=YACNST,BARRACKS
Armor=concrete
TechLevel=2
Adjacent=8
Wall=yes
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=2
Cost=100
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
GuardRange=6
ImmuneToEMP=yes

[YAGATE_A]
Image=YAGATE_A
UIName=Name:GATENS
Name=Epsilon Gate NS
BuildCat=Combat
Strength=400
Prerequisite=YACNST,BARRACKS
Armor=concrete
TechLevel=2
Selectable=yes
AIBasePlanningSide=2
Capturable=false
Insignificant=yes
Adjacent=8
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=250
BaseNormal=no
Points=50
Repairable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
Gate=yes
DeployTime=.044
GateCloseDelay=.16
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
AIBuildThis=no
TogglePower=no
ImmuneToEMP=yes
GateUpSound=GateEpsilonUp
GateDownSound=GateEpsilonDown

[YAGATE_B]
Image=YAGATE_B
UIName=Name:GATEEW
Name=Epsilon Gate EW
BuildCat=Combat
Strength=400
Armor=concrete
Prerequisite=YACNST,BARRACKS
TechLevel=2
Adjacent=8
Selectable=yes
Capturable=false
Insignificant=yes
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=250
BaseNormal=no
AIBasePlanningSide=2
Points=50
Repairable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Gate=yes
DeployTime=.044
GateCloseDelay=.16
MaxDebris=2
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
AIBuildThis=no
TogglePower=no
ImmuneToEMP=yes
GateUpSound=GateEpsilonUp
GateDownSound=GateEpsilonDown

[YAGGUN]
UIName=Name:YAGGUN
Name=Gatling Cannon
BuildCat=Combat
Strength=750
Armor=defense
TechLevel=2
Prerequisite=YABRCK,YACNST
Adjacent=6
Sight=10
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific
AIBasePlanningSide=2
Cost=700
BaseNormal=no
Points=30
Power=-50
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=2
ThreatPosed=50
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=YAGGUN
TurretAnimIsVoxel=True
TurretAnimX=0
ROT=10
TurretAnimY=15
TurretAnimZAdjust=-40
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no
ImmuneToEMP=yes
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=50
IsGattling=yes
TurretCount=1
WeaponCount=6
Weapon1=AGGattling
EliteWeapon1=AGGattlingE
Weapon2=AAGattCann
EliteWeapon2=AAGattlingE
Weapon3=AGGattling2
EliteWeapon3=AGGattling2E
Weapon4=AAGattCann2
EliteWeapon4=AAGattling2E
Weapon5=AGGattling3
EliteWeapon5=AGGattling3E
Weapon6=AAGattCann3
EliteWeapon6=AAGattling3E
WeaponStages=3
Stage1=200
Stage2=400
Stage3=600
EliteStage1=100
EliteStage2=200
EliteStage3=300
RateUp=1
RateDown=2
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
Trainable=yes
HasRadialIndicator=true
VoiceSelect=FlakCannonSelect
Insignia.Veteran=defvet
Insignia.Elite=defeli

[YAPSYT]
UIName=Name:YAPSYTB
Name=Railgun Tower
BuildCat=Combat
Prerequisite=YACNST,YAPSIS
Strength=700
Armor=defense
TechLevel=6
Adjacent=4
Sight=8
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=2
Cost=1200
Points=70
Power=-75
Crewed=no
Capturable=false
Overpowerable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=PsychicRailgun
ElitePrimary=PsychicRailgunE
Turret=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=9
MinDebris=1
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 150
IsBaseDefense=yes
BaseNormal=no
LightningRod=yes
LightningRod.Modifier=1.5
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=40
AntiAirValue=0
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
Trainable=yes
HasRadialIndicator=true
VoiceSelect=RailgunTowerSelect
ImmuneToEMP=yes
DieSound=RailgunTowerDie
Insignia.Veteran=defvet
Insignia.Elite=defeli

[YAHADE]
UIName=Name:YAHADE
Name=Antares Battery
BuildCat=Combat
Strength=1500
Armor=defense_b
TechLevel=9
Prerequisite=YATECH,YACNST
Adjacent=1
Sight=10
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=1800
Points=100
Power=-100
IsBaseDefense=yes
Crewed=no
ROT=6
Primary=AntaresBeam
ElitePrimary=AntaresBeamE
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Powered=yes
AIBasePlanningSide=2
Turret=yes
TurretAnim=YAHADETUR
TurretAnimIsVoxel=false
TurretAnimY=0
TurretAnimZAdjust=-100
WorkingSound=PowerOn
ThreatPosed=40
HasStupidGuardMode=false
NotWorkingSound=PowerOff
BaseNormal=no
ImmuneToPsionics=yes
Drainable=yes
HasRadialIndicator=true
VoiceSelect=AntaresSelect
VeteranAbilities=STRONGER
TurretRotateSound=AntaresRotate
EliteAbilities=SELF_HEAL,FIREPOWER
Trainable=yes
AntiInfantryValue=10
AntiArmorValue=25
AntiAirValue=0
ImmuneToEMP=yes
Insignia.Veteran=defvet
Insignia.Elite=defeli

[YARIFT]
UIName=Name:YARIFT
Name=Chimera Core
BuildCat=Combat
Prerequisite=YACNST,YATECH
TechLevel=8
Adjacent=3
HasRadialIndicator=true
Strength=700
Armor=wood
Sight=5
Points=70
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=2
Cost=1000
Power=-150
Powered=true
IsBaseDefense=yes
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=2
ThreatPosed=25
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes
ImmuneToPsionics=no
Drainable=no
BaseNormal=no
VoiceSelect=ChimeraCoreSelect
ImmuneToEMP=yes
Trainable=no
HasStupidGuardMode=false
Primary=NotAStealth
Secondary=StealthGenerator
AttackCursorOnFriendlies=yes
AttackFriendlies=yes

[YABALL]
UIName=Name:YAPSYTB
Name=Risen Railgun
BuildCat=Combat
Prerequisite=YAPSIS,YACNST
Strength=600
Armor=defense
TechLevel=11
Adjacent=0
Sight=5
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=2
Cost=1200
Points=70
Power=0
Crewed=no
Capturable=false
Overpowerable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=PsychicRailgun2
ElitePrimary=PsychicRailgun2E
Turret=no
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=1
ThreatPosed=40
Unsellable=yes
Powered=false
BaseNormal=no
LightningRod=yes
LightningRod.Modifier=1.5
ClickRepairable=no
Repairable=no
ImmuneToPsionics=no
Drainable=no
AntiInfantryValue=25
AntiArmorValue=40
AntiAirValue=0
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
Trainable=no
HasRadialIndicator=true
VoiceSelect=RailgunTowerSelect
ImmuneToEMP=yes
AttachEffect.Animation=CRANRING;BSHIPRING
AttachEffect.Duration=15
AttachEffect.Delay=225
AlphaImage=REPRING
Image=YAPSYTB
Insignia.Veteran=defvet
Insignia.Elite=defeli

[NATBNK]
UIName=Name:NATBNK
Name=Tank Bunker
BuildCat=Combat
Prerequisite=YACNST,YABRCK
Strength=800
Armor=defense_b
TechLevel=3
Adjacent=6
;BuildTimeMultiplier=1.6
Sight=6
Bunker=yes
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=2
Cost=300
Points=30
Power=0
Powered=false
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=9
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no
ImmuneToPsionics=yes
NumberOfDocks=1
NumberImpassableRows=0
HasStupidGuardMode=false
AIBuildThis=yes
AntiInfantryValue=5
AntiArmorValue=15
AntiAirValue=0
VoiceSelect=TankBunkerSelect
BaseNormal=no
ImmuneToEMP=yes

[YAGNTC]
UIName=Name:RageInductor
Name=Rage Inductor
BuildCat=Tech
Prerequisite=YACNST,YATECH
TechLevel=10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete_b
Sight=5
Nominal=yes
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=2
Cost=2500
Points=100
Power=-200
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
SuperWeapon=RageInductorSpecial
ThreatPosed=1
AIBuildThis=yes
ProtectWithWall=no
Spyable=yes
ChargedAnimTime=1
BuildLimit=1
VoiceSelect=MutatorSelect
WorkingSound=MutatorSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[YAPPET]
UIName=Name:YAPPET
Name=Psychic Dominator
BuildCat=Tech
Prerequisite=YATECH,YACNST
TechLevel=10
Strength=1250
Powered=true
Adjacent=2
Armor=concrete_b
Sight=5
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=2
Cost=5000
Points=200
Power=-400
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=PsychicDominatorSpecial
Nominal=yes
ThreatPosed=1
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1
ProtectWithWall=no
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=9
MaxDebris=5
VoiceSelect=DominatorSelect
WorkingSound=DominatorSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[YAPPXT]
UIName=Name:YAPPXT
Name=Psychic Dominator (Fake)
BuildCat=Combat
Prerequisite=YATECH,YACNST
TechLevel=10
Strength=1250
Powered=true
Adjacent=2
Armor=concrete_b
Sight=5
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=2
RequiredHouses=ScorpionCell	;TEMP
FactoryOwners=ScorpionCell
Cost=700
Points=10
Power=-20
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=FakeDominatorSpecial
Nominal=yes
ThreatPosed=1
AIBuildThis=no
Spyable=yes
ChargedAnimTime=1
ProtectWithWall=no;yes
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=9
MaxDebris=5
VoiceSelect=DominatorSelect
WorkingSound=DominatorSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
;BuildTimeMultiplier=0.5

[YASPOT]
UIName=Name:GASNPR
Name=Epsilon Watch Tower
BuildCat=Combat
Strength=150
Armor=steel
TechLevel=11
ROT=10
Sight=10
DetectDisguise=no
BaseNormal=no
Points=30
Insignificant=yes
Power=0
Crewed=no
HasSpotlight=yes
Spotlight.StartHeight=0;
Spotlight.Distance=1024
ImmuneToPsionics=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=9
MinDebris=1;5
Unsellable=yes
DamageParticleSystems=SparkSys,LGSparkSys
HasStupidGuardMode=true 
ThreatPosed=0 
SpecialThreatValue=0
ImmuneToEMP=yes

[YAROCK]
UIName=Name:YAROCK
Name=Rocket Launch Pad
Strength=700
Armor=wood_b
TechLevel=11
Adjacent=2
Sight=6
;Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
AIBasePlanningSide=2
Cost=600
Points=40
Capturable=False
Crewed=No
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=9
MinDebris=1
ThreatPosed=0
DamageSmokeOffset=300, 300, 450
Spyable=No
DieSound=PowerPlantDie
ImmuneToPsionics=Yes
UnitAbsorb=No
ImmuneToEMP=yes

[YACOMD]
UIName=Name:YACOMD
Name=Epsilon Command Center
Strength=1000
Armor=concrete_b
TechLevel=11
Adjacent=2
Sight=8
;Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470,1060,1078
TogglePower=no
LeaveRubble=yes
ProtectWithWall=no;yes
EligibileForAllyBuilding=yes
ImmuneToEMP=yes

;TECH BUILDINGS

[CAAIRP]
UIName=Name:CAAIRP
Name=Tech Airport
TechLevel=11
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=25
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_AirfieldCaptured
NeedsEngineer=yes
Unsellable=yes
Ammo=5
SuperWeapon=ParaDropSpecial
LeaveRubble=no
RadarVisible=yes
VoiceSelect=TechAirportSelect
BaseNormal=no
ImmuneToEMP=yes

[CAMISL]
Image=CAMISLB
UIName=Name:CAMISL
Name=Tech Missile Bunker
BuildCat=Combat
SuperWeapon=TechMissileSpecial
Strength=1000
Armor=concrete_b
TechLevel=11
Sight=5
Points=200
Power=-100
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
SpecialThreatValue=1
NukeSilo=yes
Nominal=yes
HasStupidGuardMode=false
ChargedAnimTime=1
AIBuildThis=no
DamageSelf=yes
VoiceSelect=MissileSiloSelect
WorkingSound=MissileSiloSelect
CaptureEvaEvent= EVA_TechBuildingCaptured
Unsellable=yes
BaseNormal=yes
NeedsEngineer=yes
ImmuneToEMP=yes

[CAEMPS]
UIName=Name:EMPSTATION
Name=Tech EMP Station
ProtectWithWall=no
TechLevel=11
Strength=500
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_TechBuildingCaptured
NeedsEngineer=yes
SuperWeapon=EMPulsSpecial
Unsellable=yes
LeaveRubble=no
RadarVisible=yes
VoiceSelect=EMPStationSelect
BaseNormal=no
ImmuneToEMP=yes

[CAREFN]
Image=CAREFN
UIName=Name:CAREFN
Name=Tech Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
Insignificant=no
NumberOfDocks=1
Bib=yes
Strength=800
Adjacent=3
Armor=concrete_b
TechLevel=11
Sight=9
Unsellable=yes
Points=25
Storage=200
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=9
MinDebris=1;5
PipScale=Tiberium
ThreatPosed=0
DamageParticleSystems=SparkSys,YellowSmallSys
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
;RefinerySmokeOffsetOne=-92, -208, 312
;RefinerySmokeOffsetTwo=-92, 208, 312
;RefinerySmokeFrames=50
;RefinerySmokeParticleSystem=YellowSmallSys
Spyable=no
NumberImpassableRows=3
ImmuneToPsionics=no
ResourceDestination=yes
DeploySound=OrePurifierSelect
Drainable=no
Explodes=no
VoiceSelect=OrePurifierSelect
RadarVisible=yes
CaptureEvaEvent=  EVA_TechRefineryCaptured
NeedsEngineer=yes
BaseNormal=no
ImmuneToEMP=yes

[CACOMN]
UIName=Name:CACOMN
Name=Tech Satelitte Hack Center
ProtectWithWall=no
TechLevel=11
Strength=600
Insignificant=yes
Nominal=yes
Sight=8
Points=25
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_TechRadarCaptured
NeedsEngineer=yes
Unsellable=yes
LeaveRubble=no
RadarVisible=yes
SpySat=yes
VoiceSelect=CommCenterSelect
BaseNormal=no
ImmuneToEMP=yes

[CAEXPS]
UIName=Name:EXPPOST
Name=Tech Expansion Post
ProtectWithWall=no;yes
TechLevel=11
Strength=900
Insignificant=yes
Nominal=yes
Sight=10
Points=25
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_TechBaseExpCaptured
NeedsEngineer=yes
Unsellable=yes
LeaveRubble=no
RadarVisible=yes
VoiceSelect=ExpPostSelect
BaseNormal=yes
Adjacent=2
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
AttachEffect.Animation=CRANRING
AttachEffect.Duration=15
AttachEffect.Delay=450
AlphaImage=REPRING

[CAHMG]
UIName=Name:CAHMG
Name=Tech HMG Tower
Strength=750
Armor=defense
TechLevel=11
NeedsEngineer=yes
CaptureEvaEvent= EVA_TechDefenseCaptured
Sight=8
ROT=5
Unsellable=yes
Insignificant=yes
RadarVisible=yes
BaseNormal=no
Points=15
Power=0
Cost=500
Crewed=no
Primary=HMGWeapon
Capturable=true
;DamageSound=BuildingMetalDamaged
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=1;2
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Drainable=yes
Powered=no
Turret=yes
TurretAnim=CAHMG_A
TurretAnimIsVoxel=false
TurretAnimZAdjust=-125
HasStupidGuardMode=false
ImmuneToPsionics=yes
AntiInfantryValue=50
AntiArmorValue=10
AntiAirValue=0
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
ElitePrimary=HMGWeapon
Trainable=yes
VoiceSelect=TechDefenseSelect
HasRadialIndicator=true
Nominal=no
ImmuneToEMP=yes
Insignia.Veteran=defvet
Insignia.Elite=defeli

[CARAD]
UIName=Name:CARAD
Name=Tech Irradiator
Strength=900
Armor=defense
TechLevel=11
NeedsEngineer=yes
CaptureEvaEvent= EVA_TechDefenseCaptured
Sight=8
ROT=5
Unsellable=yes
Insignificant=yes
RadarVisible=yes
BaseNormal=no
Points=15
Power=-10
Cost=1000
Crewed=no
Primary=TechRad
Capturable=true
;DamageSound=BuildingMetalDamaged
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=1;2
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Drainable=yes
Powered=yes
Turret=no
HasStupidGuardMode=false
ImmuneToPsionics=yes
AntiInfantryValue=50
AntiArmorValue=10
AntiAirValue=0
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
ElitePrimary=HMGWeapon
Trainable=yes
VoiceSelect=TechDefenseSelect
Nominal=no
ImmuneToEMP=yes
Insignia.Veteran=defvet
Insignia.Elite=defeli

[CACANN]
UIName=Name:CATURR
Name=Tech Turret
Strength=750
Armor=defense
TechLevel=11
NeedsEngineer=yes
CaptureEvaEvent= EVA_TechDefenseCaptured
Sight=8
ROT=5
Unsellable=yes
Insignificant=yes
RadarVisible=yes
BaseNormal=no
Points=15
Power=0
Cost=1000
Crewed=no
Primary=TurretGun
Capturable=true
;DamageSound=BuildingMetalDamaged
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=1;2
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Drainable=yes
Powered=no
Turret=yes
TurretAnim=CACANN_A
TurretAnimIsVoxel=false
TurretAnimZAdjust=-125
HasStupidGuardMode=false
ImmuneToPsionics=yes
AntiInfantryValue=10
AntiArmorValue=50
AntiAirValue=0
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
ElitePrimary=TurretGun
Trainable=yes
VoiceSelect=TechDefenseSelect
HasRadialIndicator=true
Nominal=no
ImmuneToEMP=yes
Insignia.Veteran=defvet
Insignia.Elite=defeli

[CASSAM]
UIName=Name:CASSAM
Name=Tech SAM Site
Strength=750
Armor=defense
TechLevel=11
NeedsEngineer=yes
CaptureEvaEvent= EVA_TechDefenseCaptured
Sight=8
ROT=5
Unsellable=yes
LandTargeting=1
NavalTargeting=6
Insignificant=yes
RadarVisible=yes
BaseNormal=no
Points=15
Power=0
Cost=1000
Crewed=no
Primary=RedEye2
Capturable=true
;DamageSound=BuildingMetalDamaged
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=1;2
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Drainable=yes
Powered=no
Turret=yes
TurretAnim=CASSAM_A
TurretAnimIsVoxel=false
TurretAnimZAdjust=-75
HasStupidGuardMode=false
ImmuneToPsionics=yes
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=50
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
ElitePrimary=RedEye2
Trainable=yes
VoiceSelect=TechDefenseSelect
HasRadialIndicator=true
Nominal=no
ImmuneToEMP=yes
Insignia.Veteran=defvet
Insignia.Elite=defeli

[CATUR]
UIName=Name:CATUR
Name=Tech Cannon Bunker
Strength=1500
Armor=defense_b
TechLevel=11
NeedsEngineer=yes
CaptureEvaEvent= EVA_TechDefenseCaptured
Sight=10
ROT=3
Unsellable=yes
Insignificant=yes
RadarVisible=yes
BaseNormal=no
Points=50
Power=-50
Cost=1500
Crewed=no
Primary=CannonBunkerWeapon
Capturable=true
;DamageSound=BuildingMetalDamaged
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=9
MinDebris=1;2
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Drainable=yes
Powered=yes
Turret=yes
TurretAnim=CATUR_A
TurretAnimIsVoxel=false
TurretAnimZAdjust=-75
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=yes
AntiInfantryValue=10
AntiArmorValue=50
AntiAirValue=0
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
ElitePrimary=CannonBunkerWeapon
Trainable=yes
VoiceSelect=TechDefenseSelect
HasRadialIndicator=true
Nominal=no
TurretRotateSound=HammerTurretRotate
ImmuneToEMP=yes
Insignia.Veteran=defvet
Insignia.Elite=defeli

[CAART]
UIName=Name:CAART
Name=Tech Artillery Bunker
Strength=1500
Armor=defense_b
TechLevel=11
NeedsEngineer=yes
CaptureEvaEvent= EVA_TechDefenseCaptured
Sight=10
ROT=2
Unsellable=yes
Insignificant=yes
RadarVisible=yes
BaseNormal=no
Points=50
Power=-100
Cost=1500
Crewed=no
Primary=ArtilleryBunkerWeapon
Capturable=true
;DamageSound=BuildingMetalDamaged
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=9
MinDebris=1;2
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Drainable=yes
Powered=yes
Turret=yes
TurretAnim=CAART_A
TurretAnimIsVoxel=false
TurretAnimZAdjust=-75
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
ElitePrimary=ArtilleryBunkerWeapon
Trainable=yes
VoiceSelect=TechDefenseSelect
HasRadialIndicator=true
Nominal=no
TurretRotateSound=HammerTurretRotate
ImmuneToEMP=yes
Insignia.Veteran=defvet
Insignia.Elite=defeli

[CASAM]
UIName=Name:CASAM
Name=Tech SAM Bunker
Strength=1500
Armor=defense_b
TechLevel=11
NeedsEngineer=yes
CaptureEvaEvent= EVA_TechDefenseCaptured
Sight=10
ROT=3
Unsellable=yes
Insignificant=yes
RadarVisible=yes
FireAngle=16
BaseNormal=no
Points=50
Power=-75
Cost=1500
Crewed=no
LandTargeting=1
NavalTargeting=6
VHPScan=Strong
Primary=SAMBunkerWeapon
Capturable=true
;DamageSound=BuildingMetalDamaged
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=9
MinDebris=1;2
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Drainable=yes
Powered=yes
Turret=yes
TurretAnim=CASAM_A
TurretAnimIsVoxel=false
TurretAnimZAdjust=-75
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=yes
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=50
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
ElitePrimary=SAMBunkerWeapon
Trainable=yes
VoiceSelect=TechDefenseSelect
HasRadialIndicator=true
Nominal=no
TurretRotateSound=HammerTurretRotate
ImmuneToEMP=yes
Insignia.Veteran=defvet
Insignia.Elite=defeli

[CAOILD]
UIName=Name:CAOILD
Name=Tech Oil Derrick
Image=CAOILD
TechLevel=11
Strength=900
Insignificant=yes
Nominal=yes
Sight=6
Points=25
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=8
MinDebris=4
Capturable=yes
CaptureEvaEvent= EVA_OilRefineryCaptured
NeedsEngineer=yes
Unsellable=yes
Explodes=yes
DamageParticleSystems=TestSmokeSys
DeathWeapon=OilExplosion
ProduceCashStartup=800
ProduceCashAmount=20
ProduceCashDelay=100
WorkingSound=OilDerrickLoop
LeaveRubble=no
RadarVisible=yes
BaseNormal=no
VoiceSelect=OilDerrickSelect
ImmuneToEMP=yes

[CAOILDX]
UIName=Name:CAOILDX
Name=Domination Derrick
Image=CAOILD
TechLevel=11
Strength=900
Insignificant=yes
Nominal=yes
Sight=6
Points=25
Explosion=BCKWRP
MaxDebris=0
MinDebris=0
Capturable=yes
CaptureEvaEvent= EVA_OilRefineryCaptured
NeedsEngineer=yes
Unsellable=yes
WorkingSound=OilDerrickLoop
LeaveRubble=no
RadarVisible=yes
BaseNormal=no
VoiceSelect=OilDerrickSelect
ImmuneToEMP=yes
Armor=special
RevealToAll=yes
ProduceCashStartup=300
ProduceCashAmount=1
ProduceCashDelay=3

[CAPOWR]
Image=CAPLANT
UIName=Name:CAPOWR
Name=Tech Power Plant
TechLevel=11
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=25
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent=  EVA_TechPowerCaptured
NeedsEngineer=yes
Unsellable=yes
Ammo=5
LeaveRubble=no
Power=200
RadarVisible=yes
VoiceSelect=CivPowerSelect
BaseNormal=no
ImmuneToEMP=yes

[CAMACH]
Image=CAMACH
UIName=Name:CAMACH
Name=Tech Machine Shop
TechLevel=11
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=25
Armor=concrete_b
MaxDebris=8
MinDebris=4
Capturable=yes
CaptureEvaEvent=  EVA_MachineShopCaptured
NeedsEngineer=yes
Unsellable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
LeaveRubble=no
UnitsGainSelfHeal=1
RadarVisible=yes
VoiceSelect=MachineShopSelect
BaseNormal=no
ImmuneToEMP=yes

[CATHOSP]
UIName=Name:CATHOSP
Name=Tech Hospital
Image=CAHOSP
TechLevel=11
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=25
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_HospitalCaptured
NeedsEngineer=yes
Unsellable=yes
LeaveRubble=no
InfantryGainSelfHeal=1
RadarVisible=yes
VoiceSelect=HospitalSelect
BaseNormal=no
ImmuneToEMP=yes

[CASLAB]
UIName=Name:CASLAB
Name=Tech Secret Lab
TechLevel=11
Strength=1000
Insignificant=yes
Nominal=yes
Sight=6
Points=25
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=8
MinDebris=4
Capturable=yes
CaptureEvaEvent= EVA_SecretLabCaptured
NeedsEngineer=yes
Unsellable=yes
;WorkingSound=OilDerrickLoop
LeaveRubble=no
;SecretLab=yes
;SecretLab.GenerateOnCapture=yes
;SecretLab.PossibleBoons=ABRM,AERO,CHRTNK,THOR,GTGCAN,BEAG,BLZZ,BFRT,TTNK,NATRAP,DTRUCK,HIJACKER,BURA,YURIPR,SHADOW,SCAV,MARA,STALKER
RadarVisible=yes
BaseNormal=no
VoiceSelect=SecretLabSelect
ImmuneToEMP=yes

;SPECIAL BUILDINGS

[CUTARGET]
UIName=Name:CATARGII
Name=Bullseye
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
CanBeOccupied=no
Primary=none
Secondary=none

[KENNL]
UIName=Name:KENNL
Name=Kennel
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=trap
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
CanBeOccupied=no
Primary=none
Secondary=none

[MODEV]
Name=Mental Omega Device
UIName=Name:MODEV
TechLevel=-1
Strength=7000
Insignificant=yes
Nominal=yes
Points=1000
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=40
MinDebris=1;30
Explodes=yes
Warpable=no
BaseNormal=no
VoiceSelect=PsychicDominatorSelect
Sight=10
ClickRepairable=yes
CanBeOccupied=no
LeaveRubble=false
DieSound=MonumentCrumble
AmbientSound=PsychicAmplifierLoop
DeathWeapon=MODeathWeapon
Capturable=no
EligibileForAllyBuilding=yes
ImmuneToPsionics=yes
RevealToAll=no
;LightVisibility=3000
;LightIntensity=0.01
;LightRedTint=2.0
;LightGreenTint=0.01
;LightBlueTint=2.0

[FTHQ]
Image=FAHQ
Name=SteinsTech Tower
UIName=Name:FTHQ
TechLevel=-1
Strength=1000
Adjacent=2
Points=60
Sight=6
Primary=FTShot
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=9
MaxDebris=5
Power=-100
Powered=true
Nominal=yes
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0
Crewed=no
Spyable=no
ImmuneToPsionics=yes
Capturable=true
VoiceSelect=TechCenterSelect
AmbientSound=FutureTechHQLoop

[GARADR]
Name=LOLWUT

[GAAIRB]
Name=Relay Station 1
Power=0
UIName=NAME:RELAY
Strength=700
Capturable=yes
Unsellable=yes
VoiceSelect=AirborneControlSelect
AIBuildThis=no
TechLevel=11
Image=GADOM
Armor=wood
Adjacent=2
Sight=10
Radar=yes
Cost=800
Points=60
Powered=false
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=100
Insignificant=no
Spyable=no
DamageSmokeOffset=800, 550, 400
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
;BuildTimeMultiplier=1.5

[GAAIRB2]
Name=Relay Station 2
Power=0
UIName=NAME:RELAY
Strength=700
Capturable=yes
Unsellable=yes
VoiceSelect=AirborneControlSelect
AIBuildThis=no
TechLevel=11
Radar=yes
Image=GADOM
Armor=wood
Adjacent=2
Sight=10
Cost=800
Points=60
Powered=false
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=100
Insignificant=no
Spyable=no
DamageSmokeOffset=800, 550, 400
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
;BuildTimeMultiplier=1.5

[GAAIRB3]
Name=Relay Station 3
Power=0
UIName=NAME:RELAY
Strength=700
Capturable=yes
Unsellable=yes
VoiceSelect=AirborneControlSelect
AIBuildThis=no
TechLevel=11
Image=GADOM
Armor=wood
Radar=yes
Adjacent=2
Sight=10
Cost=800
Points=60
Powered=false
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=100
Insignificant=no
Spyable=no
DamageSmokeOffset=800, 550, 400
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
;BuildTimeMultiplier=1.5

[GAAIRB4]
Name=Relay Station 4
Power=0
UIName=NAME:RELAY
Strength=700
Capturable=yes
Unsellable=yes
VoiceSelect=AirborneControlSelect
AIBuildThis=no
TechLevel=11
Image=GADOM
Armor=wood
Radar=yes
Adjacent=2
Sight=10
Cost=800
Points=60
Powered=false
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=100
Insignificant=no
Spyable=no
DamageSmokeOffset=800, 550, 400
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
;BuildTimeMultiplier=1.5

[GAAIRB5]
Name=Relay Station 5
Power=0
UIName=NAME:RELAY
Strength=700
Capturable=yes
Unsellable=yes
VoiceSelect=AirborneControlSelect
AIBuildThis=no
TechLevel=11
Image=GADOM
Armor=wood
Adjacent=2
Sight=10
Cost=800
Radar=yes
Points=60
Powered=false
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=100
Insignificant=no
Spyable=yes
DamageSmokeOffset=800, 550, 400
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
;BuildTimeMultiplier=1.5

[CARRELS]
UIName=Name:BARRELS
Name=Barrels Rack
TechLevel=-1
Strength=50
EligibleForDelayKill=yes
Insignificant=yes
Nominal=yes
Points=5
Armor=trap
Explosion=BRRLEXP2
MaxDebris=0
Selectable=no
BaseNormal=no
Explodes=yes
DeathWeapon=BarrelExplosion
Repairable=no
DamageSound=BuildingMetalDamaged

[CAOLEO]
UIName=Name:CAOLEO
Name=Oil Pipeline
ProtectWithWall=no
TechLevel=-1
Strength=200
Explodes=yes
Insignificant=yes
Nominal=yes
Sight=5
DeathWeapon=OilExplosion
Points=5
BaseNormal=no
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no

[GAMISL]
UIName=Name:GAMISL
Name=Peacekeeper Missile Silo
ProtectWithWall=no
TechLevel=-1
Strength=1200
Explodes=yes
Insignificant=no
Capturable=no
Nominal=yes
Sight=5
;DeathWeapon=OilExplosion
Points=5
BaseNormal=no
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no

[SLHYT]
UIName=Name:SLHYT
Name=Dragon Statue
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=1;4
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=Yes

[CACHIN]
UIName=Name:CACHIN
Name=Flag Chinese Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CANRKR]
UIName=Name:CANRKR
Name=Flag NK Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CABILL01A]
UIName=Name:CABILL01A
Name=Yuri Obey Billboard A
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL01B]
UIName=Name:CABILL01A
Name=Yuri Obey Billboard B
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL02A]
UIName=Name:CABILL02A
Name=Hammer & Sickle Billboard A
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL02B]
UIName=Name:CABILL02A
Name=Hammer & Sickle Billboard B
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL03A]
UIName=Name:CABILL03A
Name=Soviet World Billboard A
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL03B]
UIName=Name:CABILL03A
Name=Soviet World Billboard B
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL04A]
UIName=Name:CABILL04A
Name=Be One With Yuri Billboard A
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL04B]
UIName=Name:CABILL04A
Name=Be One With Yuri Billboard B
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL05A]
UIName=Name:CABILL05A
Name=Soviet Army Billboard A
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL05B]
UIName=Name:CABILL05A
Name=Soviet Army Billboard B
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL06A]
UIName=Name:CABILL06A
Name=Duty Calls Billboard A
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL06B]
UIName=Name:CABILL06A
Name=Duty Calls Billboard B
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL07A]
UIName=Name:CABILL07A
Name=Romanov Billboard A
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL07B]
UIName=Name:CABILL07A
Name=Romanov Billboard B
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL08A]
UIName=Name:CABILL08A
Name=Yuri & Romanov Billboard A
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL08B]
UIName=Name:CABILL08A
Name=Yuri & Romanov Billboard B
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL09A]
UIName=Name:CABILL09A
Name=Soviet Cosmonaut Billboard A
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL09B]
UIName=Name:CABILL09A
Name=Soviet Cosmonaut Billboard B
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL10A]
UIName=Name:CABILL10A
Name=Soviet Space Billboard A
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL10B]
UIName=Name:CABILL10A
Name=Soviet Space Billboard B
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL11A]
UIName=Name:CABILL11A
Name=Lenin Billboard A
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CABILL11B]
UIName=Name:CABILL11A
Name=Lenin Billboard B
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[DBMOV]
UIName=Name:DBMOV
Name=DtB Billboard
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CAMDDB]
UIName=Name:CAMDDB
Name=ModDB Billboard A
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CAMDDB2]
UIName=Name:CAMDDB
Name=ModDB Billboard B
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CAMIKU]
UIName=Name:CAMIKU
Name=Hatsune Billboard A
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CAMIKU2]
UIName=Name:CAMIKU
Name=Hatsune Billboard B
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CAYUNO]
UIName=Name:CAYUNO
Name=Yuno Billboard A
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CAYUNO2]
UIName=Name:CAYUNO
Name=Yuno Billboard B
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CAASHN]
UIName=Name:CAASHN
Name=Ashens Billboard (England only)
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CASTEI]
UIName=Name:CASTEI
Name=SteinsGate Billboard A
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CASTEI2]
UIName=Name:CASTEI
Name=SteinsGate Billboard B
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CAASUK]
UIName=Name:CAASUK
Name=Asuka Billboard A
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CAASUK2]
UIName=Name:CAASUK
Name=Asuka Billboard B
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CADTBG]
UIName=Name:CADTBG
Name=DTB Billboard A
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CADTBG2]
UIName=Name:CADTBG
Name=DTB Billboard B
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CAPP]
UIName=Name:CAPP
Name=Civilian Coal Plant
ProtectWithWall=no
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Sight=5
Points=5
BaseNormal=no
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
Unsellable=yes
LeaveRubble=no
Power=400
RadarVisible=yes
VoiceSelect=PowerPlantSelect

[CAFDZ]
UIName=Name:CAFDZ
Name=Wind Power Plant
ProtectWithWall=no
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Sight=5
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
Unsellable=yes
LeaveRubble=no
Power=200
RadarVisible=no
VoiceSelect=PowerPlantSelect
BaseNormal=no

[GACREM]
UIName=Name:GACREM
Name=Chrono Sphere Debris
ProtectWithWall=no
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no
VoiceSelect=PowerPlantSelect
BaseNormal=no

[CAMINE]
UIName=Name:CAMINE
Name=Mine Shaft
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no

[CAMINE01]
UIName=Name:CAMINE01
Name=Mining Facility (Snow)
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no

[CAMINE02]
UIName=Name:CAMINE02
Name=Hall
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no

[CAMINE03]
UIName=Name:CAMINE02
Name=Hall
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no

[CAMINE04]
UIName=Name:CAMINE04
Name=Shaft
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no

[CASPAC]
UIName=Name:CASPAC
Name=Rocket Launch Bay
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no

[CABRID]
UIName=Name:CABRID
Name=Bridge
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no

[CADRIL]
UIName=Name:CADRIL
Name=Old Drill
ProtectWithWall=no
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no

[CADOME]
UIName=Name:CADOME
Name=Radar Dome
ProtectWithWall=no
TechLevel=-1
Strength=700
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no
Capturable=no
Radar=yes

[CACRYO]
UIName=Name:CACRYO
Name=Cryo Dome
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=yes
BaseNormal=no

[CACRYOB]
UIName=Name:CACRYO
Name=Cryo Dome Small
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no

[CATEKN01]
UIName=Name:CATEKN01
Name=Laboratory
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no

[CATEKN02]
UIName=Name:CATEKN01
Name=Laboratory Old
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no

[AINODE]
Name=AI Patrol Node 1
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=0
ThreatPosed=0
Armor=special
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no
Image=ZTARGET
InvisibleInGame=yes

[AINODE2]
Name=AI Patrol Node 2
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=0
ThreatPosed=0
Armor=special
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no
Image=ZTARGET
InvisibleInGame=yes

[AINODE3]
Name=AI Patrol Node 3
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=0
ThreatPosed=0
Armor=special
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no
Image=ZTARGET
InvisibleInGame=yes

[AINODE4]
Name=AI Patrol Node 4
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=0
ThreatPosed=0
Armor=special
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no
Image=ZTARGET
InvisibleInGame=yes

[AINODE5]
Name=AI Patrol Node 5 (Naval)
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=0
ThreatPosed=0
Armor=special
Capturable=no
Unsellable=yes
LeaveRubble=no
Naval=yes
RadarVisible=no
BaseNormal=no
Image=ZTARGET
InvisibleInGame=yes

[AINODE6]
Name=AI Patrol Node 6 (Own ore field)
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=0
ThreatPosed=0
Armor=special
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no
Image=ZTARGET
InvisibleInGame=yes

[AINODE7]
Name=AI Patrol Node 7 (Corner)
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=0
ThreatPosed=0
Armor=special
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no
Image=ZTARGET
InvisibleInGame=yes

;Kanegawa
[CAKANE01]
UIName=Name:CAKANE01
Name=Kanegawa Laboratories
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=yes
BaseNormal=no

[CAKANE02]
UIName=Name:CAKANE01
Name=Kanegawa Laboratories
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=yes
BaseNormal=no

[CAKANE03]
UIName=Name:CADOME
Name=Radar Dome
ProtectWithWall=no
TechLevel=-1
Strength=700
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no
Capturable=no
Radar=yes

[CAKANE04]
UIName=Name:CAKANE01
Name=Kanegawa Laboratories
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=yes
BaseNormal=no

[CAKANE05]
UIName=Name:CAKANE05
Name=Kanegawa Assembly
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=yes
BaseNormal=no

[CAFUSI]
Explodes=yes
DeathWeapon=SeismicDeath
UIName=Name:CAFUSI
Name=Seismic Stabilizer
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=fusi
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Powered=false
Unsellable=yes
LeaveRubble=no
RadarVisible=yes
BaseNormal=no

[CAOPER]
UIName=Name:CAOPER
Name=Tenerife Opera House
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no
BaseNormal=no

[GARAIN]
UIName=Name:GARAIN
Name=Weather Crystal
ProtectWithWall=no
TechLevel=-1
Strength=400
Insignificant=no
Nominal=yes
Sight=1
Points=25
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=yes
BaseNormal=no

[CAKANE06]
UIName=Name:CAKANE06
Name=Kanegawa HQ
ProtectWithWall=no
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=1
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=yes
BaseNormal=no

[CAVENT]
Name=Ventilator
UIName=Name:CAVENT
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CASOLR]
Name=Solar Panel
UIName=Name:CASOLR
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
Power=100
Capturable=yes
ClickRepairable=no

[CAMRKT01]
UIName=Name:CAMRKT01
Name=Marketplace
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=10
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CAMRKT02]
UIName=Name:CAMRKT01
Name=Marketplace
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=10
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CAMRKT03]
UIName=Name:SUPPLIES
Name=Supplies
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=10
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CASUPLA]
UIName=Name:SUPPLIES
Name=Supplies
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=10
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CABRLS]
UIName=Name:SUPPLIES
Name=Water Supplies
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=10
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CAWHEE]
UIName=Name:CAWHEE
Name=Water Wheel
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=10
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no


[CACASK]
UIName=Name:CACASK
Name=Beer Cask
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=10
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CAMRKT04]
UIName=Name:CAMRKT01
Name=Marketplace
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=10
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CAMRKT05]
UIName=Name:CAMRKT01
Name=Marketplace
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=10
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CAMRKT06]
UIName=Name:CAMRKT01
Name=Marketplace
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=10
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CAMRKT07]
UIName=Name:CAMRKT01
Name=Marketplace
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=10
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CAMRKT08]
UIName=Name:CAMRKT01
Name=Marketplace
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=10
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CCHINA01]
UIName=Name:CANEWY01
Name=Chinese Building
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
Points=10
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no
Image=CCHINA01

[CCHINA02]
UIName=Name:CANEWY01
Name=Chinese Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no
Image=CCHINA02

[CACHNA01]
UIName=Name:CANEWY01
Name=Chinese Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CACHNA02]
UIName=Name:CANEWY01
Name=Chinese Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CACHNA03]
UIName=Name:CANEWY01
Name=Chinese Tower
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CASHSE01]
UIName=Name:CASHSE01
Name=House + Silos
TechLevel=-1
Strength=700
Insignificant=yes
Nominal=yes
Points=10
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CASHSE02]
UIName=Name:CASHSE02
Name=Brickyard
TechLevel=-1
Strength=700
Insignificant=yes
Nominal=yes
Points=10
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CASHSE03]
UIName=Name:CASHSE03
Name=Silos
TechLevel=-1
Strength=700
Insignificant=yes
Nominal=yes
Points=10
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CACHUR01]
UIName=Name:CACHUR01
Name=Church
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CACHUR02]
UIName=Name:CACHUR01
Name=Church
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CACHUR03]
UIName=Name:CACHUR02
Name=Croatia St. James' Cathedral
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CACHUR04]
UIName=Name:CACHUR01
Name=Church Ruin
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CACHUR05]
UIName=Name:CACHUR01
Name=Church Ruin
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CACHUR06]
UIName=Name:CACHUR01
Name=Church
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CACHUR07]
UIName=Name:CACHUR01
Name=Church
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CACHUR08]
UIName=Name:CACHUR01
Name=Church
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CAMUSE01]
UIName=Name:CAMUSE01
Name=Mansion
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CAMUSE02]
UIName=Name:CAMUSE01
Name=Mansion
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CAMUSE03]
UIName=Name:CAMUSE01
Name=Mansion
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CAMUSE04]
UIName=Name:CAMUSE01
Name=Mansion
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[CAMONA]
UIName=Name:CAMONA
Name=Monastery
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no

[MOGILA]
UIName=Name:MOGILA
Name=Illusion Core
TechLevel=-1
Strength=500
Insignificant=no
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=1;4
BaseNormal=no
Sight=6
ClickRepairable=yes
LeaveRubble=no
Capturable=yes

[NACSTB01]
UIName=Name:NACSTB01
Name=Refinery Construction
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=no
Points=0
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=1
BaseNormal=no
Sight=2
ClickRepairable=no
LeaveRubble=no
Capturable=no

[HINATECH]
Name=Chinese Military HQ
UIName=Name:HINATECH
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Capturable=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CACOLO]
Name=The Colosseum
UIName=Name:CACOLO
TechLevel=-1
Strength=1500
Insignificant=yes
Nominal=yes
Capturable=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=10;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=false
CanOccupyFire=no

[CASANT]
Name=Castel Sant'Angelo
UIName=Name:CASANT
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Capturable=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=5
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=false
CanOccupyFire=no

[CAPETE]
Name=St. Peter's Basilica
UIName=Name:CAPETE
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Capturable=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=false
CanOccupyFire=no

[CARING]
Name=St. Peter's Square
UIName=Name:CARING
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Capturable=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=false
CanOccupyFire=no

[CARING2]
Name=St. Peter's Square
UIName=Name:CARING
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Capturable=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=false
CanOccupyFire=no

[CANAVY]
Name=Port Authority Building
UIName=Name:CANAVY
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Capturable=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=10
MinDebris=1;10
BaseNormal=no
Sight=50
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CAAZIZ]
Name=Prince Aziz' Palace
UIName=Name:CAAZIZ
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Capturable=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CACHUR09]
Name=Citadel
UIName=Name:CACHUR09
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Capturable=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CAPALA]
Name=Palace
UIName=Name:CAPALA
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Capturable=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[NAAZT1]
Name=Aztec Temple Main
UIName=Name:NAAZT1
TechLevel=-1
Strength=1200
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[NAAZT2]
Name=Aztec Temple
UIName=Name:NAAZT1
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[DGGOLEM]
Name=Stone Golem
UIName=Name:GGOLEM
TechLevel=-1
Strength=700
Cost=5000
Soylent=100
Insignificant=yes
Nominal=yes
UndeploysInto=GGOLEM
Capturable=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=10
MinDebris=19;10
PixelSelectionBracketDelta=999
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
Insignia.Veteran=dummy
Trainable=no
Insignia.Elite=dummy
LeaveRubble=false
CanOccupyFire=no
DeploySound=GolemSelect

[CAHTCH]
Name=Hatch
UIName=Name:CAHTCH
TechLevel=-1
Strength=1500
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
BaseNormal=no
Sight=2
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=false
CanOccupyFire=no

[CAEXCV]
Name=Excavation Site
UIName=Name:CAEXCV
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CASTON]
Name=Stone Bunker
UIName=Name:CASTON
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CAMONU]
Name=Obelisk
UIName=Name:CAMONU
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CACANN01]
Name=Cannon 1
UIName=Name:CACANN01
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CACANN02]
Name=Cannon 2
UIName=Name:CACANN01
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CASTON01]
Name=Stone Statue 1
UIName=Name:CASTON
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CASTON02]
Name=Stone Statue 2
UIName=Name:CASTON
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CATIKI08]
Name=Stone Statue 3
UIName=Name:CASTON
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Capturable=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CASTAT01]
Name=Statue City 1
UIName=Name:CAEURO05
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CASTAT02]
Name=Statue City 2
UIName=Name:CAEURO05
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CASTAT03]
Name=Statue City 3
UIName=Name:CAEURO05
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CATIKI01]
Name=Tiki Face 01
UIName=Name:CATIKI01
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CATIKI02]
Name=Tiki Face 02
UIName=Name:CATIKI01
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CATIKI03]
Name=Tiki Statue 01
UIName=Name:CAEURO05
TechLevel=-1
Strength=700
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CATIKI04]
Name=Tiki Statue 02
UIName=Name:CAEURO05
TechLevel=-1
Strength=700
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CATIKI05]
Name=Tiki Statue 03
UIName=Name:CAEURO05
TechLevel=-1
Strength=700
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CATIKI06]
Name=Tiki Statue 04
UIName=Name:CAEURO05
TechLevel=-1
Strength=700
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CATIKI07]
Name=Tiki Statue 05
UIName=Name:CAEURO05
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Capturable=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CATOTE01]
UIName=Name:TOTEM
TechLevel=-1
Name=Totem
Strength=300
Insignificant=yes
Nominal=yes
Capturable=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=20
MinDebris=1;10
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CATOTE02]
UIName=Name:TOTEM
TechLevel=-1
Strength=300
Name=Totem
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=20
MinDebris=1;10
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CACOLM]
UIName=Name:CACOLM
TechLevel=-1
Strength=400
Name=Japanese Column
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CABUDD]
Name=Buddha Statue
UIName=Name:CABUDD
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CATSAR]
Name=Tsar Bell
UIName=Name:CATSAR
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CAFISH]
Name=Fish Statue
UIName=Name:CAEURO05
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=false
CanOccupyFire=no

[CADRAG01]
Name=Dragon Statue - Tail
UIName=Name:CADRAG01
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=false
CanOccupyFire=no

[CADRAG02]
Name=Dragon Statue - Gate
UIName=Name:CADRAG02
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=false
CanOccupyFire=no

[CADRAG03]
Name=Dragon Statue - Gate
UIName=Name:CADRAG02
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=false
CanOccupyFire=no

[CADRAG04]
Name=Dragon Statue - Head
UIName=Name:CADRAG04
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Capturable=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=20
MinDebris=1;10
DieSound=MonumentCrumble
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=false
CanOccupyFire=no

[CABARR]
UIName=Name:CABARR2
Name=Rebels' Bunker
BuildCat=Tech
Prerequisite=NACNST
Strength=600
Armor=wood
Factory=InfantryType
Adjacent=2
TechLevel=-1
Sight=5
;Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=500
Points=30
Power=0
Crewed=no
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
ExitCoord=-64,64,0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=no
Spyable=yes
ImmuneToPsionics=no
VoiceSelect=AlliedBarracksSelect

;CIVILIAN BUILDINGS

[CAPLF01]
UIName=Name:CAPLAT
Name=Train Platform A
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=5
DebrisAnims=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=4
CanOccupyFire=yes
LeaveRubble=no

[CAPLF02]
UIName=Name:CAPLAT
Name=Train Platform B
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
MinDebris=5
DebrisAnims=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=4
CanOccupyFire=yes
LeaveRubble=no

[CASTN01]
UIName=Name:CASTAT
Name=Train Station A
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=no

[CASTN02]
UIName=Name:CATSTAT
Name=Train Station B
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=no

[CABIOS]
UIName=Name:CABIOS
Name=Museum
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Sight=7
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no

[CAHERT]
UIName=Name:CAHERT
Name=Russian Heart Building
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Sight=7
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no

[CACSNRV]
UIName=Name:CACNSRV
Name=Museum
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Sight=7
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no

[CAPRSNA]
UIName=Name:CAPRSN
Name=Prison Building A
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Sight=7
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no

[CAPRSNB]
UIName=Name:CAPRSN
Name=Prison Building B
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Sight=7
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no

[CAPRSNC]
UIName=Name:CAPRSN
Name=Prison Building C
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Sight=7
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no

[CAPRSND]
UIName=Name:CAPRSN
Name=Prison Building D
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Sight=7
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no

[CAPRSNE]
UIName=Name:CAPRSN
Name=Prison Building E
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Sight=7
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no

[CAPRSNF]
UIName=Name:CAPRSN
Name=Prison Building F
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Sight=7
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no

[CAPRSNG]
UIName=Name:CAPRSN
Name=Prison Building G
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Sight=7
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=1;5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=no
Unsellable=yes
LeaveRubble=no
RadarVisible=no

[CAZOO]
UIName=Name:CAZOO
Name=Zoo
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no
LeaveRubble=no

[CATEXS02]
UIName=Name:CATEXS02
Name=Alamo
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CAWASH01]
UIName=Name:CAWASH01
Name=White House
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DestroyAnim=CAWS01DM
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DieSound=MonumentCrumble

[SCHWARZ]
UIName=Name:SCHWARZ
Name=Schwarze Sonne
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DieSound=MonumentCrumble

[CAEMBA]
UIName=Name:CAEMBA
Name=Embassy
TechLevel=-1
Strength=1500
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DieSound=MonumentCrumble
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY

[CAWASH02]
UIName=Name:CANEWY01
Name=Building (Washington)
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
LeaveRubble=yes

[CAWSH12]
Name=Washington Monument
UIName=Name:CAWSH12
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAWSH12D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAHEAV]
Name=Temple of Heaven
UIName=Name:CAHEAV
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAPOZN]
Name=Poznan Arena
UIName=Name:CAPOZN
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
CrateBeneath=false
CrateBeneathIsMoney=false
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAJORA]
Name=Joraku
UIName=Name:CAJORA
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAWASH14]
UIName=Name:CAWSH14
Name=Jefferson Memorial
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAWA14DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAPRS03]
UIName=Name:CAPRS03X
Name=Paris Louvre Museum
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes
DieSound=MonumentCrumble

[CAMEX01]
Name=Mayan Prism Pyramid
UIName=Name:CAMEX01
TechLevel=-1
Strength=2000
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=12
ClickRepairable=no
CanBeOccupied=no
Primary=MayanPrism
LeaveRubble=Yes

[MAYAN]
Name=Mayan Prism Pyramid
UIName=Name:MAYAN
Image=CAMEX01
Primary=MayanPrism
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
RadarInvisible=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
Capturable=yes
Power=-100

[CARUS03]
Name=Russian Kremlin Palace
UIName=Name:CARUS03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAPALACE01]
Name=Russian Catherine Palace 01
UIName=Name:CAPALACE
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAPALACE02]
Name=Russian Catherine Palace 02
UIName=Name:CAPALACE
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAPALACE03]
Name=Russian Catherine Palace 03
UIName=Name:CAPALACE
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAPALACE04]
Name=Russian Catherine Palace 04
UIName=Name:CAPALACE
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH15]
UIName=Name:CAWASH15
Name=Washington Lincoln Memorial
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAWA15DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
CanBeOccupied=no
LeaveRubble=yes

[CAPARS11]
Name=Paris Arc de Triumphe
UIName=Name:CAPARS11
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAPR11DM
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris1lg,Dbris1sm,Dbris2lg
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=yes
DieSound=MonumentCrumble

[CAPARS12]
Name=Paris Notre Dame
UIName=Name:CAPARS12
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes
DieSound=MonumentCrumble

[NAPSYB]
UIName=Name:NAPSYB
Name=Psychic Beacon
BuildCat=Tech
Prerequisite=SOVTECH
Strength=750
Armor=wood
TechLevel=-1
Adjacent=2
Sight=10
;Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=1000
Points=50
Power=-100
Powered=true
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=9
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no
HasRadialIndicator=true
DetectDisguise=yes
BaseNormal=yes
AmbientSound=PsychicAmplifierLoop
VoiceSelect=RailgunTowerSelect
DieSound=PsychicAmplifierDie

[NAPSYA]
UIName=Name:NAPSYA
Name=Psychic Amplifier
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Power=-100
Powered=true
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
AmbientSound=PsychicAmplifierLoop
DieSound=PsychicAmplifierDie
VoiceSelect=RailgunTowerSelect

[CACOLO01]
Name=Air Force Academy Chapel Colorado
UIName=Name:CACOLO01
TechLevel=-1
Strength=1500
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=yes

[CARUS07]
Name=Russain Red Square Circle Thing
UIName=Name:CARUS07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=9
MaxDebris=5
CrateBeneath=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=3
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH16]
Name=Smithsonian Castle
UIName=Name:CAWASH16
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=Yes

[CACAST]
Name=Bastion
UIName=Name:CACAST
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
DieSound=MonumentCrumble
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=Yes

[CAWASH17]
Name=Smithsonian Natural History Museum
UIName=Name:CAWASH17
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm
CrateBeneath=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true

[CACHIG05]
Name=Chicago Sears Tower
UIName=Name:CACHIG05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Radar=yes
SpySat=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH18]
Name=White House Fountain
UIName=Name:CAWASH18
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM
MaxDebris=6
MinDebris=3
BaseNormal=no
Sight=6
ClickRepairable=no
AmbientSound=FountainLoop

[CAFONT]
Name=Fountain
UIName=Name:CAWASH18
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM
MaxDebris=6
MinDebris=3
BaseNormal=no
Sight=6
ClickRepairable=no

[CASTL04]
UIName=Name:CASTL04
Name=St Louis Arch
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CASTL04DM
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CARUS01]
Name=Russian Basil's Cathedral
UIName=Name:CARUS01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
DieSound=MonumentCrumble
MaxDebris=9
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWA2A]
UIName=Name:CAWA2A
Name=Wash Pentagon A
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAPENT]
UIName=Name:CAWA2A
Name=Wash Pentagon
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWA2B]
UIName=Name:CAWA2A
Name=Wash Pentagon B
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWA2C]
UIName=Name:CAWA2A
Name=Wash Pentagon C
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWA2D]
UIName=Name:CAWA2A
Name=Wash Pentagon D
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAEAST01]
Name=Easter Island Statue
UIName=Name:CAEAST01
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=no
RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
DestroyAnim=CAEAST01DM
LeaveRubble=yes
Capturable=false
DieSound=MonumentCrumble

[CAEAST02]
Name=Yuri's Statue
UIName=Name:CAEAST02
TechLevel=-1
Strength=2000
Insignificant=no
Nominal=yes
RadarInvisible=no
Points=5
Armor=defense_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Primary=YuriBustShot
Power=-100
Powered=Yes
Capturable=true
LeaveRubble=yes
DieSound=MonumentCrumble
ROT=3
Turret=yes
TurretAnim=CAHEAD
TurretAnimIsVoxel=true
TurretAnimX=0
TurretAnimY=-45
TurretAnimZAdjust=-150
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=YuriBustRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff

[YAPPPT]
Name=Partially Built Psychic Dominator
UIName=Name:YAPPPT
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
Explodes=yes
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=false
DieSound=MonumentCrumble
CanOccupyFire=yes
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.01

[CASANF01]
Name=San Fran Victorian Home 1
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CAMISC01]
UIName=Name:CAMISC01
Name=Orange Barrels
TechLevel=-1
Strength=5
EligibleForDelayKill=yes
Insignificant=yes
Nominal=yes
Points=5
Armor=trap
Explosion=BRRLEXP2
MaxDebris=0
Selectable=no
BaseNormal=no
Explodes=yes
DeathWeapon=BarrelExplosion
Repairable=no
DamageSound=BuildingMetalDamaged

[CAMISC02]
UIName=Name:CAMISC02
Name=Orange Barrel
TechLevel=-1
Strength=5
EligibleForDelayKill=yes
Insignificant=yes
Nominal=yes
Points=5
Armor=trap
Explosion=BRRLEXP1
MaxDebris=0
Selectable=no
BaseNormal=no
Explodes=yes
DeathWeapon=BarrelExplosion
Repairable=no
DamageSound=BuildingMetalDamaged

[CAMISC01B]
UIName=Name:CAMISC01
Name=Gray Barrels
TechLevel=-1
Strength=5
EligibleForDelayKill=yes
Insignificant=yes
Nominal=yes
Points=5
Armor=trap
Explosion=BRRLEXP2
MaxDebris=0
Selectable=no
BaseNormal=no
Explodes=yes
DeathWeapon=BarrelExplosion
Repairable=no
DamageSound=BuildingMetalDamaged

[CAMISC02B]
UIName=Name:CAMISC02
Name=Gray Barrel
TechLevel=-1
Strength=5
EligibleForDelayKill=yes
Insignificant=yes
Nominal=yes
Points=5
Armor=trap
Explosion=BRRLEXP1
MaxDebris=0
Selectable=no
BaseNormal=no
Explodes=yes
DeathWeapon=BarrelExplosion
Repairable=no
DamageSound=BuildingMetalDamaged

[CAMISC0X]
UIName=Name:CAMISC0X
Name=Napalm Barrel
TechLevel=-1
Strength=20
EligibleForDelayKill=yes
Insignificant=yes
Nominal=yes
Points=5
Armor=trap
Explosion=BRRLEXP1
MaxDebris=0
Selectable=no
BaseNormal=no
Explodes=yes
DeathWeapon=BarrelExplosion
Repairable=no
DamageSound=BuildingMetalDamaged

[CALAB]
UIName=Name:STEINSTECH
Name=SteinsTech Lab
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=no

[CATIME01]
UIName=Name:CATIME02
Name=Time Machine
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=yes
LeaveRubble=yes

[CATIME02]
UIName=Name:CATIME02
Name=Time Machine Traveled
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=yes
LeaveRubble=yes

[CALOND04]
Name=London Parliament
UIName=Name:CALOND04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=8
ClickRepairable=no
CanBeOccupied=yes
LeaveRubble=true
DieSound=MonumentCrumble
MaxNumberOccupants=10
CanOccupyFire=yes

[CALOND05]
Name=Big Ben
UIName=Name:CALOND05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=yes
LeaveRubble=true
DieSound=MonumentCrumble
MaxNumberOccupants=10
CanOccupyFire=yes

[CALOND06]
Name=Tower of London
UIName=Name:CALOND06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
LeaveRubble=true
DieSound=MonumentCrumble
MaxNumberOccupants=10
CanOccupyFire=yes

[CATRAN03]
Name=Trans Fortress
UIName=Name:CATRAN03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CATR03DM
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CADSTA]
UIName=Name:CAWASH13
Name=Dome
TechLevel=-1
Strength=1200
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=no

[CAONIO]
UIName=Name:CAWASH13
Name=Onion Dome
TechLevel=-1
Strength=1200
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=no

[CAORAN]
UIName=Name:CAWASH13
Name=Melon Dome
TechLevel=-1
Strength=1200
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=no

[CAWSTA]
UIName=Name:CAWSTA
Name=Platinum Stadium
TechLevel=-1
Strength=1200
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=yes

[CABSTA]
UIName=Name:CABSTA
Name=Bronze Stadium
TechLevel=-1
Strength=1200
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=yes

[CAOSTA]
UIName=Name:CAOSTA
Name=Sapphire Stadium
TechLevel=-1
Strength=1200
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=yes

[CASTL05A]
UIName=Name:CASTL05
Name=Busch Stadium A
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=yes

[CASTL05B]
UIName=Name:CASTL05
Name=Busch Stadium B
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=yes

[CASTL05C]
UIName=Name:CASTL05
Name=Busch Stadium C
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=yes

[CASTL05D]
UIName=Name:CASTL05
Name=Busch Stadium D
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=yes

[CASTL05E]
UIName=Name:CASTL05
Name=Busch Stadium E
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=yes

[CASTL05F]
UIName=Name:CASTL05
Name=Busch Stadium F
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=yes

[CASTL05G]
UIName=Name:CASTL05
Name=Busch Stadium G
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=yes

[CASTL05H]
UIName=Name:CASTL05
Name=Busch Stadium H
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=yes

[CAMIAM08]
UIName=Name:CAMIAM08
Name=Arizona Memorial
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=yes

[CAEGYP01]
Name=Egypt Great Pyramid 1
UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAEGYP02]
Name=Egypt Small Pyramid
UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CAEGYP03]
Name=Egypt Sphinx
UIName=Name:CAEGYP03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAEGYP04]
Name=Egypt Great Pyramid 2
UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAEGYP05]
Name=Egypt Great Pyramid 3
UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAEGYP06]
Name=Egypt Great Pyramid 4 mound
UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CALA03]
Name=LA Hwood Sign 1of2
UIName=Name:CALA03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CALA04]
Name=LA Hollywood Bowl
UIName=Name:CALA04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA11]
Name=LA HBowl Seats 1of2
UIName=Name:CALA04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA12]
Name=LA HBowl Seats 2of2
UIName=Name:CALA04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA13]
Name=LA Hwood Sign 2of2
UIName=Name:CALA03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CALA14]
Name=LA Mini Mall 02
UIName=Name:CALA01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true

[CAMALL]
Name=Big Mall
UIName=Name:CAMALL
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CALA15]
Name=LA Mini Mall 03
UIName=Name:CALA01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true

[CALA05]
Name=LA LAX
UIName=Name:CALA05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA06]
Name=LA Control Tower
UIName=Name:CALA06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=8
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA07]
Name=LA Movie Theater
UIName=Name:CALA07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA08]
Name=LA Car Dealership
UIName=Name:CALA08
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=no

[CALA09]
Name=LA Circle S
UIName=Name:CALA09
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA10]
Name=LA Billboard
UIName=Name:CALA10
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=5
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no
LeaveRubble=true

[CALB10]
Name=LA Billboard 2
UIName=Name:CALA10
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=5
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no
LeaveRubble=true

[CASANF04]
Name=San Fran Golden Gate Bridge
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Naval=yes
WaterBound=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DieSound=MonumentCrumble

[CASANF05]
Name=San Fran Alcatraz
UIName=Name:CASANF05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF06]
Name=San Fran Victorian Home 4
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=8
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASANF07]
Name=San Fran Victorian Home 5
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=8
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASANF08]
Name=San Fran Victorian Home 6
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=8
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASANF09]
Name=San Fran Golden Bridge 01
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Naval=yes
WaterBound=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DieSound=MonumentCrumble

[CASANF10]
Name=San Fran Golden Bridge 02
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Naval=yes
WaterBound=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DieSound=MonumentCrumble

[CASANF11]
Name=San Fran Golden Bridge 03
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Naval=yes
WaterBound=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DieSound=MonumentCrumble

[CASANF12]
Name=San Fran Golden Bridge 05
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Naval=yes
WaterBound=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DieSound=MonumentCrumble

[CASANF13]
Name=San Fran Golden Bridge 06
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Naval=yes
WaterBound=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DieSound=MonumentCrumble

[CASANF14]
Name=San Fran Golden Bridge 07
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Naval=yes
WaterBound=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DieSound=MonumentCrumble

[CASANF15]
Name=San Fran Alcatraz Watertower
UIName=Name:CASANF15
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=false
DieSound=MonumentCrumble

[CASANF16]
Name=San Fran Alcatraz lighthouse
UIName=Name:CAFARM06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF17]
Name=San Fran Misc Bldg 1
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF18]
Name=San Fran Misc Bldg 2
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASEAT01]
Name=Seattle Space Needle
UIName=Name:CASEAT01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=8
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASEAT02]
Name=MicroSpam Campus
UIName=Name:CASEAT02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASYDN03]
Name=Sydney Opera House
UIName=Name:CASYDN03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CABHUT]
UIName=Name:CABHUT
Name=Bridge Repair Hut
Strength=2000
;Immune=yes
Armor=bridge
LegalTarget=yes
Nominal=yes
TechLevel=-1
Repairable=true
Selectable=yes
Insignificant=yes
BridgeRepairHut=yes
Adjacent=0
BaseNormal=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0

[GASAND]
UIName=Name:GASAND
Name=Sandbags
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushSandbag
Crushable=yes
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
;Owner=Civilian
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
AIBuildThis=no

[CAFNCB]
UIName=Name:CAFNCB
Name=Fence Black
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushBlack
Crushable=yes
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
AIBuildThis=no

[CAFNCW]
UIName=Name:CAFNCW
Name=Fence White
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushWhite
Crushable=yes
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
AIBuildThis=no

[CALA01]
Name=LA Keegan Produce
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALOND01]
Name=London Victorian Home 1
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=no
DieSound=MonumentCrumble

[CALOND03]
Name=London Pub
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=no
DieSound=MonumentCrumble

[CABARR01]
Name=Barricade 01
UIName=Name:CABARR
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
DontScore=yes
RadarInvisible=yes
Selectable=no
RadarVisible=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CABARR02]
Name=Barricade 02
UIName=Name:CABARR
TechLevel=-1
Strength=1000
Insignificant=yes
RadarVisible=no
Nominal=yes
Points=5
Armor=concrete
DontScore=yes
RadarInvisible=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
ThreatPosed=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAMORR01]
Name=Morocco Generic
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
ThreatPosed=0
MinDebris=5
BaseNormal=no
Sight=8
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR02]
Name=Morocco Generic02
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=8
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR03]
Name=Morroco Generic03
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=8
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR04]
Name=Morroco Generic04
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR05]
Name=Morroco Bar 01
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR06]
Name=Rik's Place
UIName=Name:CARIK
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR07]
Name=Morroco Generic07
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR08]
Name=Morroco Generic08
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR09]
Name=Morroco Generic09
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR10]
Name=Morroco Generic10
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF02]
Name=San Fran Victorian Home 2
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF03]
Name=San Fran Victorian Home 3
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASYDN02]
Name=Sydney Kangaroo Burger
UIName=Name:CASYDN02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CATRAN01]
Name=Transylvania Crypt 1
UIName=Name:CATRAN01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CATRAN02]
Name=Transylvania Crypt 2
UIName=Name:CATRAN01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMEX02]
UIName=Name:MAYANRUINS
Name=Mayan Castillo
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=Yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CAMEX03]
UIName=Name:MAYANRUINS
Name=Mayan Minor Temple
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=yes

[CAMEX04]
UIName=Name:MAYANTEMPLE
Name=Mayan Large Temple
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=Yes

[CAMEX05]
UIName=Name:MAYANRUINS
Name=Mayan Platfrom
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=Yes

[CACHIG06]
Name=Chicago Water Tower
UIName=Name:CAWT01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CACH06DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
CanBeOccupied=no
LeaveRubble=no

[GAGATE_A]
UIName=Name:GATE1
Name=Guard Border Crossing
BuildCat=Combat
Strength=100
Prerequisite=GAPILE
Armor=wood
TechLevel=-1
Selectable=yes
Capturable=false
Insignificant=yes
Adjacent=8
Cost=250
Points=50
Repairable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Gate=yes
DeployTime=.044
GateCloseDelay=.2
ThreatPosed=0
BaseNormal=no
AIBuildThis=no

[TSTLAMP]
Name=AlphaLightPost
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
ThreatPosed=0
DamageParticleSystems=SparkSys
Insignificant=yes
AlphaImage=ALPHATST

[GALITE]
Name=Light Post
Image=GALITE
Strength=600
Armor=wood
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=200
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=NO
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=5000
LightIntensity=0.2
LightRedTint=0.05
LightGreenTint=0.05
LightBlueTint=0.01
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
AIBuildThis=no

[NEGLAMP]
Name=Negative Light Post
Image=GALITE
Strength=1000
Armor=wood
TechLevel=-1
InvisibleInGame=yes
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
LightVisibility=3500
LightIntensity=-0.15
LightRedTint=0.03
LightGreenTint=0.04
LightBlueTint=0.04
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
Insignificant=yes

[NEGLAMPBH]
Name=Negative Light Post
Image=GALITE
Strength=1000
Armor=wood
TechLevel=-1
InvisibleInGame=yes
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
LightVisibility=9000
LightIntensity=-0.15
LightRedTint=0.03
LightGreenTint=0.04
LightBlueTint=0.04
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
Insignificant=yes

[INGALITE]
Name=Invisible Light Post
Image=GALITE
InvisibleInGame=yes
Insignificant=yes
Selectable=no
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=5000
LightIntensity=0.2
LightRedTint=0.05
LightGreenTint=0.05
LightBlueTint=0.01
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[REDLAMP]
Name=Red Light Post
Image=GALITE
Insignificant=yes
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=0.01
LightRedTint=1.5
LightGreenTint=0.01
LightBlueTint=0.01
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true

[NEGRED]
Name=Negative Red Light
Image=GALITE
Insignificant=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=-0.05
LightRedTint=-1.5
LightGreenTint=0.01
LightBlueTint=0.01
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys

[GRENLAMP]
Name=Green Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
Insignificant=yes

[BLUELAMP]
Name=Blue Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=0,01
LightBlueTint=0.7
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
Insignificant=yes

[YELWLAMP]
Name=Yellow Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=.01
LightRedTint=1.5
LightGreenTint=1.5
LightBlueTint=0.01
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true
Insignificant=yes

[INYELWLAMP]
Name=Invisible Yellow Light Post
Image=GALITE
Insignificant=yes
Selectable=no
InvisibleInGame=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=.01
LightRedTint=0.8
LightGreenTint=0.8
LightBlueTint=0.01
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[PURPLAMP]
Name=Purple Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=3000
LightIntensity=0.01
LightRedTint=2.0
LightGreenTint=0.01
LightBlueTint=2.0
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
Insignificant=yes

[INPURPLAMP]
Name=Invisible Purple Light Post
Image=GALITE
Selectable=no
Insignificant=yes
InvisibleInGame=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=2.0
LightGreenTint=0.01
LightBlueTint=2.0
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[INORANLAMP]
Name=Orange Light Post
Image=GALITE
Selectable=no
InvisibleInGame=yes
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=2.0
LightGreenTint=1.4
LightBlueTint=0.3
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true
Insignificant=yes

[INGRNLMP]
Name=Invisible Green Light Post
Image=GALITE
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[INREDLMP]
Name=Invisible Red Light Post
Image=GALITE
Selectable=no
Insignificant=yes
InvisibleInGame=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=4000
LightIntensity=0.01
LightRedTint=1.5
LightGreenTint=0.01
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[INBLULMP]
Name=Invisible Blue Light Post
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=0.01
LightBlueTint=0.7
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[TEMMORLAMP]
Name=InvisibleTemperateMorningLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.78
LightGreenTint=0.4
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[TEMDAYLAMP]
Name=InvisibleTemperateDayLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.7
LightGreenTint=0.3
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[TEMDUSLAMP]
Name=InvisibleTemperateDuskLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.78
LightGreenTint=0.4
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[TEMNITLAMP]
Name=InvisibleTemperateNightLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3500
LightIntensity=0.01
LightRedTint=0.7
LightGreenTint=0.6
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[SNOMORLAMP]
Name=InvisibleSnowMorningLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3500
LightIntensity=0.01
LightRedTint=0.3
LightGreenTint=0.4
LightBlueTint=-0.1
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[SNODAYLAMP]
Name=InvisibleSnowDayLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.005
LightRedTint=0.1
LightGreenTint=0.1
LightBlueTint=0.00
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[SNODUSLAMP]
Name=InvisibleSnowDuskLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=2000
LightIntensity=0.001
LightRedTint=0.25
LightGreenTint=0.35
LightBlueTint=-0.2
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[SNONITLAMP]
Name=InvisibleSnowNightLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
AlphaImage=ALPHATST
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.15
LightGreenTint=0.25
LightBlueTint=0.05
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[GADUMY]
UIName=Name:GADUMY
Name=Dummy ChronoSphere
BuildCat=Tech
Image=NTIRON
Prerequisite=GATECH
TechLevel=-1
Strength=1000
Powered=true
Adjacent=2
Armor=wood
Sight=5
Owner=Europeans,UnitedStates,Pacific
Cost=2800
Points=30
Power=-150
Crewed=no
Capturable=no
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=ChronoWarpSpecial
ThreatPosed=1
AIBuildThis=no
Spyable=yes

[CAPARS01]
UIName=Name:CAPARS01
Name=Eiffel Tower
TechLevel=-1
Strength=1500
Insignificant=no
Nominal=yes
RadarInvisible=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Primary=EiffelBolt
Power=-100
Powered=Yes
Overpowerable=true
LeaveRubble=yes
DieSound=MonumentCrumble

[CATOKY]
UIName=Name:CATOKY
Name=Tokyo Tower
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
RadarInvisible=no
Points=5
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
DieSound=MonumentCrumble

[CACITY05]
UIName=Name:BATTERSEA
Name=Battersea Power Plant
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel_b
Power=200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no
VoiceSelect=CivPowerSelect

[CANEWY01]
UIName=Name:CANEWY01
Name=NY Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY04]
UIName=Name:CANEWY04
Name=Statue of Liberty
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CANY04DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=yes
DieSound=MonumentCrumble

[BANK]
Image=CABANK
Name=Bank
UIName=Name:CASWST01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CASWST01]
UIName=Name:CASWST01
Name=Southwest Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CATEXS01]
UIName=Name:CATEXS01
Name=Texs01 Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CAWASH05]
UIName=Name:CAWASH05
Name=Wash Building 5
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH06]
UIName=Name:CAWASH13
Name=Wash Building 6
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes
DieSound=MonumentCrumble

[CAWASH04]
UIName=Name:CAWASH04
Name=Wash Building 4
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH03]
UIName=Name:CAWASH03
Name=Wash Building 3
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris4lg,Dbris8lg,Dbris7lg,Dbris5sm,Dbris5lg,Dbris7sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH07]
UIName=Name:CAWASH07
Name=Wash Building 7
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris9sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH11]
UIName=Name:CAWASH11
Name=Wash Building 11
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH08]
UIName=Name:CAWSH08
Name=Wash Building 8
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true

[CAWASH09]
UIName=Name:CAWSH09
Name=Wash Building 9
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH10]
UIName=Name:CAWSH10
Name=Wash Building 10
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH13]
UIName=Name:CAWASH13
Name=Wash Building 13
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAEUR1]
UIName=Name:CAEUR1
Name=Euro Cottage A
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=9
MinDebris=6
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=3
CanOccupyFire=yes
LeaveRubble=Yes

[CAEUR2]
UIName=Name:CAEUR2
Name=Euro Cottage B
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=4
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=3
CanOccupyFire=yes
LeaveRubble=Yes

[CAMIAM02]
UIName=Name:CAMIAM02
Name=Miami Hotel 02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAJAPA01]
UIName=Name:CACITY01
Name=Japanese Building 01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=no

[CAJAPA02]
UIName=Name:CACITY01
Name=Japanese Building 02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=no

[CAJAPA03]
UIName=Name:CACITY01
Name=Japanese Building 03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=no

[CAJAPA04]
UIName=Name:CACITY01
Name=Japanese Building 04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=no

[CAJAPA05]
UIName=Name:CACITY01
Name=Japanese Building 05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=no

[CAJAPA06]
UIName=Name:CAJAPA06
Name=Japanese Wall
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=no

[CAJAPA07]
UIName=Name:CACITY01
Name=Japanese Building 06
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=no

[CAJAPA08]
UIName=Name:CACITY01
Name=Japanese Building 07
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=no

[CAJAPA09]
UIName=Name:CACITY01
Name=Japanese Building 08
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=no

[CAJAPA10]
UIName=Name:CACITY01
Name=Japanese Building 09
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=no

[CAJAPA11]
UIName=Name:CACITY01
Name=Japanese Building 10
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=no

[CANWY05]
UIName=Name:WTC
Name=World Trade Center
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAEUR04]
UIName=Name:CAEUR04
Name=Euro Building 04
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris2sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CARUS02A]
Name=Russain Kremlin Wall LTower
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no

[CARUS02B]
Name=Russain Kremlin Wall STower
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no

[CARUS02C]
Name=Russain Kremlin Wall North
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Crushable=no

[CARUS02D]
Name=Russain Kremlin Wall East
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Crushable=no

[CARUS02E]
Name=Russain Kremlin Wall South
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Crushable=no

[CARUS02F]
Name=Russain Kremlin Wall West
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Crushable=no

[CANEWY06]
Name=Wall Street Office
UIName=Name:CANEWY06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY07]
Name=Wall Street Office Var 2
UIName=Name:CANEWY07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY08]
Name=Wall Street Office Var 3
UIName=Name:CANEWY08
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAPARS02]
Name=Large Paris Building Var 1
UIName=Name:CAPARS02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAPARS08]
Name=Large Paris Building Var 2
UIName=Name:CAPARS08
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAPARS09]
Name=Large Paris Building Var 3
UIName=Name:CAPARS09
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY10]
UIName=Name:CANEWY10
Name=NY Building 10
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY11]
UIName=Name:CANEWY11
Name=NY Building 11
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY12]
UIName=Name:CANEWY12
Name=NY Building 12
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY13]
UIName=Name:CANEWY13
Name=NY Building 13
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY14]
UIName=Name:CANEWY13
Name=NY Building 14
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY15]
UIName=Name:CANEWY15
Name=NY Building 15
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY16]
UIName=Name:CANEWY15
Name=NY Building 16
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY17]
UIName=Name:CANEWY17
Name=NY Building 17
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY18]
UIName=Name:CANEWY18
Name=NY Building 18
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAPARS04]
UIName=Name:CAPRS04
Name=Paris Building 4
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
CanOccupyFire=yes
LeaveRubble=yes

[CAPARS05]
UIName=Name:CAPRS05
Name=Paris Building 5
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
CanOccupyFire=yes
LeaveRubble=yes

[CAPARS06]
UIName=Name:CAPRS06
Name=Paris Building 6
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
CanOccupyFire=yes
LeaveRubble=yes

[CAPARS07]
UIName=Name:CAPRS07
Name=Euro Phone Booth
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CAPARS10]
Name=Paris Bistro Var 1
UIName=Name:CAPARS10
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAPARS13]
Name=Paris Bistro Var 2
UIName=Name:CAPARS13
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAPARS14]
Name=Paris Bistro Var 3
UIName=Name:CAPARS14
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAGAS01]
Name=Gas Station
UIName=Name:CAGAS01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAFARM06]
UIName=Name:CAFARM06
Name=Lighthouse
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris2sm,Dbris2lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=yes

[CAMIAM04]
UIName=Name:CAMIAM04
Name=Lifeguard Hut
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=3
DebrisAnim=Dbris3sm,Dbris8sm,Dbris10sm,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=3
CanOccupyFire=yes

[CAIND01]
Name=Factory
UIName=Name:CAIND01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANWY09]
UIName=Name:CANWY09
Name=NY Building 09
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANWY22]
UIName=Name:CANWY22
Name=NY Building 22
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CANWY23]
UIName=Name:CANWY23
Name=NY Building 23
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CANWY24]
UIName=Name:CANWY24
Name=NY Building 24
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CANWY25]
UIName=Name:CANWY25
Name=NY Building 25
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CANWY26]
UIName=Name:CANWY26
Name=NY Building 26
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CATEXS03]
Name=San Antonio Office building
UIName=Name:CATEXS03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CATEXS04]
Name=San Antonio Office building Var 2
UIName=Name:CATEXS04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CATEXS05]
Name=San Antonio Office building Var 3
UIName=Name:CATEXS05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CARUS02G]
Name=Russain Kremlin Wall Clock Tower
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes

[CACHIG04]
Name=Chicago Associates Center
UIName=Name:CACHIG04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DestroyAnim=CACHIG04D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAMIAM03]
Name=Miami Hotel 03
UIName=Name:CAMIAM03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAMIAM01]
UIName=Name:CAMIAM01
Name=Miami Hotel 01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CATEXS06]
Name=Texas Office Building
UIName=Name:CATEXS06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CATEXS07]
Name=Texas Office Building var2
UIName=Name:CATEXS07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CATEXS08]
Name=Texas Office Building var3
UIName=Name:CATEXS08
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CATEXS08B]
Name=Texas Office Building var3 rev
UIName=Name:CATEXS08
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CACHIG01]
Name=Chigo Brick Building
UIName=Name:CACHIG01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CACHIG02]
Name=Chigo Brick Building var2
UIName=Name:CACHIG02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CACHIG03]
Name=Chigo Office Building
UIName=Name:CACHIG03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10sm,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CARUS08]
Name=Russain Gum Corner
Strength=1000
TechLevel=-1
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=Yes

[CARUS09]
Name=Russian Gum Middle
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=Yes

[CARUS10]
Name=Russian Gum Wall N_S
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=Yes

[CARUS11]
Name=Russian Gum Wall E_W
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=Yes

[CANEWY20]
Name=Warehouse
UIName=Name:CANEWY20
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CACARG1]
Image=CACARG01
Name=Container Allied
UIName=Name:CACARG01
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6
ClickRepairable=no

[CACARG2]
Image=CACARG02
Name=Container Allied
UIName=Name:CACARG01
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6
ClickRepairable=no

[CASCRG02]
Name=Container Soviet
UIName=Name:CACARG01
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6
ClickRepairable=no

[CASCRG01]
Name=Container Soviet
UIName=Name:CACARG01
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6
ClickRepairable=no

[CANEWY21]
Name=Warehouse B
UIName=Name:CANEWY20
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CAWARE]
Name=Small Warehouse
UIName=Name:CANEWY20
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CAWARE2]
Name=Small Warehouse
UIName=Name:CANEWY20
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CADWAR]
Name=Warehouse A
UIName=Name:CANEWY20
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CADWARB]
Name=Warehouse B
UIName=Name:CANEWY20
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CAJUNK]
Name=Junkyard
UIName=Name:CAJUNK
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CAFACC]
Name=Old Factory
UIName=Name:CAFACC
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CAFCTR]
Name=Factory
UIName=Name:CAFCTR
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CAGARG]
Name=Garage
UIName=Name:CAGARG
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CAHANG]
Name=Hangar
UIName=Name:CAHANG
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CAHALL]
Name=Cover Building
UIName=Name:BUILDING
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CAHALL02]
Name=Hall
UIName=Name:CAMINE02
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CAWARS]
Name=Storehouse
UIName=Name:CAWARS
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CAWHSE]
Name=Storehouse
UIName=Name:CAWARS
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CARADI]
Name=Radio Tower
UIName=Name:CARADI
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CARATO]
Name=Radio Tower
UIName=Name:CARADI
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CANHSE01]
Name=Storehouse
UIName=Name:CAWARS
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CANHSE02]
Name=Storehouse
UIName=Name:CAWARS
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6

[CAJHUT]
Name=Bamboo Hut A
UIName=Name:CAJHUT
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6

[CAJHUTB]
Name=Bamboo Hut B
UIName=Name:CAJHUT
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6

[CABRKK]
Name=Steel Building
UIName=Name:CABRKK
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CAFUEL]
Name=Fuel Tank
UIName=Name:CAFUEL
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Explodes=yes
DeathWeapon=OilExplosion
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no

[CARUS04]
Name=Moscow City A
UIName=Name:CARUS04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
LeaveRubble=Yes

[CARUS05]
Name=Moscow City B
UIName=Name:CARUS04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
LeaveRubble=Yes

[CARUS06]
Name=Moscow City C
UIName=Name:CARUS06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
LeaveRubble=Yes

[CAMSC01]
Name=Hot Dog Stand
UIName=Name:CAMSC01
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6
ClickRepairable=no

[CAYBAN]
Name=Epsilon Banner
UIName=Name:CAYBAN
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6
Selectable=no
ClickRepairable=no

[CABANN01]
Name=Japanese Banner 01
UIName=Name:CABANN01
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6
Selectable=no
ClickRepairable=no

[CABANN02]
Name=Japanese Banner 02
UIName=Name:CABANN01
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6
Selectable=no
ClickRepairable=no

[CAMSC02]
Name=Beach Umbrellas A
UIName=Name:CAMSC02
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAMSC03]
Name=Beach Umbrellas B
UIName=Name:CAMSC02
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAMSC04]
Name=Beach Towels A
UIName=Name:CAMSC04
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAMSC05]
Name=Beach Towels B
UIName=Name:CAMSC04
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAMSC06]
Image=CAMSC06C
Name=Camp Fire
UIName=Name:CAMSC06
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG
MaxDebris=1
MinDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
AmbientSound=CampfireLoop
DamageSmokeOffset=128,128,128

[CAMSC07]
Name=Thatched Hut Chief
UIName=Name:CAMSC07
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=6
MinDebris=3
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
CanOccupyFire=yes

[CAMSC08]
Name=Thatched Hut A
UIName=Name:CAMSC07
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=4
MinDebris=2
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=3
CanOccupyFire=yes

[CAMSC09]
Name=Thatched Hut B
UIName=Name:CAMSC07
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=4
MinDebris=2
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=3
CanOccupyFire=yes

[CAEURO05]
UIName=Name:CAEURO05
Name=Statue
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=4
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=Yes

[CASTAT04]
UIName=Name:CAEURO05
Name=Statue
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=4
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=Yes

[CASTAT05]
UIName=Name:CAEURO05
Name=Statue
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=4
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=Yes

[CASTAT06]
UIName=Name:CAEURO05
Name=Statue
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=4
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=Yes

[CASTAT07]
UIName=Name:CAEURO05
Name=Statue
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=4
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=Yes

[CALUNR01]
UIName=Name:CALUNR01
Name=Lunar Lander
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CALUNR02]
UIName=Name:CAUSFGL
Name=Lunar Flag
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAPICN01]
UIName=Name:CAPICN01
Name=Picnic Table
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAPICN02]
UIName=Name:CAPICN01
Name=Picnic Table
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAPARK01]
UIName=Name:CAPARK01
Name=Park Bench
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAPARK02]
UIName=Name:CAPARK02
Name=Play Ground Swing Set
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAPARK03]
UIName=Name:CAPARK03
Name=Play Ground Merry Go Round
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6
ClickRepairable=no

[CAPARK04]
UIName=Name:CAPARK01
Name=Park Bench North
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAPARK05]
UIName=Name:CAPARK01
Name=Park Bench West
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAPARK06]
UIName=Name:CAPARK01
Name=Park Bench East
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[FEYRIS]
UIName=Name:FEYRIS
Name=Ferris Wheel
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAHSE02]
UIName=Name:CAHSE02
Name=American House 02
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=yes

[CAHSE03]
UIName=Name:CAHSE03
Name=American House 03
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=yes

[CAHSE04]
UIName=Name:CAHSE04
Name=American House 04
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=yes

[CASTL01]
Name=St Louis Building A
UIName=Name:CASTL01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CASTL02]
Name=St Louis Building B
UIName=Name:CASTL02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CASTL03]
UIName=Name:CASTL03
Name=St Louis Building C
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CAHSE05]
UIName=Name:CAHSE05
Name=American Mobile Home A
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris2lg,Dbris4sm,Dbris5sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=Yes

[CAHSE06]
UIName=Name:CAHSE06
Name=American Mobile Home B
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris5lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=Yes

[CAHSE07]
UIName=Name:CAHSE04
Name=American House 07
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=yes

[CAMIAM05]
UIName=Name:CAMIAM05
Name=Miami Hotel 05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CAMIAM06]
UIName=Name:CAMIAM06
Name=Miami Hotel 06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CAMIAM07]
UIName=Name:CAMIAM07
Name=Miami Hotel 07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CASTRT01]
Name=Traffic Light
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CASTRT02]
Name=Traffic Light
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CASTRT03]
Name=Traffic Light
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CASTRT04]
Name=Traffic Light
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CASTRT05]
Name=Bus Stop
UIName=Name:CASTRT05
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM,DBRS10LG
MaxDebris=2
MinDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CABUS01]
Name=Bus Stop A
UIName=Name:CASTRT05
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM,DBRS10LG
MaxDebris=2
MinDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CABUS02]
Name=Bus Stop B
UIName=Name:CASTRT05
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM,DBRS10LG
MaxDebris=2
MinDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CADFLY]
Name=Dragonfly
UIName=Name:CADFLY
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM,DBRS10LG
MaxDebris=2
MinDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAARMY01]
UIName=Name:CAARMY01
Name=Army Tent Big
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
DamageSound=Dummy
DieSound=Dummy

[CAARMY02]
UIName=Name:CAARMY01
Name=Army Tent 1
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=4
CanOccupyFire=yes
DamageSound=Dummy
DieSound=Dummy

[CAARMY03]
UIName=Name:CAARMY01
Name=Army Tent 2
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=4
CanOccupyFire=yes
DamageSound=Dummy
DieSound=Dummy

[CAARMY04]
UIName=Name:CAARMY01
Name=Army Tent 3
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=4
CanOccupyFire=yes
DamageSound=Dummy
DieSound=Dummy

[CATENT02]
UIName=Name:CATENT01
Name=Tent 2
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
DamageSound=Dummy
DieSound=Dummy

[CATENT03]
UIName=Name:CATENT01
Name=Tent 3
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
DamageSound=Dummy
DieSound=Dummy

[CATENT04]
UIName=Name:CATENT01
Name=Tent Big
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
DamageSound=Dummy
DieSound=Dummy

[CATENT05]
UIName=Name:CATENT01
Name=Tent Medium 1
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
DamageSound=Dummy
DieSound=Dummy

[CATENT06]
UIName=Name:CATENT01
Name=Tent Medium 2
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
DamageSound=Dummy
DieSound=Dummy

[CATENT07]
UIName=Name:CATENT01
Name=Tent Large
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
DamageSound=Dummy
DieSound=Dummy

[CAINDU01]
UIName=Name:CAINDU01
Name=Industrial Ruin 01
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
DamageSound=Dummy
DieSound=Dummy

[CAINDU02]
UIName=Name:CAINDU01
Name=Industrial Ruin 02
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
DamageSound=Dummy
DieSound=Dummy

[CAINDU03]
UIName=Name:CAINDU01
Name=Industrial Ruin 03
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
DamageSound=Dummy
DieSound=Dummy

[CAINDU04]
UIName=Name:CAINDU01
Name=Industrial Ruin 04
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
DamageSound=Dummy
DieSound=Dummy

[CAINDU05]
UIName=Name:CAINDU01
Name=Industrial Ruin 05
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
DamageSound=Dummy
DieSound=Dummy

[CAINDU06]
UIName=Name:CAINDU01
Name=Industrial Ruin 06
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
DamageSound=Dummy
DieSound=Dummy

[CAINDU07]
UIName=Name:CAINDU01
Name=Industrial Ruin 07
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
DamageSound=Dummy
DieSound=Dummy

[CAHELI]
UIName=Name:CAHELI
Name=Helipad
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
DamageSound=Dummy
DieSound=Dummy

[CAUSFGL]
UIName=Name:CAUSFGL
Name=Flag US Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAARFGL]
UIName=Name:CAARFGL
Name=Flag Argentina Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAJPFLG]
UIName=Name:CAJPFLG
Name=Flag Japan Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAIFLG]
UIName=Name:CAIFLG
Name=Flag Italian Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAGARD]
UIName=Name:CAGARD
Name=Guard Tower
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=7
ClickRepairable=no
CanBeOccupied=no
DistributedFire=no

[CAGARD01]
UIName=Name:CAGARD01
Name=Guard Shack
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DistributedFire=no

[CAGARD02]
UIName=Name:CAGARD01
Name=Guard Shack
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DistributedFire=no

[CAFARM01]
UIName=Name:CAFARM01
Name=Farm
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
CanOccupyFire=yes

[CAFARM02]
UIName=Name:CAFARM02
Name=Farm Silo
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=9
MinDebris=5
Selectable=no
BaseNormal=no

[CAFRMA]
Name=Farmhouse
UIName=Name:CAFRMA
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes

[CAFRMB]
Name=Farm Outhouse
UIName=Name:CAFRMB
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=1
CanOccupyFire=yes
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CALIT01E]
UIName=Name:CALIT01E
Name=Light
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CALIT01N]
UIName=Name:CALIT01N
Name=Light
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CALIT01S]
UIName=Name:CALIT01S
Name=Light
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CALIT01W]
UIName=Name:CALIT01W
Name=Light
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CALIT03E]
UIName=Name:CALIT03
Name=Light3E
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CALIT03N]
UIName=Name:CALIT03
Name=Light3N
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CALIT03S]
UIName=Name:CALIT03
Name=Light3S
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CALIT03W]
UIName=Name:CALIT03
Name=Light3W
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CALIT02L]
UIName=Name:CALIT02
Name=Light2L
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CALIT02R]
UIName=Name:CALIT02
Name=Light2R
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CAHSE01]
UIName=Name:CAHSE01
Name=American House 01
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=3
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=yes

[CADEFN]
UIName=Name:CADEFN
Name=Gladius Station A
TechLevel=-1
Strength=2500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged

[CADEFNB]
Image=CADEFN
UIName=Name:CADEFN
Name=Gladius Station B
TechLevel=-1
Strength=2500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged

[CADEFNC]
Image=CADEFN
UIName=Name:CADEFN
Name=Gladius Station C
TechLevel=-1
Strength=2500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged

[CASCIE01]
UIName=Name:CASCIE01
Name=Research Module
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged

[CASCIE02]
UIName=Name:CASCIE01
Name=Research Module
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged

[CASCIE03]
UIName=Name:CASCIE01
Name=Research Module
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged

[CASCIE04]
UIName=Name:CASCIE01
Name=Research Module Small
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged

[CAWT01]
UIName=Name:CAWT01
Name=Water Tower
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged

[CAJWAT]
UIName=Name:CAJWAT
Name=Old Water Tower
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged

[CAWATR]
UIName=Name:CAWT01
Name=Water Tower
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged

[CABUBL]
UIName=Name:CABUBL
Name=Water Silo
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged

[CATS01]
UIName=Name:CATS01
Name=Farm Twin Silos
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm,Dbris9lg,Dbris8lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no

[CABARN02]
UIName=Name:CABARN02
Name=Farm Barn 02
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=yes

[CAMISC03]
UIName=Name:CAMISC03
Name=Dumpster
TechLevel=-1
Strength=25
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAABOX]
UIName=Name:CAABOX
Name=Box
TechLevel=-1
Strength=25
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAMISC04]
UIName=Name:CAMISC04
Name=Mail Box
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CACTNT]
UIName=Name:CACTNT
Name=Worker Tent
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CAMISC05]
UIName=Name:CAMISC05
Name=Construction Pipes
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CATPIP]
UIName=Name:CATPIP
Name=Transmitter Pipe
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAPIPE]
UIName=Name:CAPIPE
Name=Concrete Pipes
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CAPHUT2]
UIName=Name:CAPHUT
Name=Beach House A
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=yes
BaseNormal=no

[CAPHUT3]
UIName=Name:CAPHUT
Name=Beach House B
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=yes
BaseNormal=no

[CAPHUT4]
UIName=Name:CAPHUT
Name=Beach House C
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=yes
BaseNormal=no

[CASHUT]
UIName=Name:CASHUT
Name=Storeroom
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=yes
BaseNormal=no

[CACHUT]
UIName=Name:CACHUT
Name=Checkpoint
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=yes
BaseNormal=no

[CAPHUT]
UIName=Name:CAPHUT
Name=Beach House Big
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=yes
BaseNormal=no

[CASLUMA]
UIName=Name:CASLUM
Name=Slums A
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=yes
BaseNormal=no

[CASLUMB]
UIName=Name:CASLUM
Name=Slums B
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=yes
BaseNormal=no

[CASLUMC]
UIName=Name:CASLUM
Name=Slums C
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=yes
BaseNormal=no

[CASLUMD]
UIName=Name:CASLUM
Name=Slums D
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=yes
BaseNormal=no

[CASLUME]
UIName=Name:CASLUM
Name=Slums E
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=yes
BaseNormal=no

[CAETNT01]
UIName=Name:CAARMY01
Name=Tents
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=yes
BaseNormal=no

[CAETNT02]
UIName=Name:CAARMY01
Name=Tents
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=yes
BaseNormal=no

[CAETNT03]
UIName=Name:CAARMY01
Name=Tents
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=yes
BaseNormal=no

[CABUBB]
UIName=Name:CABUBB
Name=Water Barrels
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM

[CAWOODS]
UIName=Name:CAWOOD
Name=Wooden Boards
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DieSound=WoodpileDie

[CARODS01]
UIName=Name:CARODS01
Name=Rodes A
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CARODS02]
UIName=Name:CARODS01
Name=Rodes B
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CALGHT01]
UIName=Name:CALGHT01
Name=Worklight
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged
AlphaImage=WORKLIGHT

[CACMNT]
UIName=Name:CACMNT
Name=Radio Tower
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAAFLG]
UIName=Name:CAAFLG
Name=Allied Flag
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CACNONA]
UIName=Name:CACNONA
Name=Old Cannon A
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CACNONB]
UIName=Name:CACNONA
Name=Old Cannon B
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAMISC06]
UIName=Name:CAMISC06X
Name=Scud Ammunition
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=trap
Explosion=MININUKE
MaxDebris=0
Selectable=no
BaseNormal=no
CanBeOccupied=no
Primary=none
Secondary=none
DamageSound=BuildingMetalDamaged

[CAMSC10]
Name=McBurger Kong
UIName=Name:CAMSC10
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=20
Armor=wood
Explosion=MININUKE,TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
DebrisAnims=DBRIS3SM,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=9
MaxDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
LeaveRubble=no

[CAMSC11]
UIName=Name:CAMISC11
Name=Tires
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=6
MinDebris=3
Selectable=no
BaseNormal=no
CanBeOccupied=no
Primary=none
Secondary=none

[CABALL]
UIName=Name:CABALL
Name=Cannon Balls
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=6
MinDebris=3
Selectable=no
BaseNormal=no
CanBeOccupied=no
Primary=none
Secondary=none

[CAMSC12]
UIName=Name:CAMISC12
Name=Bullseye
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
CanBeOccupied=no
Primary=none
Secondary=none

[CAMSC12A]
UIName=Name:CAMISC12
Name=Bullseye 2
Image=CAMSC12
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
CanBeOccupied=no
Primary=none
Secondary=none
Cost=600

[MOMOV]
UIName=Name:MOMOV
Name=Command & Conquer Banner
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CAMOV01]
UIName=Name:CAMOV01
Name=Drive In Movie Screen
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CAMOV03]
UIName=Name:CAMOV01
Name=Drive In Movie Screen 2
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CAMOV02]
UIName=Name:CAMOV02
Name=Drive In Movie Concession Stand
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,FLAMEGUY
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=yes

[CABUNK01]
UIName=Name:CABUNK01
Name=Concrete Bunker 01
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ThreatPosed=10
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
LeaveRubble=yes

[CABUNK02]
UIName=Name:CABUNK01
Name=Concrete Bunker 02
TechLevel=-1
Strength=2000
Insignificant=yes
ThreatPosed=10
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
LeaveRubble=yes

[CABUNK03]
UIName=Name:CABUNK01
Name=Concrete Bunker 03
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
Points=5
ThreatPosed=10
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
LeaveRubble=yes

[CABUNK04]
UIName=Name:CABUNK01
Name=Concrete Bunker 04
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
ThreatPosed=10
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
LeaveRubble=yes

[CAMSC13]
UIName=Name:CAMSC13
Name=Derelict Mammoth Tank
TechLevel=-1
Image=CAMSCC13
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM
MaxDebris=5
MinDebris=2
Selectable=no
BaseNormal=no
CanBeOccupied=no
DieSound=GenVehicleDie
Primary=none
Secondary=none

[CASHIP]
UIName=Name:CASHIP
Name=Shipwreck A
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM
MaxDebris=5
MinDebris=2
BaseNormal=no
CanBeOccupied=no
Primary=none
Secondary=none

[CASHIP01]
UIName=Name:CASHIP
Name=Shipwreck B
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM
MaxDebris=5
MinDebris=2
BaseNormal=no
CanBeOccupied=no
Primary=none
Secondary=none

[CASHIP02]
UIName=Name:CASHIP
Name=Shipwreck C
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM
MaxDebris=5
MinDebris=2
BaseNormal=no
CanBeOccupied=no
Primary=none
Secondary=none

[CASTOR]
UIName=Name:CASTOR
Name=Storage
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM
MaxDebris=5
MinDebris=2
BaseNormal=no
CanBeOccupied=no
Primary=none
Secondary=none

[CASTOR02]
UIName=Name:CASTOR
Name=Storage Big
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM
MaxDebris=5
MinDebris=2
BaseNormal=no
CanBeOccupied=no
Primary=none
Secondary=none

[CAPLAT01]
Image=CAPLAT
UIName=Name:CAPLAT01
Name=Destroyed Platform
TechLevel=-1
Strength=1500
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM
MaxDebris=5
MinDebris=2
BaseNormal=no
CanBeOccupied=no
Primary=none
Secondary=none

[CAOPLT]
UIName=Name:CAOPLT
Name=Oil Platform
TechLevel=-1
Strength=1200
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM
MaxDebris=5
MinDebris=2
BaseNormal=no
CanBeOccupied=no
Primary=none
Explodes=yes
DeathWeapon=OilExplosion
Secondary=none

[CAOPLT2]
UIName=Name:CAOPLT
Name=Oil Platform Big
TechLevel=-1
Strength=1200
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM
MaxDebris=5
MinDebris=2
BaseNormal=no
CanBeOccupied=no
Primary=none
Explodes=yes
DeathWeapon=OilExplosion
Secondary=none

[CAWIND]
UIName=Name:CAWIND
Name=Windmill
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM
MaxDebris=5
MinDebris=2
Selectable=no
BaseNormal=no
CanBeOccupied=no
Primary=none
Secondary=none

[CAPOL01E]
UIName=Name:CAPOL01E
Name=Telephone Pole
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CAPOL01N]
UIName=Name:CAPOL01N
Name=Telephone Pole
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CAPOL01S]
UIName=Name:CAPOL01S
Name=Telephone Pole
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAPOL01W]
UIName=Name:CAPOL01W
Name=Telephone Pole
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAURB01]
Name=Telephone Booth
UIName=Name:CAURB01
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAURB02]
Name=Fire Hydrant
UIName=Name:CAURB02
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAURB03]
Name=Hollywood Spotlight
UIName=Name:CAURB03
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASIN01E]
Name=Stop Sign
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CARSIN01]
Name=Radiation Sign A
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CARSIN02]
Name=Radiation Sign B
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASIN01W]
Name=Stop Sign
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASIN01S]
Name=Stop Sign
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CASIN01N]
Name=Stop Sign
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAKRMW]
UIName=Name:CAKRMW
Name=Kremlen Walls
BuildCat=Combat
Strength=300
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushKremlin
Crushable=no
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
AIBuildThis=no

[CARUFGL]
UIName=Name:RUSSIANFLAG
Name=Flag Russian Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAFRFGL]
UIName=Name:FRENCHFLAG
Name=Flag French Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAIRFGL]
UIName=Name:,FLAG
Name=Flag Iraqi Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no

[CACUFGL]
UIName=Name:CUBANFLAG
Name=Flag Cuba Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASKFGL]
UIName=Name:KOREAFLAG
Name=Flag Korea Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CALBFGL]
UIName=Name:LYBIAFLAG
Name=Flag Lybia Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAGEFGL]
UIName=Name:GERMANFLAG
Name=Flag Germany Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAUKFGL]
UIName=Name:UKFLAG
Name=Flag UK Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAPOFGL]
UIName=Name:POLISHFLAG
Name=Flag Poland Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[AMMOCRAT]
UIName=Name:AMMOCRAT
Name=Ammo Crates
Image=GAAMMO
Selectable=no
TechLevel=-1
Strength=1
EligibleForDelayKill=yes
Insignificant=yes
Nominal=yes
Points=5
Armor=trap
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
BaseNormal=no
ThreatPosed=10
SpecialThreatValue=1
Explodes=yes
DeathWeapon=BarrelExplosion
DamageSound=BuildingMetalDamaged

;WEAPONS

[StealthScanner] 
Damage=1 
Range=0.1 
NeverUse=yes 
Projectile=InvisibleAll 
Warhead=StealthScannerWH 
Speed=100
Anim=DLPHWAKE
FireOnce=yes 
RevealOnFire=no 

[SpotLightNext] 		; spotlight part
Damage=1
ROF=1000 
Range=8 
Speed=100 
Warhead=SpotLightWH 
Projectile=Invisible 

[PiranhaMissile] 		; piranha weapon
Damage=70
ROF=80
Range=7
MinimumRange=2
Projectile=PiranhaProj
Speed=80
Warhead=PiranhaWH
Anim=GUNFIRE
Report=PiranhaAttack

[PiranhaMissileE]
Damage=70
ROF=80
Range=7
MinimumRange=2
Projectile=PiranhaProjE
Speed=80
Warhead=PiranhaWH
Anim=GUNFIRE
Report=PiranhaAttack

[Plasma]				; cyborg commando weapon
Damage=200
ROF=90
Range=8
Projectile=PlasmaTorpedo
Speed=25
Warhead=CyComWH
Report=CyComAttack
Bright=no

[PlasmaE]
Damage=200
ROF=90
Range=8
Projectile=PlasmaTorpedo
Speed=25
Warhead=CyComWH
Report=CyComAttack
Bright=yes

[StalkerWeb]			; stalker immobilize
Damage=1
ROF=110
Range=12
Speed=100
Projectile=InvisibleHigh
Warhead=SpiderWebWH
Report=StalkerWebSound
IsHouseColor=false
LaserInnerColor=0,0,0
LaserOuterColor=255,255,255
LaserDuration = 1
IsLaser=true
IsBigLaser=false

[StalkerGrenade] 		; stalker weapon
Damage=100
ROF=180
Range=12
Projectile=StalkerProj
Speed=15
Warhead=StalkerWH
Report=StalkerAttackSound
Anim=HTRKPUFF
Bright=no

[StalkerGrenadeE]
Damage=100
ROF=180
Range=12
Projectile=StalkerProj
Speed=15
Warhead=StalkerWHE
Report=StalkerAttackSound
Anim=HTRKPUFF
Bright=no

[CRStalkerGrenade] 		; ifv stalker Weapon
Damage=100
ROF=190
Range=12
Projectile=StalkerProj
Speed=15
MinimumRange=2
Warhead=StalkerWH
Report=StalkerAttackSound
Anim=HTRKPUFF
Bright=no

[CRStalkerGrenadeE]
Damage=100
ROF=190
Range=12
Projectile=StalkerProj
Speed=15
MinimumRange=2
Warhead=StalkerWHE
Report=StalkerAttackSound
Anim=HTRKPUFF
Bright=no

[CruiserCannonA]		; cruiser vs water
Damage=120
ROF=110
Range=23
Projectile=Cannon3
Speed=15
MinimumRange=4
Warhead=CruiserWH
Report=BattleshipAttack
Anim=V3TRAIL
Burst=4
Bright=no

[CruiserCannonAE]
Damage=120
ROF=110
Range=23
Projectile=Cannon3E
Speed=15
MinimumRange=4
Warhead=CruiserWH
Report=BattleshipAttack
Anim=GCMUZZLE
Burst=6
Bright=no

[CruiserCannonB] 		; cruiser vs land
Damage=120
ROF=175
Range=21
Projectile=Cannon3
Speed=15
MinimumRange=4
Warhead=CruiserWH
Report=BattleshipAttack
Anim=V3TRAIL
Burst=4
Bright=no

[CruiserCannonBE]
Damage=120
ROF=175
Range=21
Projectile=Cannon3E
Speed=15
MinimumRange=4
Warhead=CruiserWH
Report=BattleshipAttack
Anim=GCMUZZLE
Burst=6
Bright=no

[MarauderRailgun] 		; marauder railgun
Damage=110
AmbientDamage=50
ROF=105
Range=7.75
Speed=1
Projectile=InvisibleLowChaos
Warhead=MarauderRailgunWH
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
Report=MarauderAttack
IsRailgun=true
AttachedParticleSystem=LightBeamSys

[MarauderRailgunE]
Damage=110
AmbientDamage=50
ROF=105
Range=7.75
Speed=1
Projectile=InvisibleLowChaos
Warhead=MarauderRailgunWH
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
Report=MarauderAttack
IsRailgun=true
AttachedParticleSystem=LightBeamSysE

[ElephantStrike]		; elephant weapon
Range=1.5
CellRangefinding=yes
Projectile=InvisibleWork
Speed=100
Damage=30
ROF=30
Warhead=ElephantWH
Report=ElephantVoice

[MODeathWeapon] 		; mo death
Damage=50
Speed=100
Projectile=Invisible
Warhead=MODeathWH

[FakeAvenger]
Damage=0
ROF=50
Range=12
Projectile=FakeSkyRayProj
Speed=100
Report=SkywatcherAttack
Warhead=DummyWH
Bright=no
Wave.IsBigLaser=yes
Wave.Color=0,0,200

[FakeAvengerE]
Damage=0
ROF=50
Range=12
Projectile=FakeSkyRayProj
Speed=100
Report=SkywatcherAttack
Warhead=DummyWH
Bright=no
Wave.IsLaser=yes
Wave.Color=0,0,255

[RedAvenger] 			; aa gun weapon
Damage=90
ROF=50
Range=12
Projectile=SkyRayProj
Speed=100
Report=SkywatcherAttack
Warhead=SAMWH2
Bright=no
Wave.IsBigLaser=yes
Wave.Color=0,0,200

[RedAvengerE]
Damage=90
ROF=50
Range=12
Projectile=SkyRayProj
Speed=100
Report=SkywatcherAttack
Warhead=SAMWH2
Bright=no
Wave.IsLaser=yes
Wave.Color=0,0,255

[BeetleBite] 			; beetle bite inf
Range=1.5
CellRangefinding=yes
Projectile=InvisibleWork
Speed=100
Damage=250
ROF=25
Warhead=TRexInfWH
Report=ViscAttack

[BeetleRam] 			; beetle ram units
Damage=1000
ROF=55
Range=1.4
Speed=100
Projectile=InvisibleLowBrute
Warhead=BeetleRollWH
Report=ViscAttack
Bright=no
FireInTransport=no

[NeutronCannon] 		; chrono prison weapon
Damage=200
AmbientDamage=0
ROF=65
Range=7.5
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoWarpWH
Report=CharonTankAttack
FireWhileMoving=no
PenetratesBunker=yes
IsRadBeam=yes

[NeutronCannonE]
Damage=200
AmbientDamage=0
ROF=65
Range=7.5
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoWarpWH
Report=CharonTankAttack
FireWhileMoving=no
PenetratesBunker=yes
IsRadBeam=yes

[NeutronCannonCent]		; chrono prison vs centurion
Damage=10
AmbientDamage=0
ROF=65
Range=8
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoWarpCentWH
Report=CharonTankAttack
FireWhileMoving=no
PenetratesBunker=yes
IsRadBeam=yes

[NeutronCannonCentE]
Damage=10
AmbientDamage=0
ROF=65
Range=8
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoWarpCentWH
Report=CharonTankAttack
FireWhileMoving=no
PenetratesBunker=yes
IsRadBeam=yes

[CRNeutronRifle] 		; ifv neutron rifle
Damage=5
AmbientDamage=0
ROF=120
Range=5.5
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoBeam
Report=ChronoLegionAttackSound
IsRadBeam=yes

[CRNeutronRifleE]
Damage=5
AmbientDamage=0
ROF=120
Range=5.5
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoBeam
Report=ChronoLegionAttackSound
IsRadBeam=yes

[NeutronRifle] 			; chronolegion weapon
Damage=8
AmbientDamage=0
ROF=120
Range=5.5
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoBeam
Report=ChronoLegionAttackSound
IsRadBeam=yes

[NeutronRifleE]
Damage=8
AmbientDamage=0
ROF=120
Range=5.5
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoBeam
Report=ChronoLegionAttackSound
IsRadBeam=yes

[BlizzardRailgun] 		; blizzard weapon
AmbientDamage=8
Damage=9
ROF=110
Bright=no
Range=9
MinimumRange=1
Projectile=InvisibleMedium
Speed=100
Warhead=BlizzardWH
Report=BlizzardAttack
Wave.IsBigLaser=yes
Wave.Color=0,0,200

[BlizzardRailgunE]
AmbientDamage=9
Damage=9
ROF=110
Bright=no
Range=9
MinimumRange=1
Projectile=InvisibleMedium
Speed=100
Warhead=BlizzardWH
Report=BlizzardAttack
Wave.IsLaser=yes
Wave.Color=0,0,255

[BlizzardAA]		; blizzard vs air
Damage=80
ROF=110
Bright=no
MinimumRange=1
Range=9
Projectile=InvisibleAll
Speed=100
Warhead=BlizzardAAWH
Report=BlizzardAttack
Wave.IsBigLaser=yes
Wave.Color=0,0,200

[BlizzardAAE]
Damage=80
ROF=110
Bright=no
MinimumRange=1
Range=9
Projectile=InvisibleAll
Speed=100
Warhead=BlizzardAAWH
Report=BlizzardAttack
Wave.IsLaser=yes
Wave.Color=0,0,255

[CryoRailgun] 			; cryo weapon
AmbientDamage=5
Damage=7
ROF=120
Bright=no
Range=7.5
Projectile=Invisible
Speed=100
Warhead=BlizzardWH
Report=CryoAttack
Wave.IsBigLaser=yes
Wave.Color=0,0,200

[CryoRailgunE]
AmbientDamage=6
Damage=7
ROF=120
Bright=no
Range=7.5
Projectile=Invisible
Speed=100
Warhead=BlizzardWH
Report=CryoAttack
Wave.IsLaser=yes
Wave.Color=0,0,255

[CryoRailgun2] 			; cryo weapon structure
AmbientDamage=5
Damage=7
ROF=120
Bright=no
Range=7.5
Projectile=Invisible
Speed=100
Warhead=BlizzardAAWH
Report=CryoAttack
Wave.IsBigLaser=yes
Wave.Color=0,0,200

[CryoRailgun2E]
AmbientDamage=6
Damage=7
ROF=120
Bright=no
Range=7.5
Projectile=Invisible
Speed=100
Warhead=BlizzardAAWH
Report=CryoAttack
Wave.IsLaser=yes
Wave.Color=0,0,255

[FVIvanBomber] 			; crazy ivan ifv mode
Damage=50
ROF=100
Range=6
Projectile=IvanBombProj
Warhead=IvanDeathWH
Report=SlyGrenadeLauncher
AssaultAnim=UCBLOOD

[FVIvanBomberE]
Damage=50
ROF=100
Range=6
Projectile=IvanBombProj
Warhead=IvanDeathWHE
Report=SlyGrenadeLauncher
AssaultAnim=UCBLOOD

[OxidizerTarget]			; oxidizer corossion
Damage=0
ROF=1
Range=12
Projectile=AeroProj
Speed=100
Report=OxidizerAttack
Warhead=OxidizerTargetWH
Anim=CMUZZLE
LaserOuterSpread=0,0,0
LaserDuration = 3
IsLaser=true
Burst=2
IsBigLaser=false
LaserInnerColor=0,175,0
LaserOuterColor=0,0,0

[Oppression]
Damage=0
ROF=1
Range=10
Projectile=InvisibleWork
Speed=100
Report=OxidizerAttack
Warhead=OppressionWH
Anim=CMUZZLE
LaserOuterSpread=0,0,0
LaserDuration = 3
IsLaser=true
IsBigLaser=false
LaserInnerColor=0,175,0
LaserOuterColor=0,0,0

[SaboteurBomb] 			; saboteur death
Damage=50
ROF=80
Range=1
Projectile=InvisibleWork
Speed=35
RadLevel=200
Warhead=CRNUKEWH
Report=NukeExplosion
;Suicide=yes

[AkulaDeath]			; akula death
Damage=50
ROF=80
Range=1
Projectile=InvisibleWork
Speed=35
RadLevel=200
Warhead=CRNUKEWH
Report=NukeExplosion
Suicide=yes

[EnforcerGun] 			; siege cadre weapon
Damage=40
ROF=60
Range=8
Projectile=InvisibleLowChaos
Speed=40
Report=EnforcerAttack
Warhead=EnforcerWH
Bright=no
LaserOuterSpread= 255,255,255
LaserInnerSpread= 255,255,255
LaserOuterColor= 123,123,123
LaserInnerColor= 123,123,123
LaserDuration = 20
IsLaser=true
IsHouseColor=false

[EnforcerGunE]
Damage=40
ROF=60
Range=8
Projectile=EnforcerProj
Speed=40
Report=EnforcerAttack
Warhead=EnforcerWH
Bright=no
LaserOuterSpread= 123,123,123
LaserInnerSpread= 123,123,123
LaserOuterColor= 255,123,123
LaserInnerColor= 255,123,123
LaserDuration = 40
IsLaser=true
IsHouseColor=false

[EnforcerGun2] 			; siege cadre bfrt
Damage=40
ROF=65
Range=7
Projectile=InvisibleLowChaos
Speed=40
Report=EnforcerAttack
Warhead=EnforcerWH
Bright=no
LaserOuterSpread= 255,255,255
LaserInnerSpread= 255,255,255
LaserOuterColor= 123,123,123
LaserInnerColor= 123,123,123
LaserDuration = 20
IsLaser=true
IsHouseColor=false

[EnforcerGun2E]
Damage=40
ROF=60
Range=7
Projectile=EnforcerProj
Speed=40
Report=EnforcerAttack
Warhead=EnforcerWH
Bright=no
LaserOuterSpread= 123,123,123
LaserInnerSpread= 123,123,123
LaserOuterColor= 255,123,123
LaserInnerColor= 255,123,123
LaserDuration = 40
IsLaser=true
IsHouseColor=false

[CREnforcerGun] 		; ifv siege cadre
Damage=40
ROF=70
Range=10
Projectile=InvisibleLowChaos
Speed=40
Report=EnforcerAttack
Warhead=EnforcerWH
Bright=no
LaserOuterSpread= 255,255,255
LaserInnerSpread= 255,255,255
LaserOuterColor= 123,123,123
LaserInnerColor= 123,123,123
LaserDuration = 20
IsLaser=true
IsHouseColor=false

[CREnforcerGunE]
Damage=40
ROF=70
Range=10
Projectile=EnforcerProj
Speed=40
Report=EnforcerAttack
Warhead=EnforcerWH
Bright=no
LaserOuterSpread= 123,123,123
LaserInnerSpread= 123,123,123
LaserOuterColor= 255,123,123
LaserInnerColor= 255,123,123
LaserDuration = 40
IsLaser=true
IsHouseColor=false

[Longbow]			; harpoon longbow
Damage=40
ROF=85
Range=6
Burst=1
Projectile=LongbowProj
Speed=30
Warhead=ARROWWH
Report=LongbowAttack
MinimumRange=2
OccupantAnim=GUNFIRE

[LongbowE]
Damage=40
ROF=85
Range=6
Burst=1
Projectile=LongbowProjE
Speed=30
Warhead=ARROWWH
Report=LongbowAttack
MinimumRange=2
OccupantAnim=GUNFIRE

[UCLongbow]			; harpoon garrison longbow
Damage=40
ROF=80
Range=6
Burst=1
Projectile=LongbowProj
Speed=30
Warhead=ARROWWH
Report=LongbowAttack
MinimumRange=2
OccupantAnim=GUNFIRE

[UCLongbowE]
Damage=40
ROF=80
Range=6
Burst=1
Projectile=LongbowProjE
Speed=30
Warhead=ARROWWH
Report=LongbowAttack
MinimumRange=2
OccupantAnim=GUNFIRE

[LongbowAA]			; harpoon aa longbow
Damage=40
ROF=75
Range=7
Burst=1
Projectile=PiranhaProj
Speed=80
Warhead=ARROWWH
Report=LongbowAttack
MinimumRange=2

[LongbowAAE]
Damage=40
ROF=75
Range=7
Burst=1
Projectile=PiranhaProjE
Speed=80
Warhead=ARROWWH
Report=LongbowAttack
MinimumRange=2

[HopliteCannon]			; hoplite weapon
Damage=60
ROF=20
Range=6
Projectile=InvisibleWork
Speed=100
Warhead=HopliteWH
Report=HopliteAttack
AssaultAnim=UCBLOOD
Bright=no

[HopliteCannonE]
Damage=60
ROF=20
Range=6
Projectile=InvisibleWork
Speed=100
Warhead=HopliteWH
Report=HopliteAttack
AssaultAnim=UCBLOOD
Bright=yes

[DefaultDeathWeapon]	; default death
Projectile=Invisible
Warhead=DeathWH

[OilExplosion] 			; oil death
Projectile=Invisible
Damage=600
Warhead=OilExplosionWH
Anim=RING1

[BarrelExplosion] 		; barrel death
Projectile=Invisible
Damage=200
Warhead=OilExplosionWH
Anim=RING1

[StealthExplosion]		; mission explosion
Projectile=Invisible
Damage=200
Warhead=StealthExplosionWH

[MineBomb]				; mine death
Projectile=Invisible
Damage=200
Warhead=LandMineWH
Range=1.73
ROF=10
Suicide=yes
FireInTransport=no
Report=MineExplosion
DecloakToFire=no
RevealOnFire=no
Speed=100

[NavalMineBomb]			; naval mine death
Damage=200
ROF=10
Range=2.5
Projectile=Invisible
Speed=100
RadLevel=300
Warhead=CRNUKEWH
Suicide=yes
DecloakToFire=no
RevealOnFire=no
FireInTransport=no

[KillEngineers]			; anti engi/spy weapon
Projectile=Invisible
Damage=200
Warhead=KillEngiWH
Anim=RING1
Range=4
ROF=10
Suicide=yes
FireInTransport=no
Report=SealPlaceBomb

[JaguarPilotBomb]		; jaguar pilot bomb
Projectile=Invisible
Damage=150
Warhead=TerrorBombWH
Anim=RING1
Range=1.73
ROF=10
Suicide=yes
FireInTransport=no
Report=SealPlaceBomb

[IvanDeath] 			; ivan death
Damage=400
ROF=50
Range=1.5
CellRangefinding=yes
FireOnce=yes
Projectile=Invisible
Warhead=IvanDeathWH
FireInTransport=no

[PoisonBomb] 			; molebomb death
Projectile=Invisible
Damage=300
Warhead=PoisonBombWH
Range=1.5
ROF=10
Suicide=yes
FireInTransport=no
Report=SealPlaceBomb
OmniFire=yes

[ScavengerDeath]		; scavenger death weapon
Projectile=Invisible
Damage=300
Warhead=ScavengerDeathWH
Range=1.5
ROF=10
Suicide=yes
FireInTransport=no
Report=SealPlaceBomb

[BlimpBomb] 			; zep bomb
Damage=400
Burst=1
ROF=65
Range=1
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=BlimpHE
Report=KirovAttack
OmniFire=yes

[BlimpBombE]
Damage=400
Burst=1
ROF=65
Range=1
CellRangefinding=yes
Projectile=BlimpBombPE
Speed=20
Warhead=KTSTLEXP
Report=KirovAttack
OmniFire=yes

[Smokebombs]			; parabombs
Damage=1
Burst=1
ROF=12
Range=13
CellRangefinding=yes
Projectile=ParabombP
Speed=20
Warhead=SmokebombsWH
Report=SmokebombAttack
OmniFire=yes

[BlimpBombEffect] 		; zep death
Damage=300
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=BlimpHEEffect
OmniFire=yes

[IrkallaDeath]			; irkalla death
Damage=350
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=IrkallaEffect
OmniFire=yes

[Vulcan2] 				; pillbox weapon
Damage=50
ROF=22
Range=6
Projectile=InvisibleSentry
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[Vulcan2E]
Damage=50
ROF=22
Range=6
Projectile=InvisibleSentry
Speed=100
Warhead=SAE
Report=PillboxAttack
Anim=GUNFIRE

[SubTorpedo] 			; typhoon torpedo
Damage=53
ROF=110
Range=7.5
Projectile=Torpedo
Speed=25
Report=SubAttack
Warhead=APSplash
DecloakToFire=no
RevealOnFire=no
Burst=2

[SubTorpedoE]
Damage=53
ROF=110
Range=7.5
Projectile=TorpedoE
Speed=40
Report=SubAttack
Warhead=APSplash
DecloakToFire=no
RevealOnFire=no
Burst=2

[SAMBunkerWeapon]		; sam bunker weapon
Damage=30
ROF=100
Range=14
Projectile=SAMBunkerProj
Burst=6
Speed=80
Warhead=SAMBunkerWH
Report=SAMBunkerAttack
TurboBoost=yes
Anim=V3TRAIL

[ColossusAA]			; colossus AA weapon
Damage=10
ROF=1
Burst=2
Range=14
Projectile=ColossusAAProj
Speed=100
Report=ColossusAttackAir
Warhead=ColossusAAWH
Anim=GUNFIRE
NeverUse=yes

[FakeEye]				; fake eye
Damage=0
ROF=50
Range=12
Projectile=FakeSeeker
Speed=100
Warhead=DummyWH
Report=PatriotAttack
TurboBoost=yes
Burst=2
Anim=GUNFIRE

[FakeEyeE]
Damage=0
ROF=50
Range=12
Projectile=FakeSeekerE
Speed=100
Warhead=DummyWH
Report=PatriotAttack
TurboBoost=yes
Burst=2
Anim=GUNFIRE

[RedEye2] 				; patriot weapon
Damage=46
ROF=40
Range=12
Projectile=AAHeatSeeker
Speed=100
Warhead=PatriotWH
Report=PatriotAttack
TurboBoost=yes
Burst=2
Anim=GUNFIRE

[RedEye2E]
Damage=46
ROF=40
Range=12
Projectile=AAHeatSeekerE
Speed=100
Warhead=PatriotWH
Report=PatriotAttack
TurboBoost=yes
Burst=2
Anim=GUNFIRE

[HoverMissile] 			; ifv basic weapon
Damage=26
ROF=40
Range=6
Burst=2
Projectile=AAHeatSeekerB
Speed=100
Warhead=IFVWH
Report=IFVNewAttack
Anim=GUNFIRE

[HoverMissileE]
Damage=26
ROF=40
Range=6
Burst=2
Projectile=AAHeatSeekerBE
Speed=100
Warhead=IFVWH
Report=IFVNewAttack
Anim=GUNFIRE

[AmphMissile] 			; trans weapon
Damage=55
ROF=80
Range=5
Burst=2
Projectile=AAHeatSeekerB
Speed=100
Warhead=IFVWH
Report=AmphTransAttack
Anim=GUNFIRE

[AmphMissileE]
Damage=55
ROF=80
Range=5
Burst=2
Projectile=AAHeatSeekerBE
Speed=100
Warhead=IFVWH
Report=AmphTransAttack
Anim=GUNFIRE

[MissileLauncher] 		; ggi rocket
Damage=40
ROF=55
Range=5
Burst=1
Projectile=AAHeatSeekerB
Speed=40
Warhead=GUARDWH
Report=GuardianGiDeployedAttack
MinimumRange=1
OccupantAnim=GUNFIRE
AssaultAnim=GUNFIRE

[MissileLauncherE]
Damage=40
ROF=55
Range=5
Burst=1
Projectile=AAHeatSeekerBE
Speed=40
Warhead=GUARDWH
Report=GuardianGiDeployedAttack
MinimumRange=1
OccupantAnim=GUNFIRE
AssaultAnim=GUNFIRE

[UCMissileLauncher]		; occupier ggi weapon
Damage=40
ROF=50
Range=6
Burst=1
Projectile=ATHeatSeekerEl
Speed=40
Warhead=GUARDWH
Report=GuardianGiDeployedAttack
OccupantAnim=GUNFIRE
AssaultAnim=GUNFIRE

[UCMissileLauncherE]
Damage=40
ROF=50
Range=6
Burst=1
Projectile=ATHeatSeekerElE
Speed=40
Warhead=GUARDWH
Report=GuardianGiDeployedAttack
OccupantAnim=GUNFIRE
AssaultAnim=GUNFIRE

[MissileLauncherDep] 	; ggi rocket deployed
Damage=40
ROF=40
Range=6
Burst=1
Projectile=AAHeatSeekerB
Speed=80
Warhead=GUARDWH
Report=GuardianGiDeployedAttack
MinimumRange=1
OccupantAnim=GUNFIRE
AssaultAnim=GUNFIRE
AttachedParticleSystem=TargetLaserSysRed
IsRailgun=yes

[MissileLauncherDepE]
Damage=40
ROF=40
Range=6
Burst=1
Projectile=AAHeatSeekerBE
Speed=80
Warhead=GUARDWH
Report=GuardianGiDeployedAttack
MinimumRange=1
OccupantAnim=GUNFIRE
AssaultAnim=GUNFIRE
AttachedParticleSystem=TargetLaserSysRed
IsRailgun=yes

[Medusa] 				; aegis missiles
Damage=50
ROF=15
Range=12
Speed=160
Projectile=MedusaProjectile
Warhead=MedusaWH
Report=AegisAttack
TurboBoost=yes
OmniFire=yes
Anim=GUNFIRE
Burst=2

[MedusaE]
Damage=50
ROF=15
Range=12
Speed=160
Projectile=MedusaProjectileE
Warhead=MedusaWH
Report=AegisAttack
TurboBoost=yes
OmniFire=yes
Anim=GUNFIRE
Burst=2

[MedusaHeavy] 				; aegis missiles heavy
Damage=50
ROF=15
Range=12
Speed=120
Projectile=MedusaProjectile
Warhead=MedusaHeavyWH
Report=AegisAttack
TurboBoost=yes
OmniFire=yes
Anim=GUNFIRE

[MedusaHeavyE]
Damage=50
ROF=15
Range=12
Speed=120
Projectile=MedusaProjectileE
Warhead=MedusaHeavyWH
Report=AegisAttack
TurboBoost=yes
OmniFire=yes
Anim=GUNFIRE

[ArmorMissileStrike]			; norio missiles
Damage=45
ROF=40
Range=8
Speed=120
Burst=6
Projectile=ArmorMissileProj
Warhead=ARMORAP
Report=ArmorRocketAttack
TurboBoost=yes
OmniFire=yes
MinimumRange=1
Anim=GUNFIRE

[ArmorMissileStrikeE]
Damage=45
ROF=40
Range=8
Speed=120
Burst=6
Projectile=ArmorMissileProjE
Warhead=ARMORAP
Report=ArmorRocketAttack
TurboBoost=yes
OmniFire=yes
MinimumRange=1
Anim=GUNFIRE

[IceBeam]						; norio cryo rifle
Damage=40
ROF=1
Range=8
Projectile=InvisibleAll
Speed=35
IsHouseColor=false
MinimumRange=1
Report=ArmorAttack
LaserInnerColor=0,0,255
LaserOuterColor=0,0,255
LaserDuration = 8
IsLaser=true
Bright=no
Warhead=IceBeamWH

[IceBeamE]
Damage=40
ROF=1
Range=8
Projectile=InvisibleAll
Speed=35
IsHouseColor=false
MinimumRange=1
Report=ArmorAttack
LaserInnerColor=0,0,255
LaserOuterColor=0,0,255
LaserDuration = 12
IsLaser=true
Bright=yes
Warhead=IceBeamWH

[HMGWeapon]				; hmg tower weapon
Damage=35
ROF=20
Range=10
MinimumRange=3
Projectile=InvisibleSentry
Speed=100
Warhead=SA
Report=HMGWeapon
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2

[Vulcan] 				; sentry weapon
Damage=25
ROF=25
Range=6
Projectile=InvisibleSentry
Speed=100
Warhead=SA
Report=HeavyMachineGun
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2

[VulcanE]
Damage=25
ROF=25
Range=6
Projectile=InvisibleSentry
Speed=100
Warhead=SAE
Report=HeavyMachineGun
Anim=GUNFIRE
Burst=2

[AGGattling]		; GATTLING
Damage=25
ROF=16
Range=6
Projectile=InvisibleWork
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AGGattling2]
Damage=25
ROF=12
Range=6
Projectile=InvisibleWork
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AGGattling3]
Damage=25
ROF=8
Range=6
Projectile=InvisibleWork
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AAGattling]
Damage=25
ROF=16
Range=10
Projectile=Invisible4
Speed=100
Warhead=GattAAWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AAGattling2]
Damage=25
ROF=12
Range=10
Projectile=Invisible4
Speed=100
Warhead=GattAAWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AAGattling3]
Damage=25
ROF=8
Range=10
Projectile=Invisible4
Speed=100
Warhead=GattAAWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AAGattlingE]
Damage=25
ROF=16
Range=10
Projectile=Invisible4
Speed=100
Warhead=GattAAWHE
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AAGattling2E]
Damage=25
ROF=12
Range=10
Projectile=Invisible4
Speed=100
Warhead=GattAAWHE
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AAGattling3E]
Damage=25
ROF=8
Range=10
Projectile=Invisible4
Speed=100
Warhead=GattAAWHE
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AAGattCann]
Damage=25
ROF=16
Range=12
Projectile=Invisible4
Speed=100
Warhead=GattAAWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AAGattCann2]
Damage=25
ROF=12
Range=12
Projectile=Invisible4
Speed=100
Warhead=GattAAWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AAGattCann3]
Damage=25
ROF=8
Range=12
Projectile=Invisible4
Speed=100
Warhead=GattAAWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AGGattlingE]
Damage=25
ROF=16
Range=6
Projectile=InvisibleWork
Speed=100
Warhead=GattWHE
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AGGattling2E]
Damage=25
ROF=12
Range=6
Projectile=InvisibleWork
Speed=100
Warhead=GattWHE
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AGGattling3E]
Damage=25
ROF=8
Range=6
Projectile=InvisibleWork
Speed=100
Warhead=GattWHE
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[Sapper]				; old c4 attack
Damage=2500
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=Invisible
Warhead=Mechanical
Report=InfiltratorAttack
SabotageCursor=yes

[M1Carbine] 			; conscript gun
Damage=15
ROF=25
Range=4
Projectile=InvisibleWork
Speed=100
Warhead=SA
Report=ConscriptAttack
AssaultAnim=UCCONS

[M1CarbineE]
Damage=15
ROF=25
Range=4
Projectile=InvisibleWork
Speed=100
Warhead=SAE
Report=ConscriptAttack
AssaultAnim=UCCONS

[UCM1Carbine] 			; occupy conscript gun
Damage=20
ROF=24
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSAB
Report=SovietOccupiedAttack
OccupantAnim=UCCONS

[UCM1CarbineE]
Damage=20
ROF=24
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSABE
Report=SovietOccupiedAttack
OccupantAnim=UCCONS

[PsychicJab]			; initiate jab
Damage=25
ROF=20
Range=5
Projectile=InvisibleWork
Speed=100
Warhead=SAFlame
Bright=false
Report=InitiateAttack
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE

[PsychicJabE]
Damage=25
ROF=20
Range=5
Projectile=InvisibleWork
Speed=100
Warhead=SAFlameBlue
Bright=false
Report=InitiateAttack
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE

[UCPsychicJab] 			; initiate occupy
Damage=30
ROF=22
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSABFlame
Report=EpsilonOccupiedAttack
OccupantAnim=UCINIT

[UCPsychicJabE]
Damage=30
ROF=22
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSABFlameBlue
Report=EpsilonOccupiedAttack
OccupantAnim=UCINIT

[M60] 					; gi gun
Damage=15
ROF=20
Range=4
Projectile=InvisibleWork
Speed=100
Warhead=SA
Report=GGIAttack

[M60E]
Damage=15
ROF=20
Range=4
Projectile=InvisibleWork
Speed=100
Warhead=SAE
Report=GGIAttack

[Para] 					; gi deployed gun
Damage=23
ROF=20
Range=5
Projectile=InvisibleWork
Speed=100
Warhead=SSA
Report=GIAttackDeployed
AssaultAnim=UCFLASH

[ParaE]
Damage=23
ROF=20
Range=5
Projectile=InvisibleWork
Speed=100
Warhead=SSAE
Report=GIAttackDeployed
AssaultAnim=UCFLASH

[UCPara] 				; gi occupy
Damage=30
ROF=22
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSAB
Report=AlliedOccupiedAttack
OccupantAnim=UCFLASH

[UCParaE]
Damage=30
ROF=22
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSABE
Report=AlliedOccupiedAttack
OccupantAnim=UCFLASH

[20mmRapid] 			; war miner gun
Damage=30
ROF=20
Range=5.5
Projectile=InvisibleWork
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[20mmRapidE]
Damage=30
ROF=20
Range=5.5
Projectile=InvisibleWork
Speed=100
Warhead=HARVWHE
Report=WarMinerAttack
Anim=GUNFIRE

[20mmRapidSlave] 		; slave miner gun
Damage=30
ROF=20
Range=5.5
Projectile=InvisibleWork
Speed=100
Warhead=HARVWH
Report=SlaveMinerAttack
Anim=GUNFIRE

[FortressGun] 			; bfrt gun
Damage=30
ROF=15
Range=6
Projectile=InvisibleSentry
Speed=100
Warhead=FortressSSA
Report=BattleFortressAttack
Anim=GUNFIRE

[FortressGunE]
Damage=30
ROF=15
Range=6
Projectile=InvisibleSentry
Speed=100
Warhead=FortressSSAE
Report=BattleFortressAttack
Anim=GUNFIRE

[FortressMissile]		; bfrt rocket
Damage=40
ROF=80
Range=6
Burst=2
Projectile=FortMisl
Speed=75
Warhead=AP
Report=BattleFortressMissile
Anim=GUNFIRE

[FortressMissileE]
Damage=40
ROF=80
Range=6
Burst=2
Projectile=FortMislE
Speed=75
Warhead=AP
Report=BattleFortressMissile
Anim=GUNFIRE

[GyroGun]				; gyro gun
Damage=25
Burst=2
ROF=23
Range=7
Projectile=GyroProj
Speed=100
Warhead=GyroWH
Report=GyroAttack

[GyroGunE]
Damage=25
Burst=2
ROF=23
Range=7
Projectile=GyroProjE
Speed=100
Warhead=GyroWH
Report=GyroAttack

[GyroAAGun]				; gyro aa gun
Damage=25
Burst=2
ROF=23
Range=8
Projectile=InvisibleAll
Speed=100
Warhead=GyroAAWH
Report=GyroAttack

[20mm] 					; rocketeer gun
Damage=25
ROF=27
Range=6
Projectile=Invisible3
Speed=100
Warhead=JumpjetSSA
Report=RocketeerMG

[20mmE]
Damage=25
ROF=27
Range=6
Projectile=Invisible3
Speed=100
Warhead=JumpjetSSAE
Report=RocketeerMG

[ThorHeavyGun]				; thor gun
Damage=160
ROF=40
Range=7
Projectile=ThorProj
MinimumRange=2
Speed=100
OmniFire=yes
;Report=ThorAttack
Warhead=ThorSSA

[ThorHeavyGunE]
Damage=160
ROF=40
Range=7
Projectile=ThorProj
MinimumRange=2
Speed=100
OmniFire=yes
;Report=ThorAttack
Warhead=ThorSSAE

[HoldTheLine]				; thor wave
Damage=1
Range=1
ROF=450
Projectile=ThorWaveP
Speed=100
Warhead=ThorHTLWH
AreaFire=yes
Anim=THORING
OmniFire=yes
FireOnce=yes
Report=ThorHoldTheLine
DistributedWeaponFire=yes

[SentinelAA]			; sentinel cannon
Damage=55
Burst=6
ROF=100
Range=9
Projectile=InvisibleInaccAA
Speed=100
Report=DefenderAttack
Warhead=HelixWH
Anim=APMUZZLE
MinimumRange=1

[SentinelAAE]
Damage=55
Burst=6
ROF=100
Range=9.5
Projectile=InvisibleInaccAA
Speed=100
Report=DefenderAttack
Warhead=HelixWH
Anim=APMUZZLEE
MinimumRange=1

[MP5] 					; seal weapon
Damage=50
ROF=15
Range=6.5
Projectile=InvisibleWork
Speed=100
Warhead=HollowPointSEAL
Report=SealAttack
AssaultAnim=UCBLOOD

[MP5E]
Damage=50
ROF=15
Range=6.5
Projectile=InvisibleWork
Speed=100
Warhead=HollowPointSEALE
Report=SealAttack
AssaultAnim=UCBLOOD

[TanyaLaser]			; tanya wanted a laser instead
Damage=120
ROF=8
Range=8
Projectile=InvisibleLaser
Speed=100
Report=TanyaAttack
Warhead=TanyaLaserWH
Bright=no
IsHouseColor=false
LaserInnerColor=200,0,0
LaserOuterColor=200,0,0
LaserDuration = 10
IsLaser=true
IsBigLaser=false
Anim=LASMUZ
AssaultAnim=UCBLOOD

[TanyaLaserE]
Damage=120
ROF=8
Range=8
Projectile=InvisibleLaser
Speed=100
Report=TanyaAttack
Warhead=TanyaLaserWH
Bright=yes
IsHouseColor=false
LaserInnerColor=255,0,0
LaserOuterColor=255,0,0
LaserDuration = 20
IsLaser=true
IsBigLaser=false
Anim=LASMUZ
AssaultAnim=UCBLOOD

[SealC4]				; ghost demo charge
Damage=1000
ROF=100
Range=1.5
CellRangefinding=yes
FireOnce=yes
Projectile=InvisibleLowBrute
Warhead=SealC4WH
FireInTransport=no
SabotageCursor=yes
IvanBomb.Warhead=SuperSeal
IvanBomb.Damage=1000
IvanBomb.Detachable=no
IvanBomb.DestroysBridges=yes
IvanBomb.Image=RAC4CURS
IvanBomb.Delay=100
IvanBomb.TickingSound=Dummy
IvanBomb.AttachSound=InfiltratorAttack

[SpecialC4]				; mad monster c4
Damage=1000
ROF=100
Range=1.5
CellRangefinding=yes
FireOnce=yes
Projectile=InvisibleLowBrute
Warhead=SpecialC4WH
FireInTransport=no
SabotageCursor=yes
IvanBomb.Warhead=SuperSpecial
IvanBomb.Damage=5000
IvanBomb.Detachable=no
IvanBomb.DestroysBridges=no
IvanBomb.Image=RAC4CURS
IvanBomb.Delay=100
IvanBomb.TickingSound=Dummy
IvanBomb.AttachSound=InfiltratorAttack

[TanyaC4]			; tanya demo charge
Damage=3000
ROF=75
Range=1.5
CellRangefinding=yes
FireOnce=yes
Projectile=InvisibleLowBrute
Warhead=TanyaC4WH
FireInTransport=no
SabotageCursor=yes
IvanBomb.Warhead=Super
IvanBomb.Damage=3000
IvanBomb.Detachable=no
IvanBomb.DestroysBridges=yes
IvanBomb.Image=RAC4CURS
IvanBomb.Delay=50
IvanBomb.TickingSound=Dummy
IvanBomb.AttachSound=InfiltratorAttack

[TERMIGUN] 				; cyborg gun
Damage=40
ROF=5
Range=6.5
Projectile=InvisibleWork
Speed=100
Warhead=HollowPoint4
Report=ArnoldAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
AssaultAnim=UCBLOOD

[TERMIGUNE]
Damage=40
ROF=5
Range=6.5
Projectile=InvisibleWork
Speed=100
Warhead=HollowPoint4E
Report=ArnoldAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
AssaultAnim=UCBLOOD

[StunGun]				; stun gun
Damage=180
Abductor.AbductBelowPercent=0.5
Abductor.ChangeOwner=yes
Abductor.Anim=SMOKESMAL
Abductor=yes
ROF=150
Range=6
Projectile=InvisibleWork
Speed=100
Report=DrakuvStunGun
Warhead=StunGunWH
IsHouseColor=false
OmniFire=yes
LaserInnerColor=255,255,0
LaserOuterColor=0,0,0
LaserDuration = 3
IsLaser=true
IsBigLaser=false

[SuperSniper]			; morales rifle
Damage=300
AmbientDamage=300
ROF=180
Range=15
Burst=1
Projectile=InvisibleWork
Speed=30
Warhead=KillDriverWH
Report=MoralesAttack
IsRailgun=yes
AttachedParticleSystem=TargetLaserSys
FireInTransport=no

[SuperSniperE]
Damage=300
AmbientDamage=300
ROF=180
Range=15
Burst=1
Projectile=InvisibleWork
Speed=30
Warhead=KillDriverWH
Report=MoralesAttack
IsRailgun=yes
AttachedParticleSystem=TargetLaserSysRed
FireInTransport=no

[AKM]
Damage=90
ROF=20
Range=7
Projectile=InvisibleWork
Speed=100
Warhead=BORISWH
Report=BorisAttack
AssaultAnim=UCBLOOD

[AWP] 					; sniper rifle
Damage=135
ROF=200
Range=12
Projectile=InvisibleWork
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no
OpenToppedAnim=GUNFIRE
MinimumRange=1
FireInTransport=no

[AWP2] 					; sniper rifle deployed
Damage=135
ROF=160
Range=13
Projectile=InvisibleWork
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no
OpenToppedAnim=GUNFIRE
FireInTransport=no

[Virusgun] 				; virus sniper
Damage=200
ROF=90
Range=13
Projectile=InvisibleWork
Speed=100
Report=VirusAttack
Warhead=VirusAttach
RevealOnFire=no
OpenToppedAnim=GUNFIRE
IvanBomb.Warhead=VirusWH
IvanBomb.Damage=200
IvanBomb.Image=VIRSBOMB
IvanBomb.Detachable=no
IvanBomb.DestroysBridges=no
IvanBomb.Delay=80
IvanBomb.TickingSound=Dummy
IvanBomb.AttachSound=Dummy
FireInTransport=no

[VirusgunE]
Damage=200
ROF=90
Range=13
Projectile=InvisibleWork
Speed=100
Report=VirusAttack
Warhead=VirusAttach
RevealOnFire=no
OpenToppedAnim=GUNFIRE
IvanBomb.Warhead=VirusWHE
IvanBomb.Damage=200
IvanBomb.Image=VIRSBOMB
IvanBomb.Detachable=no
IvanBomb.DestroysBridges=no
IvanBomb.Delay=80
IvanBomb.TickingSound=Dummy
IvanBomb.AttachSound=Dummy
FireInTransport=no

[SiegeCannon] 			; siege chopper hmg
Damage=16
ROF=8
Range=7
Projectile=QuadShell
Speed=100
Warhead=VultureSA
Report=SentryGunAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OmniFire=yes

[SiegeCannonE]
Damage=16
ROF=8
Range=7
Projectile=QuadShell
Speed=100
Warhead=VultureSAE
Report=SentryGunAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OmniFire=yes

[StealthMissile] 		; barracuda missile
Damage=120
ROF=10
Range=8
Projectile=StealthMissileProj
Speed=50
Warhead=SlickWH
Report=BarracudaAttack
Burst=1

[StealthMissileE]
Damage=120
ROF=10
Range=8
Projectile=StealthMissileProjE
Speed=50
Warhead=SlickWH
Report=BarracudaAttack
Burst=1

[Maverick] 				; harrier missile
Damage=85
ROF=10
Range=6
Projectile=AirToGroundMissile
Speed=70
Warhead=ORCAAP
Report=IntruderAttack
Burst=1

[MaverickE]
Damage=85
ROF=10
Range=6
Projectile=AirToGroundMissileE
Speed=70
Warhead=ORCAAP
Report=IntruderAttack
Burst=1

[MaverickB] 				; harrier missile with modifier
Damage=85
ROF=10
Range=6
Projectile=AirToGroundMissile
Speed=70
Warhead=ORCAAPB
Report=IntruderAttack
Burst=1

[MaverickBE]
Damage=85
ROF=10
Range=6
Projectile=AirToGroundMissileE
Speed=70
Warhead=ORCAAPB
Report=IntruderAttack
Burst=1

[FoxMissile] 				; fox missile
Damage=92
ROF=10
Range=6
Projectile=AirToGroundMissile
Speed=70
Warhead=FoxAP
Report=MigAttackY
Burst=1

[FoxMissileE]
Damage=92
ROF=10
Range=6
Projectile=AirToGroundMissileE
Speed=70
Warhead=FoxAP
Report=MigAttackY
Burst=1

[StormMissile] 				; stormchild missile
Damage=50
ROF=10
Range=6
Projectile=StormMissileProj
Speed=100
Warhead=StormAP
Report=StormchildAttack
Burst=2

[StormMissileE]
Damage=50
ROF=10
Range=6
Projectile=StormMissileProjE
Speed=100
Warhead=StormAP
Report=StormchildAttack
Burst=2

[StormGun]			; stormchild laser
Damage=35
ROF=20
Range=6
Projectile=Invisible
Speed=100
Report=StormchildLaser
Warhead=StormGunWH
Bright=no
IsHouseColor=false
LaserInnerColor=200,0,0
LaserOuterColor=200,0,0
LaserDuration = 10
IsLaser=true
Burst=4
Anim=LASMUZ

[StormGunE]
Damage=35
ROF=20
Range=6
Projectile=Invisible
Speed=100
Report=StormchildLaser
Warhead=StormGunWH
Bright=no
IsHouseColor=false
LaserInnerColor=255,0,0
LaserOuterColor=255,0,0
LaserDuration = 20
IsLaser=true
Burst=4
Anim=LASMUZ

[Maverick2] 			; eagle missile
Damage=115
ROF=10
Range=6
Projectile=CryoMissileProj
Speed=100
Warhead=BEAGAP
Report=BlackEagleAttack
Burst=1
Bright=no
TurboBoost=yes

[Maverick2E]
Damage=115
ROF=10
Range=6
Projectile=CryoMissileProjE
Speed=100
Warhead=BEAGAP
Report=BlackEagleAttack
Burst=1
Bright=no
TurboBoost=yes

[Maverick3] 			; mig morales weapon
Damage=1000
ROF=10
Range=9
Projectile=AirToGroundNuke
Speed=70
Warhead=MIGWH
Report=MigAttackX
Burst=1
RadLevel=200

[Maverick3E]
Damage=1000
ROF=10
Range=9
Projectile=AirToGroundNuke
Speed=80
Warhead=MIGWH
Report=MigAttackX
Burst=1
RadLevel=300

[ParaDropWeapon] 		; lolwat
Damage=60
ROF=130
Range=4
Projectile=AAHeatSeekerB
Speed=30
Warhead=MaverickHE
Burst=1
DecloakToFire=no
RevealOnFire=no

[SpyCameraWeapon] 		; lolwat2
Damage=6
Range=20
Burst=1
Projectile=InvisibleHigh
Warhead=DummyWarhead
Report=SpyPlaneSnapshot
DecloakToFire=no
RevealOnFire=no

[HornetBomb] 			; hornet weapon
Damage=35
ROF=3
Range=5
Projectile=NormalBomb
Speed=30
Warhead=HornetAP
Report=HornetAttack

[HornetBombE]
Damage=80
ROF=3
Range=5
Projectile=NormalBomb
Speed=30
Warhead=HornetAP
Report=HornetAttack

[ASWBomb] 				; osprey weapon
Damage=50
ROF=3
Range=3
Projectile=DepthCharge
Speed=30
Warhead=APSplash
Report=OspreyAttack

[V3Airburst] 			; dunno lol
Damage=25
Range=.55
Projectile=V3AirburstP
Warhead=V3HE

[HornetCollision] 		; hornet death
Damage=100
ROF=20
Range=3
Projectile=AirToGroundMissile
Speed=30
Warhead=AP
Report=HornetCollision
Bright=no

[DredCollision] 		; dmissile death
Damage=200
ROF=20
Range=1.75
Projectile=DredMissile
Speed=30
Warhead=AP
Bright=no
CellRangefinding=yes

[ASWCollision] 			; osprey death
Damage=100
ROF=20
Range=3
Projectile=AAHeatSeekerB
Speed=30
Warhead=AP
Report=HornetCollision
Bright=no

[Flare] 				; morales flare
Damage=1
ROF=60
Range=15
Warhead=AirstrikeFlare
MigAttackCursor=no
Projectile=Invisible
IsLine=true
IsHouseColor=true
Report=Flare

[HumveeGun] 			; humvee weapon
Damage=30
ROF=22
Range=5.5
Projectile=InvisibleWork
Speed=100
Warhead=HummSA
Report=HumveeAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[HumveeGunE]
Damage=30
ROF=22
Range=5.5
Projectile=InvisibleWork
Speed=100
Warhead=HummSAE
Report=HumveeAttack
Anim=GUNFIRE

[SpotLight]				; spotlight
Damage=1
ROF=1
Range=7
Projectile=InvisibleHigh
Speed=100
Warhead=SpotLightWH
Bright=no
RevealOnFire=no

[105mm] 				; bulldog weapon
Damage=60
ROF=45
Range=5.75
Projectile=CannonInviso
Speed=100
Warhead=BULLAP
Report=LightTankAttack;GrizzlyTankAttack
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Bright=no

[Flashbang]
Damage=60
ROF=45
Range=5.75
Projectile=FlakTProj
Speed=100
Warhead=FlashbangWH
Report=BulldogFlashbang
Anim=GUNFIRE
Bright=yes

[105mmE]
Damage=60
ROF=45
Range=5.75
Projectile=CannonInviso
Speed=100
Warhead=BULLAPE
Report=TankDestroyerAttack
Anim=VEMUZZLE
Bright=no

[105mmR] 				; cavalier weapon
Damage=60
ROF=45
Range=5.75
Projectile=CannonInviso
Speed=100
Warhead=AP
Anim=GMUZZLEFLASH_N,GMUZZLEFLASH_NE,GMUZZLEFLASH_E,GMUZZLEFLASH_SE,GMUZZLEFLASH_S,GMUZZLEFLASH_SW,GMUZZLEFLASH_W,GMUZZLEFLASH_NW
Bright=no

[105mmRE]
Damage=60
ROF=45
Range=5.75
Projectile=CannonInviso
Speed=100
Warhead=RHINAPE
Anim=GVTMUZZLE
Bright=no

[105mmR2] 				; cavalier locked on
Damage=60
ROF=35
Range=5.75
Projectile=CannonInviso
Speed=100
Warhead=AP
Report=GrizzlyTankLockOn
Anim=GMUZZLEFLASH_N,GMUZZLEFLASH_NE,GMUZZLEFLASH_E,GMUZZLEFLASH_SE,GMUZZLEFLASH_S,GMUZZLEFLASH_SW,GMUZZLEFLASH_W,GMUZZLEFLASH_NW
Bright=no
AttachedParticleSystem=TargetLaserSysRed
IsRailgun=yes

[105mmR2E]
Damage=60
ROF=35
Range=5.75
Projectile=CannonInviso
Speed=100
Warhead=RHINAPE
Report=GrizzlyTankLockOn
Anim=GVTMUZZLE
Bright=no
AttachedParticleSystem=TargetLaserSysRed
IsRailgun=yes

[RhadGun]				; rhad gun
Damage=150
ROF=60
Range=10
Projectile=CannonInviso
Speed=100
Warhead=HE
Report=RashidiAttack
Bright=no

[TurretGun] 			; turret weapon
Damage=75
ROF=60
Range=7
Projectile=CannonInviso
Speed=100
Warhead=AP
Report=GunTurretAttack
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Bright=no

[TurretGunE]
Damage=100
ROF=50
Range=7
Projectile=CannonInviso
Speed=100
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=no
Burst=1

[Hover105mm] 			; hovertank weapon
Damage=60
ROF=45
Range=5.75
Projectile=CannonInviso
Speed=100
Warhead=AP
Report=HoverTankAttack
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Bright=no

[Hover105mmE]
Damage=60
ROF=45
Range=5.75
Projectile=CannonInviso
Speed=100
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VEMUZZLE
Bright=no

[145mm] 				; abrams weapon
Damage=115
ROF=65
Range=6.25
Projectile=CannonInviso
Speed=45
Warhead=Abrams2WH
Report=AbramsTankAttack
Anim=MUZZLEFLASHB_N,MUZZLEFLASHB_NE,MUZZLEFLASHB_E,MUZZLEFLASHB_SE,MUZZLEFLASHB_S,MUZZLEFLASHB_SW,MUZZLEFLASHB_W,MUZZLEFLASHB_NW

[145mmE]
Damage=115
ROF=65
Range=6.25
Projectile=CannonInviso
Speed=45
Warhead=Abrams2WH
Report=TankDestroyerAttack
Anim=VEMUZZLE

[CatastropheGren]			; catastrophe weapon
Damage=150
ROF=80
Range=6.5
MinimumRange=2
Projectile=CataProj
Speed=40
Warhead=ApocAP
Report=CatastropheAttack
Anim=MUZZLEFLASHB_N,MUZZLEFLASHB_NE,MUZZLEFLASHB_E,MUZZLEFLASHB_SE,MUZZLEFLASHB_S,MUZZLEFLASHB_SW,MUZZLEFLASHB_W,MUZZLEFLASHB_NW
Bright=no

[CatastropheGrenE]
Damage=150
ROF=80
Range=6.5
MinimumRange=2
Projectile=CataProj
Speed=40
Warhead=ApocAP
Report=TankDestroyerAttack
Anim=VEMUZZLE
Bright=no

[120mmx] 				; apocalypse weapon
Damage=100
ROF=80
Range=7
Projectile=ApoCannon
Speed=40
Warhead=ApocalypseWH
Anim=APOCMUZZLE_N,APOCMUZZLE_NE,APOCMUZZLE_E,APOCMUZZLE_SE,APOCMUZZLE_S,APOCMUZZLE_SW,APOCMUZZLE_W,APOCMUZZLE_NW
Bright=no
Burst=2

[120mmxE]
Damage=100
ROF=80
Range=7
Projectile=ApoCannon
Speed=40
Warhead=ApocalypseWHE
Anim=VEMUZAPOC
Bright=no
Burst=2

[ApocMissile]			; apocalypse antiair
Damage=50
ROF=10
Range=7
Projectile=MTProj
Speed=80
Warhead=MTWH
Anim=APGUNFIRE
Burst=2

[ApocMissileE]
Damage=50
ROF=10
Range=7
Projectile=MTProjE
Speed=80
Warhead=MTWH
Anim=APGUNFIRE
Burst=2

[ApocStrike]			; apocalypse antiground spam
Damage=50
ROF=10
Range=7
Projectile=MTStrike
Speed=80
Warhead=MTWH
Anim=APGUNFIRE
Burst=2

[ApocStrikeE]
Damage=50
ROF=10
Range=7
Projectile=MTStrikeE
Speed=80
Warhead=MTWH
Anim=APGUNFIRE
Burst=2

[UraniumCannon]			; nuwa weapon
Damage=160
ROF=160
Range=8.5
Projectile=CannonInviso
MinimumRange=1
Speed=40
Warhead=UraniumWH
Report=DragonAttack
Anim=MUZZLEFLASHB_N,MUZZLEFLASHB_NE,MUZZLEFLASHB_E,MUZZLEFLASHB_SE,MUZZLEFLASHB_S,MUZZLEFLASHB_SW,MUZZLEFLASHB_W,MUZZLEFLASHB_NW
Burst=1
Bright=no
RadLevel=200

[UraniumCannonE]
Damage=160
ROF=160
Range=8.5
MinimumRange=1
Projectile=CannonInviso
Speed=40
Warhead=UraniumWH
Report=DragonAttack
Anim=GCMUZZLE
Burst=1
Bright=no
RadLevel=300

[ToxicPills]			; tyrant weapon
Damage=30
ROF=5
Range=6
Burst=2
Projectile=ToxicPill
Speed=40
MinimumRange=1
Warhead=TyrantWH
Report=TyrantAttack
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Bright=no

[ToxicPillsE]
Damage=30
ROF=5
Range=6.5
Burst=2
Projectile=ToxicPill
Speed=40
MinimumRange=1
Warhead=TyrantWH
Report=TankDestroyerAttack
Anim=VEMUZZLE
Bright=no

[AcidSpray]				; stinger spray
Damage=60
ROF=40
Range=5
Projectile=AcidProj
Speed=50
MinimumRange=1
Warhead=StingerSprayWH
Report=ScavengerSpray
Bright=no
Anim=TRING1

[AcidSprayE]
Damage=30
ROF=20
Range=5
Projectile=AcidProj
Speed=40
MinimumRange=1
Warhead=StingerSprayWH
Report=ScavengerSpray
Bright=no
Anim=TRING1

[CannonBunkerWeapon]			; cannon bunker
Damage=150
ROF=85
Range=8.5
MinimumRange=2.5
Projectile=CannonInviso
Speed=40
Warhead=CannonBunkerWH
Report=CannonBunkerAttack
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Bright=no

[120mm] 				; rhino weapon
Damage=90
ROF=65
Range=5.75
Projectile=CannonInviso
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Bright=no

[120mmE]
Damage=90
ROF=65
Range=5.75
Projectile=CannonInviso
Speed=40
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VEMUZZLE
Bright=no

[MobileGrinder]				; drakuv grinder
Damage=25
ROF=15
Range=1.5
Projectile=InvisibleWork
Speed=40
Warhead=GrinderWH
Report=DrakuvGrinding
DistributedFire=yes
FireWhileMoving=no

[WormDrill]
Damage=30
ROF=30
Range=1.5
Projectile=InvisibleWork
Speed=40
Warhead=GrinderWH
Report=GrinderGrinding
DistributedFire=yes
FireWhileMoving=no

[GehennaBlaster]			; gehenna fighter weapon
Damage=27
ROF=3
Range=10
Burst=2
Projectile=GehennaProj
Speed=100
MinimumRange=1
Warhead=GehennaWH
Report=GehennaAttack
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
TurboBoost=yes

[MothraFollow]				; raven follow
Damage=0
ROF=100
Range=7
Projectile=InvisibleAll
Speed=100
IsHouseColor=false
MinimumRange=3
Warhead=MothraWH

[ColossusCannon]			; colossus weapon
Damage=40
ROF=80
Range=7
Projectile=ColossusBallInacc
Speed=70
Warhead=ColossusWH
Anim=MGMUZZLE
Bright=no
Burst=8

[ColossusCannonE]
Damage=40
ROF=80
Range=7
Projectile=ColossusBallInaccE
Speed=70
Warhead=ColossusWH
Anim=MGMUZZLE
Bright=no
Burst=8

[BasiliskCannon]				; basilisk cannon
Damage=65
ROF=140
Range=10.5
MinimumRange=3
Projectile=BasiliskCannonball
Speed=1
Report=DevourerCannonAttack
Bright=no
OmniFire=yes
Burst=6
Warhead=BasiliskWH
Anim=BASIVT

[BasiliskCannonE]
Damage=65
ROF=140
Range=10.5
MinimumRange=3
Projectile=BasiliskCannonballE
Speed=1
Report=DevourerCannonAttack
Bright=no
OmniFire=yes
Burst=8
Warhead=BasiliskWHE
Anim=BASIVT

[120mmTiger] 				; qilin weapon
Damage=60
Burst=2
ROF=65
Range=5.75
Projectile=CannonInviso
Speed=40
Warhead=AP
Report=QilinTankAttack
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Bright=no

[120mmTigerE]
Damage=60
Burst=2
ROF=65
Range=5.75
Projectile=CannonInviso
Speed=40
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VEMUZZLE
Bright=no

[120mmJaguar] 				; jaguar weapon
Damage=90
ROF=65
Range=5.75
Projectile=CannonInviso
Speed=40
Warhead=AP
Report=JaguarTankAttack
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Bright=no

[120mmJaguarE]
Damage=90
ROF=65
Range=5.75
Projectile=CannonInviso
Speed=40
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VEMUZZLE
Bright=no

[SeawolfCannon]				; seawolf cannon
Damage=27
ROF=20
Range=6.5
Projectile=CannonInviso
Speed=40
Warhead=SeawolfHE
Report=SeawolfCannonAttack
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Bright=no

[SeawolfCannonE]
Damage=27
ROF=20
Range=6.5
Projectile=CannonInviso
Speed=40
Warhead=SeawolfHE
Report=TankDestroyerAttack
Anim=VEMUZZLE
Bright=no

[Flamethrower]					; flameguy weapon
Damage=40
ROF=45
Range=5
Projectile=FlameProj
Speed=45
Warhead=BorilloWH
Report=BorilloAttack
Anim=XCRIT
Bright=no

[FlamethrowerE]
Damage=40
ROF=45
Range=5
Projectile=FlameProjE
Speed=45
Warhead=BorilloWHE
Report=BorilloAttack
Anim=XCRIT
Bright=no

[BorilloFlamethrower]			; borillo weapon
Damage=45
ROF=35
Range=5
Projectile=FlameProj
Speed=45
Warhead=BorilloWH
Report=BorilloAttack
Anim=XCRIT
Bright=no

[BorilloFlamethrowerE]
Damage=45
ROF=35
Range=5
Projectile=FlameProjE
Speed=45
Warhead=BorilloWHE
Report=BorilloAttack
Anim=XCRIT
Bright=no

[MantisGun] 				; mantis weapon
Damage=65
ROF=60
Range=5.75
Projectile=CannonInviso
Speed=60
Warhead=AP
Report=MantisTankAttack
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Bright=no

[MantisGunE]
Damage=65
ROF=60
Range=5.75
Projectile=CannonInviso
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VEMUZZLE
Bright=no

[ATGUN] 				; lasher weapon
Damage=65
ROF=40
Range=5.75
Projectile=CannonInviso
Speed=60
Warhead=AP
Report=LasherTankAttack
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Bright=no

[ATGUNE]
Damage=65
ROF=30
Range=5.75
Projectile=CannonInviso
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VEMUZZLE
Bright=no

[OpusGun] 				; opus weapon
Damage=65
ROF=60
Range=5.75
Projectile=CannonInviso
Speed=60
Warhead=AP
Report=OpusAttack
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Bright=no

[OpusGunX]
Damage=45
ROF=60
Range=5.75
Projectile=CannonInviso
Speed=60
Warhead=AP
Report=OpusAttack
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Bright=no
Burst=2

[OpusGunE]
Damage=65
ROF=60
Range=5.75
Projectile=CannonInviso
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VEMUZZLE
Bright=no

[OpusGunXE]
Damage=45
ROF=60
Range=5.75
Projectile=CannonInviso
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VEMUZZLE
Bright=no
Burst=2

[Robogun] 				; robot tank hmg
Damage=45
ROF=60
Range=5.5
Projectile=InvisibleWork
Speed=100
Warhead=RoboSSA
Report=RobotTankHMG
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=2

[RobogunE]
Damage=22
ROF=30
Range=5.5
Projectile=InvisibleWork
Speed=100
Warhead=RoboSSAE
Report=RobotTankHMG
Anim=GUNFIRE
Burst=2

[HalftrackGun] 				; halftrack gun
Damage=40
ROF=25
Range=5
Projectile=InvisibleWork
Speed=100
Warhead=SSA
Report=HalftrackAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[HalftrackGunE]
Damage=40
ROF=25
Range=5
Projectile=InvisibleWork
Speed=100
Warhead=SSAE
Report=HalftrackAttack
Anim=GUNFIRE

[HalftrackGunX] 				; halftrack x gun
Damage=20
ROF=25
Range=5
Burst=2
Projectile=InvisibleWork
Speed=100
Warhead=SSA
Report=HalftrackAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[HalftrackGunXE]
Damage=20
ROF=25
Range=5
Burst=2
Projectile=InvisibleWork
Speed=100
Warhead=SSAE
Report=HalftrackAttack
Anim=GUNFIRE

[MammothTusk] 			; catastrophe missiles
Damage=45
ROF=25
Range=8.5
Projectile=MTProj
Speed=80
Warhead=MTWH
Report=ApocalypseAttackAir
Anim=GUNFIRE

[MammothTuskE]
Damage=45
ROF=25
Range=8.5
Projectile=MTProjE
Speed=80
Warhead=MTWH
Report=ApocalypseAttackAir
Anim=GUNFIRE

[CatapultWeapon]		; splatter weapon
Damage=110
ROF=140
Range=14
MinimumRange=5
Projectile=ToxicBarrel
Speed=1
Warhead=PlagueWH
Report=PlagueSplatterAttack
Lobber=yes

[CatapultWeaponE]
Damage=110
ROF=140
Range=14
MinimumRange=5
Projectile=ToxicBarrelBig
Speed=1
Warhead=PlagueWH
Report=PlagueSplatterAttack
Lobber=yes

[QuadMortar]			; quad mortar weapon
Damage=45
ROF=65
Range=10
MinimumRange=3
Projectile=ArtilleryProj
Speed=30
Warhead=QuadMortarWH
Report=ArtilleryAttack
Lobber=yes
FireInTransport=no

[QuadMortarE]
Damage=45
ROF=65
Range=10
MinimumRange=3
Projectile=ArtilleryProjE
Speed=30
Warhead=QuadMortarWH
Report=ArtilleryAttack
Lobber=yes
FireInTransport=no

[Howitzer]				; zephyr weapon
Damage=85
ROF=110
Range=14
MinimumRange=5
Projectile=HowitzerProj
Speed=40
Warhead=HowitzerWH
Report=ZephyrAttack
Lobber=yes
Anim=MUZZLEARTY_N,MUZZLEARTY_NE,MUZZLEARTY_E,MUZZLEARTY_SE,MUZZLEARTY_S,MUZZLEARTY_SW,MUZZLEARTY_W,MUZZLEARTY_NW

[HowitzerE]
Damage=85
ROF=110
Range=14
MinimumRange=5
Projectile=HowitzerProjE
Speed=40
Warhead=HowitzerWH
Report=ZephyrAttack
Lobber=yes
Anim=MUZZLEARTY_N,MUZZLEARTY_NE,MUZZLEARTY_E,MUZZLEARTY_SE,MUZZLEARTY_S,MUZZLEARTY_SW,MUZZLEARTY_W,MUZZLEARTY_NW

[HowitzerPart]
Damage=65
ROF=110
Range=4
Projectile=HowitzerPartProj
Speed=15
Warhead=HowitzerWH
Report=ZephyrAttack
Lobber=yes

[HowitzerBeacon]		; infinite range zephyr weapon
Damage=70
ROF=100
Range=198
MinimumRange=6
Projectile=HowitzerProjInacc
Speed=30
Warhead=HowitzerBeaconWH
Report=ZephyrAttackGlobal
Lobber=yes
Anim=MUZZLEARTY_N,MUZZLEARTY_NE,MUZZLEARTY_E,MUZZLEARTY_SE,MUZZLEARTY_S,MUZZLEARTY_SW,MUZZLEARTY_W,MUZZLEARTY_NW

[HowitzerBeaconE]
Damage=70
ROF=100
Range=198
MinimumRange=6
Projectile=HowitzerProjInaccE
Speed=30
Warhead=HowitzerBeaconWH
Report=ZephyrAttackGlobal
Lobber=yes
Anim=MUZZLEARTY_N,MUZZLEARTY_NE,MUZZLEARTY_E,MUZZLEARTY_SE,MUZZLEARTY_S,MUZZLEARTY_SW,MUZZLEARTY_W,MUZZLEARTY_NW

[ArtilleryCannon]		; voltmortar gun
Damage=60
ROF=45
Range=15
MinimumRange=3
Projectile=IncineratorProj
Speed=50
Warhead=InciWH
Report=IncineratorAttack
Lobber=yes

[ArtilleryCannonE]
Damage=60
ROF=45
Range=15
MinimumRange=3
Projectile=IncineratorProj
Speed=50
Warhead=InciWHE
Report=IncineratorAttack
Lobber=yes

[ArtilleryMulti]		; apocalypse mortar
Damage=60
ROF=45
Range=7
MinimumRange=2
Projectile=IncineratorProj
Speed=50
Warhead=InciWH
Report=IncineratorAttack
Lobber=yes
Burst=2

[155mm] 				; destroyer gun
Damage=75
ROF=80
Range=8
Projectile=Ballistic
Speed=10
Warhead=ARTYHE
Report=DestroyerAttack
Anim=MUZZLEFLASHB_N,MUZZLEFLASHB_NE,MUZZLEFLASHB_E,MUZZLEFLASHB_SE,MUZZLEFLASHB_S,MUZZLEFLASHB_SW,MUZZLEFLASHB_W,MUZZLEFLASHB_NW
Lobber=no

[155mmE]
Damage=75
ROF=80
Range=8
Projectile=Ballistic
Speed=10
Warhead=ARTYHE
Report=TankDestroyerAttack
Anim=VEMUZZLE
Lobber=no

[SmokeCannon]			; smoke cannon
Damage=1
ROF=60
Range=13
MinimumRange=2
Projectile=SmokeCannonP
Speed=10
Warhead=SmokebombsSingleWH
Report=SmokebombAttack
Lobber=no

[160mm] 				; siege chopper artillery
Damage=55
ROF=130
Range=11
MinimumRange=3
Projectile=Ballistic
Speed=10
Warhead=SCHOPWH
Report=SeigeChopperAttackDeployed
Anim=GUNFIRE
Lobber=no

[160mmE]
Damage=50
ROF=130
Range=11
MinimumRange=2
Projectile=Ballistic
Speed=10
Warhead=SCHOPWH
Report=SeigeChopperAttackDeployed
Anim=VTMUZZLE
Lobber=no
Burst=2

[V3Launcher] 			; scud weapon
Damage=1
ROF=150
Range=20
MinimumRange=6
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special

[PsyBomLauncher]		; gravity bomb launcher
Damage=1
ROF=150
Range=23
MinimumRange=6
Spawner=yes
Projectile=InvisibleHigh
OmniFire=yes
Speed=10
Warhead=Special

[DredLauncher] 			; dred weapon
Damage=50
ROF=50
Burst=2
Range=23
MinimumRange=6
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes

[CruiseLauncher] 		; akula cruise
Damage=25
ROF=50
Burst=2
Range=23
MinimumRange=6
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=AkulaAttack

[TopolLauncher]
Damage=25
ROF=50
Burst=2
Range=512
MinimumRange=6
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=AkulaAttack

[ToxicAttack]			; poison stream (unused)
Damage=100
ROF=160
Range=4
Projectile=InvisibleLowChaos
Speed=30
Warhead=InfectionWH;DummyWH
Report=ChaosDroneAttack
OmniFire=yes
;Anim=SPAWNGAST
AreaFire=yes

[FVChaosAttack]		; ifv weaver mode
Damage=700
ROF=45
Range=3
Projectile=InvisibleLowChaos
Speed=30
Anim=CDGAS
Warhead=PsychGasCreate
Report=ChaosDroneAttack
AreaFire=yes
OmniFire=yes

[ChaosBomb] 			; chaos offensive attack
Damage=70
ROF=50
Range=6.5
Speed=60
FireInTransport=yes
Warhead=PsychGasExpb
Report=WeaverAttack
Projectile=RedBall
DistributedFire=yes

[ChaosDeathBomb]		; weaver death
Damage=100
ROF=45
Range=1.83
Projectile=InvisibleWork
Speed=30
Warhead=PsychoGas
Report=;ChaosDroneAttack
OmniFire=yes
Suicide=yes

[DroneJump] 			; drone jump
Damage=50
ROF=60
Range=2.5
Projectile=JUMP
Speed=30
Warhead=Parasite
LimboLaunch=yes
Report=TerrorDroneAttack
PenetratesBunker=yes
FireInTransport=no

[BadTeeth] 				; soviet dog weapon
Damage=30
ROF=35
Range=2
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog
LimboLaunch=yes
Report=DogAttack
FireInTransport=no

[MadTeeth] 				; yuri dog weapon
Damage=30
ROF=35
Range=2
CellRangefinding=yes
Projectile=YDOGJUMP
Speed=30
Warhead=ParasiteDog
LimboLaunch=yes
Report=DogAttack
FireInTransport=no

[RoboTeeth] 			; chitzkoi weapon
Damage=36
ROF=25
Range=3.5
CellRangefinding=yes
Projectile=CHITZJUMP
Speed=30
Warhead=ParasitePro
LimboLaunch=yes
Report=DogAttack
FireInTransport=no
AssaultAnim=UCFLASH

[GoodTeeth] 			; allied dog weapon
Damage=30
ROF=35
Range=2
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog
LimboLaunch=yes
Report=DogAttack
FireInTransport=no

[DogBite]				; new dog weapon
Range=1.73
;CellRangefinding=yes
Projectile=InvisibleLowBrute
Speed=100
Damage=300
ROF=30
Warhead=HollowPointAnimal
Report=DogAttack

[AlligatorBite] 		; alligator weapon
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLowBrute
Speed=100
Damage=30
ROF=30
Warhead=HollowPointAnimal
Report=AlligatorAttack

[BearBite] 				; bear weapon
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLowBrute
Speed=100
Damage=30
ROF=30
Warhead=HollowPointAnimal
Report=BearAttack

[ChimpBite] 			; monkey weapon
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLowBrute
Speed=100
Damage=30
ROF=30
Warhead=HollowPointAnimal
Report=ChimpAttack

[TRexBite] 				; trex vs armor
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLowBrute
Speed=100
Damage=200
ROF=30
Warhead=TRexWH
Report=TrexAttack

[TRexInfBite] 			; trex vs inf
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLowBrute
Speed=100
Damage=200
ROF=30
Warhead=TRexInfWH
Report=TrexAttack

[SHOVEL] 				; slave weapon
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLowBrute
Speed=100
Damage=50
ROF=30
Warhead=ShovelSA
Report=
FireInTransport=no

[VirtualScanner] 		; targeting helper
Damage=1
Range=5
NeverUse=yes
Projectile=InvisibleAll
Warhead=SA
Speed=100

[TankScanner]			; for omnicrush
Damage=0
Range=1
;NeverUse=yes
Projectile=InvisibleWork
Warhead=TankScannerWH
Speed=100

[NotAWeapon]			; hax
Damage=0
Range=1
NeverUse=yes
Projectile=InvisibleWork
Warhead=DummyWH
Speed=100
DecloakToFire=no
RevealOnFire=no

[SaboteurDummy]
Damage=0
Range=1
NeverUse=yes
Projectile=InvisibleWork
Warhead=DummyWH
Speed=100
DecloakToFire=no
RevealOnFire=no
Suicide=yes

[NotAnEiffel]			; more hax
Damage=0
Range=1
NeverUse=yes
Projectile=InvisibleWork
Warhead=NotAnEiffelWH
Speed=100
DecloakToFire=no
RevealOnFire=no

[ReallyNotAWeapon]		; even more hax
Damage=0
Range=8
NeverUse=yes
Projectile=InvisibleWork
Warhead=DummyWH
Speed=100
DecloakToFire=no
RevealOnFire=no

[NotAStealth]			; i don't even know this hax
Damage=0
Range=8
NeverUse=yes
Projectile=InvisibleWork
Warhead=DummyWH
Speed=100
DecloakToFire=no
RevealOnFire=no

[StealthGenerator]		; chimera core
Damage=0
Range=512
ROF=100
Projectile=InvisibleAll
Speed=1
Warhead=StealthGeneratorWH
AreaFire=yes
Anim=PLSM

[NotANuclear]
Damage=0
Range=10
NeverUse=yes
Projectile=InvisibleWork
Warhead=DummyWH
Speed=100
DecloakToFire=no
RevealOnFire=no

[NuclearFuel]			; nuclear reactor for china
Damage=0
Range=512
ROF=120
Projectile=InvisibleAll
Speed=1
Warhead=NuclearFuelWH
AreaFire=yes

[NotAHover]
Damage=0
Range=6
NeverUse=yes
Projectile=InvisibleWork
Warhead=DummyWH
Speed=100
DecloakToFire=no
RevealOnFire=no

[SquidGrab] 			; squid grab
Damage=30
ROF=99
Range=1.5
CellRangefinding=yes
Projectile=SQDJUMP
Speed=30
DecloakToFire=no
RevealOnFire=no
Warhead=ParasitePlus
LimboLaunch=yes
Report=SquidAttack
Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW

[SquidGrabE]
Damage=55
ROF=99
Range=1.5
CellRangefinding=yes
Projectile=SQDJUMP
Speed=30
DecloakToFire=no
RevealOnFire=no
Warhead=ParasitePlus
LimboLaunch=yes
Report=SquidAttack
Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW

[SquidPunch] 			; squid punch
Damage=110
ROF=32
Range=1.83
Projectile=InvisibleWork
Speed=30
Warhead=SquidHE
Report=SquidAttackNonShip
DecloakToFire=no
RevealOnFire=no

[SquidPunchE]
Damage=200
ROF=32
Range=1.83
Projectile=InvisibleAll
Speed=30
Warhead=SquidHE
Report=SquidAttackNonShip
DecloakToFire=no
RevealOnFire=no

[HornetLauncher] 		; horny launcher
Damage=1
ROF=150
Range=23
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

[SwarmLauncher]
Damage=1
ROF=150
Range=23
Spawner=yes
Projectile=InvisibleAll
Speed=10
Warhead=Special
OmniFire=yes
Anim=PODRING

[GehennaLauncher]		; gehenna launcher
Damage=1
ROF=150
Range=18
Spawner=yes
Projectile=InvisibleAA
Speed=10
Warhead=Special
OmniFire=yes

[VentrexLauncher]		; hailstorm launcher
Damage=1
ROF=150
Range=20
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

[ASWLauncher] 			; osprey weapon
Damage=1
ROF=150
Range=22
Spawner=yes
Projectile=ASWVirt
Speed=10
Warhead=Special
OmniFire=yes

[SonicZap] 				; dolphin weapon
Damage=8
AmbientDamage=6
ROF=100
Range=7
Projectile=Sonic
Speed=100
Warhead=SonicWarhead
Report=DolphinAttack
IsSonic=Yes
DecloakToFire=no
RevealOnFire=no

[SonicZapE]
Damage=8
AmbientDamage=8
ROF=100
Range=7
Projectile=Sonic
Speed=100
Warhead=SonicWarhead
Report=DolphinAttack
IsSonic=Yes
DecloakToFire=no
RevealOnFire=no

[FVSonicZap] 			; stolen tech sonic
Damage=20
AmbientDamage=12
ROF=120
Range=7
Projectile=Sonic
Speed=100
Warhead=SonicWarhead
Report=SonicWave
IsSonic=Yes

[FVSonicZapE]
Damage=20
AmbientDamage=14
ROF=120
Range=7
Projectile=Sonic
Speed=100
Warhead=SonicWarhead
Report=SonicWave
IsSonic=Yes

[RepairBullet] 			; repair weapon
Damage=-50
ROF=80
Range=5
IsRadBeam=yes
Beam.Color=250,250,250
Beam.Duration=10
Beam.Amplitude=5.0
Projectile=InvisibleMedium
Speed=100
Warhead=RepairMechanical
Report=IFVRepair

[RepairBeam]			; rejuvenator weapon
Damage=-50
ROF=40
Range=9
IsRadBeam=yes
Beam.Color=250,250,250
Beam.Duration=10
Beam.Amplitude=5.0
Projectile=InvisibleMedium
Speed=100
Warhead=RepairMechanicalReju
Report=IFVRepair
OmniFire=yes
Burst=2

[Heal] 					; medic heal
Damage=-40
ROF=40
Range=1.83
Projectile=InvisibleWork
Speed=100
Warhead=Organic
Report=MedicHeal

[Heal2] 				; tent heal
Damage=-50
ROF=30
Range=1.83
Projectile=InvisibleWork
Speed=100
Warhead=Organic
Report=MedicHeal

[Punch] 				; brute vs inf
Damage=100
ROF=60
Range=1.5
Speed=100
Warhead=Battering
Report=BruteSmashAttack
Projectile=InvisibleLowBrute
FireInTransport=no

[Smash] 				; brute vs tank
Damage=100
ROF=60
Range=1.5
Speed=100
Warhead=Smashing
Report=BruteCrushing
Projectile=InvisibleLowBrute
FireInTransport=no

[Mummypunch] 			; mummy vs inf
Damage=100
ROF=60
Range=1.5
Speed=100
Warhead=Battering
Projectile=InvisibleLowBrute
FireInTransport=no

[Mummysmash] 			; mummy vs tank
Damage=100
ROF=60
Range=1.5
Speed=100
Warhead=Smashing
Projectile=InvisibleLowBrute
FireInTransport=no

[EMPBeam]				; dragonfly weapon
Damage=1
ROF=100
Range=7	
Speed=100
Projectile=InvisibleMedium
Warhead=EMPBeamWH
IsRadBeam=yes
Report=InfectorAttack
DistributedFire=yes
OmniFire=yes
Beam.Color=250,220,150
Beam.Duration=5
Beam.Amplitude=10.0

[RadBeamWeapon] 		; desolator weapon
Damage=150
ROF=50
Range=7
Speed=100
Projectile=InvisibleMedium
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack
Bright=no
Beam.Color=250,130,0

[RadBeamWeaponE]
Damage=150
ROF=50
Range=7
Speed=100
Projectile=InvisibleMedium
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack
Bright=no
Beam.Color=250,100,0

[CRRadBeamWeapon] 		; ifv desolator mode
Damage=175
ROF=30
Range=7
Speed=100
Projectile=InvisibleMedium
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack
Bright=no
Beam.Color=250,130,0

[CRRadBeamWeaponE] 
Damage=175
ROF=30
Range=7
Speed=100
Projectile=InvisibleMedium
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack
Bright=no
Beam.Color=250,100,0

[SpecialRad]			; map radiation
Damage=1
Range=100
Projectile=InvisibleWork
Speed=1
RadLevel=500
Warhead=SpazWH
AreaFire=yes

[RadEruptionWeapon] 	; desolator deploy
Damage=1
ROF=250
Range=4
Speed=1
AreaFire=yes
FireOnce=no
Beam.Color=250,130,0
Projectile=InvisibleWork
Warhead=RadEruptionWarhead
RadLevel=400
Report=DesolatorDeploy
DecloakToFire=no

[RadEruptionWeaponE]
Damage=1
ROF=250
Range=4
Speed=1
AreaFire=yes
FireOnce=no
Beam.Color=250,100,0
Projectile=InvisibleWork
Warhead=RadEruptionWarhead
IsRadEruption=yes
RadLevel=400
Report=DesolatorDeploy
DecloakToFire=no

[RadEradicationWeapon]	; eradicator deploy
Damage=1
ROF=250
Range=4
Speed=1
AreaFire=yes
FireOnce=no
Beam.Color=250,130,0
Projectile=InvisibleWork
Warhead=RadEradicationWH
RadLevel=500
Report=DesolatorDeploy
DecloakToFire=no

[RadEradicationWeaponE]
Damage=1
ROF=250
Range=4
Speed=1
AreaFire=yes
FireOnce=no
Beam.Color=250,100,0
Projectile=InvisibleWork
Warhead=RadEradicationWH
IsRadEruption=yes
RadLevel=500
Report=DesolatorDeploy
DecloakToFire=no


[TechRad]				; capturable radiation field
Damage=1
ROF=250
Range=512
Speed=1
AreaFire=yes
FireOnce=no
Beam.Color=250,130,0
Projectile=InvisibleWork
Warhead=RadEradicationWH
IsRadEruption=yes
RadLevel=300
Report=DesolatorDeploy

[EarthBreaker]			; yunru deploy
Damage=190
ROF=140
Range=2
Speed=1
AreaFire=yes
FireOnce=no
Projectile=InvisibleWork
Warhead=QuakeWeaponWH
Report=SeismicTankAttack
DecloakToFire=no

[EarthBreakerE]
Damage=190
ROF=140
Range=2
Speed=1
AreaFire=yes
FireOnce=no
Projectile=InvisibleWork
Warhead=QuakeWeaponWHE
Report=SeismicTankAttack
DecloakToFire=no

[UnderBlade]			; malver blade
Range=5
Projectile=InvisibleLowBrute
Speed=100
Damage=250
ROF=20
DecloakToFire=no
RevealOnFire=no
Warhead=UnderBladeWH
Report=ReaperScythe

[Undermine]				; malver suppression
Damage=0
Range=1
ROF=200
Projectile=ThorWaveP
Speed=1
Warhead=UnderminerWH
AreaFire=yes
DecloakToFire=no
RevealOnFire=no
OmniFire=yes
FireOnce=no
Report=Undermine
DistributedWeaponFire=yes

[UCUndermine]			; malver suppression in buildings
Damage=0
Range=1
ROF=25
Projectile=ThorWaveP
Speed=1
Warhead=UCUnderminerWH
AreaFire=yes
Anim=UNDERM
OmniFire=yes
FireOnce=no
Report=UCUndermine
DistributedWeaponFire=yes
OccupantAnim=UCINIT

[YunruEMP]				; yunru mass emp
Damage=1
ROF=155
Range=12
Speed=100
Projectile=InvisibleHigh
Warhead=EMPYunru
Report=Hacking
IsHouseColor=false
LaserInnerColor=0,255,205
LaserOuterColor=0,0,0
LaserDuration = 10
IsLaser=true
IsBigLaser=false
MinimumRange=3

[AntiGravity]			; libra antigravity
Damage=1
ROF=135
Range=1
Speed=100
Projectile=AntiGravityProj
Warhead=LibraWH
Anim=PODRING
AreaFire=yes
FireOnce=yes
Report=LibraGravityAttack
DecloakToFire=no

[AntiGravityE]
Damage=1
ROF=135
Range=1
Speed=100
Projectile=AntiGravityProj
Warhead=LibraWH
Anim=PODRINGE
AreaFire=yes
FireOnce=yes
Report=LibraGravityAttackElite
DecloakToFire=no

[PsychicDarts]			; libra vs infantry
Damage=120
ROF=110
Range=10
Burst=3
MinimumRange=1
Projectile=PsychicDart
Speed=50
Warhead=PsychicDartsWH
Report=LibraDartsAttack
Bright=no
FireInTransport=no

[FakeDarts]				; libra clone vs infantry
Damage=15
ROF=110
Range=10
Burst=3
MinimumRange=1
Projectile=PsychicDart
Speed=50
Warhead=PsychicDartsWH
Report=LibraDartsAttack
Bright=no
FireInTransport=no

[YuriBustShot]			; bust weapon
Damage=90
Burst=2
ROF=50
Range=12
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor=255,0,255
LaserOuterColor=255,0,255
LaserDuration = 15
IsLaser=true
IsHouseColor=false
Report=BustAttack

[PrismShot] 			; prism tower weapon
Damage=110
ROF=50
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead
LaserOuterSpread= 255,255,255
LaserInnerSpread= 255,255,255
LaserOuterColor= 123,123,123
LaserInnerColor= 123,123,123
LaserDuration = 20
IsLaser=true
IsHouseColor=false
Report=PrismTowerAttack

[PrismShotE]
Damage=110
ROF=50
Range=8
Speed=100
Projectile=ElitePrismP
Warhead=PrismWarhead
LaserOuterSpread= 123,123,123
LaserInnerSpread= 123,123,123
LaserOuterColor= 255,123,123
LaserInnerColor= 255,123,123
LaserDuration = 40
IsLaser=true
IsHouseColor=false
Report=PrismTowerAttack

[PrismShotSupport]			; prism support real
Damage=110
ROF=50
Range=9
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead
LaserOuterSpread= 255,255,255
LaserInnerSpread= 255,255,255
LaserOuterColor= 123,123,123
LaserInnerColor= 123,123,123
LaserDuration = 20
IsLaser=true
IsHouseColor=false

[MobileIronCurtain] 	; iron claw device
Damage=60
ROF=320
Range=8
AreaFire=yes
OmniFire=yes
Speed=100
Projectile=InvisibleHigh
Warhead=IronCaster
Report=;IronCurtainReady
FireOnce=yes
Anim=IRONBLST

[FTShot] 				; fthq weapon
Damage=150
ROF=40
Range=20
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead
LaserOuterSpread= 255,255,255
LaserInnerSpread= 255,255,255
LaserOuterColor= 123,123,123
LaserInnerColor= 123,123,123
LaserDuration = 30
IsLaser=true
IsHouseColor=false
Report=FutureTowerLaser

[PsychicRailgun] 		; psytower weapon
Damage=170
AmbientDamage=75
ROF=80
Range=8
Speed=1
Projectile=InvisibleHigh
Warhead=PsychicRailgunWH
LaserInnerColor=50,175,235
LaserOuterColor=50,175,235
LaserOuterSpread=0,0,0
LaserDuration=15
Report=RailgunTowerAttack
IsRailgun=true
AttachedParticleSystem=LightBeamSys

[PsychicRailgunE]
Damage=170
AmbientDamage=75
ROF=80
Range=8
Speed=1
Projectile=InvisibleHigh
Warhead=PsychicRailgunWH
LaserInnerColor=50,175,235
LaserOuterColor=50,175,235
LaserOuterSpread=0,0,0
LaserDuration=15
Report=RailgunTowerAttack
IsRailgun=true
AttachedParticleSystem=LightBeamSysE

[PsychicRailgun2] 		; risen psytower weapon
AttachedParticleSystem=LightBeamSys
Damage=170
AmbientDamage=75
ROF=80
Range=8
Speed=1
Projectile=InvisibleHigh
Warhead=PsychicRailgun2WH
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
Report=RailgunTowerAttack
IsRailgun=true

[PsychicRailgun2E]
AttachedParticleSystem=LightBeamSysE
Damage=170
AmbientDamage=75
ROF=80
Range=8
Speed=1
Projectile=InvisibleHigh
Warhead=PsychicRailgun2WH
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
Report=RailgunTowerAttack
IsRailgun=true

[MayanPrism] 			; mayan tower weapon
Damage=200
ROF=20
Range=8
Speed=25
Projectile=InvisibleHigh
Warhead=PrismWarhead
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true
IsHouseColor=true
Report=PrismTowerAttack

[ElectricBolt] 			; tesla troop bolt
Damage=60
ROF=120
Range=5
Speed=100
Warhead=ShockTrooper
Report=TeslaTroopAttack
Projectile=InvisibleMedium
IsElectricBolt=true
AssaultAnim=UCELEC
OccupantAnim=UCELEC

[ElectricBoltE]
Damage=60
ROF=120
Range=5
Speed=100
Warhead=ShockTrooper
Report=TeslaTroopAttack
Projectile=Electricbounce
IsElectricBolt=true
AssaultAnim=UCELEC
Bolt.Color1=255,200,200
Bolt.Color2=255,200,200
Bolt.Color3=255,255,255
OccupantAnim=GUNFIRE

[CyborgBolt] 			; cyborg chain bolt
Damage=100
ROF=50
Range=8
Speed=100
Warhead=ShockCyborg
Report=CyborgBoltAttack
Projectile=Cyborgbounce
IsElectricBolt=true
AssaultAnim=UCELEC
OccupantAnim=UCELEC

[CyborgBoltE]
Damage=100
ROF=50
Range=8
Speed=100
Warhead=ShockCyborg
Report=CyborgBoltAttack
Projectile=CyborgbounceE
IsElectricBolt=true
AssaultAnim=UCELEC
OccupantAnim=UCELEC
Bolt.Color1=255,200,200
Bolt.Color2=255,200,200
Bolt.Color3=255,255,255

[CyborgFragment]
Damage=60
ROF=80
Range=4
Projectile=Cyborgbounce2
Speed=10
Report=TeslaCoilAttack
Warhead=ShockCyborg
IsElectricBolt=true
Anim=PIFFPIFF

[CyborgFragment2]
Damage=50
ROF=80
Range=4
Projectile=Cyborgbounce3
Speed=10
Report=TeslaCoilAttack
Warhead=ShockCyborg
IsElectricBolt=true
Anim=PIFFPIFF

[CyborgFragment3]
Damage=40
ROF=80
Range=4
Projectile=InvisibleMedium
Speed=10
Report=TeslaCoilAttack
Warhead=ShockCyborg
IsElectricBolt=true
Anim=PIFFPIFF

[CyborgFragmentE]
Damage=60
ROF=80
Range=4
Projectile=Cyborgbounce2E
Speed=10
Report=TeslaCoilAttack
Warhead=ShockCyborg
IsElectricBolt=true
Anim=PIFFPIFF
Bolt.Color1=255,200,200
Bolt.Color2=255,200,200
Bolt.Color3=255,255,255

[CyborgFragment2E]
Damage=50
ROF=80
Range=4
Projectile=Cyborgbounce3E
Speed=10
Report=TeslaCoilAttack
Warhead=ShockCyborg
IsElectricBolt=true
Anim=PIFFPIFF
Bolt.Color1=255,200,200
Bolt.Color2=255,200,200
Bolt.Color3=255,255,255

[CyborgFragment3E]
Damage=40
ROF=80
Range=4
Projectile=InvisibleMedium
Speed=10
Report=TeslaCoilAttack
Warhead=ShockCyborg
IsElectricBolt=true
Anim=PIFFPIFF
Bolt.Color1=255,200,200
Bolt.Color2=255,200,200
Bolt.Color3=255,255,255

[CyborgGrenade] 		; cyborg grenade
Damage=120
ROF=100
Range=6.5
Projectile=Cannon
Speed=100
Warhead=NukeB
Report=SlyGrenadeLauncher
AssaultAnim=UCBLOOD
RadLevel=100

[CyborgGrenadeE]
Damage=120
ROF=100
Range=6.5
Projectile=Cannon
Speed=100
Warhead=NukeB
Report=SlyGrenadeLauncher
AssaultAnim=UCBLOOD
RadLevel=200

[TankBolt] 				; tesla tank weapon
Damage=38
ROF=60
Range=6.5
Speed=100
Warhead=ElectricTank
Report=TeslaTankAttack
Projectile=InvisibleMedium
IsElectricBolt=true
Burst=2
Bolt.Color1=255,255,255
Bolt.Color2=0,0,255
Bolt.Color3=200,200,225

[TankBoltE]
Damage=38
ROF=60
Range=6.5
Speed=100
Warhead=ElectricTank
Report=TeslaTankAttack
Projectile=Electricbounce
IsElectricBolt=true
Burst=2
Bolt.Color1=255,200,200
Bolt.Color2=255,200,200
Bolt.Color3=255,255,255

[GolemBolt]			; golem bolt
Damage=300
ROF=100
Range=7
Speed=100
Warhead=ElectricTank
Report=SpinbladeAttackAir
Projectile=InvisibleMedium
IsElectricBolt=true
Burst=1
Anim=PULSMUZ
Bolt.Color1=255,155,155
Bolt.Color2=0,0,155
Bolt.Color3=200,200,125

[WolfCannon]			; wolf cannon
Damage=18
ROF=8
Range=8
Projectile=QuadShell
Speed=100
Warhead=WolfhoundSA
Report=WolfhoundAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OmniFire=yes

[WolfCannonE]
Damage=18
ROF=8
Range=8
Projectile=QuadShell
Speed=100
Warhead=WolfhoundSAE
Report=WolfhoundAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OmniFire=yes

[WolfStrike]			; wolf missile
Damage=60
ROF=70
Range=8
Burst=4
Projectile=WolfMissileProj
Speed=60
Warhead=WOLFWH
Report=WolfhoundMissile
MinimumRange=2
Anim=GUNFIRE
OmniFire=yes

[WolfStrikeE]
Damage=60
ROF=70
Range=8
Burst=4
Projectile=WolfMissileProjE
Speed=60
Warhead=WOLFWH
Report=WolfhoundMissile
MinimumRange=2
Anim=GUNFIRE
OmniFire=yes

[ComancheStrike]			; comanche sonic missile
Damage=50
ROF=55
Range=7
Burst=2
Projectile=ComaMissileProj
Speed=60
Warhead=WOLFWH
Report=ComancheMissiles
MinimumRange=2
Anim=GUNFIRE
OmniFire=yes

[ComancheStrikeE]
Damage=50
ROF=55
Range=7.5
Burst=2
Projectile=ComaMissileProjE
Speed=60
Warhead=WOLFWH
Report=ComancheMissiles
MinimumRange=2
Anim=GUNFIRE
OmniFire=yes

[DeviatorStrike]		; deviator chaos attack
Damage=250
ROF=160
Range=14
Burst=6
Projectile=DeviatorRocket
Speed=10
Warhead=DeviatorWH
Report=DeviatorAttack
MinimumRange=4

[BuratinoStrike]		; buratino rocket barrage
Damage=40
ROF=160
Range=13
Burst=8
Projectile=BuratinoRocket
Speed=100
Warhead=BuratinoWH
Report=BuratinoAttack
MinimumRange=5
Anim=V3TRAIL

[BuratinoStrikeE]
Damage=40
ROF=160
Range=13
Burst=8
Projectile=BuratinoRocketE
Speed=100
Warhead=BuratinoWH
Report=BuratinoAttack
MinimumRange=5
Anim=V3TRAIL

[JackalStrike] 			; trike weapon
Damage=50
ROF=80
Range=9.5
Burst=3
Projectile=JackalProj
Speed=100
Warhead=JackalHE
Report=TrikeMortar
MinimumRange=2
Omnifire=yes
Anim=GUNFIRE
TurboBoost=yes

[JackalStrikeE]
Damage=50
ROF=80
Range=9.5
Burst=3
Projectile=JackalProjE
Speed=100
Warhead=JackalHE
Report=TrikeMortar
MinimumRange=2
Omnifire=yes
Anim=GUNFIRE
TurboBoost=yes

[JackalStrikeAI] 			; trike weapon
Damage=50
ROF=80
Range=9
Burst=3
Projectile=JackalProj
Speed=100
Warhead=JackalHE
Report=TrikeMortar
MinimumRange=8
Omnifire=yes
Anim=GUNFIRE
TurboBoost=yes

[JackalStrikeAIE]
Damage=50
ROF=80
Range=9
Burst=3
Projectile=JackalProjE
Speed=100
Warhead=JackalHE
Report=TrikeMortar
MinimumRange=8
Omnifire=yes
Anim=GUNFIRE
TurboBoost=yes

[FistRockets] 			; iron fist weapon
Damage=70
ROF=55
Range=6
Burst=2
Projectile=FistProj
Speed=100
Warhead=FistWH
Report=IronFistAttack
MinimumRange=1
Omnifire=yes
Anim=GUNFIRE

[FistRocketsE]
Damage=70
ROF=55
Range=6
Burst=2
Projectile=FistProjE
Speed=100
Warhead=FistWH
Report=IronFistAttack
MinimumRange=1
Omnifire=yes
Anim=GUNFIRE

[AssaultBolt] 			; tesla charger
Damage=10
ROF=25
Range=2
Speed=100
Warhead=ElectricAssault
Report=TeslaTroopRechargeCoil
Projectile=InvisibleWork
;IsElectricBolt=true
;IsAlternateColor=true

[CoilBolt] 				; coil bolt
Damage=200
ROF=80
Range=7
Speed=100
Warhead=Electric
Report=TeslaCoilAttack
Projectile=InvisibleHigh
IsElectricBolt=true

[CoilBoltE]
Damage=200
ROF=80
Range=7
Speed=100
Warhead=Electric
Report=TeslaCoilAttack
Bolt.Color1=255,200,200
Bolt.Color2=255,200,200
Bolt.Color3=255,255,255
Projectile=Electricbounce
IsElectricBolt=true

[OPCoilBolt] 			; overcharged bolt
Damage=300
ROF=80
Range=8
Speed=100
Warhead=ElectricSuper
Report=TeslaCoilSuper
Projectile=InvisibleHigh
IsElectricBolt=true
IsAlternateColor=yes

[OPCoilBoltE]
Damage=300
ROF=80
Range=8
Speed=100
Warhead=ElectricSuper
Report=TeslaCoilSuper
Projectile=Electricbounce
Bolt.Color1=200,200,100
Bolt.Color2=200,200,100
Bolt.Color3=200,200,155
IsElectricBolt=true
IsAlternateColor=yes

[EiffelBolt] 			; eiffel tower bolt
Damage=2000
ROF=5
Range=20
Speed=100
Warhead=Electric
OmniFire=yes
Report=ParisTowerAttack
Projectile=InvisibleHigh
IsElectricBolt=true

[DefuseKit] 			; bomb remover
Damage=1
ROF=20
Range=1.73
CellRangefinding=yes
Projectile=InvisibleAll
Speed=100
Report=DefuseKit
Warhead=BombDisarm
FireOnce=yes
FireInTransport=no

[NukePayload] 			; nuke death
Damage=600
Range=30
Projectile=GiantNukeDown
Speed=10
RadLevel=500
Warhead=NUKE
Report=

[SeismicDeath]			; stabilizer death
Damage=300
Range=30
Projectile=GiantNukeDown
Speed=10
Warhead=SeismicDeathWH

[NukeCarrier] 			; nuke carrier
Projectile=GiantNukeUp
Speed=100
Warhead=NukeMaker

[MissilePayload] 			; missile death
Damage=600
Range=30
Projectile=SmallNukeDown
Speed=10
Warhead=TechMissileWH
Report=

[EMPPayload]
Damage=1
Range=1
Projectile=InvisibleWork
Speed=100
Warhead=EMPulsSuper
Report=

[MissileCarrier] 			; missile carrier
Projectile=SmallNukeUp
Speed=100
Warhead=NukeMaker

[Pistola] 				; civilian gun
Damage=2
ROF=20
Range=3
Projectile=InvisibleWork
Speed=100
Warhead=CivilianSA
Report=CivAttack

[TechPistola] 				; technician gun
Damage=2
ROF=20
Range=3
Projectile=InvisibleWork
Speed=100
Warhead=CivilianSA
Report=TechnicianAttack

[HoverGrenade]				; razgar weapon
Damage=70
ROF=70
Range=7.5
Projectile=DuneGrenade
MinimumRange=1
Speed=40
Warhead=RazgarWH
Report=SlyGrenadeLauncher

[HoverGrenadeE]
Damage=40
ROF=70
Range=7.5
Burst=2
Projectile=DuneGrenade
MinimumRange=1
Speed=40
Warhead=RazgarWH
Report=SlyGrenadeLauncher

[Suppression]				; suppressor grenade
Damage=1
ROF=115
Range=8
Projectile=SonicBall
MinimumRange=1
Speed=40
Warhead=TrapWH
Report=SurferAttack

[Suppression2]
Damage=1
ROF=95
Range=9
Projectile=SonicBall
MinimumRange=1
Speed=40
Warhead=Trap2WH
Report=SurferAttack

[HoverExplosion]			; razgar deploy
Damage=80
ROF=160
Range=4
FireOnce=yes
Projectile=RazgarCluster
Speed=1
Warhead=RazgarWH2
Report=SlyGrenadeLauncher
AreaFire=yes
DecloakToFire=no

[MutationRailgun] 		; rahn railgun antiinf
Damage=270
AmbientDamage=30
ROF=120
Range=8
Speed=1
Projectile=InvisibleMedium
Warhead=AssasinWH
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
Report=RahnAttack
UseSparkParticles=yes
AttachedParticleSystem=RahnBeamSys

[MutationRailgunE]
Damage=270
AmbientDamage=30
ROF=120
Range=8
Speed=1
Projectile=InvisibleMedium
Warhead=AssasinWH
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
Report=RahnAttack
UseSparkParticles=yes
AttachedParticleSystem=RahnBeamSysE

[MutationRailgun2] 		; rahn railgun
Damage=270
AmbientDamage=30
ROF=120
Range=8
Speed=1
Projectile=InvisibleMedium
Warhead=AssasinWH2
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
Report=RahnAttack
IsRailgun=true
AttachedParticleSystem=RahnBeamSys

[MutationRailgun2E]
Damage=270
AmbientDamage=30
ROF=120
Range=8
Speed=1
Projectile=InvisibleMedium
Warhead=AssasinWH2
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
Report=RahnAttack
IsRailgun=true
AttachedParticleSystem=RahnBeamSysE

[MindControl] 			; adept mc
Damage=1
ROF=150
Range=8
MinimumRange=0.5
Projectile=PsychicControl
Speed=100
Warhead=Controller
Report=YuriAttack
Anim=YURICNTL
FireOnce=yes

[MindControlE]
Damage=1
ROF=100
Range=8
MinimumRange=0.5
Projectile=PsychicControl
Speed=100
Warhead=Controller
Report=YuriAttack
Anim=YURICNTLE
FireOnce=yes

[SuperMindControl] 		; yuri mc
Damage=1
ROF=150
Range=10
Projectile=PsychicControl
MinimumRange=0.5
Speed=100
Warhead=ControllerBuilding
Anim=YURICNTL
FireOnce=yes
Report=YuriAttack

[MultipleMindControlTank]	; mastermind mc
Damage=3
InfiniteMindControl=yes
ROF=50
Range=7
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes
OmniFire=yes
Report=YuriAttack

[MultipleMindControlTankE]
Damage=3
InfiniteMindControl=yes
ROF=32
Range=7
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTLE
FireOnce=yes
OmniFire=yes
Report=YuriAttack

[MultipleMindControlTower]		; psychic tower control
Damage=3
InfiniteMindControl=no
ROF=100
Range=8
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes
OmniFire=yes
Report=YuriAttack

[MultipleMindControlTowerE]
Damage=4
InfiniteMindControl=no
ROF=80
Range=8
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes
OmniFire=yes
Report=YuriAttack

[SpeedUp]				; dragon overdrive
Damage=50
Range=1
ROF=300
Projectile=InvisibleWork
Speed=1
Warhead=SpeedUpWH
AreaFire=yes
FireWhileMoving=yes
OmniFire=yes
FireOnce=yes
Report=DragonOverdrive
Anim=PAYLOAD

[PsiWave] 				; psi wave
Damage=250
Range=1
ROF=50
Projectile=Psychic
Speed=1
Warhead=PsiPulse
AreaFire=yes
FireOnce=yes
Report=YuriDeploy
Anim=RING1
DecloakToFire=no

[SuperPsiWave]
Damage=300
Range=1
ROF=50
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=yes
Report=YuriDeploy
Anim=PDFXLOC
DecloakToFire=no

[IvanBomber] 			; ivan bomb
Damage=400
ROF=50
Range=1.5
CellRangefinding=yes
FireOnce=yes
Projectile=InvisibleLowBrute
Warhead=IvanBomb
FireInTransport=no

[IvanBomberE]
Damage=400
ROF=50
Range=1.5
CellRangefinding=yes
FireOnce=yes
Projectile=InvisibleLowBrute
Warhead=IvanBomb
IvanBomb.Warhead=IvanWHE
FireInTransport=no

[IvanThrower] 			; smart ivan throw
Damage=400
ROF=50
Range=3
CellRangefinding=yes
FireOnce=yes
Projectile=IvanBombProj
Warhead=IvanBomb
FireInTransport=no
Report=SlyGrenadeLauncher

[BridgeKiller]			; infiltrator kill bridge
Damage=0
ROF=50
Range=1.5
CellRangefinding=yes
FireOnce=yes
Projectile=InvisibleLowBrute
Warhead=BridgeKillerWH
FireInTransport=no
IvanBomb.Warhead=BridgeBoom
IvanBomb.Damage=0
IvanBomb.Detachable=yes
IvanBomb.DestroysBridges=yes
IvanBomb.Image=RAC4CURS
IvanBomb.Delay=400
IvanBomb.TickingSound=Dummy
IvanBomb.AttachSound=InfiltratorAttack

[V3Cluster] 			; v3 death
Damage=80
ROF=80
Projectile=ClusterBits
Range=6
Speed=20
Warhead=V3HE

[MakeupKit] 			; spy makeup
Damage=1
ROF=100
Range=-2
Projectile=InvisibleAll
Speed=100
FireOnce=yes
Warhead=Snapshot
RevealOnFire=no
Report=SpyAttack
FireInTransport=no

[MirageGun] 			; mirage gun
Damage=110
ROF=70
Range=7
Projectile=CannonInviso
Speed=200
TurboBoost=yes
Warhead=MirageWH
DisguiseFireOnly=no
Report=MirageTankAttack
Bright=no
Anim=RFMUZZLE
DisguiseFakeBlinkTime=15
RevealOnFire=no

[TankMakeupKit]
Damage=1
ROF=50
Range=-2
Projectile=Invisible
Speed=100
FireOnce=yes
OmniFire=yes
Warhead=TankSnapshot
RevealOnFire=no
TerrainFire=yes

[MirageGunE]
Damage=110
ROF=70
Range=7
Projectile=CannonInviso
Speed=200
TurboBoost=yes
Warhead=MirageWHE
DisguiseFireOnly=no
Report=MirageTankAttack
Bright=no
Anim=RFMUZZLE
DisguiseFakeBlinkTime=5
RevealOnFire=no

[SABOT]			; sabot
Damage=160
ROF=70
Range=6
Projectile=CannonInviso
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttackReal
Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW
Bright=no

[SABOTE]
Damage=160
ROF=70
Range=6
Projectile=CannonInviso
Speed=60
Warhead=UltraAPE
Report=TankDestroyerAttack
Anim=VEMUZZLE
Bright=no

[SiegfriedCannon]		; siegfred weapon
Damage=75
ROF=160
Range=12
MinimumRange=3
Projectile=SiegfriedBall
Speed=10
Report=SiegfriedAttack
Warhead=SiegfriedWH
FireInTransport=no

[SiegfriedCannonE]
Damage=75
ROF=160
Range=12
Bright=yes
MinimumRange=3
Projectile=SiegfriedBall
Speed=10
Report=SiegfriedAttack
Warhead=SiegfriedWH
FireInTransport=no

[ChronoFreeze]			; siegfried chrono bubble
Damage=0
Range=0.5
ROF=160
Projectile=ThorWaveP
Speed=1
Warhead=ChronoFreezeWH
AreaFire=yes
FireOnce=yes
Anim=STASSHLD
DecloakToFire=no

[ChronoFreezeE]
Damage=0
Range=0.5
ROF=160
Projectile=ThorWaveP
Speed=1
Warhead=ChronoFreezeWH
AreaFire=yes
FireOnce=yes
Anim=STASSHLD
DecloakToFire=no
Bright=yes

[AntaresBeam]			; antares beam
Damage=120
AmbientDamage=0
ROF=140
Range=14
MinimumRange=3
Speed=1
Projectile=InvisibleHigh
Warhead=AntaresWH
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
Report=AntaresAttack
IsRailgun=true
AttachedParticleSystem=AntaresSys
;UseSparkParticles=yes

[AntaresBeamE]
Damage=120
AmbientDamage=0
ROF=140
Range=14
MinimumRange=3
Speed=1
Projectile=InvisibleHigh
Warhead=AntaresWHE
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
Report=AntaresAttack
IsRailgun=true
AttachedParticleSystem=AntaresSys

[MiniAntaresBeam]		; mini antares beam
Damage=110
AmbientDamage=0
ROF=120
Range=10
MinimumRange=1
Speed=1
Projectile=InvisibleHigh
Warhead=MiniAntaresWH
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
Report=AntaresMiniAttack
IsRailgun=true
AttachedParticleSystem=MiniAntaresSys

[MiniAntaresBeamE]
Damage=110
AmbientDamage=0
ROF=120
Range=10
MinimumRange=1
Speed=1
Projectile=InvisibleHigh
Warhead=MiniAntaresWHE
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
Report=AntaresMiniAttack
IsRailgun=true
AttachedParticleSystem=MiniAntaresSys

[HammerWeapon]			; hammer weapon
Damage=120
ROF=140
Range=14
MinimumRange=3
Projectile=InvisibleHigh;CannonInviso
Speed=1
Report=SeismicTankAttack
Bright=no
Warhead=HammerWH

[ArtilleryBunkerWeapon] 	; artillery bunker
Damage=140
ROF=140
Range=18
MinimumRange=5
Projectile=GrandCannonBall
Speed=1
Report=ArtilleryBunkerAttack
Bright=no
Warhead=GrandCannonWH
Anim=GCMUZZLE

[GrandCannonWeapon] 	; grand cannon gun
Damage=120
ROF=140
Range=14
MinimumRange=3
Projectile=GrandCannonBall
Speed=15
Report=GrandCannonAttack
Bright=no
Warhead=GrandCannonWH
Anim=GCMUZZLE

[GrandCannonWeaponE]
Damage=120
ROF=140
Range=14
MinimumRange=3
Projectile=GrandCannonBall
Speed=15
Report=GrandCannonAttack
Bright=yes
Warhead=GrandCannonWH
Anim=GCMUZZLE

[CenturionCannon] 		; centurion weapon
Damage=135
ROF=180
Range=18
MinimumRange=3
Projectile=CenturionCannonBall
Speed=1
Report=CenturionAttack
Bright=no
Warhead=CenturionCannonWH
Anim=GCMUZZLE

[CenturionCannonE]
Damage=135
ROF=180
Range=16
MinimumRange=3
Projectile=CenturionCannonBall
Speed=5
Report=CenturionAttack
Bright=yes
Warhead=CenturionCannonWH
Anim=GCMUZZLE

[FlakFake]
Damage=0
Burst=2
ROF=20
Range=12
Projectile=FakeFlakProj
Speed=100
Report=FlakCannonAttack
Warhead=DummyWH
Anim=GUNFIRE

[FlakWeapon] 			; flak cannon aa
Damage=18
Burst=2
ROF=20
Range=12
Projectile=FlakProj
Speed=100
Report=FlakCannonAttack
Warhead=FlakWH
Anim=GUNFIRE

[FlakTrackAAGun] 		; halftrack aa
Damage=13
ROF=20
Range=10
Burst=2
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE

[SeawolfAAGun] 		; seawolf aa
Damage=16
ROF=20
Range=10
Burst=2
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE

[FlakGuyAAGun] 			; flak guy aa
Damage=20
ROF=20
Range=9
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyWH
OccupantAnim=GUNFIRE

[FlakTrackGun] 			; halftrack ag
Damage=20
Burst=2
ROF=36
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWH
Anim=GUNFIRE

[FlakTrackGunE]
Damage=20
ROF=36
Range=5
Burst=2
Projectile=FlakTProjE
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWH
Anim=GUNFIRE

[FlakGuyGun] 			; flak trooper ag
Damage=17
ROF=25
Range=5
Projectile=FlakTProj
Speed=100
Report=FlakTrackAttackGround
Warhead=FlakGuyATWH
OccupantAnim=GUNFIRE
AssaultAnim=GUNFIRE

[FlakGuyGunE]
Damage=17
ROF=25
Range=5
Projectile=FlakTProjE
Speed=100
Report=FlakTrackAttackGround
Warhead=FlakGuyATWH
OccupantAnim=GUNFIRE
AssaultAnim=GUNFIRE

[UCFlakGuyGun] 			; flak trooper occ
Damage=17
ROF=25
Range=6
Projectile=InvisibleWork
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakGuyATWH
OccupantAnim=GUNFIRE
AssaultAnim=GUNFIRE

[Lunarblaster] 			; cosmo laser
Damage=25
ROF=20
Range=6.5
Projectile=InvisibleAll
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=no
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 2
IsLaser=true

[DiskLaser] 			; disc laser
Damage=45
ROF=80
Range=6
Projectile=InvisibleAll
Speed=40
Report=FloatingDiscAttack
Warhead=DiskWH
Bright=no
LaserInnerColor=0,200,0
LaserOuterColor=0,200,0
LaserOuterSpread=0,20,0
LaserDuration=5
DiskLaser=yes
OmniFire=yes

[DiskLaserE]
Damage=24
ROF=80
Range=6
Burst=2
Projectile=InvisibleAll
Speed=40
Report=FloatingDiscAttack
Warhead=DiskWH
Bright=no
LaserInnerColor=0,200,0
LaserOuterColor=0,200,0
LaserOuterSpread=0,20,0
LaserDuration=5
DiskLaser=yes
OmniFire=yes

[GotterLaser]			; irkalla lasers
Damage=12
ROF=1
Range=11
Projectile=InvisibleAll
Speed=40
Warhead=GotterWH
Bright=no
IsLaser=yes
LaserInnerColor=0,150,0
LaserOuterColor=0,150,0
LaserOuterSpread=0,20,0
LaserDuration=5
OmniFire=yes
Anim=GTTRLSR

[GotterBow]
Damage=16
ROF=1
Range=11
Burst=4
Projectile=GotterDart
Speed=10
Warhead=GotterBombWH
Bright=no
FireInTransport=no
OmniFire=yes

[GotterBowE]
Damage=16
ROF=1
Range=11
Burst=4
Projectile=GotterDart
Speed=10
Warhead=GotterBombWHE
Bright=no
FireInTransport=no
OmniFire=yes

[DiskDrain] 			; disc leech
Damage=1
Burst=1
ROF=50
Range=1.3
CellRangefinding=yes
Projectile=InvisibleVertical
Speed=20
Warhead=AntiB
Report=KirovAttack
OmniFire=yes
FireOnce=yes
DrainWeapon=yes
FireWhileMoving=no

[BassBoost]				; huuuuge bass drop
Damage=135
AmbientDamage=0
ROF=150
Range=14
MinimumRange=3
Speed=100
Projectile=BasswaveP
Warhead=BassWH
IsRailgun=true
AttachedParticleSystem=WaveForceSys
AmbientDamage=25
Bright=no
Report=WaveforceAttack

[BassBoostE]
Damage=135
AmbientDamage=0
ROF=150
Range=14
MinimumRange=3
Speed=100
Projectile=BasswaveP
Warhead=BassWH
IsRailgun=true
AttachedParticleSystem=WaveForceSysE
AmbientDamage=30
Bright=no
Report=WaveforceAttack

[FVRailgun] 			; ifv bass attack
Damage=120
ROF=115
Range=14
MinimumRange=2
Speed=100
Projectile=InvisibleHigh
Warhead=AthenaWHSmall
IsHouseColor=false
LaserInnerColor=155,0,0
LaserOuterColor=155,0,0
LaserDuration = 5
IsLaser=true
Report=MercuryStrikeSmall
IsBigLaser=true
Bright=no

[FVRailgunE]
Damage=100
ROF=115
Range=14
MinimumRange=2
Speed=100
Projectile=InvisibleHigh
Warhead=AthenaWHSmall
IsHouseColor=false
LaserInnerColor=155,0,0
LaserOuterColor=155,0,0
LaserDuration = 10
IsLaser=true
Report=MercuryStrikeSmall
IsBigLaser=true
Bright=no

[VentrexBeam]			; hail bomber weapon
Damage=30
ROF=1
Range=10
Speed=100
Projectile=VentrexP
Warhead=VentrexWH
Report=HailAttack
OmniFire=yes
;FireWhileMoving=no

[Comet] 				; prism basic
Damage=100
ROF=100
Range=12
MinimumRange=1
Projectile=LargeCometP
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=no
LaserOuterSpread= 255,255,255
LaserInnerSpread= 255,255,255
LaserOuterColor= 123,123,123
LaserInnerColor= 123,123,123
LaserDuration = 20
IsLaser=true
IsHouseColor=false
FireWhileMoving=no

[CometFragment]
Damage=25
ROF=120
Range=5
Projectile=SmallCometP
Speed=10
Warhead=CometWH
Bright=no
LaserOuterSpread= 255,255,255
LaserInnerSpread= 255,255,255
LaserOuterColor= 123,123,123
LaserInnerColor= 123,123,123
LaserDuration = 20
IsLaser=true
IsHouseColor=false

[SuperComet] 			; prism elite
Damage=105
ROF=100
MinimumRange=1
Range=12
Projectile=SuperCometP
Speed=10
Report=PrismTankAttack
Warhead=CometWH
Bright=no
LaserOuterSpread= 123,123,123
LaserInnerSpread= 123,123,123
LaserOuterColor= 255,123,123
LaserInnerColor= 255,123,123
LaserDuration = 40
IsLaser=true
IsHouseColor=false
FireWhileMoving=no

[SuperCometFragment]
Damage=40
ROF=100
Range=5
Projectile=SuperSmallCometP
Speed=10
Report=
Warhead=CometWH
Bright=no
LaserOuterSpread= 123,123,123
LaserInnerSpread= 123,123,123
LaserOuterColor= 255,123,123
LaserInnerColor= 255,123,123
LaserDuration = 40
IsLaser=true
IsHouseColor=false

[SuperCometFragmentB]
Damage=25
ROF=120
Range=5
Projectile=SmallCometP
Speed=10
Warhead=CometWH
Bright=no
LaserOuterSpread= 123,123,123
LaserInnerSpread= 123,123,123
LaserOuterColor= 255,123,123
LaserInnerColor= 255,123,123
LaserDuration = 40
IsLaser=true
IsHouseColor=false

[TeslaFragment] 		; tesla bounce
Damage=30
ROF=80
Range=3
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Bolt.Color1=255,200,200
Bolt.Color2=255,200,200
Bolt.Color3=255,255,255

[MagneticBeam] 			; magnetic pull
Damage=0
ROF=30
Range=12
MinimumRange=3
Speed=100
Projectile=InvisibleMag
Warhead=MagneticStop
Report=MagnetronAttack
FireWhileMoving=no
IsMagBeam=yes
Wave.Color=74,81,189

[MagneticBeamE]
Damage=0
ROF=30
Range=12
MinimumRange=3
Speed=100
Projectile=InvisibleMag
Warhead=MagneticStopE
Report=MagnetronAttack
FireWhileMoving=no
IsMagBeam=yes
Wave.Color=74,81,189

[MagneticPart]
Damage=0
ROF=30
Range=2
Projectile=InvisibleLowChaos
Speed=100
Warhead=MagneticHold
Bright=no

[MagneShake] 			; magnetic artillery
Damage=170
ROF=110
Range=12
Projectile=InvisibleLowChaos
Spread=2
MinimumRange=3
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeWH
IsMagBeam=yes
Wave.Color=74,81,189

[MagneShakeE]
Damage=170
ROF=110
Range=12
Projectile=InvisibleLowChaos
Spread=2
MinimumRange=3
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeWH
IsMagBeam=yes
Wave.Color=74,81,189
Bright=yes

[CRM60] 				; ifv machinegun
Damage=25
Burst=2
ROF=10
Range=7
Projectile=InvisibleWork
Speed=100
Warhead=SSA
Report=IFVGun
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[CRM60E]
Damage=25
Burst=2
ROF=10
Range=7
Projectile=InvisibleWork
Speed=100
Warhead=SSAE
Report=IFVGun
Anim=GUNFIRE

[CRElectricBolt]
Damage=30
Burst=2
ROF=45
Range=6
Speed=100
Warhead=ShockTrooper
Report=TeslaTankAttack
Projectile=InvisibleMedium
IsElectricBolt=true
AssaultAnim=UCELEC

[CRElectricBoltE]
Bolt.Color1=255,200,200
Bolt.Color2=255,200,200
Bolt.Color3=255,255,255
Damage=30
Burst=2
ROF=45
Range=6
Speed=100
Warhead=ShockTrooper
Report=TeslaTankAttack
Projectile=Electricbounce
IsElectricBolt=true
AssaultAnim=UCELEC

[CRMP5] 				; ifv heavymachinegun
Damage=25
ROF=10
Burst=2
Range=7
Projectile=InvisibleWork
Speed=100
Warhead=HollowPointSEAL
Report=SealAttack
AssaultAnim=UCBLOOD
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[CRMP5E]
Damage=25
ROF=10
Burst=2
Range=7
Projectile=InvisibleWork
Speed=100
Warhead=HollowPointSEALE
Report=SealAttack
AssaultAnim=UCBLOOD
Anim=GUNFIRE

[CRMissileLauncher] 	; ifv guardian
Damage=30
ROF=40
Range=6
Burst=2
Projectile=AAHeatSeekerB
Speed=30
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1
Anim=GUNFIRE

[CRMissileLauncherE]
Damage=30
ROF=40
Range=6
Burst=2
Projectile=AAHeatSeekerBE
Speed=30
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1
Anim=GUNFIRE

[Demobomb] 				; demo death
Damage=180
ROF=80
Range=1
Projectile=InvisibleWork
Speed=35
Warhead=DemobombWH
Report=
OmniFire=yes
Suicide=yes

[BuggyBomb]				; buggy death
Damage=130
ROF=80
Range=1
Projectile=InvisibleWork
Speed=35
Warhead=DemobombWH
Report=
OmniFire=yes
Suicide=yes

[CRMindControl] 		; ifv psiwave
Damage=200
Range=1.73
ROF=50
Projectile=Psychic
Speed=1
Warhead=PsiPulse
AreaFire=yes
Report=YuriDeploy
Anim=RING1
FireOnce=yes

[CRSuperMindBlast]
Damage=200
Range=1.73
ROF=50
Projectile=Psychic
Speed=1
Warhead=PsiPulse
AreaFire=yes
Report=YuriDeploy
FireOnce=yes
Anim=PDFXLOC

[Nukebomb] 				; nukebomb
Damage=1500
ROF=1
Range=1.0
Projectile=InvisibleWork
Speed=100
Warhead=NUKE
RadLevel=500

[ShadowPower] 			; shadow weapon
Damage=32
ROF=55
Range=6
Projectile=InvisibleMedium
Speed=100
Warhead=ShadowPulse
Report=ShadowAttack
Bright=no
Burst=2
IsLaser=yes
LaserInnerColor=0,200,0
LaserOuterColor=0,200,0
LaserOuterSpread=0,20,0
LaserDuration=5
IsBigLaser=false

[ShadowPowerE]
Damage=20
ROF=55
Range=6
Projectile=InvisibleMedium
Speed=100
Warhead=ShadowPulse
Report=ShadowAttack
Bright=no
Burst=4
IsLaser=yes
LaserInnerColor=0,200,0
LaserOuterColor=0,200,0
LaserOuterSpread=0,20,0
LaserDuration=5
IsBigLaser=false

[FTankLaser] 			; futuretank weapon
Damage=100
ROF=100
Range=8
Projectile=InvisibleLowChaos
Speed=100
Report=FutureTankAttack
Warhead=FutureAP
Bright=no
IsHouseColor=false
LaserInnerColor=0,0,200
LaserOuterColor=0,200,0
LaserDuration = 30
IsLaser=true
Anim=EXPSHOCK1
IsBigLaser=false
Burst=2

[FTankLaserE]
Damage=50
ROF=100
Range=8
Projectile=InvisibleLowChaos
Speed=100
Report=FutureTankAttack
Warhead=FutureAP
Bright=no
IsHouseColor=false
LaserInnerColor=0,0,200
LaserOuterColor=0,200,0
LaserDuration = 30
IsLaser=true
Anim=EXPSHOCK1
IsBigLaser=false
Burst=4

[ComancheLaser] 			; comanche laser
Damage=14
ROF=10
Range=7
Projectile=InvisibleMedium
Speed=100
Report=ComancheLaser
Warhead=ComancheWH
Bright=no
IsHouseColor=false
LaserInnerColor=255,0,0
LaserOuterColor=200,0,0
LaserDuration = 10
Anim=COMLASR
IsLaser=true
IsBigLaser=false
OmniFire=yes

[AbramsLaser] 			; abrams laser
Damage=35
ROF=40
Range=6.25
Projectile=InvisibleLaser
Speed=100
Report=AbramsLaserAttack
Warhead=AbramsWH
Bright=no
IsHouseColor=false
LaserInnerColor=200,0,0
LaserOuterColor=200,0,0
LaserDuration = 10
IsLaser=true
IsBigLaser=false
Burst=2
Anim=LASMUZ

[AbramsLaserE]
Damage=35
ROF=40
Range=6.25
Projectile=InvisibleLaser
Speed=100
Report=AbramsLaserAttack
Warhead=AbramsWH
Bright=no
IsHouseColor=false
LaserInnerColor=255,0,0
LaserOuterColor=255,0,0
LaserDuration = 20
IsLaser=true
IsBigLaser=false
Burst=2
Anim=LASMUZ

[AeroblazeLaser] 		; aeroblaze weapon
Damage=50
ROF=35
Range=9
Projectile=AeroProj
Speed=100
Report=AeroblazeAttack
Warhead=AeroblazeWH
Anim=LASMUZ
Bright=no
LaserOuterSpread=0,0,0
LaserDuration = 10
IsLaser=true
Burst=2
IsBigLaser=false
LaserInnerColor=200,0,0
LaserOuterColor=200,0,0

[AeroblazeLaserE]
Damage=50
ROF=35
Range=9
Projectile=AeroProj
Speed=100
Report=AeroblazeAttack
Warhead=AeroblazeWH
Anim=LASMUZ
Bright=no
LaserOuterSpread=0,0,0
LaserDuration = 20
IsLaser=true
Burst=2
IsBigLaser=false
LaserInnerColor=255,0,0
LaserOuterColor=255,0,0

;Projectiles

[GotterDart]
Arm=2
AA=no
AG=yes
Image=STAKFIRE
CourseLockDuration=30
ROT=5
Scalable=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
Cluster=2
Shadow=no

[StalkerProj]
Image=STAKFIRE
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
;SubjectToBuildings=no
Degenerates=yes
Shadow=no

[CataProj]
Image=STALKERGREN
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
SubjectToBuildings=no
Degenerates=yes

[Cannon3]
Image=120MMB
Inaccurate=yes
Arcing=true
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no
AA=no
AG=yes
AN=no
AS=no

[Cannon3E]
Image=200MM
Inaccurate=yes
Arcing=true
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no
AA=no
AG=yes
AN=no
AS=no

[RedBall]
Image=REDMM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
AA=no
AG=yes
AN=no
AS=no

[ToxicPill]
Image=TOXMM
Inaccurate=yes
Arcing=true
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
;SubjectToBuildings=no
AA=no
AG=yes
AN=no
AS=no

[AcidProj]
Image=TRING
Arcing=true
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
;SubjectToBuildings=no
AA=no
AG=yes
AN=no
AS=no

[FlameProj]
Image=FRING
Arcing=yes
AG=yes
AA=no
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
Shadow=no

[FlameProjE]
Image=FRINGE
Arcing=yes
AG=yes
AA=no
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
Shadow=no

[InvisibleInaccAA]
Image=none
Inviso=yes
AA=yes
AG=no
Shadow=no
Ranged=yes
Inaccurate=yes
FlakScatter=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
;SubjectToBuildings=no

[GyroProj]
Image=none
Inviso=yes
AA=no
AG=yes
Shadow=no
Ranged=yes
Inaccurate=yes
FlakScatter=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
Cluster=2

[GyroProjE]
Image=none
Inviso=yes
AA=no
AG=yes
Shadow=no
Ranged=yes
Inaccurate=yes
FlakScatter=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
Cluster=3

[AeroProj]
Inviso=yes
Image=none
AA=yes
AG=no
High=yes

[SkyRayProj]
Inviso=yes
Image=none
AA=yes
AG=yes
High=yes

[FakeSkyRayProj]
Inviso=yes
Image=none
AA=no
AG=yes
High=yes

[FlechProj]
Image=TRACER;FLECHPROJ
AA=yes
AG=yes
ROT=1
Acceleration=1000
Ranged=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
;SubjectToBuildings=yes

[FortMisl]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=no
Image=FMISL
ROT=40
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=30

[FortMislE]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=no
Image=FMISLE
ROT=40
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=30

[FlakTProj]
Proximity=no
AA=no
AG=yes
Image=EMPG
Inaccurate=no
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes
Arcing=yes

[FlakTProjE]
Proximity=no
AA=no
AG=yes
Image=EMPGE
Inaccurate=no
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes
Arcing=yes

[FistProj]
Proximity=no
AA=no
AG=yes
Image=MISL
Inaccurate=no
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Arcing=yes

[FistProjE]
Proximity=no
AA=no
AG=yes
Image=CHAMISL
Inaccurate=no
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Arcing=yes

[BuratinoRocket]
Proximity=no
AA=no
AG=yes
Image=BUROCKET
Inaccurate=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Arcing=yes

[DeviatorRocket]
Proximity=no
AA=no
AG=yes
Image=CHAPROJX
Inaccurate=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Arcing=yes

[BuratinoRocketE]
Proximity=no
AA=no
AG=yes
Image=BUROCKETE
Inaccurate=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Arcing=yes
;SubjectToBuildings=yes

[MTStrike]
Proximity=no
AA=no
AG=yes
Image=MISL
Inaccurate=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
Arcing=yes
;SubjectToBuildings=yes

[MTStrikeE]
Proximity=no
AA=no
AG=yes
Image=CHAMISL
Inaccurate=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
Arcing=yes
;SubjectToBuildings=yes

[JackalProj]
Proximity=no
AA=no
AG=yes
Image=CHROBALLX
Inaccurate=no;yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
Arcing=yes
;SubjectToBuildings=yes

[JackalProjE]
Proximity=no
AA=no
AG=yes
Image=JAMISLE
Inaccurate=no;yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
Arcing=yes
;SubjectToBuildings=yes

[StealthMissileProj]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=STLHMISL
ROT=100
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[StealthMissileProjE]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=STLHMISLE
ROT=100
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[Invisible]
Inviso=yes
Image=none
;SubjectToBuildings=no

[InvisibleLaser]
Inviso=yes
Image=none
;SubjectToBuildings=no
SubjectToWalls=yes
SubjectToCliffs=yes

[Invisible3]
Inviso=yes
Image=none
AA=yes
AG=yes
;SubjectToBuildings=no

[ThorProj]
Image=none
Inviso=yes
AA=yes
AG=yes
;SubjectToBuildings=no
SubjectToCliffs=no
SubjectToElevation=no
Cluster=3

[RazgarCluster]
Image=none
AA=no
AG=yes
;SubjectToBuildings=no
Shadow=no
SubjectToCliffs=no
SubjectToElevation=no
Cluster=6

[Invisible4]
Inviso=yes
Image=none
AA=yes
AG=no
;SubjectToBuildings=no

[InvisibleVertical]
Inviso=yes
Image=none
Vertical=yes
;SubjectToBuildings=no

[InvisibleWork]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
;SubjectToBuildings=yes

[InvisibleSentry]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
;SubjectToBuildings=yes

[InvisibleLowBrute]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=yes
;SubjectToBuildings=yes

[InvisibleLowChaos]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[EnforcerProj]
ShrapnelWeapon=SuperCometFragmentB
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[InvisibleMedium]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=no
;SubjectToBuildings=no

[InvisibleHigh]
Inviso=yes
Image=none
SubjectToElevation=yes
;SubjectToBuildings=no

[AntiGravityProj]
Inviso=yes
Image=none
SubjectToElevation=yes
;SubjectToBuildings=no
Cluster=1

[InvisibleAll]
Inviso=yes
Image=none
AA=yes
AG=yes
;SubjectToBuildings=no

[InvisibleAA]
Inviso=yes
Image=none
AA=yes
AG=no
;SubjectToBuildings=no

[PsychicControl]
Inviso=yes
Image=none

[Psychic]
Inviso=yes
Image=none

[QuadShell]
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToElevation=no
SubjectToCliffs=no
SubjectToWalls=no
;SubjectToBuildings=no

[Null]
Inviso=yes
Arm=9999999
Image=none

[Cannon]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
;SubjectToBuildings=yes

[SonicBall]
Image=SONIBL
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
;SubjectToBuildings=yes

[DuneGrenade]
Image=DUNG
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
FlakScatter=yes
;SubjectToBuildings=yes

[ApoCannon]
Image=INCIBALL
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[CannonInviso]
Image=DUMMY
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
;SubjectToBuildings=yes

[Grenade]
Image=DUNG
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
;SubjectToBuildings=yes

[LongbowProj]
Image=TORPEDO
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
;SubjectToBuildings=yes

[LongbowProjE]
Image=TORPEDOE
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
;SubjectToBuildings=yes

[SeekerInviso]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=no
Image=DUMMY
ROT=80
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[PiranhaProj]
Arm=2
High=yes
Acceleration=40
Shadow=no
AA=yes
AG=yes
Image=TORPEDO
ROT=80
Ranged=yes
CourseLockDuration=5
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Proximity=no

[PiranhaProjE]
Arm=2
High=yes
Shadow=no
AA=yes
AG=yes
Image=TORPEDOE
ROT=80
Ranged=yes
CourseLockDuration=5
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Proximity=no

[V3AirburstP]
Proximity=yes
Dropping=yes
Cluster=9
Image=none
Airburst=yes
AirburstWeapon=V3Cluster
Ranged=yes
AA=no
ROT=4

[JUMP]
Image=DRONP
AA=no
Arm=2
ROT=8
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
;SubjectToBuildings=yes

[DOGJUMP]
Image=DOGP
AA=no
Arm=2
ROT=8
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
;SubjectToBuildings=yes

[YDOGJUMP]
Image=YDOGP
AA=no
Arm=2
ROT=8
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
;SubjectToBuildings=yes

[ADOGJUMP]
Image=ADOGP
AA=no
Arm=2
ROT=8
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
;SubjectToBuildings=yes

[CHITZJUMP]
Image=MDOGP
AA=no
Arm=2
ROT=8
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
;SubjectToBuildings=yes

[SQDJUMP]
Inviso=yes
Image=none
AA=no
Arm=2
ROT=8
Shadow=no
Proximity=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
;SubjectToBuildings=yes

[GiantNukeUp]
Arm=2
Shadow=no
Image=NKMSLUP
Acceleration=1
Vertical=yes
DetonationAltitude=20000
FirersPalette=yes

[GiantNukeDown]
Arm=2
Shadow=no
Image=NKMSLDN
Acceleration=1
Vertical=yes
DetonationAltitude=30000
FirersPalette=yes

[SmallNukeUp]
Arm=2
Shadow=no
Image=MISSUP
Acceleration=1
Vertical=yes
DetonationAltitude=20000
FirersPalette=yes

[SmallNukeDown]
Arm=2
Shadow=no
Image=MISSDOWN
Acceleration=1
Vertical=yes
DetonationAltitude=30000
FirersPalette=yes

[HeatSeeker]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=8
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[Torpedo]
Arm=2
Shadow=no
Ranged=yes
Image=TORP
ROT=12
AA=no
AG=yes
Level=yes

[TorpedoE]
Arm=2
Shadow=no
Ranged=yes
Image=TORPE
ROT=12
AA=no
AG=yes
Level=yes

[Sonic]
Level=yes

[ASWVirt]
AG=no
AA=no
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[ClusterBits]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=60

[IvanBombProj]
Image=IVANBOMB
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
Shadow=no
;SubjectToBuildings=yes

[PlasmaTorpedo]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=PLASMA
ROT=1
IgnoresFirestorm=yes

[HadesBolt]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=TIDAL
ROT=1
IgnoresFirestorm=yes

[NormalBomb]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes

[ThorWaveP]
Inviso=yes
Image=none
Vertical=yes
DetonationAltitude=0

[BlimpBombP]
Image=ZBOMB
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=20000

[ParabombP]
Image=BBOMB
Arm=10
ROT=0
Ranged=yes
Shadow=no
Proximity=yes
IgnoresFirestorm=no
Cluster=4

[BlimpBombPE]
Image=ZBOMB
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=20000
ShrapnelWeapon=TeslaFragment
ShrapnelCount=3

[InvisibleMag]
Inviso=yes
Image=none
SubjectToElevation=yes
SubjectToElevation=no
SubjectToWalls=no
ShrapnelWeapon=MagneticPart
ShrapnelCount=6

[DepthCharge]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=HORBOMB
ROT=1
IgnoresFirestorm=yes

[MTProj]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=MISL
Acceleration=30
ROT=50
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no
CourseLockDuration=5

[MTProjE]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=no
Image=CHAMISL
Acceleration=30
ROT=50
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no
CourseLockDuration=5

[AAHeatSeeker]
Arm=2
Shadow=no
Proximity=no;yes
Ranged=no
AA=yes
AG=yes
Image=FMISL
Acceleration=30
ROT=80
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[FakeSeeker]
Arm=2
Shadow=no
Proximity=no;yes
Ranged=no
AA=no
AG=yes
Image=FMISL
Acceleration=30
ROT=80
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[FakeSeekerE]
Arm=2
Shadow=no
Proximity=no;yes
Ranged=no
AA=no
AG=yes
Image=CHAMISL
Acceleration=30
ROT=80
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[AAHeatSeekerE]
Arm=2
Shadow=no
Proximity=no
Ranged=no
AA=yes
AG=yes
Image=CHAMISL
Acceleration=30
ROT=80
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[AAHeatSeekerB]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=FMISL
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=20
;SubjectToBuildings=no

[AAHeatSeekerBE]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=CHAMISL
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=20
;SubjectToBuildings=no

[ATHeatSeekerEl]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=FMISL
ROT=60
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
Acceleration=10
;SubjectToBuildings=no

[ATHeatSeekerElE]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=CHAMISL
ROT=60
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
Acceleration=10
;SubjectToBuildings=no

[AirToGroundMissile]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=MISL
ROT=100
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=30

[AirToGroundMissileE]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=CHAMISL
ROT=100
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=30

[StormMissileProj]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=MISL
ROT=75
CourseLockDuration=5
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=40

[StormMissileProjE]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=CHAMISL
ROT=75
CourseLockDuration=5
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=40

[AirToGroundNuke]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=XMBOMB
ROT=100
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[PulsPr]
Image=CHROBALL
Arcing=true
Inaccurate=true
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
AG=yes
AA=no
Shadow=no

[ColossusBallInacc]
Image=COLBAL
Arcing=true
Inaccurate=true
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
AG=yes
AA=no
Shadow=no
FlakScatter=yes
Proximity=yes

[ColossusBallInaccE]
Image=COLBALX
Arcing=true
Inaccurate=true
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
AG=yes
AA=no
Shadow=no
FlakScatter=yes
Proximity=yes

[AirToAllMissile]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=MISL
ROT=100
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[CryoMissileProj]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=CRYOM
ROT=100
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=30

[CryoMissileProjE]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=CRYOME
ROT=100
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=30

[AirToAllMissileE]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=CHAMISL
ROT=100
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[DredMissile]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AG=yes
Image=DREDMISS
ROT=16
FirersPalette=yes

[PsychicDart]
Arm=2
Shadow=no
AA=yes
AG=yes
Image=DART
CourseLockDuration=5
ROT=50
Scalable=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=60
Inaccurate=yes

[MedusaProjectile]
Arm=1
High=yes
Shadow=no
AA=yes
AG=no
Image=MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=10

[ArmorMissileProj]
Arm=1
High=yes
Shadow=no
AA=yes
AG=yes
Image=ARMISL
CourseLockDuration=15
ROT=15
Acceleration=10
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Proximity=no
Ranged=no

[ArmorMissileProjE]
Arm=1
High=yes
Shadow=no
AA=yes
AG=yes
Image=ARMISLE
CourseLockDuration=15
ROT=15
Acceleration=10
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Proximity=no
Ranged=no

[SAMBunkerProj]
Arm=1
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=yes
CourseLockDuration=15
Image=MANBOM
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=10
;SubjectToBuildings=no

[WolfMissileProj]
Arm=1
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=yes
CourseLockDuration=2
Image=MISL
ROT=40
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=30
;SubjectToBuildings=no

[WolfMissileProjE]
Arm=1
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=yes
CourseLockDuration=2
Image=CHAMISL
ROT=40
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=30
;SubjectToBuildings=no

[ComaMissileProj]
Arm=1
Shadow=no
Proximity=yes
Ranged=yes
AA=no
AG=yes
CourseLockDuration=2
Image=COMISL
ROT=30
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[ComaMissileProjE]
Arm=1
Shadow=no
Proximity=yes
Ranged=yes
AA=no
AG=yes
CourseLockDuration=2
Image=COMISLE
ROT=30
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[MedusaProjectileE]
Arm=1
High=yes
Shadow=no
AA=yes
AG=no
Image=MEDUSAE
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=10

[ToxicBarrel]
Inaccurate=yes
High=yes
Image=TOXBARL
Arcing=true
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[ToxicBarrelBig]
Inaccurate=yes
High=yes
Image=TOXBARL2
Arcing=true
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[ArtilleryProj]
Proximity=no
AA=no
AG=yes
Image=MANBOM
Inaccurate=no
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Arcing=yes
High=yes

[ArtilleryProjE]
Proximity=no
AA=no
AG=yes
Image=MANBOME
Inaccurate=no
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Arcing=yes
High=yes

[IncineratorProj]
Proximity=no
AA=no
AG=yes
Image=INCIBALL
Inaccurate=no
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Arcing=yes
High=yes

[HowitzerProj]
Proximity=no
AA=no
AG=yes
Image=HOWPROJ
Inaccurate=no
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Arcing=yes
High=yes
Cluster=3

[HowitzerProjE]
Proximity=no
AA=no
AG=yes
Image=HOWPROJE
Inaccurate=no
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Arcing=yes
High=yes
Cluster=3

[HowitzerProjInacc]
Proximity=no
AA=no
AG=yes
Image=HOWPROJ
Inaccurate=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Arcing=yes
High=yes
Cluster=3

[HowitzerProjInaccE]
Proximity=no
AA=no
AG=yes
Image=HOWPROJE
Inaccurate=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Arcing=yes
High=yes
Cluster=3

[HowitzerPartProj]
Proximity=no
AA=no
AG=yes
Image=HOWPROJ
Inaccurate=no
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Arcing=yes
High=yes

[BasiliskCannonball]
Proximity=no
AA=no
AG=yes
Image=DEVOBALL
Inaccurate=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Arcing=yes
High=yes

[BasiliskCannonballE]
Proximity=no
AA=no
AG=yes
Image=DEVOBALLE
Inaccurate=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Arcing=yes
High=yes

[Ballistic]
Image=120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
;SubjectToBuildings=no

[SmokeCannonP]
Image=MMSMOK
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
;SubjectToBuildings=no

[GehennaProj]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=no
Image=TORPEDO
ROT=100
CourseLockDuration=5
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=40

[GrandCannonBall]
Level=no
Image=200MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
Inaccurate=no
;SubjectToBuildings=no

[SiegfriedBall]
Level=no
Image=TEMPROJ
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
Inaccurate=no
;SubjectToBuildings=no

[CenturionCannonBall]
Level=no
Image=200MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
;SubjectToBuildings=no

[FlakProj]
Image=none
Inviso=yes
AA=yes
AG=yes
Shadow=no
Ranged=yes
Inaccurate=no
FlakScatter=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
;SubjectToBuildings=no

[FakeFlakProj]
Image=none
Inviso=yes
AA=no
AG=yes
Shadow=no
Ranged=yes
Inaccurate=yes
FlakScatter=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
;SubjectToBuildings=no

[ColossusAAProj]
Image=none
Inviso=yes
AA=yes
AG=no
Shadow=no
Ranged=yes
Inaccurate=yes
FlakScatter=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
;SubjectToBuildings=no

[FlakCannonProj]
Image=none
Inviso=yes
AA=yes
AG=yes
Shadow=no
Ranged=yes
Inaccurate=yes
FlakScatter=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[Electricbounce]
ShrapnelWeapon=TeslaFragment
ShrapnelCount=2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[ElectricbounceAA]
ShrapnelWeapon=Comet
ShrapnelCount=2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no
AA=yes

[Cyborgbounce]
ShrapnelWeapon=CyborgFragment
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[Cyborgbounce2]
ShrapnelWeapon=CyborgFragment2
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[Cyborgbounce3]
ShrapnelWeapon=CyborgFragment3
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[CyborgbounceE]
ShrapnelWeapon=CyborgFragmentE
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[Cyborgbounce2E]
ShrapnelWeapon=CyborgFragment2E
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[Cyborgbounce3E]
ShrapnelWeapon=CyborgFragment3E
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[SuperCometP]
ShrapnelWeapon=SuperCometFragment
ShrapnelCount=5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[ElitePrismP]
Inviso=yes
Image=none
SubjectToElevation=yes
ShrapnelWeapon=SuperCometFragmentB
ShrapnelCount=4
SubjectToWalls=no
;SubjectToBuildings=no

[SuperSmallCometP]
ShrapnelWeapon=SuperCometFragmentB
ShrapnelCount=3
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[LargeCometP]
ShrapnelWeapon=CometFragment
ShrapnelCount=5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[BasswaveP]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
;SubjectToBuildings=no

[VentrexP]
Image=VENTP
Arm=10
ROT=1
Ranged=yes
Shadow=no
Proximity=yes
IgnoresFirestorm=no
;Vertical=yes
Acceleration=1
Cluster=2

[SmallCometP]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
;SubjectToBuildings=yes

[SmallTeslaP]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
;SubjectToBuildings=yes

;PARTICLE SYSTEMS

[AlphaLightSys]
HoldsWhat=AlphaLightPart
BehavesLike=Smoke
AlphaImage=ALPHATST
Slowdown=0
ParticleCap=0
Lifetime=20

[SpotLightSys] 
HoldsWhat=AlphaLightPart
BehavesLike=Smoke
AlphaImage=ALPHASPOT
Slowdown=0
ParticleCap=0
Lifetime=1

[SpotLightParticle] 
Image=INVISO 
BehavesLike=Web 
Persistent=true 
MaxEC=4
DeleteOnStateLimit=yes 
Velocity=0.0 
Deacc=0
WindEffect=0 
EndStateAI=4 
StateAIAdvance=4 

[LightBeamPart]
AlphaImage=DARKDOT
BehavesLike=Gas 
MaxDC=0 
StartFrame=0 
EndStateAI=10 
MaxEC=10
Velocity=.3 
StateAIAdvance=2

[AntaresPart]
AlphaImage=ANTDOT
Image=FIELDFX
BehavesLike=Smoke
MaxDC=0 
StartFrame=0 
EndStateAI=10 
MaxEC=10
Velocity=.3 
StateAIAdvance=2

[WaveForcePart]
BehavesLike=Smoke
Image=PULSPROJ
AlphaImage=WAVEDOT
MaxDC=0 
StartFrame=0 
EndStateAI=10 
MaxEC=10
Velocity=.3 
StateAIAdvance=2

[WaveForcePartE]
BehavesLike=Smoke
Image=PULSPROJE
AlphaImage=WAVEDOT
MaxDC=0 
StartFrame=0 
EndStateAI=10 
MaxEC=10
Velocity=.3 
StateAIAdvance=2 

[MiniAntaresPart]
AlphaImage=ANTDOT
Image=FIELDFXB
BehavesLike=Smoke
MaxDC=0 
StartFrame=0 
EndStateAI=10 
MaxEC=10
Velocity=.3 
StateAIAdvance=2
StateAIAdvance=2

[AlphaLightPart]
BehavesLike=Smoke
MaxEC=4
Image=none

[NeutronCannonSys]
HoldsWhat=NeutronCannonPart
BehavesLike=Railgun
SpiralRadius=24
ParticlesPerCoord=0.03
SpiralDeltaPerCoord=12.5
MovementPerturbationCoefficient=0
PositionPerturbationCoefficient=0
VelocityPerturbationCoefficient=0
Laser=yes
LaserColor=128,200,255

[NeutronCannonSysE]
HoldsWhat=NeutronCannonPart
BehavesLike=Railgun
SpiralRadius=24
ParticlesPerCoord=0.09
SpiralDeltaPerCoord=12.5
MovementPerturbationCoefficient=0
PositionPerturbationCoefficient=0
VelocityPerturbationCoefficient=0
Laser=yes
LaserColor=164,212,255

[SmallRailgunSys]
HoldsWhat=SmallRailgunPart
BehavesLike=Railgun
SpiralRadius=6
ParticlesPerCoord=.1
SpiralDeltaPerCoord=.035
MovementPerturbationCoefficient=.3
PositionPerturbationCoefficient=20
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=255,128,0

[DarkBeamSys]
HoldsWhat=DarkBeamPart
BehavesLike=Railgun
SpiralRadius=1
ParticlesPerCoord=.04
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=0
PositionPerturbationCoefficient=0
VelocityPerturbationCoefficient=0
Laser=yes
AlphaLight=DARKDOT
LaserColor=25,175,255

[RahnBeamSys]
HoldsWhat=RahnBeamPart
BehavesLike=Railgun
SpiralRadius=12
ParticlesPerCoord=.04
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=0
PositionPerturbationCoefficient=0
VelocityPerturbationCoefficient=0
Laser=yes
LaserColor=0,105,255

[RahnBeamSysE]
HoldsWhat=RahnBeamPartE
BehavesLike=Railgun
SpiralRadius=12
ParticlesPerCoord=.04
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=0
PositionPerturbationCoefficient=0
VelocityPerturbationCoefficient=0
Laser=yes
LaserColor=0,105,255

[LightBeamSys]
HoldsWhat=LightBeamPart
BehavesLike=Railgun
SpiralRadius=1
ParticlesPerCoord=.04
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=0
PositionPerturbationCoefficient=0
VelocityPerturbationCoefficient=0
Laser=yes
AlphaLight=DARKDOT
LaserColor=50,175,235

[LightBeamSysE]
HoldsWhat=LightBeamPart
BehavesLike=Railgun
SpiralRadius=1
ParticlesPerCoord=.04
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=0
PositionPerturbationCoefficient=0
VelocityPerturbationCoefficient=0
Laser=yes
AlphaLight=DARKDOT
LaserColor=250,15,15

[WaveForceSys]
HoldsWhat=WaveForcePart
BehavesLike=Railgun
SpiralRadius=0
ParticlesPerCoord=.01
SpiralDeltaPerCoord=0
MovementPerturbationCoefficient=0
PositionPerturbationCoefficient=0
VelocityPerturbationCoefficient=0
Laser=no
LaserColor=0,100,255
AlphaImage=WAVEDOT

[WaveForceSysE]
HoldsWhat=WaveForcePartE
BehavesLike=Railgun
SpiralRadius=0
ParticlesPerCoord=.01
SpiralDeltaPerCoord=0
MovementPerturbationCoefficient=0
PositionPerturbationCoefficient=0
VelocityPerturbationCoefficient=0
Laser=no
LaserColor=0,100,255
AlphaImage=WAVEDOT

[AntaresSys]
HoldsWhat=AntaresPart
BehavesLike=Railgun
SpiralRadius=0
ParticlesPerCoord=.02
SpiralDeltaPerCoord=0
MovementPerturbationCoefficient=0
PositionPerturbationCoefficient=0
VelocityPerturbationCoefficient=0
Laser=yes
AlphaLight=DARKDOT
LaserColor=25,175,255

[MiniAntaresSys]
HoldsWhat=MiniAntaresPart
BehavesLike=Railgun
SpiralRadius=1
ParticlesPerCoord=.02
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=0
PositionPerturbationCoefficient=0
VelocityPerturbationCoefficient=0
Laser=yes
AlphaLight=DARKDOT
LaserColor=25,175,255

[VatGasSys]
HoldsWhat=VatGasPart
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7;gs8
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[YellowSmallSys]
HoldsWhat=YellowSmallPart
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7;gs8
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[LargeRailgunSys]
HoldsWhat=LargeRailgunPart
BehavesLike=Railgun
SpiralRadius=15
ParticlesPerCoord=.04
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=0
PositionPerturbationCoefficient=0
VelocityPerturbationCoefficient=0
Laser=yes
LaserColor=25,20,255

[WeldingSys]
HoldsWhat=WeldingSpark
BehavesLike=Spark
ParticleCap=15
SparkSpawnFrames=20
LightSize=25
OneFrameLight=true
SpawnSparkPercentage=.4

[SparkSys]
HoldsWhat=Spark
BehavesLike=Spark
ParticleCap=6
SparkSpawnFrames=1
LightSize=15
SpawnSparkPercentage=1

[FirestormSparkSys]
HoldsWhat=FirestormSpark
BehavesLike=Spark
ParticleCap=20
SparkSpawnFrames=1
LightSize=21
SpawnSparkPercentage=1

[GasCloudSys]
HoldsWhat=GasCloud1
BehavesLike=Gas

[PsychCloudSys]
HoldsWhat=PsychCloud
BehavesLike=Gas

[BigGreySmokeSys]
HoldsWhat=LargeGreySmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=10
Slowdown=.0025
ParticleCap=20
SpawnCutoff=15.0
SpawnTranslucencyCutoff=13.0
BehavesLike=Smoke

[SmokebombsSys]
HoldsWhat=SmokebombsPart
Spawns=yes
SpawnFrames=10
SpawnRadius=10
Slowdown=.0025
ParticleCap=10
SpawnCutoff=15.0
SpawnTranslucencyCutoff=13.0
BehavesLike=Smoke
Lifetime=230

[SmokeFireSys]
HoldsWhat=SmokeFirePart
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=2
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[SmokeFirePart]
Image=SGRYSMK1
MaxEC=60
Translucency=50
Velocity=6.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=3

[RedSmokeSys]
HoldsWhat=RedSmokePart
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[OrangeSmokeSys]
HoldsWhat=OrangeSmokePart
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[GreenSmokeSys]
HoldsWhat=GreenSmokePart
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[DummySys]
HoldsWhat=DummyPart 
BehavesLike=Smoke 
ParticleCap=0 
Slowdown=0 
Spawns=no 

[SmallGreySSys]
HoldsWhat=SmallGreySmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[TestSmokeSys]
HoldsWhat=TestSmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[DebrisSmokeSys]
HoldsWhat=SmallGreySmoke
Spawns=yes
SpawnFrames=2
SpawnRadius=3
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=13.0
BehavesLike=Smoke

[LGSparkSys]
HoldsWhat=LargeSpark
BehavesLike=Spark
ParticleCap=7
SparkSpawnFrames=5
LightSize=25
OneFrameLight=true
SpawnSparkPercentage=.2

[NapalmCloudSys]
HoldsWhat=NapalmCloudPart
BehavesLike=Smoke
Spawns=yes
SpawnFrames=10
SpawnRadius=10
SpawnCutoff=10.6
SpawnTranslucencyCutoff=10.3
Slowdown=.0025
ParticleCap=100
LightSize=21

[TargetLaserSys]
BehavesLike=Railgun
SpiralRadius=0
ParticlesPerCoord=0
SpiralDeltaPerCoord=0
MovementPerturbationCoefficient=0
PositionPerturbationCoefficient=0
VelocityPerturbationCoefficient=0
Laser=yes
LaserColor=175,155,0

[TargetLaserSysRed]
BehavesLike=Railgun
SpiralRadius=0
ParticlesPerCoord=0
SpiralDeltaPerCoord=0
MovementPerturbationCoefficient=0
PositionPerturbationCoefficient=0
VelocityPerturbationCoefficient=0
Laser=yes
LaserColor=255,0,0

[FireStreamSys]
HoldsWhat=FireStream
Spawns=yes
SpawnFrames=4
BehavesLike=Fire
Image=TWLT036
Lifetime=30 ; was 100

[RifleBulletSys] 
HoldsWhat=RifleBullet 
BehavesLike=Fire 
Lifetime=1 
ParticleCap=5 

;PARTICLES

[RifleBullet]
Image=RBULLET 
Deacc=0 
Velocity=300 
BehavesLike=Fire 
MaxEC=3 
StartStateAI=1 
EndStateAI=2 
StateAIAdvance=1 
Translucent50State=9999 
Translucent25State=999 
Translucency=0 
DeleteOnStateLimit=no 
Normalized=no 
FinalDamageState=2 

[FireStream]
Image=FLAMEALL
Deacc=0.01
Velocity=28.0
BehavesLike=Fire
MaxEC=500
MaxDC=3
Warhead=DragonWH
Damage=5
StartStateAI=1
EndStateAI=19
StateAIAdvance=6
Translucent50State=15
Translucent25State=10
Translucency=0 
DeleteOnStateLimit=yes
Normalized=yes
FinalDamageState=14
Report=FlamethrowerLoop1

[NapalmCloudPart]
Image=FIRE01
MaxDC=60
MaxEC=500
Damage=20 ;gs
Warhead=IvanFire
StartFrame=0
EndStateAI=28
Translucency=0
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
Radius=10

[NeutronCannonPart]
BehavesLike=Railgun
MaxEC=70
ColorList=(128,200,255),(128,200,255)
ColorSpeed=.5
Velocity=1.0
Damage=0
Warhead=DummyWH

[IceCloud1]
Image=FCLOUD1
MaxDC=10
MaxEC=50
Damage=10
Translucency=0 
Warhead=IceCloudWH
StartFrame=0
EndStateAI=20
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=IceCloudD1

[IceCloud2]
MaxDC=1
MaxEC=50
Translucency=0 
Image=FCLOUD1
Damage=10
Warhead=IceCloudWH
StartFrame=0
EndStateAI=20
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=IceCloudD2

[IceCloudD1]
Image=FCLOUD1D
MaxDC=60
MaxEC=50
Damage=5
Warhead=IceCloudWH
StartFrame=0
EndStateAI=20
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[IceCloudD2]
Image=FCLOUD1D
MaxDC=60
MaxEC=50
Damage=5
Warhead=IceCloudWH
StartFrame=0
EndStateAI=20
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
Translucency=0 
DeleteOnStateLimit=yes

[WeldingSpark]
BehavesLike=Spark
MaxEC=500
XVelocity=16
YVelocity=16
MinZVelocity=40
ZVelocityRange=15
ColorList=(0,128,255),(255,255,255),(200,200,150),(80,80,80),(0,0,0)
StartColor1=80,255,255
StartColor2=255,255,100
ColorSpeed=.13

[Spark]
BehavesLike=Spark
MaxEC=500
XVelocity=10
YVelocity=10
MinZVelocity=40
ZVelocityRange=15
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
ColorSpeed=.13

[FirestormSpark]
BehavesLike=Spark
MaxEC=500
XVelocity=16
YVelocity=16
MinZVelocity=40
ZVelocityRange=15
ColorList=(0,0,255),(255,255,255),(200,200,80),(200,10,10),(0,0,0)
ColorSpeed=.13

[GasCloudM1]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
StartFrame=0
EndStateAI=11
Translucency=0
WindEffect=0
BehavesLike=Gas
StateAIAdvance=3
NextParticle=GasCloud1
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150

[GasCloudM2]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
StartFrame=0
EndStateAI=11
Translucency=0
WindEffect=0
BehavesLike=Gas
StateAIAdvance=3
NextParticle=GasCloud2
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150

[GasCloud1]
Image=WCCLOUD1
MaxDC=60
MaxEC=1000
Damage=5
Warhead=Gas
StartFrame=0
EndStateAI=28
Translucency=0
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=GasCloudD1

[GasCloud2]
Image=WCCLOUD1
MaxDC=60
MaxEC=1000
Damage=40
Warhead=Gas
StartFrame=0
EndStateAI=28
Translucency=0
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=GasCloudD2

[GasCloudD1]
Image=WCCLOUD1
MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
StartFrame=0
EndStateAI=12
Translucency=0
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[GasCloudD2]
Image=WCCLOUD1
MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
StartFrame=0
EndStateAI=12
Translucency=0
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[VirusCloud1]
Image=TXGASG
MaxDC=30
MaxEC=1000
Damage=10
Warhead=VirusGas
StartFrame=0
EndStateAI=20
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=VirusCloudD1

[VirusCloud2]
Image=TXGASG
MaxDC=80
MaxEC=400
Damage=10
Warhead=VirusGas
StartFrame=0
EndStateAI=20
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=VirusCloudD2

[VirusCloudD1]
Image=TXGASG
MaxDC=60
MaxEC=50
Damage=10
Warhead=VirusGas
StartFrame=0
EndStateAI=20
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[VirusCloudD2]
Image=TXGASG
MaxDC=60
MaxEC=50
Damage=10
Warhead=VirusGas
StartFrame=0
EndStateAI=20
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[VirusCloud1B]
Image=TXGASG
MaxDC=30
MaxEC=100
Damage=10
Warhead=VirusGas
StartFrame=0
EndStateAI=20
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=VirusCloudD1B

[VirusCloudD1B]
Image=TXGASG
MaxDC=60
MaxEC=50
Damage=10
Warhead=VirusGas
StartFrame=0
EndStateAI=20
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[PsychCloud]
Image=TXGASF
MaxDC=100
MaxEC=80
Damage=200
Warhead=PsychGas
StartFrame=0
EndStateAI=20
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=PsychCloudD

[PsychCloudD]
Image=TXGASF
MaxDC=100
MaxEC=80
Damage=200
Warhead=PsychGas
StartFrame=0
EndStateAI=20
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[SmokebombsPart]
Image=LGRYSMK1
MaxEC=80
Translucency=0
Velocity=8.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[LargeGreySmoke]
Image=LGRYSMK1
MaxEC=80
Translucency=0
Velocity=8.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[SmallGreySmoke]
Image=SGRYSMK1
MaxEC=80
Translucency=0
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[TestSmoke]
Image=t4_ib
MaxEC=80
Translucency=0
Velocity=6.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=3

[RedSmokePart]
Image=TXGASF
MaxEC=80
Translucency=0
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[DarkBeamPart]
AlphaLight=DARKDOT
BehavesLike=Fire
MaxDC=0 
StartFrame=0 
EndStateAI=10 
MaxEC=10
Velocity=.3 
StateAIAdvance=2

[RahnBeamPart]
Image=RAILANIM
BehavesLike=Smoke
MaxDC=0 
StartFrame=0 
EndStateAI=10 
MaxEC=10
Velocity=.3 
StateAIAdvance=2

[RahnBeamPartE]
Image=RAILANIME
BehavesLike=Smoke
MaxDC=0 
StartFrame=0 
EndStateAI=10 
MaxEC=10
Velocity=.3 
StateAIAdvance=2

[YellowSmallPart]
Image=GOLDGASSMALL
MaxEC=80
Translucency=0
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[VatGasPart]
Image=VATSGAZ
MaxEC=80
Translucency=0
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[OrangeSmokePart]
Image=ORANGESMOKE
MaxEC=80
Translucency=0
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[GreenSmokePart]
Image=GREENSMOKE
MaxEC=80
Translucency=0
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[DummyPart]
Image=INVISO 
MaxEC=2 
Velocity=999.0 
Deacc=0 
WindEffect=0 
BehavesLike=Smoke 
DeleteOnStateLimit=yes 
EndStateAI=1 
StateAIAdvance=1 
Translucency=0 
Translucent=no 
Translucent25State=9999999 
Translucent50State=9999999 

[SmallRailgunPart]
BehavesLike=Railgun
MaxEC=70
ColorList=(200,200,200),(150,150,150)
ColorSpeed=.03
Velocity=.4

[LargeRailgunPart]
BehavesLike=Railgun
MaxEC=70
ColorList=(25,70,205),(150,150,150)
ColorSpeed=.009
Velocity=.3

[LargeSpark]
BehavesLike=Spark
MaxEC=500
XVelocity=13
YVelocity=13
MinZVelocity=40
ZVelocityRange=15
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
ColorSpeed=.13

;WARHEADS

[TankSnapshot]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
MakesDisguise=yes

[StealthScannerWH] 
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0% 

[SpotLightWH] 
Verses=3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%
InfDeath=0 
Particle=SpotLightSys 

[LibraWH]
Verses=0%,0%,0%,3%,3%,3%,0%,0%,0%,0%,0%
PenetratesBunker=yes
CellSpread=3

[AntiGravityWH]
CellSpread=.1
PercentAtMax=.5
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Rocker=yes

[AthenaWH]
CellSpread=4
PercentAtMax=.2
Wall=yes
Wood=yes
Verses=120%,100%,100%,80%,75%,70%,15%,30%,10%,80%,80%
AnimList=MERBLAST
Versus.eiffel=100%
Versus.hero=50%
Versus.yunru=50%
Versus.rahn=50%
Versus.libra=50%
Versus.sieg=50%
Conventional=no
Versus.c_hero=50%
Versus.c_hero2=50%
Versus.herof=50%
InfDeath=4
Ripple.Radius=20
ShakeXlo=2
ShakeXhi=2
ShakeYlo=2
ShakeYhi=2

[AthenaWHSmall]
CellSpread=3
PercentAtMax=.2
Wall=yes
Wood=yes
Verses=120%,100%,100%,80%,75%,70%,15%,30%,10%,80%,80%
AnimList=MERBLASTB
Versus.eiffel=100%
Versus.hero=50%
Versus.yunru=50%
Conventional=no
Versus.rahn=50%
Versus.libra=50%
Versus.sieg=50%
Versus.c_hero=50%
Versus.c_hero2=50%
Versus.herof=50%
InfDeath=4
Ripple.Radius=20
ShakeXlo=1
ShakeXhi=1
ShakeYlo=1
ShakeYhi=1

[TargetPainterWH]
CellSpread=2
PercentAtMax=.5
Wood=no
Verses=1%,1%,1%,1%,1%,1%,0%,0%,0%,0%,0%
Versus.defense=1%
AnimList=TARGETCIR
Versus.defense_b=1%
Versus.tesla=1%
AttachEffect.Animation=AE-X-D
AttachEffect.Duration=150
AttachEffect.ArmorMultiplier=0.62
AttachEffect.DiscardOnEntry=yes

[QuakeWeaponWH]
CellSpread=9
PercentAtMax=.22
Wall=yes
Wood=yes
Verses=18%,18%,13%,90%,90%,85%,47%,67%,37%,50%,0%
Versus.wood_b=40%
Versus.steel_b=60%
Versus.concrete_b=30%
Versus.defense=60%
Versus.defense_b=50%
Versus.yunru=1%
AnimList=YUNRING
InfDeath=3
Ripple.Radius=70
ShakeXlo=15
ShakeXhi=15
ShakeYlo=15
ShakeYhi=15
MinDebris=4
MaxDebris=4

[QuakeWeaponWHE]
CellSpread=9
PercentAtMax=.2
Wall=yes
Wood=yes
Verses=18%,18%,13%,90%,90%,85%,47%,67%,37%,50%,0%
Versus.wood_b=40%
Versus.steel_b=60%
Versus.concrete_b=30%
Versus.defense=60%
Versus.defense_b=50%
Versus.yunru=1%
AnimList=YUNRING
InfDeath=3
Ripple.Radius=70
ShakeXlo=20
ShakeXhi=20
ShakeYlo=20
ShakeYhi=20
MinDebris=14
MaxDebris=14

[IronCaster]
CellSpread=.3
PercentAtMax=.25
Wall=no
Wood=yes
Verses=1%,1%,1%,3%,3%,3%,3%,3%,3%,3%,3%
IronCurtain.Duration=300

[StalkerWH]
CellSpread=1.2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=0%,0%,0%,35%,28%,22%,65%,55%,45%,40%,10%
Versus.defense=80%
Versus.defense_b=55%
Conventional=yes
InfDeath=4
AnimList=EXP5
ProneDamage=50%
Tiberium=no
Bright=no

[StalkerWHE]
CellSpread=1.2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=0%,0%,0%,100%,85%,75%,65%,55%,45%,40%,10%
Versus.defense=80%
Versus.defense_b=55%
Conventional=yes
InfDeath=4
AnimList=EXP5E
ProneDamage=50%
Tiberium=no
Bright=no

[GotterBombWH]
CellSpread=1
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=50%,50%,45%,120%,115%,110%,21%,19%,14%,30%,100%
Versus.defense_b=10%
Versus.wood_b=12%
Versus.steel_b=10%
Versus.concrete_b=8%
Conventional=yes
Bright=no
InfDeath=4
AnimList=EXP5
ProneDamage=50%
Tiberium=no

[GotterBombWHE]
CellSpread=1
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=50%,50%,45%,120%,115%,110%,21%,19%,14%,30%,100%
Versus.defense_b=12%
Versus.wood_b=14%
Versus.steel_b=11%
Versus.concrete_b=9%
Conventional=yes
Bright=no
InfDeath=4
AnimList=EXP5E
ProneDamage=50%
Tiberium=no

[CruiserWH]
CellSpread=1.3
Bright=no
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=35%,30%,30%,90%,85%,70%,50%,50%,45%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=3
AnimList=S_TUMU60
ProneDamage=50%

[ParasitePro]
Verses=100%,100%,100%,125%,125%,125%,0%,0%,0%,100%,0%
Parasite=yes
InfDeath=1
Rocker=yes

[MarauderRailgunWH]
Verses=20%,20%,15%,70%,65%,60%,10%,10%,10%,20%,100%
InfDeath=6
Wall=no
AnimList=PSHOT

[ElephantWH]
Verses=200%,100%,100%,50%,50%,50%,0%,0%,0%,1%,1%
InfDeath=1
ProneDamage=100%
Bullets=yes
Rocker=yes

[MODeathWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=3
CellSpread=1.5
PercentAtMax=.5
ShakeXlo=20
ShakeXhi=20
ShakeYlo=20
ShakeYhi=20
AnimList=HUGEEXP

[ColossusWH]
CellSpread=1.3
PercentAtMax=.1
Wall=yes
Wood=yes
Verses=15%,15%,9%,110%,95%,90%,50%,45%,30%,100%,0%
Conventional=no
InfDeath=6
AnimList=COLEXP
ProneDamage=50%
CLDisableRed=true
CLDisableGreen=true
CombatLightSize=70%

[BeetleRollWH]
EMEffect=yes
Verses=0%,0%,0%,150%,150%,150%,100%,0%,0%,100%,0%
AnimList=
DirectRocker=yes
Conventional=yes
InfDeath=5
MinDebris=1;1
MaxDebris=3

[ChronoWarpWH]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
Temporal=yes
PenetratesBunker=yes
Versus.sieg=0%
Versus.cntr=0%
Versus.mothra=0%

[ChronoWarpCentWH]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Temporal=yes
PenetratesBunker=yes
Versus.sieg=0%
Versus.cntr=10%
Versus.mothra=0%

[ChronoBeam]
Verses=125%,100%,100%,120%,95%,85%,90%,90%,85%,100%,0%
Temporal=yes
Versus.cntr=20%
Versus.sieg=0%
Versus.mothra=0%

[SiegfriedWH]
CellSpread=2
PercentAtMax=.2
Wall=yes
Wood=yes
Sparky=no
Conventional=no
Rocker=yes
Verses=25%,25%,20%,100%,100%,100%,30%,70%,30%,100%,100%
AnimList=CHROPAL
ProneDamage=40%
InfDeath=6
AbsoluteWallDestroyer=yes
AttachEffect.SpeedMultiplier=0.5
AttachEffect.Duration=60
CombatLightSize=150%

[SiegfriedWH2]
CellSpread=2
PercentAtMax=.2
Wall=yes
Wood=yes
Sparky=no
Conventional=yes
Rocker=yes
Verses=140%,140%,140%,30%,30%,30%,20%,62%,20%,100%,100%
ProneDamage=100%
InfDeath=6

[ChronoFreezeWH]
CellSpread=3.5
PercentAtMax=.5
Wood=no
Verses=1%,1%,1%,1%,1%,1%,0%,0%,0%,1%,1%
AttachEffect.Animation=SPHERE
AttachEffect.Duration=160
AttachEffect.SpeedMultiplier=0
AttachEffect.ArmorMultiplier=99
AttachEffect.FirepowerMultiplier=0
AttachEffect.DiscardOnEntry=yes
Versus.fence=0%
Versus.special=0%
Versus.f_light=0%
Versus.dybb=0%
Versus.f_medium=0%
Versus.schpc=0%
Versus.reju=0%
Versus.f_heavy=0%
Versus.thor=0%
Versus.rock=0%
Versus.mothra=0%
Versus.chro=0%
Versus.civan=0%
Versus.ccomand=0%
Versus.herof=0%
CombatLightSize=120%

[IceBeamWH]
Verses=100%,70%,50%,0%,0%,0%,0%,0%,0%,100%,150%
Rocker=yes
InfDeathAnim=FREEZE
AnimList=ARMOREXP
ProneDamage=100%
Tiberium=yes
Wall=no
Wood=yes
Conventional=no
CLDisableGreen=true
Bright=true
CLDisableRed=true
AttachEffect.Duration=10
AttachEffect.SpeedMultiplier=0.25
;AttachEffect.Animation=AE-X-S

[MothraWH]
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
Tiberium=no
Wood=no
Conventional=no

[SquidHE]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,60%,45%,30%,65%,40%,30%,80%,100%
Conventional=yes
Rocker=no
InfDeath=2
AttachEffect.Duration=35
AttachEffect.SpeedMultiplier=0.2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
ProneDamage=70%

[IceCloudWH]
CellSpread=1
PercentAtMax=1
Verses=100%,100%,100%,20%,20%,18%,15%,15%,15%,100%,0%
InfDeathAnim=FREEZE
InfDeath=10
Poison=no
ProneDamage=300%
Versus.blzz=0%
Versus.ccomand=0%

[BlizzardWH]
Verses=100%,70%,50%,35%,30%,30%,0%,0%,0%,50%,100%
Rocker=yes
InfDeathAnim=FREEZE
ProneDamage=100%
AnimList=ICEFX
Tiberium=yes
Wall=no
Wood=yes
AttachEffect.Duration=45
AttachEffect.SpeedMultiplier=0.5
AttachEffect.Animation=AE-X-S
Conventional=no
CLDisableGreen=true
Bright=true
CLDisableRed=true

[BlizzardAAWH]
Verses=100%,70%,50%,45%,40%,40%,40%,50%,40%,50%,100%
Rocker=yes
InfDeathAnim=FREEZE
AnimList=ICEFX2
Tiberium=yes
Wall=no
Wood=yes
Conventional=no
CLDisableGreen=true
Bright=true
CLDisableRed=true

[CryoRailgunWH]
Verses=100%,70%,50%,55%,50%,50%,40%,50%,40%,50%,100%
Rocker=yes
InfDeathAnim=FREEZE
ProneDamage=100%
AnimList=ICEFX
Tiberium=yes
Wall=no
Wood=yes
AttachEffect.Duration=30
AttachEffect.SpeedMultiplier=0.75
AttachEffect.Animation=AE-X-S
Conventional=no
CLDisableGreen=true
Bright=true
CLDisableRed=true

[VentrexWH]
Verses=80%,70%,40%,40%,40%,40%,92%,92%,85%,54%,100%
Versus.defense=74%
Versus.defense_b=72%
Versus.tesla=74%
Versus.wood_b=65%
Versus.concrete_b=65%
Rocker=yes
InfDeathAnim=FREEZE
ProneDamage=100%
AnimList=ICEFX
Tiberium=yes
Wall=no
Wood=yes
Conventional=no

[PsychGasExpb]
CellSpread=.3
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=1
AnimList=CHAOSBUM
AffectsAllies=yes
Psychedelic=yes
Versus.devi=0%

[DeviatorWH]
CellSpread=1
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=1
AffectsAllies=yes
Psychedelic=yes
Versus.devi=0%

[AeroblazeWH]
Wall=no
Verses=125%,115%,105%,100%,120%,110%,0%,0%,0%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[WOLFWH]
Wall=yes
Wood=yes
Verses=0%,0%,0%,50%,43%,35%,30%,25%,25%,0%,100%
Versus.f_light=55%
Versus.dybb=55%
Versus.f_medium=53%
Versus.schpc=53%
Versus.reju=53%
Versus.f_heavy=40%
Versus.thor=40%
Conventional=yes
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=50%

[AbramsWH]
Wall=no
Verses=100%,100%,100%,75%,62%,52%,0%,0%,0%,100%,0%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
CLDisableGreen=yes
CLDisableBlue=yes
InfDeath=4

[ComancheWH]
Wall=no
InfDeath=4
Verses=100%,100%,100%,72%,60%,38%,0%,0%,0%,100%,0%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
CLDisableGreen=yes
CLDisableBlue=yes

[TanyaLaserWH]
Verses=160%,160%,120%,42%,38%,26%,0%,0%,0%,50%,50%
Wall=no
InfDeath=4
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
CLDisableGreen=yes
CLDisableBlue=yes
Versus.trap=25%

[Abrams2WH]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=0%,0%,0%,60%,90%,90%,100%,100%,75%,0%,100%
Conventional=yes
InfDeath=3
AnimList=APOCEXP
ProneDamage=50%

[CenturionCannonWH]
CellSpread=2
PercentAtMax=.2
Wall=yes
Wood=yes
ShakeXlo=3
ShakeXhi=3
ShakeYlo=3
ShakeYhi=3
Sparky=no
Conventional=yes
Rocker=yes
Verses=35%,35%,35%,120%,120%,120%,110%,200%,110%,100%,100%
Versus.defense=250%
AnimList=EXPLOLRG
ProneDamage=30%

[FVRailgunWH]
CellSpread=1
PercentAtMax=.2
Wall=yes
Wood=yes
Sparky=no
Conventional=yes
Rocker=yes
Verses=120%,120%,100%,125%,116%,105%,90%,90%,90%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=30%

[EnforcerWH]
Wall=no
InfDeath=4
Verses=50%,45%,35%,20%,15%,12%,120%,115%,80%,20%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[ShadowPulse] ; good vs infantry, vehicles
Verses=120%,100%,100%,90%,105%,105%,28%,28%,18%,100%,100%
InfDeathAnim=DISDIE
CLDisableGreen=true
Bright=true

[PiranhaWH]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=35%,35%,35%,100%,90%,80%,65%,32%,60%,30%,100%
Versus.herof=55%
Versus.f_light=95%
Versus.dybb=95%
Versus.f_medium=75%
Versus.schpc=75%
Versus.reju=75%
Versus.f_heavy=62%
Versus.rock=55%
Conventional=yes
InfDeath=3
AnimList=STARBOOM
ProneDamage=50%

[GehennaWH]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=35%,35%,35%,90%,90%,90%,65%,32%,60%,30%,100%
Versus.rock=55%
Conventional=yes
InfDeath=3
AnimList=STARBOOM
ProneDamage=50%

[HummSA]
Verses=120%,95%,90%,45%,23%,23%,40%,27%,12%,100%,100%
Versus.libra=46%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[HummSAE]
Verses=120%,95%,90%,45%,23%,23%,40%,27%,12%,100%,100%
Versus.libra=46%
InfDeath=1
AnimList=PIFFPIFFE,PIFFPIFFE
Bullets=yes
ProneDamage=70%

[EMPuls]
EMEffect=yes 
Verses=0%,0%,0%,3%,3%,3%,0%,0%,0%,2%,0%
Versus.cyborg=3%
Versus.c_hero=3%
Versus.c_hero2=3%
Versus.sieg=3%
PenetratesBunker=yes
EMP.Duration=95
EMP.Cap=95

[EMPBeamWH]
EMEffect=yes 
Verses=0%,0%,0%,3%,3%,3%,0%,0%,0%,2%,0%
Versus.cyborg=3%
Versus.c_hero=3%
Versus.c_hero2=3%
Versus.sieg=3%
PenetratesBunker=yes
EMP.Duration=105
EMP.Cap=150

[EMPulsSuper]
EMEffect=yes 
Verses=0%,0%,0%,3%,3%,3%,0%,0%,0%,2%,0%
Versus.cyborg=3%
Versus.c_hero=3%
Versus.c_hero2=3%
PenetratesBunker=yes
EMP.Duration=330
EMP.Cap=360
CellSpread=4
AnimList=PULSEFX2
Versus.f_light=0%
Versus.dybb=0%
Versus.f_medium=0%
Versus.schpc=0%
Versus.reju=0%
Versus.f_heavy=0%
Versus.rock=0%
Versus.herof=0%
Versus.mothra=0%
Versus.thor=0%
Versus.sieg=3%
PreImpactAnim=PULSEFX1

[EMPYunru]
EMEffect=yes 
EMP.Duration=360
EMP.Cap=360
Verses=0%,0%,0%,3%,3%,3%,0%,0%,0%,2%,0%
Versus.cyborg=3%
Versus.c_hero=3%
Versus.c_hero2=3%
Versus.sieg=3%
PenetratesBunker=yes
CellSpread=2
AnimList=MATRIX

[HopliteWH]
CellSpread=.3
PercentAtMax=.5
Wall=no
Wood=yes
Verses=30%,30%,30%,100%,90%,80%,0%,0%,0%,30%,100%
Conventional=no
InfDeath=5
AnimList=XSPARK
Bright=no
CLDisableGreen=yes
CLDisableBlue=yes
EMP.Duration=30
EMP.Cap=90
ProneDamage=50%

[SonicWarhead]
CellSpread=.1
PercentAtMax=1
Wood=yes
Verses=120%,120%,105%,150%,120%,100%,32%,20%,20%,100%,100%
InfDeath=3
Rocker=yes
ProneDamage=50%
Sonic=yes
AffectsAllies=no

[TankOGas]
CellSpread=.5
PercentAtMax=.9
Wall=yes
Wood=yes
Tiberium=yes
Sparky=no
Rocker=no
AnimList=TWLT026,TWLT036,TWLT050,TWLT070,TWLT100
Verses=90%,90%,90%,80%,60%,25%,100%,50%,10%,90%,100%
Fire=yes
InfDeath=4
ProneDamage=50%

[SA]
Verses=100%,80%,60%,40%,20%,20%,20%,10%,10%,70%,100%
Versus.libra=40%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[SAE]
Verses=100%,80%,60%,40%,20%,20%,20%,10%,10%,70%,100%
Versus.libra=40%
InfDeath=1
AnimList=PIFFPIFFE,PIFFPIFFE
Bullets=yes
ProneDamage=70%

[CivilianSA]
Verses=100%,80%,80%,50%,25%,25%,0%,0%,0%,100%,100%
InfDeath=1
AnimList=PIFF,PIFF
Bullets=yes
ProneDamage=70%

[ShovelSA]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%
InfDeath=1
Bullets=yes
ProneDamage=70%

[SAFlame]
Verses=90%,80%,80%,55%,25%,20%,30%,18%,8%,100%,100%
InfDeath=4
AnimList=INITFIRE
Bullets=yes
ProneDamage=70%

[GyroWH]
Verses=90%,80%,80%,35%,15%,15%,15%,10%,10%,40%,100%
Versus.libra=40%
InfDeath=4
AnimList=GYROEXP
CellSpread=1
PercentAtMax=.2
ProneDamage=100%

[SAFlameBlue]
Verses=90%,80%,80%,55%,25%,20%,30%,18%,8%,100%,100%
InfDeath=4
AnimList=BFIRE
Bullets=yes
ProneDamage=70%

[GyroAAWH]
Verses=90%,80%,80%,35%,18%,18%,15%,10%,10%,100%,100%
InfDeath=4
AnimList=GYROEXP
CellSpread=.6
PercentAtMax=.4
Bullets=yes
ProneDamage=100%

[SANoBuilding]
Verses=100%,80%,80%,50%,25%,25%,1%,1%,1%,80%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[GattWH]
Verses=103%,83%,70%,25%,17%,10%,15%,12%,8%,80%,50%
Versus.libra=41%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=75%

[GattWHE]
Verses=103%,83%,70%,25%,17%,10%,15%,12%,8%,80%,50%
Versus.libra=41%
InfDeath=1
AnimList=PIFFPIFFE,PIFFPIFFE
Bullets=yes
ProneDamage=75%

[AssasinWH]
Verses=200%,200%,195%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=9
Wall=yes
AnimList=PULSMUZ
AffectsAllies=no

[AssasinWH2]
Verses=0%,0%,0%,88%,78%,68%,85%,78%,70%,200%,100%
InfDeath=1
Wall=yes
AnimList=PULSMUZ

[SlickWH]
Wall=yes
Wood=yes
Bright=no
Rocker=yes
Sparky=no
Verses=100%,100%,100%,40%,45%,40%,155%,200%,150%,100%,100%
Versus.wood_b=140%
Versus.defense_b=215%
Versus.concrete_b=140%
Versus.shipyard=165%
AnimList=S_TUMU42,S_TUMU60
Tiberium=yes
Conventional=yes
PercentAtMax=.25

[GattAAWH]
Verses=70%,60%,50%,60%,30%,10%,10%,5%,3%,100%,50%
Versus.f_light=35%
Versus.dybb=35%
Versus.f_medium=28%
Versus.schpc=28%
Versus.reju=28%
Versus.f_heavy=14%
Versus.thor=14%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
Wall=no

[GattAAWHE]
Verses=70%,60%,50%,60%,30%,10%,10%,5%,3%,100%,50%
Versus.f_light=35%
Versus.dybb=35%
Versus.f_medium=28%
Versus.schpc=28%
Versus.reju=28%
Versus.f_heavy=14%
Versus.thor=14%
InfDeath=1
AnimList=PIFFPIFFE,PIFFPIFFE
Bullets=yes
Wall=no

[DummyWH]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Bullets=yes
Wall=no

[NotAnEiffelWH]
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
Bullets=yes

[TankScannerWH]
Verses=1%,1%,1%,1%,1%,1%,0%,0%,0%,0%,0%
Bullets=yes

[HARVWH]
Verses=100%,80%,60%,50%,20%,20%,20%,15%,10%,200%,100%
Versus.libra=40%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=50%
Versus.harvester.PassiveAcquire=no
Versus.yarefn.PassiveAcquire=no

[HARVWHE]
Verses=100%,80%,60%,50%,20%,20%,20%,15%,10%,200%,100%
Versus.libra=40%
InfDeath=1
AnimList=PIFFPIFFE,PIFFPIFFE
Bullets=yes
ProneDamage=50%
Versus.harvester.PassiveAcquire=no
Versus.yarefn.PassiveAcquire=no

[SSA]
Verses=100%,80%,65%,30%,20%,20%,20%,15%,10%,100%,100%
Versus.libra=40%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
Wall=no
ProneDamage=80%

[SSAE]
Verses=100%,80%,65%,30%,20%,20%,20%,15%,10%,100%,100%
Versus.libra=40%
InfDeath=1
AnimList=PIFFPIFFE,PIFFPIFFE
Bullets=yes
Wall=no
ProneDamage=80%

[StingerSprayWH]
CellSpread=.5
Verses=100%,100%,100%,10%,10%,5%,0%,0%,0%,0%,0%
InfDeath=8
AnimList=ACIEXP
CLDisableRed=true
PercentAtMax=.4
CLDisableGreen=true

[RoboSSA]
Verses=100%,100%,100%,10%,10%,10%,5%,5%,5%,80%,100%
Versus.libra=40%
InfDeath=1
AnimList=PIFF
Bullets=yes
Wall=no
ProneDamage=80%

[RoboSSAE]
Verses=100%,100%,100%,10%,10%,10%,5%,5%,5%,80%,100%
Versus.libra=40%
InfDeath=1
AnimList=PIFFE
Bullets=yes
Wall=no
ProneDamage=80%

[SSANoBuilding]
Verses=100%,80%,65%,35%,20%,20%,0%,0%,0%,90%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=80%
Wall=no
Versus.trap=100%

[JumpjetSSA]
Verses=100%,80%,65%,50%,20%,20%,20%,10%,10%,90%,100%
Versus.libra=40%
Versus.f_light=55%
Versus.dybb=55%
Versus.f_medium=40%
Versus.schpc=40%
Versus.reju=40%
Versus.f_heavy=32%
Versus.thor=32%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=80%

[JumpjetSSAE]
Verses=100%,80%,65%,50%,20%,20%,20%,10%,10%,90%,100%
Versus.libra=40%
Versus.f_light=55%
Versus.dybb=55%
Versus.f_medium=40%
Versus.schpc=40%
Versus.reju=40%
Versus.f_heavy=32%
Versus.thor=32%
InfDeath=1
AnimList=PIFFPIFFE,PIFFPIFFE
Bullets=yes
ProneDamage=80%

[FortressSSA]
Verses=100%,80%,65%,0%,0%,0%,0%,0%,0%,100%,0%
Versus.libra=40%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=80%

[FortressSSAE]
Verses=100%,80%,65%,0%,0%,0%,0%,0%,0%,100%,0%
Versus.libra=40%
InfDeath=1
AnimList=PIFFPIFFE,PIFFPIFFE
Bullets=yes
ProneDamage=80%

[ThorSSA]
Verses=90%,72%,55%,20%,6%,6%,9%,9%,8%,90%,100%
Versus.wood_b=7%
Versus.steel_b=7%
Versus.concrete_b=5%
Versus.defense_b=7%
Versus.defense.PassiveAcquire=no
Versus.defense_b.PassiveAcquire=no
Versus.f_light=42%
Versus.dybb=26%
Versus.f_medium=44%
Versus.schpc=44%
Versus.reju=44%
Versus.f_heavy=36%
Versus.thor=36%
InfDeath=5
AnimList=TBOLT1,TBOLT2,TBOLT3
Bullets=yes
ProneDamage=80%
CellSpread=.7
PercentAtMax=.35
EMEffect=yes
Wood=yes

[ThorSSAE]
Verses=90%,72%,55%,20%,6%,6%,9%,9%,8%,90%,100%
Versus.wood_b=7%
Versus.steel_b=7%
Versus.concrete_b=5%
Versus.defense_b=7%
Versus.defense.PassiveAcquire=no
Versus.defense_b.PassiveAcquire=no
Versus.f_light=42%
Versus.dybb=32%
Versus.f_medium=44%
Versus.schpc=44%
Versus.reju=44%
Versus.f_heavy=36%
Versus.thor=36%
InfDeath=5
AnimList=TBOLT1,TBOLT2,TBOLT3
Bullets=yes
ProneDamage=80%
CellSpread=.8
PercentAtMax=.4
EMEffect=yes
Wood=yes

[VultureSA]
Verses=120%,100%,80%,40%,17%,17%,20%,15%,10%,100%,100%
Versus.libra=50%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[VultureSAE]
Verses=120%,100%,80%,40%,17%,17%,20%,15%,10%,100%,100%
Versus.libra=50%
InfDeath=1
AnimList=PIFFPIFFE,PIFFPIFFE
Bullets=yes
ProneDamage=70%

[WolfhoundSA]
Verses=120%,100%,80%,0%,0%,0%,0%,0%,0%,100%,0%
Versus.libra=50%
InfDeath=1
Wall=no
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[WolfhoundSAE]
Verses=120%,100%,80%,0%,0%,0%,0%,0%,0%,100%,0%
Versus.libra=50%
InfDeath=1
Wall=no
AnimList=PIFFPIFFE,PIFFPIFFE
Bullets=yes
ProneDamage=70%

[SSAB]
Verses=110%,85%,85%,36%,16%,16%,30%,20%,12%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=50%

[SSABE]
Verses=110%,85%,85%,36%,16%,16%,30%,20%,12%,100%,100%
InfDeath=1
AnimList=PIFFPIFFE,PIFFPIFFE
Bullets=yes
ProneDamage=50%

[SSABFlame]
Verses=110%,85%,85%,40%,20%,20%,40%,20%,12%,100%,100%
InfDeath=4
AnimList=INITFIRE
Bullets=yes
ProneDamage=50%

[SSABFlameBlue]
Verses=110%,85%,85%,40%,20%,20%,40%,20%,12%,100%,100%
InfDeath=4
AnimList=BFIRE
Bullets=yes
ProneDamage=50%

[HE]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,60%,45%,30%,65%,40%,30%,80%,100%
Versus.fusi=5%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
ProneDamage=70%

[SeawolfHE]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,60%,45%,30%,65%,40%,30%,80%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
ProneDamage=70%

[FistWH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=80%,80%,60%,100%,90%,80%,45%,25%,20%,30%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
ProneDamage=75%

[JackalHE]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=10%,10%,10%,45%,35%,25%,15%,10%,10%,30%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
ProneDamage=70%

[IFVWH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=70%,70%,30%,65%,45%,30%,50%,25%,15%,80%,100%
Versus.f_light=70%
Versus.dybb=70%
Versus.f_medium=54%
Versus.schpc=54%
Versus.reju=54%
Versus.f_heavy=36%
Versus.rock=60%
Versus.thor=36%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
ProneDamage=70%

[MTWH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=40%,40%,60%,75%,80%,70%,75%,80%,70%,70%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
ProneDamage=70%

[V3WH]
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,90%,70%,70%,100%,100%,50%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=no
ProneDamage=75%

[V3EWH]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,80%,70%,70%,100%,75%,50%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=no
ProneDamage=70%

[DMISLWH]
CellSpread=1.5
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,110%,90%,90%,85%,65%,28%,80%,0%
Conventional=no
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=no
ProneDamage=70%

[SwarmBombWH]
CellSpread=1.8
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,110%,90%,90%,85%,65%,28%,80%,0%
Conventional=no
Rocker=yes
InfDeath=6
AnimList=RESRING2
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=no
ProneDamage=70%
Ripple.Radius=120

[SwarmBombEWH]
CellSpread=3
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,110%,90%,90%,85%,65%,28%,80%,0%
Conventional=no
Rocker=yes
InfDeath=6
AnimList=RESRING
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=no
ProneDamage=70%
Ripple.Radius=120

[DMISLEWH]
CellSpread=3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
Conventional=no
Rocker=yes
InfDeath=2
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=no
ProneDamage=70%

[CMISLWH]
CellSpread=1.5
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
Conventional=no
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=no
ProneDamage=70%

[CMISLEWH]
CellSpread=3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
Conventional=no
Rocker=yes
InfDeath=2
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=no
ProneDamage=70%

[BlimpHE]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=no
ProneDamage=70%

[BlimpHEEffect]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=EXPLOMED
Tiberium=yes
Sparky=no
Bright=no
ProneDamage=70%

[IrkallaEffect]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=TWLT100
Tiberium=yes
Sparky=no
Bright=no
ProneDamage=70%

[KTSTLEXP]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=KTSTLEXP
Tiberium=yes
Sparky=no
Bright=no
ProneDamage=70%

[MaverickHE]
CellSpread=1
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=25%,25%,25%,100%,50%,50%,100%,75%,50%,25%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
Tiberium=yes
Sparky=no
Bright=no
ProneDamage=70%

[ARTYHE]
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=45%,45%,35%,65%,80%,80%,90%,85%,45%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
Deform=15%
DeformThreshhold=120
Tiberium=yes
Bright=no
ProneDamage=50%

[SCHOPWH]
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=35%,30%,25%,110%,90%,85%,80%,80%,60%,65%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=S_CLSN42
Deform=15%
DeformThreshhold=120
Tiberium=yes
Bright=no
ProneDamage=50%

[IonWH]
Wall=yes
Wood=yes
CellSpread=2
PercentAtMax=.5
Verses=100%,100%,100%,100%,100%,100%,100%,80%,16%,100%,100%
Versus.shipyard=150%
Versus.concrete_b=12%
Conventional=yes
Rocker=yes
InfDeath=5
AnimList=EXPLOSML
Bright=no
CombatLightSize=40%
ShakeXlo=2
ShakeXhi=2
ShakeYlo=2
ShakeYhi=2

[ZTargetKill]
CellSpread=.3
PercentAtMax=.5
Wall=no
Wood=no
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.target=100%
Conventional=no
InfDeath=3

[FUSIKILL]
CellSpread=.3
PercentAtMax=.5
Wall=no
Wood=no
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.fusi=100%
Conventional=no
InfDeath=3

[HowitzerWH]
CellSpread=.7
PercentAtMax=.2
Wall=yes
Wood=yes
Verses=10%,10%,10%,118%,108%,95%,20%,17%,20%,20%,100%
Versus.defense=45%
Versus.defense_b=32%
Versus.wood_b=19%
Versus.concrete_b=22%
Versus.tesla=65%
Versus.target=0%
Conventional=yes
InfDeath=3
AnimList=S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%

[HowitzerBeaconWH]
CellSpread=.7
PercentAtMax=.2
Wall=yes
Wood=yes
Verses=10%,10%,10%,118%,108%,95%,14%,10%,12%,20%,100%
Versus.defense=65%
Versus.defense_b=55%
Versus.tesla=65%
Versus.target=25%
Conventional=yes
InfDeath=3
AnimList=S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%

[MadnessAnimWH]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=600%,600%,600%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.seamon=0%
Versus.squid=0%
Conventional=no
InfDeath=4
AnimList=S_CLSN16,S_CLSN22
ProneDamage=50%
PenetratesBunker=yes
AffectsAllies=yes

[ColossusAnimWH]
CellSpread=.3
PercentAtMax=.2
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,100%
Conventional=no
ProneDamage=100%
InfDeath=6

[ColossusAAWH]
CellSpread=.3
PercentAtMax=.4
Wall=yes
Wood=yes
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,100%
Versus.f_light=150%
Versus.dybb=150%
Versus.f_medium=170%
Versus.schpc=170%
Versus.reju=170%
Versus.f_heavy=170%
Versus.rock=100%
Versus.herof=120%
Versus.mothra=100%
Versus.thor=170%
Conventional=no
ProneDamage=100%
InfDeath=6
AnimList=COYEXP

[BasiliskWH]
CellSpread=1
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=70%,60%,50%,15%,15%,10%,35%,35%,28%,40%,100%
Versus.defense=42%
Conventional=no
InfDeath=6
AnimList=DEVOEXP
ProneDamage=50%
PenetratesBunker=no

[BasiliskWHE]
CellSpread=1
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=70%,60%,50%,15%,15%,10%,35%,35%,28%,40%,100%
Versus.defense=42%
Conventional=no
InfDeath=6
AnimList=DEVOEXPE
ProneDamage=50%
PenetratesBunker=no

[TyrantWH]
CellSpread=1
PercentAtMax=.15
Wall=yes
Wood=yes
Verses=85%,75%,65%,76%,70%,60%,30%,50%,45%,30%,100%
Versus.wood_b=25%
Versus.steel_b=25%
Versus.concrete_b=40%
Versus.defense_b=25%
Conventional=yes
Versus.scav=30%
InfDeath=8
AnimList=TYRGREN
ProneDamage=50%
CLDisableBlue=yes
CLDisableRed=yes

[RazgarWH]
CellSpread=1
PercentAtMax=.15
Wall=yes
Wood=yes
Verses=85%,75%,65%,22%,18%,15%,50%,50%,50%,20%,100%
Versus.steel_b=42%
Versus.defense_b=42%
Versus.wood_b=42%
Versus.concrete_b=42%
Conventional=yes
InfDeath=8
AnimList=RAZGREN
ProneDamage=50%
CLDisableBlue=yes
CLDisableRed=yes

[RazgarWH2]
CellSpread=1.2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=80%,70%,60%,22%,18%,15%,40%,40%,40%,20%,100%
Conventional=yes
Versus.dune=20%
InfDeath=8
AnimList=RAZGREN
ProneDamage=50%

[PsychicDartsWH]
CellSpread=1
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=150%,140%,130%,85%,80%,75%,30%,30%,30%,50%,100%
Versus.cyborg=100%
Versus.c_hero=100%
Versus.c_hero2=100%
Versus.seamon=100%
Versus.squid=100%
Conventional=yes
CombatLightSize=125%
Bright=yes
InfDeath=4
CLDisableGreen=yes
CLDisableBlue=yes
AnimList=PLSMTC
ProneDamage=50%

[HelixWH]
CellSpread=1
PercentAtMax=.5
Wall=no
Wood=no
Verses=75%,75%,60%,90%,90%,84%,0%,0%,0%,30%,100%
Conventional=yes
InfDeath=3
AnimList=SMKPUFF
ProneDamage=50%

[FutureAP]
CellSpread=1.5
PercentAtMax=.2
Wall=yes
Wood=yes
Verses=15%,15%,10%,100%,90%,80%,15%,10%,12%,30%,100%
Versus.wood_b=10%
Versus.steel_b=10%
Versus.defense_b=10%
Versus.concrete_b=10%
Conventional=no
InfDeath=10
AnimList=ENERGY1
ProneDamage=50%
CLDisableRed=yes
Bright=no

[FlashbangWH]
CellSpread=.3
PercentAtMax=.5
Wall=no
Wood=no
Verses=10%,10%,8%,0%,0%,0%,0%,0%,0%,0%,0%
AttachEffect.Duration=90
AttachEffect.FirepowerMultiplier=0.5
AttachEffect.Animation=AE-X-F
Conventional=no
InfDeath=3
Bright=yes
AnimList=FBNGEXP
ProneDamage=100%

[AP]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=10%,10%,8%,100%,90%,80%,65%,32%,60%,30%,100%
Versus.defense=26%
Versus.defense_b=28%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16
ProneDamage=50%

[RHINAPE]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=10%,10%,8%,100%,90%,80%,65%,32%,60%,30%,100%
Versus.defense=26%
Versus.defense_b=28%
Conventional=yes
InfDeath=3
AnimList=S_CLSN30
ProneDamage=50%

[BULLAP]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=0%,0%,0%,100%,90%,80%,65%,32%,60%,30%,100%
Versus.defense=26%
Versus.defense_b=28%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16
ProneDamage=50%

[BULLAPE]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=0%,0%,0%,100%,90%,80%,65%,32%,60%,30%,100%
Versus.defense=26%
Versus.defense_b=28%
Conventional=yes
InfDeath=3
AnimList=S_CLSN30
ProneDamage=50%

[ApocAP]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=15%,15%,15%,65%,100%,100%,100%,100%,70%,0%,100%
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%

[ApocAPE]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=30%,30%,30%,75%,100%,100%,100%,100%,70%,0%,100%
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%

[ARMORAP]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=0%,0%,0%,65%,100%,100%,100%,100%,70%,0%,0%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
MinDebris=1
MaxDebris=1

[APSplash]
CellSpread=.5
PercentAtMax=.8
Wall=no
Wood=yes
Verses=25%,25%,25%,65%,100%,100%,85%,85%,80%,25%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%

[CannonBunkerWH]
Wall=yes
Wood=yes
Verses=7%,7%,7%,75%,100%,100%,2%,2%,2%,2%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN30
ProneDamage=50%
PenetratesBunker=yes

[UltraAP]
Wall=yes
Wood=yes
Verses=7%,7%,7%,100%,100%,100%,2%,2%,2%,2%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN30
ProneDamage=50%
PenetratesBunker=yes

[UltraAPE]
Wall=yes
Wood=yes
Verses=7%,7%,7%,100%,100%,100%,2%,2%,2%,2%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN42
ProneDamage=50%
PenetratesBunker=yes

[GUARDWH]
Wall=yes
Wood=yes
Verses=20%,20%,25%,100%,90%,80%,40%,25%,20%,50%,100%
Versus.defense=75%
Versus.defense_b=75%
Conventional=yes
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=50%
CellSpread=.5
PercentAtMax=.5
Versus.mothra=75%
Versus.rock=50%

[ARROWWH]
Wall=yes
Wood=yes
Verses=20%,20%,25%,100%,90%,80%,40%,25%,20%,50%,100%
Versus.defense=75%
Versus.defense_b=75%
Conventional=yes
InfDeath=3
AnimList=ARROWEXP
ProneDamage=50%
CellSpread=.5
PercentAtMax=.5
Versus.mothra=75%
Versus.rock=50%

[TRexWH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=0%,0%,0%,60%,50%,40%,50%,40%,25%,0%,100%
Conventional=yes
InfDeath=10
ProneDamage=50%
Rocker=yes
MinDebris=1
MaxDebris=3

[TRexInfWH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,0%,0%,0%,0%,0%,0%,100%,0%
Conventional=yes
InfDeath=10
ProneDamage=50%

[FakeC4WH]
CellSpread=0
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,100%

;[Gas]
;CellSpread=1
;PercentAtMax=1
;Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
;InfDeath=1
;Particle=GasCloudSys
;ProneDamage=300%

[VirusGas]
CellSpread=1
PercentAtMax=1
Verses=100%,100%,100%,30%,25%,20%,0%,0%,0%,100%,0%
InfDeath=8
Poison=yes
Particle=GasCloudSys
ProneDamage=300%
Versus.dune=-100%
Versus.viru=-100%

[PsychGasCreate]
CellSpread=1
PercentAtMax=1
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
InfDeath=1
Psychedelic=yes
Versus.devi=0%

[PsychoGas]
CellSpread=2
PercentAtMax=1
Verses=75%,75%,75%,65%,50%,50%,0%,0%,0%,100%,100%
InfDeath=1
AnimList=CHAOSBMB
Psychedelic=yes
Versus.devi=0%

[PsychGas]
CellSpread=1.5
PercentAtMax=1
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
InfDeath=1
Particle=GasCloudSys
ProneDamage=100%
Psychedelic=yes
Versus.devi=0%

[PoisonBombWH]
Verses=150%,100%,100%,30%,20%,20%,15%,30%,20%,100%,100%
Sparky=no
Fire=yes
InfDeath=8
CellSpread=2
PercentAtMax=.2
AnimList=KAOSEXP
AffectsAllies=yes

[PoisonBombWHB]
Verses=150%,100%,100%,30%,20%,20%,12%,24%,15%,100%,100%
Sparky=no
Fire=yes
InfDeath=8
CellSpread=1
PercentAtMax=.2
AnimList=KAOSEXP
AffectsAllies=yes

[BuratinoWH]
Wall=yes
Wood=yes
Verses=128%,110%,100%,42%,26%,16%,48%,36%,30%,25%,100%
Versus.fire=10%
Versus.defense=48%
Versus.defense_b=36%
Conventional=yes
InfDeath=4
AnimList=NAPALM2
ProneDamage=50%
CellSpread=1
Bright=no
PercentAtMax=.2

[QuadMortarWH]
Wall=yes
Wood=yes
Verses=25%,25%,20%,90%,80%,75%,25%,20%,15%,20%,100%
Versus.wood_b=32%
Versus.steel_b=22%
Versus.concrete_b=20%
Versus.defense_b=24%
Conventional=yes
InfDeath=3
AnimList=S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
CellSpread=.8
Bright=no
PercentAtMax=.2

[BorilloWH]
Wall=no
Wood=yes
Verses=150%,130%,110%,17%,17%,13%,55%,55%,55%,25%,100%
Versus.defense=65%
Conventional=no
Versus.fire=5%
Versus.seamon=120%
Versus.squid=120%
InfDeath=4
AnimList=BURNEXP
ProneDamage=100%
CellSpread=1.5
PercentAtMax=.15

[BorilloWHE]
Wall=no
Wood=yes
Verses=150%,130%,110%,17%,17%,13%,55%,55%,55%,25%,100%
Versus.defense=65%
Conventional=no
Versus.fire=5%
Versus.seamon=120%
Versus.squid=120%
InfDeath=4
AnimList=BURNEXPE
ProneDamage=100%
CellSpread=1.5
PercentAtMax=.15

[Fire]
CellSpread=.5
PercentAtMax=.5
Wood=yes
Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100%
InfDeath=4
Versus.fire=5%
Sparky=no
Fire=no
ProneDamage=600%

[DragonWH]
CellSpread=1
PercentAtMax=.5
Wood=yes
Verses=200%,200%,200%,100%,75%,50%,120%,100%,40%,200%,100%
InfDeath=4
Sparky=no
PercentAtMax=.2
Fire=no
ProneDamage=600%

[Fire2]
CellSpread=.5
PercentAtMax=.5
Wood=yes
Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100%
InfDeath=4
Sparky=no
Fire=no
ProneDamage=600%

[HollowPoint]
Verses=200%,125%,75%,0%,0%,0%,0%,0%,0%,25%,100%
Versus.cyborg=40%
Versus.c_hero=40%
Versus.c_hero2=40%
Versus.trap=25%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

[StunGunWH]
AffectsAllies=no
Verses=50%,50%,50%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.cyborg=0%
Versus.c_hero=0%
Versus.c_hero2=0%
Versus.hero=0%
Versus.yunru=0%
Versus.rahn=0%
Versus.libra=0%
Versus.herof=0%
Wall=no
Versus.sieg=0%
Versus.animal=0%
Versus.mothra=0%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

[GrinderWH]
Verses=0%,0%,0%,110%,95%,82%,50%,50%,50%,50%,50%
Versus.cyborg=75%
Versus.c_hero=75%
Versus.c_hero2=75%
Versus.hero=75%
Versus.yunru=75%
Versus.rahn=75%
Versus.libra=75%
Versus.herof=75%
Versus.sieg=75%
Versus.animal=75%
Versus.mothra=75%
Wall=yes
Wood=yes
Rocker=yes
InfDeath=10
AttachEffect.Duration=55
AttachEffect.SpeedMultiplier=0
MinDebris=1
MaxDebris=1
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
WallAbsoluteDestroyer=yes

[HollowPointAnimal]
Verses=200%,100%,100%,0%,0%,0%,0%,0%,0%,0%,100%
InfDeath=1
ProneDamage=100%
Bullets=yes
Wood=no

[HollowPointSEAL]
Verses=105%,95%,90%,30%,15%,8%,0%,0%,0%,100%,100%
Versus.libra=47%
InfDeath=1
AnimList=PIFFPIFF
ProneDamage=100%
Bullets=yes
Versus.trap=25%

[HollowPointSEALE]
Verses=105%,95%,90%,30%,15%,8%,0%,0%,0%,100%,100%
Versus.libra=47%
InfDeath=1
AnimList=PIFFPIFFE
ProneDamage=100%
Bullets=yes
Versus.trap=25%

[UnderBladeWH]
Verses=200%,200%,200%,35%,30%,25%,0%,0%,0%,100%,0%
InfDeath=1
AnimList=BLADEEXP
ProneDamage=100%
Bullets=yes
Versus.trap=25%

[HollowPoint2]
Verses=100%,100%,85%,0%,0%,0%,0%,0%,0%,50%,100%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes
Versus.trap=25%

[HollowPoint4]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%
InfDeath=1
AnimList=PIFFPIFF
ProneDamage=100%
Bullets=yes
Versus.trap=25%

[HollowPoint4E]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%
InfDeath=1
AnimList=PIFFPIFFE
ProneDamage=100%
Bullets=yes
Versus.trap=25%

[VirusWH]
Verses=200%,200%,200%,15%,15%,15%,0%,0%,0%,100%,100%
AnimList=VIRUSBLOW2
ProneDamage=100%
CellSpread=1.5
PercentAtMax=.3
Bullets=yes
InfDeath=8
Versus.trap=25%

[VirusWHE]
Verses=200%,200%,200%,15%,15%,15%,0%,0%,0%,100%,100%
AnimList=VIRUSBLOW
ProneDamage=100%
CellSpread=1.5
PercentAtMax=.3
Bullets=yes
InfDeath=8
Versus.trap=25%

[VirusAttach]
IvanBomb=yes
Verses=100%,100%,100%,1%,1%,1%,0%,0%,0%,100%,0%
Versus.bridge=0%
AnimList=PIFF

[Super]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Tiberium=yes
ProneDamage=100%
Sparky=no
InfDeath=2
PenetratesBunker=yes
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[SuperSeal]
Verses=100%,100%,100%,25%,25%,25%,75%,75%,75%,100%,100%
Tiberium=yes
ProneDamage=100%
Sparky=no
InfDeath=2
PenetratesBunker=yes
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[SuperSpecial]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Tiberium=yes
ProneDamage=100%
Sparky=no
InfDeath=2
PenetratesBunker=yes

[Crush]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Tiberium=yes
ProneDamage=100%
Sparky=no
InfDeath=2
PenetratesBunker=yes
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
CellSpread=.5
PercentAtMax=1

[Mechanical]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100%
Versus.kappa=200%
InfDeath=0
Versus.seamon=0%
Versus.squid=0%
Versus.train=0%

[MechanicalNegative]
Verses=0%,0%,0%,-100%,-100%,-100%,0%,0%,0%,100%,100%
Versus.kappa=-200%
InfDeath=0
Sonic=yes
Versus.seamon=0%
Versus.squid=0%
AffectsEnemies=no

[MechanicalBattleship]
Verses=0%,0%,0%,-100%,-100%,-100%,0%,0%,0%,-100%,-100%
Versus.kappa=-200%
InfDeath=0
Versus.seamon=0%
Versus.squid=0%
Versus.bship=0%
Versus.mwf=-100%
Versus.trap=0%
AffectsEnemies=no
CellSpread=4

[OrganicAnim]
Verses=-100%,-100%,-80%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=0
Versus.trap=0%
AffectsEnemies=no
CellSpread=4

[OrganicRava]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=0
Versus.trap=0%
Versus.raflak=-100%
AffectsEnemies=no
CellSpread=4

[BackwarpWH]
Verses=0%,0%,0%,-100%,-100%,-100%,0%,0%,0%,0%,0%
InfDeath=0
Versus.seamon=0%
Versus.squid=0%
Versus.trap=0%
Versus.cyborg=-100%
Versus.c_hero=-100%
Versus.c_hero2=-100%
Versus.kappa=-200%
CellSpread=1.5
PercentAtMax=1
PenetratesBunker=yes
AffectsEnemies=no
EMP.Cap=-1
EMP.Duration=-1000

[MantisLifeWH]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.mantis=-100%
InfDeath=0
Versus.seamon=0%
Versus.squid=0%
CellSpread=1.5
PercentAtMax=1
AnimList=MANDIE
;Sonic=yes
PenetratesBunker=yes
AffectsEnemies=no

[ThorHTLWH]
CellSpread=4
PercentAtMax=.5
Wood=yes
Verses=1%,1%,1%,1%,1%,1%,0%,0%,0%,0%,0%
Versus.thor=0%
Versus.f_light=0%
Versus.dybb=0%
Versus.f_medium=0%
Versus.schpc=0%
Versus.reju=0%
Versus.f_heavy=0%
Versus.f_super=0%
Versus.s_light=0%
Versus.s_medium=0%
Versus.s_heavy=0%
Versus.bship=0%
Versus.squid=0%
Versus.seamon=0%
Versus.rock=0%
Versus.mothra=0%
Versus.herof=0%
Versus.chro=0%
Versus.civan=0%
Versus.ccomand=0%
AffectsEnemies=no
AnimList=HOLDTHELINE
AttachEffect.Animation=AE-D-S
AttachEffect.Duration=450
AttachEffect.SpeedMultiplier=0.5
AttachEffect.ArmorMultiplier=1.4
AttachEffect.DiscardOnEntry=yes

[OxidizerTargetWH]
Wood=no
Verses=0%,0%,0%,3%,3%,3%,0%,0%,0%,0%,3%
Versus.rock=3%
Versus.herof=3%
Versus.mothra=3%
AttachEffect.Animation=AE-X-D
AttachEffect.Duration=5
AttachEffect.Cumulative=yes
AttachEffect.ArmorMultiplier=0.6

[OppressionWH]
Wood=no
Verses=3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%
Versus.rock=3%
Versus.herof=3%
Versus.mothra=3%
AttachEffect.Animation=AE-X-D
AttachEffect.Duration=5
AttachEffect.Cumulative=yes
AttachEffect.ArmorMultiplier=0.85

[KineticBarrierWH]
CellSpread=3
PercentAtMax=.5
Wood=yes
Verses=1%,1%,1%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.rock=0%
Versus.mothra=0%
Versus.herof=0%
AffectsEnemies=no
AttachEffect.Animation=AE-D-X
AttachEffect.Duration=600
AttachEffect.ArmorMultiplier=1.5
AttachEffect.DiscardOnEntry=yes

[OverchargeWH]
CellSpread=3
PercentAtMax=.5
Wood=yes
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.shk=3%
Versus.tesla=3%
Versus.ttnk=3%
Versus.c_hero=3%
AffectsEnemies=no
AttachEffect.Animation=AE-F-X
AttachEffect.Duration=300
AttachEffect.FirepowerMultiplier=2
AttachEffect.DiscardOnEntry=yes

[OverchargeDamageWH]
Wall=yes
Wood=yes
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.shk=52%
Versus.tesla=65%
Versus.ttnk=42%
Versus.c_hero=62%
Conventional=yes
InfDeath=3
ProneDamage=50%
PenetratesBunker=yes
AffectsEnemies=no

[UnderminerWH]
CellSpread=10
PercentAtMax=.5
Wood=yes
Verses=3%,3%,3%,3%,3%,3%,0%,0%,0%,0%,0%
AffectsAllies=no
AttachEffect.Duration=220
AttachEffect.ArmorMultiplier=0.6
AttachEffect.Animation=AE-X-FD
AttachEffect.FirepowerMultiplier=0.6
Versus.animal=0%

[UCUnderminerWH]
CellSpread=6
PercentAtMax=.5
Wood=yes
Verses=3%,3%,3%,3%,3%,3%,0%,0%,0%,0%,0%
AffectsAllies=no
AttachEffect.Duration=30
AttachEffect.ArmorMultiplier=0.8
AttachEffect.Animation=AE-X-FD
AttachEffect.FirepowerMultiplier=0.8
Versus.animal=0%
Versus.c_hero=0%
Versus.c_hero2=0%
Versus.cyborg=0%

[TrapWH]
CellSpread=1
PercentAtMax=.5
Wood=yes
Verses=3%,3%,3%,3%,3%,3%,0%,0%,0%,0%,0%
AnimList=GLSHCK
AttachEffect.Animation=AE-X-FDS
AttachEffect.Duration=120
AttachEffect.ArmorMultiplier=0.6
AttachEffect.SpeedMultiplier=0.6
AttachEffect.FirepowerMultiplier=0.6

[SpiderWebWH]
Verses=2%,2%,2%,0%,0%,0%,0%,0%,0%,0%,0%
AttachEffect.Animation=HTLSHIELD
AttachEffect.Duration=130
AttachEffect.SpeedMultiplier=0
Versus.rock=0%
Versus.mothra=0%
Versus.chro=0%
Versus.civan=0%
Versus.ccomand=0%
Versus.herof=0%

[Trap2WH]
CellSpread=1.5
PercentAtMax=.5
Wood=yes
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.defense=3%
Versus.defense_b=3%
Versus.tesla=3%
AnimList=GLSHCK
AttachEffect.Animation=AE-X-FD
AttachEffect.Duration=120
AttachEffect.FirepowerMultiplier=0.6
AttachEffect.ArmorMultiplier=0.6

[SpeedUpWH]
PercentAtMax=.5
Wood=yes
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,0%,0%
AffectsEnemies=no
AttachEffect.Animation=WSPLASH3
AttachEffect.Duration=300
AttachEffect.SpeedMultiplier=1.666
AttachEffect.DiscardOnEntry=yes

[RageInductorWH]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
InfDeath=0
Versus.seamon=0%
Versus.squid=0%
CellSpread=1.5
PercentAtMax=1
PenetratesBunker=yes
AffectsEnemies=yes
AttachEffect.Duration=750
AttachEffect.SpeedMultiplier=1.25
AttachEffect.FirepowerMultiplier=1.5
AttachEffect.ArmorMultiplier=1.25
AttachEffect.Animation=MADNESS
AttachEffect.DiscardOnEntry=yes
Versus.f_light=0%
Versus.dybb=0%
Versus.f_medium=0%
Versus.schpc=100%
Versus.reju=0%
Versus.f_heavy=0%
Versus.thor=0%
Versus.rock=0%
Versus.mothra=0%
Versus.herof=0%

[InfectionWH]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.scav=100%
InfDeath=0
CellSpread=.5
PercentAtMax=1
PenetratesBunker=no
AffectsEnemies=yes
AttachEffect.Duration=160
AttachEffect.Animation=SPAWNFAST
AttachEffect.SpeedMultiplier=1.15
PercentAtMax=.5

[IllusionWH]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
InfDeath=0
Versus.seamon=0%
Versus.squid=0%
Versus.engi=0%
;Versus.dril=0%
;Versus.moleb=0%
Versus.yahcr=0%
CellSpread=1.2
PercentAtMax=1
PenetratesBunker=no
AffectsEnemies=no
AffectsAllies=yes
AttachEffect.Duration=750
AttachEffect.Cloakable=yes
AttachEffect.DiscardOnEntry=yes

[StealthGeneratorWH]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,0%
InfDeath=0
Versus.seamon=0%
Versus.squid=0%
Versus.engi=0%
;Versus.dril=0%
;Versus.moleb=0%
Versus.yahcr=0%
CellSpread=8
PercentAtMax=1
PenetratesBunker=no
AffectsEnemies=no
AffectsAllies=yes
AttachEffect.Duration=110
AttachEffect.Cloakable=yes
AttachEffect.DiscardOnEntry=yes

[NuclearFuelWH]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=0
Versus.qilin=3%
Versus.nuwa=3%
CellSpread=10
PercentAtMax=1
PenetratesBunker=no
AffectsEnemies=no
AffectsAllies=yes
AttachEffect.Duration=125
AttachEffect.SpeedMultiplier=1.25
AttachEffect.Animation=WSPLASH3
AttachEffect.DiscardOnEntry=yes

[CryofieldWH]
Verses=2%,2%,2%,2%,2%,2%,0%,0%,0%,0%,0%
InfDeath=0
CellSpread=3
PercentAtMax=1
PenetratesBunker=yes
AttachEffect.Duration=300
AttachEffect.SpeedMultiplier=0.5
AttachEffect.Animation=AE-X-S
Versus.f_light=0%
Versus.dybb=0%
Versus.f_medium=0%
Versus.schpc=0%
Versus.reju=0%
Versus.f_heavy=0%
Versus.thor=0%
Versus.rock=0%
Versus.mothra=0%
Versus.herof=0%
Versus.chro=0%
Versus.civan=0%
Versus.ccomand=0%

[RepairMechanical]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100%
Versus.kappa=200%
InfDeath=0
Versus.animal=0%
Versus.mothra=0%
Versus.seamon=0%
Versus.squid=0%
Versus.mind=50%
AffectsEnemies=no

[RepairMechanicalReju]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=0
Versus.animal=0%
Versus.kappa=200%
Versus.seamon=0%
Versus.squid=0%
Versus.mind=50%
Versus.f_light=0%
Versus.dybb=0%
Versus.f_medium=0%
Versus.schpc=0%
Versus.reju=0%
Versus.f_heavy=0%
Versus.thor=0%
Versus.rock=0%
Versus.mothra=0%
Versus.herof=0%
AffectsEnemies=no

[Organic]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,100%
InfDeath=0
AffectsEnemies=no

[Controller]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
MindControl=yes
AnimList=YURICNTL
AffectsAllies=no
Versus.animal=0%
Versus.mothra=0%

[ControllerSpecial]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
MindControl=yes
AnimList=YURICNTL
AffectsAllies=no

[ControllerBuilding]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
MindControl=yes
MindControl.Permanent=yes
AffectsAllies=no

[ControllerBeacon]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,0%,0%
MindControl=yes
Versus.defense=100%
Versus.tesla=100%
AffectsAllies=no

[Parasite]
Verses=100%,100%,100%,100%,100%,80%,0%,0%,0%,0%,0%
Parasite=yes
InfDeath=1
Rocker=yes

[ParasiteDog]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
Parasite=yes
InfDeath=1
Rocker=yes

[ParasitePlus]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Parasite=yes
Culling=yes
Paralyzes=32767
InfDeath=1
Rocker=yes

[V3HE]
CellSpread=.9
PercentAtMax=1
Wall=yes
Wood=yes
Verses=100%,100%,100%,30%,5%,5%,85%,50%,30%,100%,0%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no

[PsiPulse]
CellSpread=3
PercentAtMax=.85
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=6
PsychicDamage=yes
AffectsAllies=no

[SuperPsiPulse]
CellSpread=3
PercentAtMax=.75
Verses=100%,100%,100%,25%,25%,25%,0%,0%,0%,0%,0%
InfDeath=6
PsychicDamage=yes
AffectsAllies=no

[IvanBomb]
IvanBomb=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0%
Versus.bridge=100%
Versus.wood.Retaliate=no
Versus.steel.Retaliate=no
Versus.concrete.Retaliate=no
Versus.defense.Retaliate=no
Versus.wood_b.Retaliate=no
Versus.steel_b.Retaliate=no
Versus.concrete_b.Retaliate=no
Versus.defense_b.Retaliate=no
Versus.tesla.Retaliate=no

[BridgeKillerWH]
IvanBomb=yes
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.bridge=1%

[TanyaC4WH]
IvanBomb=yes
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
Versus.bridge=1%
Versus.fence=0%
Versus.wood.Retaliate=no
Versus.steel.Retaliate=no
Versus.concrete.Retaliate=no
Versus.defense.Retaliate=no
Versus.wood_b.Retaliate=no
Versus.steel_b.Retaliate=no
Versus.concrete_b.Retaliate=no
Versus.defense_b.Retaliate=no
Versus.tesla.Retaliate=no

[SealC4WH]
IvanBomb=yes
Verses=0%,0%,0%,100%,100%,100%,100%,100%,100%,0%,0%
Versus.bridge=1%
Versus.fence=0%
Versus.wood.Retaliate=no
Versus.steel.Retaliate=no
Versus.concrete.Retaliate=no
Versus.defense.Retaliate=no
Versus.wood_b.Retaliate=no
Versus.steel_b.Retaliate=no
Versus.concrete_b.Retaliate=no
Versus.defense_b.Retaliate=no
Versus.tesla.Retaliate=no

[SpecialC4WH]
IvanBomb=yes
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.bridge=0%
Versus.fence=0%
Versus.wood.Retaliate=no
Versus.steel.Retaliate=no
Versus.concrete.Retaliate=no
Versus.defense.Retaliate=no
Versus.wood_b.Retaliate=no
Versus.steel_b.Retaliate=no
Versus.concrete_b.Retaliate=no
Versus.defense_b.Retaliate=no
Versus.tesla.Retaliate=no

[IvanWH]
Verses=100%,100%,100%,100%,65%,65%,100%,250%,70%,75%,100%
Versus.concrete_b=50%
Versus.ivan=50%
Versus.civan=40%
InfDeath=4
Versus.shipyard=60%
CellSpread=1.5
PercentAtMax=.25
AnimList=CRIVEXP
Versus.fence=0%
Particle=NapalmCloudSys

[IvanWHE]
Verses=100%,100%,100%,100%,65%,65%,100%,250%,70%,75%,100%
Versus.concrete_b=50%
Versus.ivan=50%
Versus.civan=40%
InfDeath=4
Versus.shipyard=60%
CellSpread=1.5
PercentAtMax=.25
AnimList=CRIVEXP2
Versus.fence=0%
Particle=NapalmCloudSys

[Gas]
Verses=100%,100%,100%,100%,65%,65%,100%,250%,30%,75%,100%
Versus.ivan=50%
Versus.civan=40%
InfDeath=4
Versus.shipyard=60%
CellSpread=1.5
PercentAtMax=.25
AnimList=CRIVEXP
Versus.fence=0%
Particle=NapalmCloudSys

[SmokebombsWH]
Verses=1%,1%,1%,1%,1%,1%,0%,0%,0%,0%,0%
InfDeath=4
CellSpread=5
PercentAtMax=.25
AnimList=SMOKEBOM
;Particle=SmokebombsSys
AttachEffect.Duration=180
AttachEffect.FirepowerMultiplier=0.5
AttachEffect.Animation=AE-X-F
AffectsAllies=no
Versus.f_light=0%
Versus.dybb=0%
Versus.f_medium=0%
Versus.schpc=0%
Versus.reju=0%
Versus.f_heavy=0%
Versus.thor=0%
Versus.rock=0%
Versus.mothra=0%
Versus.herof=0%

[SmokebombsSingleWH]
Verses=3%,3%,3%,3%,3%,3%,0%,0%,0%,0%,0%
InfDeath=4
CellSpread=1.5
PercentAtMax=.25
AttachEffect.Duration=120
AttachEffect.FirepowerMultiplier=0.5
AttachEffect.Animation=AE-X-F
AnimList=SMOKEBOM
AffectsAllies=no

[SmokeCannonWH]
Verses=3%,3%,3%,3%,3%,3%,0%,0%,0%,0%,0%
InfDeath=4
CellSpread=1.5
PercentAtMax=.25
AttachEffect.Duration=30
AttachEffect.FirepowerMultiplier=0.5
AttachEffect.Animation=AE-X-F
AnimList=SMOKEBOM
AffectsAllies=no

[BridgeBoom]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.bridge=100%

[IvanDeathWH]
Verses=100%,100%,100%,100%,65%,65%,100%,250%,75%,75%,100%
InfDeath=4
CellSpread=1.5
PercentAtMax=.25
AnimList=CRIVEXP

[IvanDeathWHE]
Verses=100%,100%,100%,100%,65%,65%,100%,250%,75%,75%,100%
InfDeath=4
CellSpread=1.5
PercentAtMax=.25
AnimList=CRIVEXP2

[IvanFire]
CellSpread=.5
PercentAtMax=.5
Wood=yes
Verses=100%,80%,60%,20%,10%,10%,15%,15%,7%,20%,100%
InfDeath=4
Sparky=no
Fire=no
ProneDamage=100%

[DeathWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=3
CellSpread=1.5
PercentAtMax=.5

[OilExplosionWH]
Verses=150%,100%,100%,90%,60%,50%,200%,200%,200%,100%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=4
PercentAtMax=.5
CausesDelayKill=yes
DelayKillFrames=5
DelayKillAtMax=7.0
Versus.fire=25%
Wood=yes
Wall=yes

[StealthExplosionWH]
Verses=150%,100%,100%,90%,60%,50%,200%,200%,200%,100%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=2
PercentAtMax=.5
Wood=yes
Wall=yes

[LandMineWH]
Verses=170%,140%,110%,110%,90%,75%,10%,10%,5%,100%,100%
Sparky=no
Fire=yes
InfDeath=5
CellSpread=2.5
PercentAtMax=.5
CausesDelayKill=yes
DelayKillFrames=5
DelayKillAtMax=7.0
Wood=yes
AnimList=S_TUMU60
Wall=yes
EMP.Duration=45
EMP.Cap=90
Versus.f_light=0%
Versus.dybb=0%
Versus.f_medium=0%
Versus.schpc=0%
Versus.reju=0%
Versus.f_heavy=0%
Versus.rock=0%
Versus.herof=0%
Versus.mothra=0%
Versus.thor=0%

[TerrorBombWH]
Verses=150%,100%,100%,100%,70%,65%,65%,140%,40%,100%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=2
PercentAtMax=.5
AffectsAllies=no
Bright=no
AnimList=MININUKE

[InciWH]
Verses=150%,100%,100%,100%,70%,65%,65%,140%,40%,100%,100%
Sparky=no
Fire=yes
InfDeath=2
CellSpread=2
PercentAtMax=.5
AffectsAllies=yes
Bright=no
AnimList=CBLAST

[InciWHE]
Verses=150%,100%,100%,100%,70%,65%,65%,140%,40%,100%,100%
Sparky=no
Fire=yes
InfDeath=2
CellSpread=2
PercentAtMax=.5
AffectsAllies=yes
Bright=no
AnimList=KTSTLEXP

[ApocalypseWH]
AnimList=CBLAST
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=50%,50%,50%,75%,100%,100%,100%,100%,70%,100%,100%
Conventional=yes
InfDeath=2
ProneDamage=50%

[ApocalypseWHE]
AnimList=KTSTLEXP
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=50%,50%,50%,75%,100%,100%,100%,100%,70%,100%,100%
Conventional=yes
InfDeath=2
ProneDamage=50%

[BuggyBombWH]
Verses=155%,100%,100%,100%,80%,75%,85%,140%,65%,100%,100%
Versus.wood_b=75%
Versus.concrete_b=60%
Versus.bggy=25%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=2
PercentAtMax=.5
Bright=no
AnimList=MININUKE

[KillDriverWH]
Verses=100%,100%,85%,25%,25%,25%,0%,0%,0%,100%,100%
Versus.libra=50%
Versus.light.PassiveAcquire=no
Versus.medium.PassiveAcquire=no
Versus.heavy.PassiveAcquire=no
InfDeath=4
AnimList=INITFIRE
ProneDamage=100%
CellSpread=.3
PercentAtMax=1
Bullets=yes
Versus.trap=25%
KillDriver=yes

[KillEngiWH]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.engi=100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=2
PercentAtMax=.5
Bright=no
AnimList=MININUKE

[PlagueWH]
Verses=160%,110%,70%,20%,15%,15%,35%,38%,38%,40%,100%
Versus.defense=45%
Sparky=no
Fire=yes
InfDeath=8
CellSpread=1.2
PercentAtMax=.2
AnimList=TOXBOMB
Conventional=yes
AffectsAllies=yes

[ScavengerDeathWH]
Verses=150%,100%,100%,30%,20%,20%,25%,50%,20%,100%,100%
Sparky=no
Fire=yes
InfDeath=8
CellSpread=2
PercentAtMax=.2
AnimList=VIRUSBLOW
AffectsAllies=yes

[NUKE]
CellSpread=10
PercentAtMax=.2
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,150%,100%,100%,60%,100%,8%,100%,100%
Versus.shipyard=150%
InfDeath=7
Sparky=no
Tiberium=yes
AnimList=NUKEANIM
ShakeXlo=10
ShakeXhi=10
PreImpactAnim=NUKEBALL
ShakeYlo=20
ShakeYhi=20

[SeismicDeathWH]
CellSpread=10
PercentAtMax=1
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,150%,100%,100%,60%,100%,8%,100%,100%
Versus.shipyard=150%
InfDeath=7
Sparky=no
Tiberium=yes
ShakeXlo=25
ShakeXhi=25
ShakeYlo=25
ShakeYhi=25

[IonStormWH]
CellSpread=10
PercentAtMax=.2
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,200%,200%,100%,100%,100%,100%,100%
Versus.shipyard=150%
InfDeath=7
Versus.f_heavy=300%
Sparky=no
Tiberium=yes
AnimList=NUKEANIM
ShakeXlo=10
ShakeXhi=10
ShakeYlo=20
ShakeYhi=20
AffectsAllies=no
EMP.Duration=100
EMP.Cap=300

[Mutate]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.cyborg=0%
Versus.c_hero=0%
Versus.c_hero2=0%
InfDeath=9

[MutateExplosion]
CellSpread=3
PercentAtMax=.5
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.cyborg=0%
Versus.c_hero=0%
Versus.c_hero2=0%
Versus.hero=0%
Versus.yunru=0%
Versus.rahn=0%
Versus.libra=0%
Versus.herof=0%
Versus.sieg=0%
Versus.mothra=0%
Versus.animal=0%
InfDeath=9
AffectsAllies=no
AttachEffect.Animation=PULSMUZ
AttachEffect.Duration=25
AttachEffect.DiscardOnEntry=yes

[NukeMaker]
NukeMaker=yes

[CRNUKEWH]
CellSpread=5
PercentAtMax=.25
Verses=100%,100%,100%,90%,50%,50%,60%,150%,20%,100%,100%
Versus.shipyard=200%
InfDeath=4
Sparky=no
Tiberium=yes
AnimList=MININUKE
ShakeXlo=1
ShakeXhi=1
ShakeYlo=1
ShakeYhi=1

[TechMissileWH]
CellSpread=5
PercentAtMax=.4
Verses=100%,100%,100%,90%,70%,70%,45%,55%,40%,100%,100%
Versus.shipyard=70%
InfDeath=4
Sparky=no
Tiberium=yes
AnimList=MISSANIM
WallAbsoluteDestroyer=yes
ShakeXlo=5
ShakeXhi=5
ShakeYlo=5
ShakeYhi=5

[CRTerrorBombWH]
Verses=150%,100%,100%,90%,50%,50%,200%,90%,50%,100%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=3
PercentAtMax=.1
ShakeXlo=2
ShakeXhi=2
ShakeYlo=2
ShakeYhi=2

[DemobombWH]
CellSpread=8
PercentAtMax=.1
Verses=20%,20%,15%,100%,90%,65%,95%,145%,35%,100%,100%
InfDeath=1
Sparky=no
Wood=yes
Wall=yes
AnimList=MISSANIM
ShakeXlo=5
ShakeXhi=5
ShakeYlo=5
ShakeYhi=5

[LocomotorBeam]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,0%
Versus.yarefn=0%
IsLocomotor=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}

[MagneticStop]
AttachEffect.SpeedMultiplier=0
AttachEffect.Duration=35
AttachEffect.Animation=EMPAFTER
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,0%
Versus.yarefn=0%
Versus.cyborg=100%
Versus.c_hero=100%
Versus.c_hero2=100%
Versus.yunru=100%
Versus.rahn=100%
Versus.libra=100%
Versus.plate=100%
Versus.erad=100%
Versus.chro=100%
Versus.civan=100%
Versus.deso=100%
Versus.ccomand=100%
Versus.shk=100%
Versus.sieg=100%
Versus.dune=100%
Versus.mort=100%

[MagneticStopE]
AttachEffect.SpeedMultiplier=0
AttachEffect.Duration=50
AttachEffect.Animation=EMPAFTER
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,0%
Versus.yarefn=0%
Versus.cyborg=100%
Versus.c_hero=100%
Versus.c_hero2=100%
Versus.yunru=100%
Versus.rahn=100%
Versus.libra=100%
Versus.plate=100%
Versus.erad=100%
Versus.chro=100%
Versus.civan=100%
Versus.deso=100%
Versus.ccomand=100%
Versus.shk=100%
Versus.sieg=100%
Versus.dune=100%
Versus.mort=100%

[MagneticHold]
AttachEffect.SpeedMultiplier=0.6
AttachEffect.Cumulative=yes
AttachEffect.Duration=35
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,0%
Versus.yarefn=0%
Versus.cyborg=100%
Versus.c_hero=100%
Versus.c_hero2=100%
Versus.yunru=100%
Versus.rahn=100%
Versus.libra=100%
Versus.plate=100%
Versus.erad=100%
Versus.chro=100%
Versus.civan=100%
Versus.deso=100%
Versus.ccomand=100%
Versus.shk=100%
Versus.sieg=100%
Versus.dune=100%
Versus.mort=100%
Bright=no

[AirstrikeFlare]
Verses=0%,0%,0%,0%,0%,0%,1%,1%,1%,0%,0%
Rocker=no
Sparky=no
Airstrike=yes

[Battering]
Verses=75%,75%,65%,0%,0%,0%,30%,30%,20%,200%,100%
InfDeath=10
Wall=yes
Wood=yes

[Smashing]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,0%,0%
InfDeath=10
Wall=yes
Wood=yes
Rocker=yes
MinDebris=1
MaxDebris=2
AnimList=S_CLSN30

[RadBeamWarhead]
Verses=120%,110%,100%,50%,36%,20%,0%,0%,0%,0%,100%
InfDeath=7
Radiation=yes
CLDisableBlue=yes
CombatLightSize=50%
Versus.deso=0%
Versus.erad=0%
Versus.r_light=0%
Versus.moleb=0%
Versus.cyborg=0%
Versus.c_hero=0%
Versus.c_hero2=0%
Versus.r_heavy=0%
Versus.cntr=0%

[EradiationWH]
Verses=35%,27%,26%,21%,14%,12%,0%,0%,0%,0%,0%
InfDeath=7
Radiation=yes
CellSpread=3
Versus.deso=0%
Versus.erad=0%
Versus.bship=0%			;WIP WIP WIP WIP WIP
Versus.r_light=0%
Versus.moleb=0%
Versus.cyborg=0%
Versus.c_hero=0%
Versus.c_hero2=0%
Versus.r_heavy=0%
Versus.cntr=0%
AffectsAllies=no

[EradiationAIWH]
Verses=35%,27%,26%,21%,14%,12%,0%,0%,0%,0%,0%
InfDeath=7
Radiation=yes
CellSpread=3
Versus.deso=0%
Versus.erad=0%
Versus.bship=0%			;WIP WIP WIP WIP WIP
Versus.r_light=0%
Veruss.moleb=0%
Versus.cyborg=0%
Versus.c_hero=0%
Versus.c_hero2=0%
Versus.r_heavy=0%
Versus.cntr=0%
AffectsAllies=no

[UraniumWH]
CellSpread=2
Bright=no
PercentAtMax=.1
Wall=yes
Wood=yes
Verses=85%,85%,85%,125%,115%,115%,55%,88%,38%,100%,100%
Versus.defense=100%
Conventional=yes
WallAbsoluteDestroyer=yes
Rocker=yes
InfDeath=7
AnimList=URANBOOM
ProneDamage=50%
CLDisableBlue=yes

[CyComWH]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=150%,130%,120%,100%,100%,90%,60%,80%,60%,100%,100%
Versus.defense_b=60%
Versus.concrete_b=40%
Versus.steel_b=50%
Versus.wood_b=40%
Conventional=no
WallAbsoluteDestroyer=yes
Rocker=yes
InfDeath=6
AnimList=CYCOMEXP
ProneDamage=100%
CLDisableBlue=yes
CLDisableRed=yes

[PrismWarhead]
Verses=200%,100%,100%,100%,100%,100%,50%,50%,50%,200%,100%
InfDeath=4
Wall=no
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[DummyWarhead]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

[PsychicRailgunWH]
Verses=200%,100%,100%,100%,100%,100%,50%,50%,50%,200%,100%
InfDeath=6
Wall=no
AnimList=PSHOT

[PsychicRailgun2WH]
Verses=200%,100%,100%,100%,100%,100%,25%,25%,25%,200%,100%
InfDeath=6
Wall=no
AnimList=PSHOT

[RadEruptionWarhead]
Verses=100%,100%,100%,17%,6%,5%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes
CellSpread=8
CellInset=3

[SpazWH]
Verses=100%,100%,100%,20%,8%,8%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes
CellSpread=10
CellInset=3

[RadEradicationWH]
Verses=100%,100%,100%,17%,6%,5%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes
CellSpread=9
CellInset=3

[RadSite]
Verses=40%,30%,20%,25%,10%,8%,0%,0%,0%,50%,50%
InfDeath=7
Radiation=yes

[Electric]
Verses=100%,100%,80%,85%,100%,100%,15%,15%,15%,200%,100%
InfDeath=5
Wood=yes
AnimList=TSTIMPCT
PenetratesBunker=yes

[ElectricSuper]
Verses=100%,100%,80%,85%,100%,100%,15%,15%,15%,200%,100%
InfDeath=5
Wood=yes
AnimList=TSTIMPCT
PenetratesBunker=yes
EMP.Duration=40
EMP.Cap=80

[ElectricTank]
Verses=105%,105%,85%,85%,100%,100%,27%,32%,27%,200%,100%
InfDeath=5
Wood=yes
AnimList=TSTIMPCT
PenetratesBunker=yes
EMP.Duration=5
EMP.Cap=7

[ShockTrooper]
Verses=80%,80%,70%,100%,100%,100%,50%,35%,50%,200%,100%
InfDeath=5
Wood=yes
PenetratesBunker=yes
AnimList=TSTIMPCT

[ShockCyborg]
Verses=160%,150%,130%,100%,100%,100%,130%,140%,130%,200%,100%
InfDeath=5
Wood=yes
Wall=yes
PenetratesBunker=yes
AnimList=TSTIMPCT
EMP.Duration=15
EMP.Cap=30

[ElectricAssault]
ElectricAssault=yes
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,50%,100%
Versus.eiffel=100%
InfDeath=5
AnimList=TSTCHRG

[BombDisarm]
BombDisarm=yes

[IonCannonWH]
CellSpread=4
PercentAtMax=1.5
WallAbsoluteDestroyer=yes
Verses=100%,100%,100%,100%,100%,100%,30%,15%,5%,100%,100%
InfDeath=5
Wood=yes
Wall=yes
Deform=100%
DeformThreshhold=160
Bright=no
AnimList=IONBEAM
CombatLightSize=1000%
PenetratesBunker=yes
Ripple.Radius=79

[VeinholeWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0
Veinhole=yes

[SAMWH]
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%

[SAMWH2]
CellSpread=.5
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeathAnim=FREEZE
CLDisableRed=yes
CLDisableGreen=yes
AnimList=ARMOREXP
ProneDamage=100%

[MedusaWH]
CellSpread=.3
PercentAtMax=1
Verses=0%,0%,0%,0%,0%,93%,0%,0%,0%,100%,100%
Versus.herof=200%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%

[MedusaHeavyWH]
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,0%,0%,0%,0%,100%,100%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%

[ORCAAP]
Wall=yes
Wood=yes
CellSpread=.4
PercentAtMax=1
Verses=0%,0%,0%,110%,110%,110%,0%,0%,0%,100%,0%
Versus.harvester=115%
Versus.yarefn=115%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
PenetratesBunker=yes
AttachEffect.Animation=AE-X-D
AttachEffect.Duration=40
AttachEffect.ArmorMultiplier=0.75

[PatriotWH]
CellSpread=.5
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%
Wall=no

[SAMBunkerWH]
CellSpread=1
PercentAtMax=1
Verses=25%,25%,25%,65%,100%,100%,0%,0%,0%,100%,100%
InfDeath=3
AnimList=XGRYMED2
ProneDamage=100%
Wall=no

[FoxAP]
Wall=yes
Wood=yes
CellSpread=.4
PercentAtMax=1
Verses=105%,100%,100%,110%,110%,110%,80%,70%,60%,100%,100%
Versus.hero=50%
Versus.yunru=50%
Versus.rahn=50%
Versus.libra=50%
Versus.sieg=50%
Versus.c_hero=50%
Versus.c_hero2=50%
Versus.herof=50%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
PenetratesBunker=yes

[ORCAAPB]
Wall=yes
Wood=yes
CellSpread=.4
PercentAtMax=1
Verses=105%,100%,100%,0%,0%,0%,80%,70%,60%,0%,100%
Versus.hero=50%
Versus.yunru=50%
Versus.rahn=50%
Versus.libra=50%
Versus.sieg=50%
Versus.c_hero=50%
Versus.c_hero2=50%
Versus.herof=50%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%

[StormAP]
Wall=yes
Wood=yes
CellSpread=.4
PercentAtMax=1
Verses=0%,0%,0%,110%,110%,110%,80%,70%,60%,0%,0%
Versus.hero=0%
Versus.yunru=0%
Versus.rahn=0%
Versus.libra=0%
Versus.sieg=0%
Versus.c_hero=0%
Versus.c_hero2=0%
Versus.herof=0%
Versus.harvester=115%
Versus.yarefn=115%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
PenetratesBunker=yes

[StormGunWH]
Wall=yes
Wood=yes
CellSpread=.4
PercentAtMax=1
Verses=105%,100%,100%,70%,70%,70%,0%,0%,0%,100%,100%
Versus.hero=50%
Versus.yunru=50%
Versus.rahn=50%
Versus.libra=50%
Versus.sieg=50%
Versus.c_hero=50%
Versus.c_hero2=50%
Versus.herof=50%
Versus.harvester=0%
Versus.yarefn=0%
Conventional=yes
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
CLDisableGreen=yes
CLDisableBlue=yes
InfDeath=4
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%

[HornetAP]
Wall=yes
Wood=yes
CellSpread=.4
PercentAtMax=1
Verses=75%,75%,65%,110%,110%,110%,80%,70%,60%,100%,100%
Versus.hero=30%
Versus.yunru=30%
Versus.rahn=30%
Versus.libra=30%
Versus.sieg=30%
Versus.c_hero=30%
Versus.c_hero2=30%
Versus.herof=30%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
PenetratesBunker=yes

[BEAGAP]
Wall=yes
Wood=yes
CellSpread=1
PercentAtMax=.25
Verses=115%,110%,100%,110%,110%,110%,45%,45%,33%,100%,100%
Versus.hero=50%
Versus.yunru=50%
Versus.rahn=50%
Versus.libra=50%
Versus.sieg=50%
Versus.c_hero=50%
Versus.c_hero2=50%
Versus.herof=50%
Versus.harvester=115%
Versus.yarefn=115%
Conventional=yes
InfDeathAnim=FREEZE
InfDeath=3
CombatLightSize=150%
Bright=no
AnimList=BLUEXP
CLDisableGreen=yes
CLDisableRed=yes
ProneDamage=50%
PenetratesBunker=yes

[MIGWH]
Wall=yes
Wood=yes
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
Conventional=yes
InfDeath=7
AnimList=MININUKE
CellSpread=2
PercentAtMax=.05
ProneDamage=50%

[Snapshot]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
MakesDisguise=yes
Versus.animal=0%
Versus.mothra=0%
Versus.cyborg=0%
Versus.c_hero=0%
Versus.c_hero2=0%
Versus.hero=0%
Versus.ccomand=0%
Versus.yunru=0%
Versus.rahn=0%
Versus.libra=0%
Versus.civan=0%
Versus.chro=0%
Versus.herof=0%
Versus.sieg=0%
Versus.rock=0%
Versus.brute=0%
Versus.mort=0%

[AntaresWH]
CellSpread=2
PercentAtMax=.3
Wall=yes
Wood=yes
Sparky=no
InfDeath=4
Conventional=no
Rocker=yes
Verses=25%,25%,20%,110%,105%,60%,15%,15%,15%,60%,100%
AnimList=ANTAEXP
ProneDamage=40%

[AntaresWHE]
CellSpread=2
PercentAtMax=.3
Wall=yes
Wood=yes
Sparky=no
InfDeath=4
Conventional=no
Rocker=yes
Verses=25%,25%,20%,110%,105%,60%,15%,15%,15%,60%,100%
AnimList=ANTAEXPE
ProneDamage=40%

[MiniAntaresWH]
CellSpread=1.4
PercentAtMax=.25
Wall=yes
Wood=yes
Sparky=no
InfDeath=4
Conventional=no
Rocker=yes
Verses=25%,25%,20%,115%,105%,85%,12%,12%,12%,60%,100%
Versus.wood_b=10%
Versus.defense_b=10%
Versus.steel_b=10%
Versus.concrete_b=10%
AnimList=ANTAEXPB
ProneDamage=35%

[MiniAntaresWHE]
CellSpread=1.4
PercentAtMax=.25
Wall=yes
Wood=yes
Sparky=no
InfDeath=4
Conventional=no
Rocker=yes
Verses=25%,25%,20%,110%,105%,80%,15%,15%,15%,60%,100%
Versus.wood_b=16%
Versus.defense_b=16%
Versus.steel_b=16%
Versus.concrete_b=16%
AnimList=ANTAEXPBE
ProneDamage=35%

[HammerWH]
CellSpread=2
PercentAtMax=.3
Wall=yes
Wood=yes
Verses=25%,25%,20%,110%,105%,60%,15%,15%,15%,60%,100%
AnimList=MERCUR
InfDeath=3
Ripple.Radius=20
ShakeXlo=1
ShakeXhi=1
ShakeYlo=2
ShakeYhi=2
MinDebris=1
MaxDebris=2

[GrandCannonWH]
CellSpread=2
PercentAtMax=.3
Wall=yes
Wood=yes
Sparky=no
Conventional=yes
Rocker=yes
Verses=25%,25%,20%,110%,105%,60%,15%,15%,15%,60%,100%
AnimList=EXPLOLRG
ProneDamage=40%

[FlakWH]
CellSpread=.5
PercentAtMax=.5
Verses=45%,45%,40%,65%,45%,30%,50%,25%,15%,80%,100%
Versus.f_light=70%
Versus.dybb=70%
Versus.f_medium=60%
Versus.schpc=60%
Versus.reju=60%
Versus.f_heavy=50%
Versus.rock=60%
Versus.thor=50%
AnimList=S_BRNL20,S_BRNL30,S_BRNL40,S_BRNL58
InfDeath=3
Wall=no

[FlakTWH]
CellSpread=.5
PercentAtMax=1.0
Verses=120%,100%,75%,60%,10%,10%,30%,20%,10%,100%,100%
AnimList=HTRKPUFF
InfDeath=3
Conventional=yes

[FlakGuyWH]
CellSpread=.5
PercentAtMax=.2
Verses=150%,100%,50%,80%,40%,20%,0%,0%,0%,100%,100%
AnimList=S_BRNL20,S_BRNL30,S_BRNL40,S_BRNL58
InfDeath=3

[FlakGuyATWH]
PercentAtMax=.2
Verses=25%,20%,10%,142%,120%,110%,30%,30%,20%,60%,100%
Versus.defense=75%
Versus.defense_b=75%
AnimList=S_BRNL20,S_BRNL30,S_BRNL40,S_BRNL58
InfDeath=3
Conventional=yes
Wall=yes
Wood=yes

[CometWH]
Wall=no
Verses=100%,100%,100%,35%,22%,15%,190%,210%,190%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=4
Wood=yes

[DiskWH]
Wall=no
Verses=150%,150%,150%,30%,30%,27%,26%,20%,18%,90%,100%
Versus.f_light=45%
Versus.dybb=35%
Versus.f_medium=42%
Versus.schpc=42%
Versus.reju=42%
Versus.f_heavy=32%
InfDeathAnim=DISDIE
PenetratesBunker=yes

[GotterWH]
Wall=no
Verses=170%,160%,150%,30%,30%,27%,50%,40%,40%,90%,100%
Versus.f_light=45%
Versus.dybb=35%
Versus.f_medium=42%
Versus.schpc=42%
Versus.reju=42%
Versus.f_heavy=32%
InfDeathAnim=DISDIE
PenetratesBunker=yes

[LUNARWH]
Wall=no
Verses=100%,100%,100%,75%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[MirageWH]
Verses=16%,12%,10%,100%,100%,100%,18%,14%,10%,18%,100%
AnimList=MIRAGEBULLET
InfDeath=10
Bright=true
CLDisableBlue=true
CLDisableGreen=true

[MirageWHE]
Verses=16%,12%,10%,100%,100%,100%,20%,15%,12%,18%,100%
AnimList=MIRAGEBULLETE
InfDeath=10
Bright=true
CLDisableBlue=true
CLDisableGreen=true

[AntiB]
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
Bullets=yes

[MagneShakeWH]
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
Bullets=yes
Versus.yarefn=100%

[NukeB]
Verses=100%,100%,100%,65%,60%,50%,65%,70%,60%,50%,100%
Versus.concrete_b=45%
Versus.defense_b=40%
Versus.wood_b=55%
Bullets=yes
Wood=yes
PercentAtMax=.25
Bright=no
AnimList=MININUKE
CellSpread=1.5

[DominatorWH]
CellSpread=9
PercentAtMax=.02
WallAbsoluteDestroyer=yes
Verses=0%,0%,0%,0%,0%,0%,60%,100%,6%,0%,0% 
Ripple.Radius=10
Versus.shipyard=150%

[BassWH]
Wall=no
Verses=60%,60%,100%,40%,30%,25%,170%,190%,170%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=4
Ripple.Radius=10
Versus.c_hero=100%
Versus.c_hero2=100%
Versus.cyborg=100%

[PJABWH]
Verses=100%,100%,100%,50%,25%,25%,25%,40%,15%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=80%

[BORISWH]
Verses=220%,210%,110%,70%,60%,50%,0%,0%,0%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

;EOF WEAPONS, PARTICLES AND PROJECTILES CONTROL FILE

;Misc

[BOXES01]
Name=Boxes
Immune=yes
[BOXES02]
Name=Boxes
Immune=yes
[BOXES03]
Name=Boxes
Immune=yes
[BOXES04]
Name=Boxes
Immune=yes
[BOXES05]
Name=Boxes
Immune=yes
[BOXES06]
Name=Boxes
Immune=yes
[BOXES07]
Name=Boxes
Immune=yes
[BOXES08]
Name=Boxes
Immune=yes
[BOXES09]
Name=Boxes
Immune=yes
[ICE01]
Name=Ice Floe
Immune=yes
WaterBound=yes
[ICE02]
Name=Ice Floe
Immune=yes
WaterBound=yes
[ICE03]
Name=Ice Floe
Immune=yes
WaterBound=yes
[ICE04]
Name=Ice Floe
Immune=yes
WaterBound=yes
[ICE05]
Name=Ice Floe
Immune=yes
WaterBound=yes
[X]
LegalTarget=false
Name=Clear Rock #1
Land=Rock
RadarColor=16,44,0
NoUseTileLandType=true
DrawFlat=false
IsARock=true
RadarInvisible = true
[TREE01]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=6
[TREE02]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE02JP]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE04JP]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE03]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=6
[TREE04]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=7
SnowOccupationBits=6
[TREE05]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=5
SnowOccupationBits=7
[TREE06]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE07]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE08]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=7
SnowOccupationBits=4
[TREE09]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=4
[TREE10]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=6
SnowOccupationBits=3
[TREE11]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=3
[TREE12]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE13]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=4
[TREE14]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=4
[TREE15]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE16]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE17]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE18]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE19]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=2
[TREE20]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=3
[TREE21]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=1
[TREE22]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=3
[TREE23]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=3
[TREE24]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=6
[TREE25]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE26]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE27]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE28]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE29]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE30]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE31]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE32]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE33]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE34]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE35]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TREE36]
Name=Tree
IsFlammable=no
RadarColor=16,44,0
TemperateOccupationBits=4
SnowOccupationBits=7
[LT_GEN01]
Name=lightpost generic 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[LT_GEN02]
Name=lightpost generic 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[LT_GEN03]
Name=lightpost generic 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[LT_GEN04]
Name=lightpost generic 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[LT_SGN01]
Name=lightpost signed 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[LT_SGN02]
Name=lightpost signed 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[LT_SGN03]
Name=lightpost signed 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[LT_SGN04]
Name=lightpost signed 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[LT_EUR01]
Name=lightpost euro 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[LT_EUR02]
Name=lightpost euro 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[POLE01]
Name=utility pole 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[POLE02]
Name=utility pole 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[SIGN01]
Name=street sign 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[SIGN02]
Name=street sign 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[SIGN03]
Name=street sign 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[SIGN04]
Name=street sign 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[SIGN05]
Name=street sign 5
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[SIGN06]
Name=street sign 6
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TRFF01]
Name=traffic light 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TRFF02]
Name=traffic light 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TRFF03]
Name=traffic light 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TRFF04]
Name=traffic light 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[SPKR01]
Name=Drive-In Speaker
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[CASIN03E]
Name=Road Block Sign
UIName=Name:CASIN03
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged
[CASIN03S]
Name=Road Block Sign
UIName=Name:CASIN03
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged
[TIBTRE01]
Name=Tiberium Tree
SpawnsTiberium=yes
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
AmbientSound=OreMineExtract
Immune=yes
[TIBTRE02]
Name=Tiberium Tree
SpawnsTiberium=yes
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
AmbientSound=OreMineExtract
Immune=yes
[TIBTRE03]
Name=Tiberium Tree
SpawnsTiberium=yes
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
AmbientSound=OreMineExtract
Immune=yes
[VEINTREE]
Name=Veinhole Tree
Image=None
Armor=None
IsVeinhole=true
Strength=1000
[HDSTN01]
Name=AlringtonStones
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7
[TIB01]
Name=Tiberium (Green)
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB02]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB03]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB04]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB05]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB06]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB07]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB08]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB09]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB10]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB11]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB12]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB13]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB14]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB15]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB16]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB17]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB18]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB19]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB20]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
[TIB2_01]
Image=DBRS01
Name=Tiberium (Blue)
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_02]
Image=DBRS02
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_03]
Image=DBRS03
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_04]
Image=DBRS04
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_05]
Image=DBRS05
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_06]
Image=DBRS06
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_07]
Image=DBRS07
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_08]
Image=DBRS08
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_09]
Image=DBRS09
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_10]
Image=DBRS10
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_11]
Image=DBRS11
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_12]
Image=DBRS12
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_13]
Image=DBRS13
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_14]
Image=DBRS14
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_15]
Image=DBRS15
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_16]
Image=DBRS16
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_17]
Image=DBRS17
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_18]
Image=DBRS18
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_19]
Image=DBRS19
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_20]
Image=DBRS20
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0
[TIB3_01]
Image=TIB01
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[TIB3_02]
Image=TIB02
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[TIB3_03]
Image=TIB03
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[TIB3_04]
Image=TIB04
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[TIB3_05]
Image=TIB05
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[TIB3_06]
Image=TIB06
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[TIB3_07]
Image=TIB07
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[TIB3_08]
Image=TIB08
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[TIB3_09]
Image=TIB09
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[TIB3_10]
Image=TIB10
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[TIB3_11]
Image=TIB11
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[TIB3_12]
Image=TIB12
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[TIB3_13]
Image=TIB13
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[TIB3_14]
Image=TIB14
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[TIB3_15]
Image=TIB15
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[TIB3_16]
Image=TIB16
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[TIB3_17]
Image=TIB17
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[TIB3_18]
Image=TIB18
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[TIB3_19]
Image=TIB19
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[TIB3_20]
Image=TIB20
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
[VEINHOLE]
Name=Veinhole Monster
LegalTarget=yes
RadarColor=92,92,0
Land=Rock
IsVeinholeMonster=true
IsVeins=true
NoUseTileLandType=true
[VEINHOLEDUMMY]
Name=Veinhole Monster Dummy
Image=blahblahblah
LegalTarget=no
RadarColor=92,92,0
IsVeins=true
[RUBBLE_OVERLAY]
LegalTarget=false
Name=SYSTEM OVERLAY !! DO NOT USE
Image=SROCK01
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=true
IsRubble=yes

[FENCE01]
Name=Track Cross N-S/E-W
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[FENCE02]
Name=Track Cross NE-SW/NW-SE
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[FENCE03]
Name=Track End N
Land=Rock
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[FENCE04]
Name=Track End NE
Land=Rock
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[FENCE05]
Name=Track End E
Land=Rock
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[FENCE06]
Name=Track End SE
Land=Rock
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[FENCE07]
Name=Track End S
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false
Land=Rock

[FENCE08]
Name=Track End SW
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false
Land=Rock

[FENCE09]
Name=Track End W
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false
Land=Rock

[FENCE10]
Name=Track End NW
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false
Land=Rock
[FENCE12]
LegalTarget=false
Name=Fence12 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
[FENCE13]
LegalTarget=false
Name=Fence13 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
[FENCE14]
LegalTarget=false
Name=Fence14 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
[FENCE15]
LegalTarget=false
Name=Fence15 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
[FENCE16]
LegalTarget=false
Name=Fence16 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
[FENCE17]
LegalTarget=false
Name=Fence17 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
[FENCE18]
LegalTarget=false
Name=Fence18 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
[FENCE19]
LegalTarget=false
Name=Fence19 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
[FENCE20]
LegalTarget=false
Name=Fence20 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
[FENCE21]
LegalTarget=false
Name=Fence21 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
[FENCE22]
LegalTarget=false
Name=Fence22 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
[SROCK01]
LegalTarget=false
Name=Sand Rock #1
Land=Rock
RadarColor=16,44,0
NoUseTileLandType=true
DrawFlat=false
IsARock=true
[SROCK02]
LegalTarget=false
Name=Sand Rock #2
Land=Rock
RadarColor=16,44,0
NoUseTileLandType=true
DrawFlat=false
IsARock=true
RadarInvisible = true
[SROCK03]
LegalTarget=false
Name=Sand Rock #3
Land=Rock
RadarColor=16,44,0
NoUseTileLandType=true
DrawFlat=false
IsARock=true
RadarInvisible = true
[SROCK04]
LegalTarget=false
Name=Sand Rock #4
Land=Rock
RadarColor=16,44,0
NoUseTileLandType=true
DrawFlat=false
IsARock=true
RadarInvisible = true
[SROCK05]
LegalTarget=false
Name=Sand Rock #5
Land=Rock
RadarColor=16,44,0
NoUseTileLandType=true
DrawFlat=false
IsARock=true
RadarInvisible = true
[TROCK01]
LegalTarget=false
Name=Clear Rock #1
Land=Rock
RadarColor=16,44,0
NoUseTileLandType=true
DrawFlat=false
IsARock=true
RadarInvisible = true
[TROCK02]
LegalTarget=false
Name=Clear Rock #2
Land=Rock
RadarColor=16,44,0
NoUseTileLandType=true
DrawFlat=false
IsARock=true
RadarInvisible = true
[TROCK03]
LegalTarget=false
Name=Clear Rock #3
Land=Rock
RadarColor=16,44,0
NoUseTileLandType=true
DrawFlat=false
IsARock=true
RadarInvisible = true
[TROCK04]
LegalTarget=false
Name=Clear Rock #4
Land=Rock
RadarColor=16,44,0
NoUseTileLandType=true
DrawFlat=false
IsARock=true
RadarInvisible = true
[TROCK05]
LegalTarget=false
Name=Clear Rock #5
Land=Rock
RadarColor=16,44,0
NoUseTileLandType=true
DrawFlat=false
IsARock=true
RadarInvisible = true
[LUNRK1]
LegalTarget=false
Name=Lunar Rock #1
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true
RadarInvisible = true
[LUNRK2]
LegalTarget=false
Name=Lunar Rock #2
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true
RadarInvisible = true
[LUNRK3]
LegalTarget=false
Name=Lunar Rock #3
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true
RadarInvisible = true
[LUNRK4]
LegalTarget=false
Name=Lunar Rock #4
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true
RadarInvisible = true
[LUNRK5]
LegalTarget=false
Name=Lunar Rock #5
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true
RadarInvisible = true
[LUNRK6]
LegalTarget=false
Name=Lunar Rock #6
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true
RadarInvisible = true
[GEM01]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
[GEM02]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
[GEM03]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
[GEM04]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
[GEM05]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
[GEM06]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
[GEM07]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
[GEM08]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
[GEM09]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
[GEM10]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
[GEM11]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
[GEM12]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140

[TRACKS01]
Name=Track N/S
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false

[TRACKS02]
Name=Track E/W
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false

[TRACKS03]
Name=Track NE/SW
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false

[TRACKS04]
Name=Track NW/SE
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false

[TRACKS05]
Name=Track Turn N>NE
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false

[TRACKS06]
Name=Track Turn N>NW
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false

[TRACKS07]
Name=Track Turn S>SE
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false

[TRACKS08]
Name=Track Turn S>SW
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false

[TRACKS09]
Name=Track Turn E>NE
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false

[TRACKS10]
Name=Track Turn E>SE
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false

[TRACKS11]
Name=Track Turn W>NW
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false

[TRACKS12]
Name=Track Turn W>SW
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false

[TRACKS13]
Name=Track Fork N
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false

[TRACKS14]
Name=Track Fork NE
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false

[TRACKS15]
Name=Track Fork E
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false

[TRACKS16]
Name=Track Fork SE
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false

[TRACKTUNNEL01]
Name=Track Fork S
Image=TRTUNN01
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false

[TRACKTUNNEL02]
Name=Track Fork SW
Image=TRTUNN02
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false

[TRACKTUNNEL03]
Name=Track Fork W
Image=TRTUNN03
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false

[TRACKTUNNEL04]
Name=Track Fork NW
Image=TRTUNN04
Land=Railroad
LegalTarget=false
RadarColor=16,44,0
RadarInvisible = false
[LOBRDG01]
Image=LOBRDG01
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG02]
Image=LOBRDG02
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG03]
Image=LOBRDG03
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG04]
Image=LOBRDG04
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG05]
Image=LOBRDG05
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG06]
Image=LOBRDG06
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG07]
Image=LOBRDG07
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG08]
Image=LOBRDG08
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG09]
Image=LOBRDG09
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG10]
Image=LOBRDG10
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG11]
Image=LOBRDG11
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG12]
Image=LOBRDG12
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG13]
Image=LOBRDG13
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG14]
Image=LOBRDG14
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG15]
Image=LOBRDG15
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG16]
Image=LOBRDG16
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG17]
Image=LOBRDG17
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG18]
Image=LOBRDG18
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG19]
Image=LOBRDG19
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG20]
Image=LOBRDG20
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG21]
Image=LOBRDG21
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG22]
Image=LOBRDG22
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG23]
Image=LOBRDG23
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG24]
Image=LOBRDG24
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG25]
Image=LOBRDG25
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG26]
Image=LOBRDG26
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDG27]
Image=LOBRDG27
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true
[LOBRDG28]
Image=LOBRDG28
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true
[LOBRDGE1]
Image=LOBRDGE1
Name=Low Bridge End 1
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92
[LOBRDGE2]
Image=LOBRDGE2
Name=Low Bridge End 2
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92
[LOBRDGE3]
Image=LOBRDGE3
Name=Low Bridge End 3
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92
[LOBRDGE4]
Image=LOBRDGE4
Name=Low Bridge End 4
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92
[LOBRDB01]
Image=LOBRDB01
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB02]
Image=LOBRDB02
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB03]
Image=LOBRDB03
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB04]
Image=LOBRDB04
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB05]
Image=LOBRDB05
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB06]
Image=LOBRDB06
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB07]
Image=LOBRDB07
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB08]
Image=LOBRDB08
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB09]
Image=LOBRDB09
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB10]
Image=LOBRDB10
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB11]
Image=LOBRDB11
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB12]
Image=LOBRDB12
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB13]
Image=LOBRDB13
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB14]
Image=LOBRDB14
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB15]
Image=LOBRDB15
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB16]
Image=LOBRDB16
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB17]
Image=LOBRDB17
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB18]
Image=LOBRDB18
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB19]
Image=LOBRDB19
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB20]
Image=LOBRDB20
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB21]
Image=LOBRDB21
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB22]
Image=LOBRDB22
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB23]
Image=LOBRDB23
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB24]
Image=LOBRDB24
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB25]
Image=LOBRDB25
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB26]
Image=LOBRDB26
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false
[LOBRDB27]
Image=LOBRDB27
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true
[LOBRDB28]
Image=LOBRDB28
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true
[LOBRDGB1]
Image=LOBRDGB1
Name=Concrete Low Bridge End 1
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92
[LOBRDGB2]
Image=LOBRDGB2
Name=Concrete Low Bridge End 2
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92
[LOBRDGB3]
Image=LOBRDGB3
Name=Concrete Low Bridge End 3
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92
[LOBRDGB4]
Image=LOBRDGB4
Name=Concrete Low Bridge End 4
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92
[RAILBRDG1]
Image=RAILBRDG
Name=Railroad Bridge 1
LegalTarget=true
RadarColor=92,92,92
Overrides=yes
NoUseTileLandType=false
[RAILBRDG2]
Image=RAILBRDG
Name=Railroad Bridge 2
LegalTarget=true
RadarColor=92,92,92
Overrides=yes
NoUseTileLandType=false
[BRIDGE1]
Image=BRIDGE
Name = Bridge 1
LegalTarget=true
RadarColor=115,115,115
Overrides=yes
NoUseTileLandType=false
[BRIDGE2]
Image=BRIDGE
Name = Bridge 2
LegalTarget=true
RadarColor=115,115,115
Overrides=yes
NoUseTileLandType=false
[BRIDGEB1]
Image=BRIDGB
Name = Wood Bridge 1
LegalTarget=true
RadarColor=115,115,115
Overrides=yes
NoUseTileLandType=false
[BRIDGEB2]
Image=BRIDGB
Name = Wood Bridge 2
LegalTarget=true
RadarColor=115,115,115
Overrides=yes
NoUseTileLandType=false
[CAFNCP]
UIName=Name:CAFNCP
Name=Fence Prison Camp
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushBlack
Crushable=yes
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
AIBuildThis=no
[CRATE]
Name=Goodie Crate
RadarColor=16,44,0
Crate=yes
CrateTrigger=yes
RadarInvisible=yes
Land=Clear
DrawFlat=false
[WCRATE]
Name=Water Crate
RadarColor=16,44,0
Crate=yes
CrateTrigger=yes
RadarInvisible=yes
Land=Water
DrawFlat=false
[CRAT01]
Name=Crate
LegalTarget=true
RadarColor=16,44,0
Land=Rock
[CRAT02]
Name=Crate
LegalTarget=true
RadarColor=16,44,0
Land=Rock
[CRAT03]
Name=Crate
LegalTarget=true
RadarColor=16,44,0
Land=Rock
[CRAT04]
Name=Crate
LegalTarget=true
RadarColor=16,44,0
Land=Rock
[CRAT0A]
Name=Crate
LegalTarget=true
RadarColor=16,44,0
Land=Rock
[CRAT0B]
Name=Crate
LegalTarget=true
RadarColor=16,44,0
Land=Rock
[CRAT0C]
Name=Crate
LegalTarget=true
RadarColor=16,44,0
Land=Rock
[DRUM01]
Name=Drum
LegalTarget=true
RadarColor=16,44,0
Land=Rock
[DRUM02]
Name=Drum
LegalTarget=true
RadarColor=16,44,0
Land=Rock
[PALET01]
LegalTarget=false
Name=Base Blocker Overlay
RadarColor=16,44,0
NoUseTileLandType=true
DrawFlat=true
IsRubble=yes
RadarInvisible=yes
[PALET02]
Name=Palette
LegalTarget=true
RadarColor=16,44,0
Land=Rock
[PALET03]
Name=Palette
LegalTarget=true
RadarColor=16,44,0
Land=Rock
[PALET04]
Name=Palette
LegalTarget=true
RadarColor=16,44,0
Land=Rock
[CRATER01]
Crater=yes
[CRATER02]
Crater=yes
[CRATER03]
Crater=yes
[CRATER04]
Crater=yes
[CRATER05]
Crater=yes
[CRATER06]
Crater=yes
[CRATER07]
Crater=yes
[CRATER08]
Crater=yes
[CRATER09]
Crater=yes
[CRATER10]
Crater=yes
[CRATER11]
Crater=yes
Width=2
Height=2
[CRATER12]
Crater=yes
Width=2
Height=2
[BURNT01]
Burn=yes
[BURNT02]
Burn=yes
[BURNT03]
Burn=yes
[BURNT04]
Burn=yes
[BURNT05]
Burn=yes
[BURNT06]
Burn=yes
[BURNT07]
Burn=yes
Width=2
[BURNT08]
Burn=yes
Width=2
[BURNT09]
Burn=yes
Height=2
[BURNT10]
Burn=yes
Height=2
[BURNT11]
Burn=yes
Width=2
Height=2
[BURNT12]
Burn=yes
Width=2
Height=2
[CR1]
[CR2]
[CR3]
[CR4]
[CR5]
[CR6]
[BURN01]
[BURN02]
[BURN03]
[BURN04]
[BURN05]
[BURN06]
[BURN07]
[BURN08]
[BURN09]
[BURN10]
[BURN11]
[BURN12]
[BURN13]
[BURN14]
[BURN15]
[BURN16]

;MOVEMENT ZONES

[Clear]
Foot=100%
Track=100%
Wheel=100%
Float=0%
Hover=100%
Amphibious=75%
FloatBeach=0%
Buildable=yes

[Rough]
Foot=80%
Track=100%
Wheel=80%
Float=0%
Hover=100%
Amphibious=75%
FloatBeach=0%
Buildable=yes

[Road]
Foot=100%
Track=100%
Wheel=120%
Hover=100%
Float=0%
FloatBeach=0%
Amphibious=100%
Buildable=yes

[Water]
Foot=0%
Track=0%
Wheel=0%
Hover=110%
Float=100%
FloatBeach=100%
Amphibious=100%
Buildable=no

[Rock]
Foot=0%
Track=0%
Wheel=0%
Float=0%
FloatBeach=0%
Hover=0%
Amphibious=0%
Buildable=no

[Wall]
Foot=0%
Track=0%
Wheel=0%
Float=0%
FloatBeach=0%
Hover=0%
Amphibious=0%
Buildable=no

[Tiberium]
Foot=90%
Track=75%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=50%
Buildable=no

[Weeds]
Foot=50%
Track=70%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=50%
Buildable=no

[Beach]
Foot=0%
Track=0%
Wheel=0%
Float=0%
FloatBeach=100%
Hover=100%
Amphibious=60%
Buildable=no

[Ice]
Foot=50%
Track=80%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=50%
Buildable=no

[Railroad]
Foot=90%
Track=100%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=50%
Buildable=no

[Tunnel]
Foot=100%
Track=100%
Wheel=100%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=100%
Buildable=no

; Resources

[Tiberiums]
0=Riparius
1=Cruentus
2=Vinifera
3=Aboreus

[Riparius]
Name=Tiberium Riparius
Image=1
Power=0
Value=50
Growth=1500
GrowthPercentage=.5
Spread=1200
SpreadPercentage=.5
Color=NeonGreen

[Cruentus]
Name=Tiberium Cruentus
Image=2
Value=100
Growth=10000
GrowthPercentage=0
Spread=10000
SpreadPercentage=0
Power=0
Color=NeonBlue
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4

[Vinifera]
Name=Tiberium Vinifera
Image=3
Value=50
Growth=1500
GrowthPercentage=.5
Spread=1200
SpreadPercentage=.5
Power=0
Color=NeonBlue
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4

[Aboreus]
Name=Tiberium Aboreus
Image=4
Value=100
Growth=1500
GrowthPercentage=.5
Spread=1200
SpreadPercentage=.5
Power=0
Color=NeonBlue
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4

;STANCES

[Sleep]
Recruitable=no
Zombie=yes
Retaliate=no
Scatter=no
Rate=1

[Harmless]
Recruitable=no
NoThreat=yes
Retaliate=no
Rate=.5

[Sticky]
Recruitable=no
Paralyzed=yes
Scatter=no
Rate=.016

[Attack]
Rate=.016
AARate=.016
Scatter=no

[Move]
Rate=.016

[Patrol]
Rate=.030

[QMove]
Rate=.016

[Retreat]
Recruitable=no
Retaliate=no
Rate=.1

[Guard]
Rate=.030
AARate=.016

[Enter]
Retaliate=no
Recruitable=no
Rate=.016

[Eaten]
Retaliate=no
Recruitable=no
Rate=.016

[Capture]
Retaliate=no
Recruitable=no
Scatter=no
Rate=.016

[Harvest]
Retaliate=no
Recruitable=no
Scatter=no
Rate=.016

[Area Guard]
Recruitable=yes
Rate=.040
AARate=.032

[Return]

[Stop]

[Ambush]

[Hunt]
Recruitable=no
Retaliate=no
Rate=.016

[Unload]
Recruitable=no
Retaliate=no
Scatter=no
Rate=.016

[Sabotage]
Recruitable=no
Rate=.016

[Construction]
Recruitable=no
Retaliate=no
Scatter=no

[Selling]
Recruitable=no
NoThreat=yes
Retaliate=no
Scatter=no

[Repair]
Rate=.08

[Rescue]
Rate=.016

[Missile]
Rate=.1

[Open]
Rate=.016

;DEBRIS

[PIECE]
Name=Scrap Metal Debris
Elasticity=0
MinAngularVelocity=5.0
MaxAngularVelocity=9.0
MinZVel=24.0
MaxZVel=28.0
MaxXYVel=15.0
Duration=75
Damage=5
ExpireAnim=TWLT036
DamageRadius=100
Warhead=TankOGas

[TIRE]
Name=Flying Tire
Elasticity=0.8
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=28.0
MaxZVel=32.0
MaxXYVel=10.0
Duration=150

[GASTANK]
Name=Flying Gas Tank
Elasticity=0.0
MinAngularVelocity=9.0
MaxAngularVelocity=15.0
MinZVel=30.0
MaxZVel=35.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=20
DamageRadius=100
Warhead=TankOGas

[MOLES]
Image=MOLES
Name=Flying Mole Bomb
Elasticity=0.0
MinAngularVelocity=9.0
MaxAngularVelocity=15.0
MinZVel=30.0
MaxZVel=55.0
MaxXYVel=16.0
Duration=100
ExpireAnim=KAOSEXP
Damage=150
DamageRadius=50
Warhead=PoisonBombWHB

[SONICTURRET]
Name=Disruptor Turret
ShareTurretData=yes
ShareSource=SONIC
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT026
Damage=90
DamageRadius=100
Warhead=TankOGas

[4TNKTURRET]
Name=Mammoth Tank Turret
ShareTurretData=yes
ShareSource=4TNK
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas

[CRYSTAL01]
Name=TiberiumCrystal01
ShareTurretData=yes
ShareSource=SONIC
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=28.0
MaxZVel=32.0
MaxXYVel=10.0
Duration=150
ExpireAnim=TWLT050
Damage=40
DamageRadius=100
Warhead=TankOGas
IsTiberium=true

[CRYSTAL02]
Name=TiberiumCrystal02
Image=GASTANK
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=40.0
MaxZVel=45.0
MaxXYVel=18.0
Duration=150
ExpireAnim=TWLT050
Damage=40
DamageRadius=100
Warhead=TankOGas
IsTiberium=true

[METEOR01]
Name=Meteorite01
Image=MTRS
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=30.0
MinZVel=-100.0
MaxZVel=-100.0
MaxXYVel=100.0
Duration=70
ExpireAnim=TWLT070
Damage=500
DamageRadius=300
Warhead=Meteorite
IsMeteor=true
Spawns=PEBBLE
SpawnCount=5

[METEOR02]
Name=Meteorite02
Image=MTRB
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=30.0
MinZVel=-100.0
MaxZVel=-100.0
MaxXYVel=100.0
Duration=70
ExpireAnim=TWLT100
Damage=500
DamageRadius=300
Warhead=Meteorite
IsMeteor=true
IsTiberium=true
Spawns=PEBBLE
SpawnCount=7

[PEBBLE]
Name=TiberiumShard
Image=MTRB
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=40.0
MaxZVel=45.0
MaxXYVel=18.0
Duration=150
ExpireAnim=TWLT036
Damage=20
DamageRadius=100
Warhead=TankOGas
IsTiberium=true

;SUPERWEAPONS

[NukeSpecial]
UIName=Name:Nuke
Name=Tactical Nuke
IsPowered=true
RechargeVoice=00-I154
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=10
Type=MultiMissile
SidebarPCX=nukeicon.pcx
Action=Nuke
WeaponType=NukeCarrier
ShowTimer=yes
DisableableFromShell=no
AIDefendAgainst=yes
SW.ActivationSound=NukeSiren
Range=9
LineMultiplier=2
SW.CreateRadarEvent=yes
Message.FirerColor=yes
Message.Launch=NAME:NUKEACTIVE
Light.Blue=25
Light.Red=120
Light.Green=70
Light.Ambient=100

[NukeCloneSpecial]
Name=MissionSpecial
Type=MultiMissile
Action=Custom

[TechMissileSpecial]
UIName=Name:TechMissile
Name=Missile Strike
IsPowered=true
RechargeVoice=00-I154
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=8
Type=MultiMissile
SidebarPCX=mstricon.pcx
Action=Custom
WeaponType=MissileCarrier
ShowTimer=no
DisableableFromShell=no
AIDefendAgainst=yes
EVA.Ready=EVA_BattlePowerReady;EVA_MissileReady
EVA.Activated=none
EVA.Detected=none
Range=4
LineMultiplier=2
Nuke.SiloLaunch=yes
SW.Damage=250
SW.Warhead=TechMissileWH
SW.ActivationSound=MissileLaunch
SW.AITargeting=Nuke
Nuke.Payload=MissilePayload
Cursor.Frame=404
Cursor.Interval=5
Cursor.Count=9
Money.Amount=-1000
Cursor.MiniFrame=516
Cursor.MiniCount=1
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
SW.FireIntoShroud=no
SW.CreateRadarEvent=yes

[LSCloneSpecial]
Name=MissionSpecial
Type=LightningStorm
Action=Custom

[IronCurtainSpecial]
UIName=Name:Iron
Name=Invulnerability
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=6
Type=IronCurtain
Action=IronCurtain
SidebarPCX=ircricon.pcx
ShowTimer=yes
DisableableFromShell=no
Range=1.4
LineMultiplier=3
SW.FireIntoShroud=no
SW.AffectsTarget=units,infantry
Message.FirerColor=yes
Message.Launch=NAME:IRONACTIVE
SW.CreateRadarEvent=yes
EVA.Ready=EVA_BattlePowerReady;
EVA.Activated=none
EVA.Detected=none

[ForceShieldSpecial]
UIName=Name:ForceShield
Name=Force Shield
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=6
Type=ForceShield
Action=ForceShield
SidebarPCX=forcicon.pcx
ShowTimer=no
DisableableFromShell=no
SpecialSound=ForceShieldFading
StartSound=ForceShieldStarting
FlashSidebarTabFrames=60
Range=4
LineMultiplier=2
SW.FireIntoShroud=no
SW.RequiresTarget=all
SW.AffectsHouse=team
Protect.Duration=450
Protect.PowerOutage=0
Protect.PlayFadeSoundTime=75
EVA.Ready=EVA_BattlePowerReady;EVA.Ready=EVA_ForceShieldReady
SW.CreateRadarEvent=no

[LightningStormSpecial]
UIName=Name:Storm
Name=Lightning Storm
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=10
Type=LightningStorm
Action=LightningStorm
SidebarPCX=bolticon.pcx
ShowTimer=yes
DisableableFromShell=no
AIDefendAgainst=yes
Range=9
LineMultiplier=2
SW.CreateRadarEvent=yes
Lightning.RadarOutageAffects=enemies
Message.FirerColor=yes
Message.Launch=NAME:STORMACTIVE
Lightning.RadarOutage=240
Light.Blue=75
Light.Red=45
Light.Green=45
Light.Ambient=100

[IonStormSpecial]
UIName=Name:UltimaWeapon
Name=Ultimate Weapon
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=15
IsPowered=false
SW.Deferment=0
Lightning.Duration=-1
Lightning.RadarOutage=3600
Lightning.RadarOutageAffects=enemies
Lightning.HitDelay=10
Lightning.ScatterDelay=30
SW.AffectsHouse=enemies
Lightning.ScatterCount=50
Lightning.Seperation=2
Lightning.IgnoreLightningRod=yes
Lightning.Bolts=LBOLT1,LBOLT2,LBOLT3
Lightning.CloudHeight=1200
Lightning.Clouds=LBOLT1,LBOLT2,LBOLT3
SW.ManualFire=false
Light.Blue=0
Light.Red=50
Light.Green=0
Light.Ambient=100
Type=LightningStorm
Action=LightningStorm
SidebarPCX=ultiicon.pcx
ShowTimer=yes
DisableableFromShell=no
AIDefendAgainst=yes
Range=1
SW.Range=512
SW.AutoFire=yes
SW.Damage=1000
SW.AITargeting=Self
SW.Warhead=IonStormWH
LineMultiplier=2
SW.CreateRadarEvent=no
Lightning.RadarOutageAffects=enemies
Message.FirerColor=yes
Lightning.PrintText=NAME:IONSTORMD
EVA.Ready=EVA_PrimaryObjectiveAchieved
EVA.Activated=none
EVA.Detected=none

[ChronoSphereSpecial]
UIName=Name:Chrono
Name=Chrono Sphere
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=6
Type=ChronoSphere
Action=ChronoSphere
SidebarPCX=chroicon.pcx
PreClick=yes
ShowTimer=yes
DisableableFromShell=no
Range=1.4
LineMultiplier=2
SW.FireIntoShroud=no
Chronosphere.ReconsiderBuildings=no
Message.FirerColor=yes
Message.Launch=NAME:CHRONOACTIVE
SW.CreateRadarEvent=yes
EVA.Ready=EVA_BattlePowerReady;
EVA.Activated=none
EVA.Detected=none

[SonarPulseSpecial]
UIName=Name:SonarPulse
Name=Sonar Pulse
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=7
Type=SonarPulse
Action=Custom
SW.Range=5
SonarPulse.Delay=120
SidebarPCX=snrpicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=5
LineMultiplier=2
Cursor.Frame=249
Cursor.Count=10
Cursor.Interval=5
Cursor.HotSpot=Center,Top
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
EVA.Ready=EVA_BattlePowerReady;EVA_SonarPulse
SW.Animation=SPULSE
AuxBuilding=GAYARD
SW.AnimationHeight=1
SW.FireIntoShroud=no
SW.AITargeting=Stealth
FlashSidebarTabFrames=60
SW.CreateRadarEvent=no

[RepairDroneSpecial]
UIName=Name:SDRN
Name=Repair Drone
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
Money.Amount=-1000
RechargeTime=4
Type=AmerParaDrop
Action=Custom
SidebarPCX=rpdrnicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=0
LineMultiplier=0
Cursor.Frame=150
Cursor.Interval=5
Cursor.Count=20
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
EVA.Ready=EVA_BattlePowerReady
ParaDrop.Aircraft=MIGSPY
ParaDrop.Count=1
ParaDrop.Num=1
ParaDrop.Types=SDRN
SW.FireIntoShroud=no
SW.RequiresTarget=land
SW.AITargeting=None
FlashSidebarTabFrames=60
SW.Deferment=30
SW.CreateRadarEvent=no

[RavenSpecial]
UIName=Name:RAVENS
Name=Scout Raven
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=UnitDelivery
Action=Custom
SidebarPCX=mothicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=0
LineMultiplier=0
Cursor.Frame=496
Cursor.Interval=5
Cursor.Count=8
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=515
Cursor.MiniCount=1
NoCursor.HotSpot=Center,Top
EVA.Ready=EVA_BattlePowerReady;EVA_ScoutRaven
SW.Animation=SMOKRAVN
SW.AnimationHeight=100
SW.FireIntoShroud=yes
SW.AITargeting=None
Deliver.Types=MOTHRA
FlashSidebarTabFrames=60
SW.CreateRadarEvent=no

[ZephyrBeaconSpecial]
UIName=Name:ZTARGET
Name=Zephyr Beacon
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
Money.Amount=-500
RechargeTime=6
Type=UnitDelivery
Action=Custom
SidebarPCX=zbecicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=0
LineMultiplier=0
Cursor.Frame=191
Cursor.Interval=5
Cursor.Count=1
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
EVA.Ready=EVA_BattlePowerReady;EVA_ZephyrBeacon
SW.FireIntoShroud=no
SW.AITargeting=None
Deliver.Types=ZTARGET
FlashSidebarTabFrames=60
SW.Deferment=20
SW.CreateRadarEvent=no

[MotorAmbushSpecial]
UIName=Name:MOTORAMBUSH
Name=Motor Ambush
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
Money.Amount=-1800
RechargeTime=5.5
Type=UnitDelivery
Action=Custom
SidebarPCX=ambsicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=0
LineMultiplier=0
Cursor.Frame=219
Cursor.Interval=5
Cursor.Count=5
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
EVA.Ready=EVA_ReinforcementsReady
SW.Animation=SMOKESCRN
SW.AnimationHeight=100
SW.FireIntoShroud=no
SW.RequiresTarget=land
SW.AITargeting=ParaDrop
Deliver.Types=MOTOR,MOTOR,MOTOR
FlashSidebarTabFrames=60
SW.CreateRadarEvent=no

[LibraCloneSpecial]
UIName=Name:LIBRACLONES
Name=Libra Clones
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
Money.Amount=-1000
RechargeTime=4.5
Type=AmerParaDrop
Action=Custom
SidebarPCX=liclicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=0
LineMultiplier=0
Cursor.Frame=404
Cursor.Interval=5
Cursor.Count=9
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
EVA.Ready=EVA_ReinforcementsReady
ParaDrop.Aircraft=YAPLN
ParaDrop.Count=1
ParaDrop.Num=3
ParaDrop.Types=LIBRC
SW.FireIntoShroud=no
SW.RequiresTarget=land
SW.AITargeting=None
FlashSidebarTabFrames=60
SW.Deferment=30
SW.CreateRadarEvent=no

[MolebombSpecial]
UIName=Name:MOLEBOMB
Name=Molebomb
IsPowered=yes
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
Money.Amount=-800
RechargeTime=6
Type=UnitDelivery
Action=Custom
SidebarPCX=moleicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=0
LineMultiplier=0
Cursor.Frame=404
Cursor.Interval=5
Cursor.Count=9
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
EVA.Ready=EVA_ReinforcementsReady
SW.RequiresTarget=land
SW.Animation=DIG
SW.AnimationHeight=5
SW.FireIntoShroud=no
SW.AITargeting=PsychicDominator
Deliver.Types=MOLE
FlashSidebarTabFrames=60
SW.CreateRadarEvent=no

[WeaverSpecial]
UIName=Name:WEAVERS
Name=Weaver Trap
IsPowered=yes
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
Money.Amount=-900
RechargeTime=5.5
Type=UnitDelivery
Action=Custom
SidebarPCX=kaosicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=0
LineMultiplier=0
Cursor.Frame=404
Cursor.Interval=5
Cursor.Count=9
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
EVA.Ready=EVA_ReinforcementsReady
SW.RequiresTarget=land
SW.Animation=DIG
SW.AnimationHeight=5
SW.FireIntoShroud=no
SW.AITargeting=PsychicDominator
Deliver.Types=KAOS,KAOS,KAOS
FlashSidebarTabFrames=60
SW.CreateRadarEvent=no

[RisenMonolithSpecial]
UIName=Name:RISEN
Name=Risen Railgun
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=6
Type=UnitDelivery
Money.Amount=-1000
Action=Custom
SidebarPCX=risnicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=8
LineMultiplier=0
Cursor.Frame=394
Cursor.Interval=5
Cursor.Count=10
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
EVA.Ready=EVA_BattlePowerReady;EVA_RisenRailgunReady
SW.RequiresTarget=land
SW.FireIntoShroud=no
SW.AITargeting=None
SW.Animation=RAILDUM
Deliver.Types=YABALL
Deliver.Buildups=yes
SW.Deferment=60
FlashSidebarTabFrames=60
SW.CreateRadarEvent=no

[InstantShelterSpecial]
UIName=Name:GABUNK
Name=Instant Shelter
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5.5
Type=UnitDelivery
Money.Amount=-750
Action=Custom
SidebarPCX=gbnkicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=6
LineMultiplier=0
Cursor.Frame=394
Cursor.Interval=5
Cursor.Count=10
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
EVA.Ready=EVA_BattlePowerReady;EVA_InstantBunker
SW.RequiresTarget=land
SW.FireIntoShroud=no
SW.AITargeting=None
SW.Animation=RAILDUM
Deliver.Types=NABNKR
Deliver.Buildups=yes
SW.Deferment=20
AuxBuilding=NAHAND
FlashSidebarTabFrames=60
SW.CreateRadarEvent=no

[ParabombsSpecial]
UIName=Name:SmokeBombs
Name=Smoke Bombs
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=6
Type=SpyPlane
Action=Custom
SidebarPCX=smokicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=3
LineMultiplier=3
Cursor.Frame=480
Cursor.Interval=5
Cursor.Count=8
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
SW.FireIntoShroud=no
EVA.Ready=EVA_BattlePowerReady;EVA_AirstrikeReady
SpyPlane.Type=TU16
SpyPlane.Count=1
SpyPlane.Mission=Attack
SW.AITargeting=PsychicDominator
FlashSidebarTabFrames=60
SW.CreateRadarEvent=no

[EMPulsSpecial]
UIName=Name:EMPuls
Name=EM Pulse
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=6.5
Type=MultiMissile
Action=Custom
SidebarPCX=empicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=3
LineMultiplier=3
Nuke.SiloLaunch=no
Cursor.Frame=339
Cursor.Count=6
Cursor.Interval=5
Cursor.HotSpot=Center,Top
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
SW.FireIntoShroud=no
EVA.Ready=EVA_BattlePowerReady;EVA_EMPulsReady
EVA.Detected=none
EVA.Activated=none
SW.Warhead=EMPulsSuper
SW.Damage=1
Nuke.Payload=EMPPayload
Money.Amount=-1000
SW.AITargeting=PsychicDominator
FlashSidebarTabFrames=60
SW.CreateRadarEvent=no
Light.Enabled=no
SW.Deferment=300

[MercurySpecial]
UIName=Name:MERCURYSTRIKE
Name=Mercury Strike
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=6
Type=GenericWarhead
Action=Custom
SidebarPCX=mercicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=3
LineMultiplier=3
Cursor.Frame=234
Cursor.Interval=5
Cursor.Count=5
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
SW.FireIntoShroud=no
EVA.Ready=EVA_BattlePowerReady;EVA_Mercury
Money.Amount=-750
SW.Warhead=AthenaWH
SW.Damage=220
SW.AITargeting=PsychicDominator
SW.ActivationSound=MercuryStrike
SW.Animation=ARESLASER
FlashSidebarTabFrames=60
SW.Deferment=60
SW.CreateRadarEvent=no

[TargetPainterSpecial]
UIName=Name:TargetPainter
Name=Target Painter
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=GenericWarhead
Action=Custom
SidebarPCX=painicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=1.5
LineMultiplier=3
Cursor.Frame=234
Cursor.Interval=5
Cursor.Count=5
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
SW.FireIntoShroud=no
EVA.Ready=EVA_BattlePowerReady;EVA_TargetPainter
SW.Warhead=TargetPainterWH
SW.Damage=1
SW.Sound=TargetPainterStart
SW.AITargeting=PsychicDominator
SW.Animation=ARESLASERB
FlashSidebarTabFrames=30
SW.Deferment=0
SW.CreateRadarEvent=no

[BackwarpSpecial]
UIName=Name:Backwarp
Name=Backwarp
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4.5
Type=GenericWarhead
Action=Custom
SidebarPCX=warpicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=1
LineMultiplier=2
Cursor.Frame=150
Cursor.Interval=5
Cursor.Count=20
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
SW.FireIntoShroud=no
EVA.Ready=EVA_BattlePowerReady;EVA_Backwarp
SW.Warhead=BackwarpWH
SW.Damage=160
SW.Animation=BCKWRP
SW.AnimationHeight=10
SW.AITargeting=None
FlashSidebarTabFrames=60
SW.CreateRadarEvent=no

[CryofieldSpecial]
UIName=Name:Cryofield
Name=Cryofield
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5.5
Type=GenericWarhead
Action=Custom
SidebarPCX=cryficon.pcx
ShowTimer=no
DisableableFromShell=no
Range=3
LineMultiplier=2
Cursor.Frame=329
Cursor.Interval=1
Cursor.Count=10
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
SW.FireIntoShroud=no
EVA.Ready=EVA_BattlePowerReady;EVA_Cryofield
SW.Warhead=CryofieldWH
SW.Damage=0
SW.Animation=CRYOBLAST
SW.AnimationHeight=40
SW.AITargeting=PsychicDominator
FlashSidebarTabFrames=60
SW.CreateRadarEvent=no

[OverchargeSpecial]
UIName=Name:Overcharge
Name=Overcharge
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5.5
Type=GenericWarhead
Action=Custom
SidebarPCX=ovchicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=2
LineMultiplier=2
Cursor.Frame=339
Cursor.Count=6
Cursor.Interval=5
Cursor.HotSpot=Center,Top
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
SW.FireIntoShroud=no
EVA.Ready=EVA_BattlePowerReady;EVA_Overcharge
SW.Warhead=OverchargeWH
SW.Damage=0
SW.Animation=OVERCHRG
SW.AnimationHeight=40
SW.AITargeting=None
FlashSidebarTabFrames=60
SW.CreateRadarEvent=no

[RageInductorSpecial]
UIName=Name:Rage
Name=Rage
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=6
Type=GenericWarhead
Action=Custom
SidebarPCX=frenicon.pcx
ShowTimer=yes
DisableableFromShell=no
Range=1
LineMultiplier=2
Cursor.Frame=209
Cursor.Interval=5
Cursor.Count=5
NoCursor.Frame=248
NoCursor.Count=5
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
SW.FireIntoShroud=no
EVA.Ready=EVA_BattlePowerReady;EVA_RageReady
EVA.Activated=none
EVA.Detected=none
SW.Warhead=RageInductorWH
SW.Damage=0
SW.Animation=MINDHAZEBUM
SW.AnimationHeight=40
SW.AITargeting=GeneticMutator
FlashSidebarTabFrames=60
Message.FirerColor=yes
Message.Launch=NAME:RAGEACTIVE
SW.CreateRadarEvent=yes

[IllusionSpecial]
UIName=Name:ShadowRing
Name=Shadow Ring
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=6
Type=GenericWarhead
Action=Custom
SidebarPCX=ringicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=0
LineMultiplier=2
Cursor.Frame=209
Cursor.Interval=5
Cursor.Count=5
Cursor.HotSpot=Center,Center
NoCursor.Frame=88
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Center
SW.FireIntoShroud=no
EVA.Ready=EVA_BattlePowerReady;EVA_ShadowRing
SW.Warhead=IllusionWH
SW.Damage=0
SW.Animation=FRENZYRING
SW.AnimationHeight=40
SW.AITargeting=None
FlashSidebarTabFrames=60
SW.CreateRadarEvent=no

[KineticBarrierSpecial]
UIName=Name:KineticBarrier
Name=KineticBarrier
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=6
Type=GenericWarhead
Action=Custom
SidebarPCX=kbaricon.pcx
ShowTimer=no
DisableableFromShell=no
Range=3
LineMultiplier=2
Cursor.Frame=422
Cursor.Interval=5
Cursor.Count=9
Cursor.HotSpot=Center,Center
NoCursor.Frame=88
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Center
SW.FireIntoShroud=no
EVA.Ready=EVA_BattlePowerReady;EVA_KineticBarrier
SW.Warhead=KineticBarrierWH
SW.Damage=0
SW.Animation=KBARRIER
SW.AnimationHeight=70
SW.AITargeting=None
SW.Sound=KineticBarrierStart
FlashSidebarTabFrames=60
SW.CreateRadarEvent=no

[MutationSpecial]
UIName=Name:Mutation
Name=Mutation
EVA.Detected=none
EVA.Activated=none
EVA.Ready=EVA_BattlePowerReady
SW.CreateRadarEvent=no
SW.AITargeting=None
RechargeVoice=
NoCursor.Frame=88
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Center
ChargingVoice=
ImpatientVoice=
Money.Amount=-1000
SuspendVoice=
RechargeTime=6.5
Type=GenericWarhead
Action=Custom
SidebarPCX=muteicon.pcx
IsPowered=true
ShowTimer=no
DisableableFromShell=no
Range=3
SW.Warhead=MutateExplosion
SW.Damage=140
SW.Deferment=60
SW.Animation=MADFX
SW.AITargeting=GeneticMutator
LineMultiplier=2
Cursor.Frame=470
Cursor.Interval=5
Cursor.Count=10

[TankDropSpecial]
UIName=Name:TankDrop
Name=Tank Drop
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
Money.Amount=-2200
RechargeTime=6
Type=AmerParaDrop
Action=Custom
SidebarPCX=tdrpicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=0
LineMultiplier=3
Cursor.Frame=259
Cursor.Interval=5
Cursor.Count=10
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
EVA.Ready=EVA_ReinforcementsReady
SW.FireIntoShroud=no
SW.RequiresTarget=land
ParaDrop.Types=HTNK
ParaDrop.Num=3
SW.AITargeting=Offensive
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
NoCursor.HotSpot=Center,Top
FlashSidebarTabFrames=60
SW.CreateRadarEvent=no

[ChronoWarpSpecial]
UIName=Name:Chrono2
Name=Chrono Warp
IsPowered=true
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=1
Type=ChronoWarp
Action=ChronoWarp
SidebarImage=XXXXICON
PostClick=yes
PreDependent=ChronoSphere
Range=1.4
LineMultiplier=3
SW.CreateRadarEvent=yes

[ParaDropSpecial]
UIName=Name:Para3
Name=Paradrop
IsPowered=true
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=ParaDrop
Money.Amount=-750
Action=ParaDrop
SidebarPCX=paraicon.pcx
ShowTimer=no
DisableableFromShell=no
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
SW.FireIntoShroud=no
SW.RequiresTarget=land
FlashSidebarTabFrames=60
SW.CreateRadarEvent=no
EVA.Ready=EVA_ParatroopersReady
ParaDrop.Count=1

[AmericanParaDropSpecial]
UIName=Name:APara
Name=Airborne
IsPowered=true
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Money.Amount=-1000
Type=AmerParaDrop
Action=AmerParaDrop
SidebarPCX=aparicon.pcx
ShowTimer=no
DisableableFromShell=no
ParaDrop.Count=1
ParaDrop.Num=7,3
ParaDrop.Types=E1,GGI
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
SW.FireIntoShroud=no
SW.RequiresTarget=land
FlashSidebarTabFrames=60
SW.CreateRadarEvent=no
EVA.Ready=EVA_ParatroopersReady

[BloodhoundsSpecial]
UIName=Name:Bloodhounds
Name=Bloodhounds
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
Money.Amount=-1800
RechargeTime=4.5
Type=AmerParaDrop
Action=Custom
SidebarPCX=bldhicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=0
LineMultiplier=3
Cursor.Frame=259
Cursor.Interval=5
Cursor.Count=10
EVA.Ready=EVA_ReinforcementsReady
SW.FireIntoShroud=no
ParaDrop.Types=FV,AHMV
ParaDrop.Num=2,2
SW.AITargeting=ParaDrop
SW.RequiresTarget=land
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Top
FlashSidebarTabFrames=60
SW.CreateRadarEvent=no

[PsychicDominatorSpecial]
UIName=Name:PSYD
Name=Domination
IsPowered=true
RechargeVoice=00-I156
Dominator.FirstAnimHeight=1200
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=10
Type=PsychicDominator
Action=PsychicDominator
SidebarPCX=domnicon.pcx
ShowTimer=yes
DisableableFromShell=no
Range=9
LineMultiplier=2
SW.Deferment=180
SW.CreateRadarEvent=yes
SW.AffectsHouse=enemies,allies
SW.AITargeting=Offensive
Dominator.ControlAnim=MINDANIMR
Message.FirerColor=yes
Message.Launch=NAME:DOMINACTIVE
Light.Ambient=100
Light.Red=80
Light.Green=60
Light.Blue=120

[FakeDominatorSpecial]
UIName=Name:PSYD
Name=Fake Domination
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=10
Type=GenericWarhead
Action=Custom
SidebarPCX=fdmnicon.pcx
Cursor.Frame=209
Cursor.Interval=5
Cursor.Count=5
Cursor.HotSpot=Center,Center
NoCursor.Frame=88
NoCursor.Count=1
NoCursor.Interval=5
Cursor.MiniFrame=-1
NoCursor.MiniFrame=-1
NoCursor.HotSpot=Center,Center
ShowTimer=yes
DisableableFromShell=no
Range=0
SW.Damage=0
SW.AffectsHouse=none
SW.Warhead=DummyWH
LineMultiplier=0
SW.Deferment=180
SW.CreateRadarEvent=no
EVA.Ready=EVA_BattlePowerReady;EVA_FakeDominatorReady
SW.AITargeting=Offensive
Message.FirerColor=yes
Message.Launch=NAME:DOMINACTIVE

[PsychicBeaconSpecial]
UIName=NAME:PSYBREADY
Name=Psychic Beacon
IsPowered=true
RechargeTime=20
Type=PsychicDominator
Action=Custom
SidebarImage=DOMNICON
ShowTimer=yes
DisableableFromShell=no
SW.Damage=0
SW.Warhead=ControllerBeacon
SW.Range=512,512
SW.AffectsHouse=all
SW.AffectsTarget=all
SW.ShowCameo=false
SW.AutoFire=true
SW.ManualFire=false
SW.AITargeting=Self;Offensive
SW.ActivationSound=BeaconActivated
Dominator.FirstAnim=TWNK1
Dominator.FirstAnimHeight=750
Dominator.SecondAnim=TWNK1
Dominator.SecondAnimHeight=0
Dominator.FireAtPercentage=20
Dominator.ControlAnim=TWNK1
Dominator.Captures=yes
Dominator.Ripple=no
Dominator.CaptureMindControlled=yes
Dominator.CaptureImmuneToPsionics=yes
EVA.Detected=none
EVA.Ready=none
EVA.Activated=EVA_PsychicBeaconActivated
Range=11
LineMultiplier=3
Light.Enabled=yes
Light.Ambient=120
Light.Red=85
Light.Blue=30
Light.Green=20
Message.Launch=MISSION:PSYACTIVATED
Message.FirerColor=yes
SW.CreateRadarEvent=no

[SpyPlaneSpecial]
UIName=Name:SpyP
Name=Spy Plane
IsPowered=true
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=SpyPlane
Action=SpyPlane
SidebarPCX=camicon.pcx
ShowTimer=no
DisableableFromShell=no
FlashSidebarTabFrames=60
SW.CreateRadarEvent=no
EVA.Ready=EVA_BattlePowerReady;

[SpySatSpecial]
UIName=Name:SPYSAT
Name=Spy Satellite
IsPowered=true
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=PsychicReveal
SW.Range=12
Action=Custom
Cursor.Frame=496
Cursor.Interval=5
Cursor.Count=8
Cursor.MiniFrame=515
Cursor.MiniCount=1
NoCursor.Frame=248
NoCursor.Count=1
NoCursor.Interval=5
NoCursor.MiniFrame=493
NoCursor.MiniCount=1
NoCursor.HotSpot=Center,Top
SidebarPCX=ssaticon.pcx
SW.Sound=SpySatActivated
ShowTimer=no
DisableableFromShell=no
FlashSidebarTabFrames=60
EVA.Ready=EVA_BattlePowerReady;EVA_SpySatellite
SW.CreateRadarEvent=no

[VariableNames]
0=A
1=<Alternate Next Scenario>
2=<reserved2>
3=Smithsonian Destroyed
4=Lincoln Destroyed
5=Jefferson Destroyed
6=Washington Destroyed
7=SmithCastle Destroyed
8=Completed 3B
9=Prisoners Freed
10=Train Stolen
11=Completed 9B
12=Machineshop
13=Hospital
14=Act III Allies 
15=Act III Soviet 
16=Act III Epsilon 
17=Act III B 
18=Act III C

; Red Alert structures

[NAAPP]
UIName=Name:RANAAPP
Name=RA1 Sov Adv Power
BuildCat=Power
Strength=1000
Armor=wood
TechLevel=-1
Sight=4
Adjacent=2
Cost=600
Points=40
Power=300
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,TSTLEXP
MaxDebris=9
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 300
TogglePower=no
Spyable=yes
DieSound=PowerPlantDie
ImmuneToPsionics=no
Drainable=no
PoweredSpecial=yes
VoiceSelect=TeslaReactorSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
;BuildTimeMultiplier=1.5

[NAPWR]
UIName=Name:RANAPWR
Name=RA1 Soviet Power
BuildCat=Power
Strength=800
Armor=wood
TechLevel=-1
Sight=4
Adjacent=2
Cost=400
Points=40
Power=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,TSTLEXP
MaxDebris=9
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 300
TogglePower=no
Spyable=yes
DieSound=PowerPlantDie
ImmuneToPsionics=no
Drainable=no
PoweredSpecial=yes
VoiceSelect=TeslaReactorSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
;BuildTimeMultiplier=1.5

[NASAIR]
UIName=Name:RANASAIR
Name=RA1 Soviet Airfield
BuildCat=Tech
Prerequisite=PROC2,NACNST
Strength=1100
Armor=wood_b
Spyable=no
Adjacent=2
TechLevel=-1
EligibileForAllyBuilding=yes
Sight=5
Radar=yes
UnitReload=yes
Helipad=yes
Cost=1000
Points=60
Power=-50
Factory=AircraftType
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
ThreatPosed=0
;BuildTimeMultiplier=1.5
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
NumberOfDocks=4
HasStupidGuardMode=false
ImmuneToPsionics=no
VoiceSelect=SovietAirportSelect
SuperWeapon=SpyPlaneSpecial
Powered=yes
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[NAPILE]
UIName=Name:RANAPILE
Name=RA1 Soviet Barracks
BuildCat=Tech
Prerequisite=NACNST
Strength=600
Armor=wood
TechLevel=-1
Adjacent=2
Sight=5
Cost=500
Points=30
Power=-20
Factory=InfantryType
Crewed=no
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=8
MinDebris=4
ThreatPosed=0
ExitCoord=-64,32,0
NODBarracks=yes
DamageSmokeOffset=480,96,125
Spyable=yes
ImmuneToPsionics=no
VoiceSelect=SovietBarracksSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
;BuildTimeMultiplier=1.5
WantsExtraSpace=yes

[GABARR]
UIName=Name:RAGABARR
Name=RA1 Allied Army Tents
BuildCat=Tech
Prerequisite=NACNST
Strength=600
Armor=wood
TechLevel=-1
Adjacent=2
Sight=5
Cost=500
Points=30
Power=-20
Factory=InfantryType
Crewed=no
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=8
MinDebris=4
ThreatPosed=0
ExitCoord=-64,32,0
NODBarracks=yes
DamageSmokeOffset=480,96,125
Spyable=yes
ImmuneToPsionics=no
VoiceSelect=SovietBarracksSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
;BuildTimeMultiplier=1.5
WantsExtraSpace=yes

[NACONY]
UIName=Name:RANACONY
Name=RA1 Soviet Construction Yard
ConstructionYard=yes
Strength=2000
Armor=concrete_b
TechLevel=-1
UndeploysInto=SMCV
Adjacent=2
Factory=BuildingType
Sight=8
Cost=2500
Points=200
Power=50
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470,1060,1078
AIBuildThis=no
TogglePower=no
ProtectWithWall=no;yes
EligibileForAllyBuilding=yes
ImmuneToPsionics=yes
VoiceSelect=ConstructionYardSelect
DieSound=NukeExplosion
Insignia.Veteran=dummy
Insignia.Elite=dummy
ImmuneToEMP=yes

[NAFMLT]
UIName=Name:RANAFLMT
Name=RA1 Flame Tower
BuildCat=Combat
Strength=450
Image=NAFLMT
Armor=defense
TechLevel=-1
Adjacent=6
ROT=10
Sight=7
DetectDisguise=no
Cost=400
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
ImmuneToEMP=yes
CloakingSpeed=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=9
MinDebris=5
Primary=BorilloFlamethrower
ThreatPosed=30
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
AntiInfantryValue=30
AntiArmorValue=10
AntiAirValue=0
VoiceSelect=PillboxSelect
Trainable=yes
HasRadialIndicator=true
ImmuneToPsionics=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER

[NAHELI]
UIName=Name:RANAHELI
Name=RA1 Helipad
BuildCat=Tech
Strength=500
Armor=wood
TechLevel=-1
Adjacent=2
Sight=10
Cost=500
Points=60
Power=-50
Powered=true
;BuildTimeMultiplier=1.5
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=9
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
Spyable=no
ImmuneToPsionics=no
VoiceSelect=AirborneControlSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[NADOME]
UIName=Name:RANADOME
Name=RA1 Soviet Radar
BuildCat=Tech
Strength=500
Armor=wood
TechLevel=-1
Adjacent=2
Sight=10
Cost=500
Points=60
Radar=yes
Power=-50
Powered=true
;BuildTimeMultiplier=1.5
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=9
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
Spyable=no
ImmuneToPsionics=no
VoiceSelect=RadarOn
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[NAREF]
UIName=Name:RANAREF
Name=RA1 Soviet Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
NumberOfDocks=1
Bib=yes
NumberImpassableRows=3
Strength=1000
Adjacent=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
Armor=wood_b
TechLevel=-1
FreeUnit=HARV
Sight=6
Cost=2000
Soylent=300
Points=80
Power=-50
Storage=200
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
MaxDebris=8
PipScale=Tiberium
ThreatPosed=0
DamageSmokeOffset=410, 100, 165
AIBuildThis=no
TogglePower=no
RefinerySmokeOffsetOne=-80, -232, 372
RefinerySmokeOffsetTwo=-80, 232, 372
RefinerySmokeFrames=50
RefinerySmokeParticleSystem=YellowSmallSys
Spyable=yes
SpyEffect.Custom=yes
SpyEffect.StolenMoneyAmount=5000
ImmuneToPsionics=no
ResourceDestination=yes
Drainable=yes
VoiceSelect=OrePurifierSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
;BuildTimeMultiplier=1.5
WantsExtraSpace=yes

[GAREF]
UIName=Name:RAGAREF
Name=RA1 Allied Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
NumberOfDocks=1
Bib=yes
NumberImpassableRows=3
Strength=1000
Adjacent=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
Armor=wood_b
TechLevel=-1
FreeUnit=HARV
Sight=6
Cost=2000
Soylent=300
Points=80
Power=-50
Storage=200
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
MaxDebris=8
PipScale=Tiberium
ThreatPosed=0
DamageSmokeOffset=410, 100, 165
AIBuildThis=no
TogglePower=no
RefinerySmokeOffsetOne=-80, -232, 372
RefinerySmokeOffsetTwo=-80, 232, 372
RefinerySmokeFrames=50
RefinerySmokeParticleSystem=YellowSmallSys
Spyable=yes
SpyEffect.Custom=yes
SpyEffect.StolenMoneyAmount=5000
ImmuneToPsionics=no
ResourceDestination=yes
Drainable=yes
VoiceSelect=OrePurifierSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
;BuildTimeMultiplier=1.5
WantsExtraSpace=yes

[NASAMT]
UIName=Name:RANASAMT
Name=RA1 SAM Site
BuildCat=Combat
Strength=900
Armor=defense
TechLevel=-1
Adjacent=6
Sight=10
ROT=8
Cost=800
BaseNormal=no
Points=50
Power=-50
Crewed=no
Primary=RedEye2
ElitePrimary=RedEye2E
LandTargeting=1
NavalTargeting=6
VHPScan=Strong
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=2
ThreatPosed=0
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=NASAMTTUR
TurretAnimIsVoxel=false
TurretAnimY=0
TurretAnimZAdjust=-40
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no
Drainable=no
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=30
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
Trainable=yes
HasRadialIndicator=true
VoiceSelect=PatriotSelect
ImmuneToEMP=yes

[NADPT]
UIName=Name:RANADPT
Name=RA1 Sov Service Depot
BuildCat=Tech
Strength=1200
Armor=wood
TechLevel=-1
Adjacent=2
Sight=5
UnitRepair=yes
Cost=800
Points=80
Power=-20
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=270, 580, 260
AIBuildThis=no
NumberOfDocks=1
HasStupidGuardMode=false
NumberImpassableRows=1
ImmuneToPsionics=no
VoiceSelect=WarFactorySelect

[NATEKN]
UIName=Name:RANATEK
Name=RA1 Soviet Tech Center
BuildCat=Tech
Strength=1500
Armor=wood
TechLevel=-1
Adjacent=2
Sight=10
Cost=1500
Points=60
Radar=yes
Power=-50
Powered=true
;BuildTimeMultiplier=1.5
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=9
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
Spyable=no
ImmuneToPsionics=no
VoiceSelect=RadarOn
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
VoiceSelect=SovTechSelect

[NATCOIL]
UIName=Name:RANATCOIL
Name=RA1 Tesla Coil
BuildCat=Combat
Prerequisite=NARADR,NACNST
Strength=700
Armor=tesla
TechLevel=-1
Adjacent=4
Sight=8
Cost=1200
Points=70
Power=-75
Crewed=no
Capturable=false
Overpowerable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=CoilBolt
ElitePrimary=CoilBoltE
Secondary=OPCoilBolt
EliteSecondary=OPCoilBoltE
Turret=no
TurretAnimZAdjust=-100
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=9
MinDebris=5
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no
Drainable=no
AntiInfantryValue=25
AntiArmorValue=50
AntiAirValue=0
LightningRod=yes
LightningRod.Modifier=1.5
VoiceSelect=TeslaCoilSelect
DieSound=TeslaCoilDie
HasRadialIndicator=true
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
Trainable=yes
;DamageSound=BuildingMetalDamaged
ImmuneToEMP=yes

[NAFACT]
UIName=Name:RANAFACT
Name=RA1 Soviet War Factory
BuildCat=Tech
WeaponsFactory=yes
Factory=UnitType
DeployTime=.044
Strength=1000
Adjacent=2
Armor=wood_b
TechLevel=-1
Sight=4
Cost=2000
Points=100
Power=-50
Capturable=true
Crewed=no
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NaturalSmokeLocation=-12,0,370
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
AIBuildThis=no
ExitCoord=512,256,0
Spyable=yes
ImmuneToPsionics=no
NumberImpassableRows=1
;BuildTimeMultiplier=1.5
VoiceSelect=SovietFactorySelect
SpyEffect.Custom=yes
SpyEffect.UnitVeterancy=yes
Powered=yes
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[GAFACT]
UIName=Name:RAGAFACT
Name=RA1 Allied War Factory
BuildCat=Tech
WeaponsFactory=yes
Factory=UnitType
DeployTime=.044
Strength=1000
Adjacent=2
Armor=wood_b
TechLevel=-1
Sight=4
Cost=2000
Points=100
Power=-50
Capturable=true
Crewed=no
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NaturalSmokeLocation=-12,0,370
MaxDebris=9
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
AIBuildThis=no
ExitCoord=512,256,0
Spyable=yes
ImmuneToPsionics=no
NumberImpassableRows=1
;BuildTimeMultiplier=1.5
VoiceSelect=SovietFactorySelect
SpyEffect.Custom=yes
SpyEffect.UnitVeterancy=yes
Powered=yes
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[NAICUR]
UIName=Name:RANAICUR
Name=RA1 Iron Curtain
BuildCat=Tech
TechLevel=-1
Strength=1000
Powered=true
Adjacent=2
Armor=concrete_b
Sight=5
Nominal=yes
Cost=2500
Points=100
Power=-100
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
SuperWeapon=IronCurtainSpecial
ThreatPosed=1
AIBuildThis=no
ProtectWithWall=no;yes
Spyable=yes
ChargedAnimTime=1
BuildLimit=1
VoiceSelect=IronCurtainSelect
WorkingSound=IronCurtainSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[GAAAGUN]
UIName=Name:RAGAAAGUN
Name=RA1 AA Gun
BuildCat=Combat
Strength=900
Armor=defense
TechLevel=-1
Adjacent=6
Sight=10
ROT=8
Cost=800
BaseNormal=no
Points=50
Power=-50
Crewed=no
Primary=FlakTrackAAGun
ElitePrimary=FlakTrackAAGun
LandTargeting=1
NavalTargeting=6
VHPScan=Strong
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=2
ThreatPosed=0
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=GAAAGUNTUR
TurretAnimIsVoxel=false
TurretAnimY=0
TurretAnimZAdjust=-40
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no
Drainable=no
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=30
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER
Trainable=yes
HasRadialIndicator=true
VoiceSelect=FlakCannon2Select
ImmuneToEMP=yes

[GAAPP]
UIName=Name:RAGAAPP
Name=RA1 All Adv Power
BuildCat=Power
Strength=1000
Armor=wood
TechLevel=-1
Sight=4
Adjacent=2
Cost=600
Points=40
Power=300
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,TSTLEXP
MaxDebris=9
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 300
TogglePower=no
Spyable=yes
DieSound=PowerPlantDie
ImmuneToPsionics=no
Drainable=no
PoweredSpecial=yes
VoiceSelect=TeslaReactorSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
;BuildTimeMultiplier=1.5

[GARGAP]
UIName=Name:RAGARGAP
Name=RA1 Gap Generator
BuildCat=Combat
GapGenerator=yes
GapRadiusInCells=10
TechLevel=-1
Adjacent=3
HasRadialIndicator=true
Strength=700
Armor=wood
Sight=5
Points=50
Cost=1000
Power=-100
WorkingSound=GapWorking
Powered=true
Capturable=false
ExtraPower=-999999
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=2
ThreatPosed=10
DamageSmokeOffset=450, 200, 150
AIBuildThis=no
ImmuneToPsionics=no
BaseNormal=no
VoiceSelect=GapSelect
ImmuneToEMP=yes

[GAPWR]
UIName=Name:RAGAPWR
Name=RA1 Allied Power
BuildCat=Power
Strength=800
Armor=wood
TechLevel=-1
Sight=4
Adjacent=2
Cost=400
Points=40
Power=100
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,TSTLEXP
MaxDebris=9
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 300
TogglePower=no
Spyable=yes
DieSound=PowerPlantDie
ImmuneToPsionics=no
Drainable=no
PoweredSpecial=yes
VoiceSelect=TeslaReactorSelect
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
;BuildTimeMultiplier=1.5

[GADOME]
Image=GADOM
UIName=Name:RAGADOME
Name=RA1 Allied Radar
BuildCat=Tech
Strength=500
Armor=wood
TechLevel=-1
Adjacent=2
Sight=10
Cost=500
Points=60
Radar=yes
Power=-50
Powered=true
;BuildTimeMultiplier=1.5
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=9
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
Spyable=no
ImmuneToPsionics=no
VoiceSelect=RadarOn
ImmuneToEMP=yes
EligibileForAllyBuilding=yes

[GAPDOX]
UIName=Name:RAGAPDOX
Name=RA1 Chronosphere
BuildCat=Tech
TechLevel=-1
Strength=1000
Powered=true
Adjacent=2
Armor=concrete_b
Sight=5
Cost=2500
Points=100
Power=-200
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=ChronoSphereSpecial
Nominal=yes
ThreatPosed=1
AIBuildThis=no
ProtectWithWall=no;yes
Spyable=yes
ChargedAnimTime=1
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
MaxDebris=9
MaxDebris=5
VoiceSelect=ChronosphereSelectSound
WorkingSound=ChronosphereSelectSound
ImmuneToPsionics=yes
ImmuneToEMP=yes
EligibileForAllyBuilding=yes
;BuildTimeMultiplier=1.5

[CAOILD1]:[CAOILDX]
Name=Domination Derrick 1

[CAOILD2]:[CAOILDX]
Name=Domination Derrick 2

[CAOILD3]:[CAOILDX]
Name=Domination Derrick 3

[CAOILD4]:[CAOILDX]
Name=Domination Derrick 4

[CAOILD5]:[CAOILDX]
Name=Domination Derrick 5

[CAOILD6]:[CAOILDX]
Name=Domination Derrick 6

[CAOILD7]:[CAOILDX]
Name=Domination Derrick 7

[CAOILD8]:[CAOILDX]
Name=Domination Derrick 8

[CAOILD9]:[CAOILDX]
Name=Domination Derrick 9

[CAOILD10]:[CAOILDX]
Name=Domination Derrick 10

[CAOILD11]:[CAOILDX]
Name=Domination Derrick 11

[CAOILD12]:[CAOILDX]
Name=Domination Derrick 12

[CAOILD13]:[CAOILDX]
Name=Domination Derrick 13

[CAOILD14]:[CAOILDX]
Name=Domination Derrick 14

[CAOILD15]:[CAOILDX]
Name=Domination Derrick 15

[CAOILD16]:[CAOILDX]
Name=Domination Derrick 16

[CAOILD17]:[CAOILDX]
Name=Domination Derrick 17

[CAOILD18]:[CAOILDX]
Name=Domination Derrick 18

[CAOILD19]:[CAOILDX]
Name=Domination Derrick 19

[CAOILD20]:[CAOILDX]
Name=Domination Derrick 20

[CAPOWR2]
Ammo=5
Name=Tech Civilian Power Plant
Armor=concrete
Image=CAPOWR
Owner=
Power=200
Sight=6
Points=25
UIName=Name:CAPOWR
Nominal=yes
Strength=800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=9
MinDebris=5
TechLevel=-1
BaseNormal=no
Capturable=yes
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,D bris4lg
Unsellable=yes
LeaveRubble=no
VoiceSelect=CivPowerSelect
RadarVisible=yes
Insignificant=yes
NeedsEngineer=yes
CaptureEvaEvent=EVA_TechPowerCaptured
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

;END OF FILE